If you buff with Embiggen, you increase the cost of the minions in your deck. Unlike variable cost changes on for example giants and Shirvallah, the Tiger, fixed cost changes are applied in-deck. So you'd have to put 4-cost beasts in your deck in order to pull them after casting Embiggen once.
Not so much imo. Veranus changes health of enemies only, like Hunter's Mark. And its body is hunter and ok for its cost but i'm quite sure Of that Equality is in depression now. 3 mana with a body vs 4 Mana...
So, with this you should run buff spells and maybe some AOEs, but no single target removals. That is a lot of restriction for one free spell in a whole game. I don't think there is enough support for such a deck in either class NOW. I hope for Pally's sake that they will still reveal more useful stuff.
Works well with the deck buffs for beasts introduced.. You will need at least 7/7 combined stats for it to be even worth it.. I guess if your beasts are at least 3/3s and max 5/5s you will get it. M
Deck thinning is good, but except in extreme cases (Mysterious Challenger) you don't really want to put cards in your deck that are bad on curve just to be able to pull them. Most of the cheap beasts worth playing in Standard have battlecries and already have rush, so they're missing a lot of value when pulled.
One exception could be Bad Luck Albatross: if you pull one or two of those, your future draws will be significantly better than your opponent's. But ever since it was nerfed, it's not great when played on curve.
If your deck runs Kael'thas Sunstrider, you have a chance to thin your deck for 0 mana, in which case it doesn't matter much if the beasts you pull are skipping their battlecries.
That 10 mana Druid card that gives all minions in hand/deck/battlefield should synergize with it too. Pretty slow, but this could help with gaining tempo back the turn after
Jokes aside, this is probably gonna end up more in Warrior decks, because they have an easier time benefitting from the Health reduction even without triggering the Deathrattle. Just Whirlwind or Bladestorm are enough to give you a massive board wipe and leave a 3/1. Paladin in Standard will have a tougher time doing similar things, although they still have Consecration.
In Standard, Warrior will still most likely lean towards Tempo, and even then I can see this being played there alongside Risky Skipper. This shows how much Warrior can make of the Battlecry. Still dunno what Tempo Warrior could remove to add in Barov, but he looks promising there to reset the board state. Or in general.
Seems ok at first glance, but I’ve known better in the past to not ignore the “Recruit” effect with cards like Call to Arms thinning your deck for better consistency
I looked at the current beasts slots in both Hunter and Druid at both the 4/5 mana slot, for hunter the only card (currently) that would seem interesting to pull out would be Tundra Rhino and some high damage beast like Stranglethorn Tiger for some face damage
for Druid I didn’t see anything too noteworthy but I did remember Escaped Manasaber was a card being played, if you manage to get both out you can get two mana back (assuming there is something to attack)
(As of right now) the only card that I saw that synergizes with this card is [Hearthstone Card (Shan’do Wildclaw) Not Found] giving all beast +1/+1 in your deck which is pretty neat.
all in all I think that the card is pretty good on its own but I think will only get better when new beast support comes out (for Standard
The best case scenario, as you said, are 2 5/5 beasts with rush. Witch is not bad but definitely not insane. And this is not even considering the price for running Stranglethorn tigers, Mukkla or the inconsistency in drawing the beasts first.
Compare this to oasis surger in quest Druid or Zixor Prime. Both are wayyyyy stronger and are less conditional imo.
What this card needs is a beast with a great deathrattle or an effect when it attacks.
Yeah you dont really want anything with less than 5 attack unless it has a nice effect..would be nice if we had a 5 mana beast deathrattle summon a 3/3 beast or something like that
This lloks fun in Quest Warlock. Not only can you copy Plot Twist, you can also copy some of your removal/healing. And if your opponent plays some decent spells, you can take them and stall out for longer. These spells will also delay fatigue, letting you use your upgraded Hero Power more often and having Plot Twist screw you less often by having reduced chance of drawing your combo piece.
Obviously vulnerable to disruption effects and Soul Mirror, but it puts some mental pressure on the opponent to play carefully, or your opponent's Elekk will get fed.
Also imagine this in non-pure Libram Paladin. Getting even more Librams will feel nutty. Well, every class can theoretically use this card and get a lot of value, but it's probably niche enough that it won't become the next Zilliax. I dare to dream, though.
Just like Shan'do Wildclaw, we needed to see what kind of Beasts Hunter/Druid would get and I'm assuming that the last spot is a 5 Mana Beast. Otherwise, this card isn't going to be worth being built around.
At 2, there's really only one card which is the [Hearthstone Card (Evasive Chimera) Not Found] for poisonous.
There's nothing at 1 Mana that's noteworthy. Except maybe Shimmerfly but it's a 1/1 and that's not worth 7 Mana.
So basically, currently as I see it this card is just at best like a 7 Mana 2 5/5s with Rush or just kill two with Poisonous. The cards I mentioned have some stealth synergy so maybe that's a thing. But this card is bad, like really bad. It's not consistent enough to be built around and not to mention really slow. It's just a worse version of To My Side! or I guess a better comparison would be Power of Creation. If they had made it so that you can get 6 or maybe even 7 Mana Beasts, this card would be good. The next Hunter/Druid card will make or break this entire archetype in Standard.
This only seems good for druid after you buff your beast thats probably why is 5 or less because the beast will be buffed. Still pretty slow though and if you don't draw your buff before turn 7 it kinda sucks...
For hunter I don't even know I doubt beast hunter will be any good.
Unless there will be new powerful 5 mana beast, this card is insultingly bad. Summoning 2 Stranglethorn Tigers with rush might not be that bad in theory. But what if you drew one of them? Or both? And you also cannot play cheaper beasts. You don't want to summon diving griffon and Zixor for 7 mana. So powerlevel of this card must outweight deck restrictions and unreliability. Right now it doesn't. Weak card.
If your Malygos is already discounted then You don’t really need to bother Germinating Forest Warden Omu to set off the combo... just play Malygos and spam..
Guardian Animals is a New Hunter & Druid Card Revealed for Hearthstone's Scholomance Academy Expansion
I forgot about that so you would have to run 3 mana beast if you intend on running 2 embiggens...
Guardian Animals is a New Hunter & Druid Card Revealed for Hearthstone's Scholomance Academy Expansion
If you buff with Embiggen, you increase the cost of the minions in your deck. Unlike variable cost changes on for example giants and Shirvallah, the Tiger, fixed cost changes are applied in-deck. So you'd have to put 4-cost beasts in your deck in order to pull them after casting Embiggen once.
Lord Barov is a New Warrior & Paladin Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
Not so much imo. Veranus changes health of enemies only, like Hunter's Mark. And its body is hunter and ok for its cost but i'm quite sure Of that Equality is in depression now. 3 mana with a body vs 4 Mana...
Lord Barov is a New Warrior & Paladin Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
Veranus doesn't touch your side of battlefield and its effect is hunter style, not paladin.
Look at Hunter's Mark.
High Abbess Alura
So, with this you should run buff spells and maybe some AOEs, but no single target removals. That is a lot of restriction for one free spell in a whole game. I don't think there is enough support for such a deck in either class NOW. I hope for Pally's sake that they will still reveal more useful stuff.
New Druid & Hunter Spell - Guardian Animals
Works well with the deck buffs for beasts introduced.. You will need at least 7/7 combined stats for it to be even worth it.. I guess if your beasts are at least 3/3s and max 5/5s you will get it. M
Guardian Animals is a New Hunter & Druid Card Revealed for Hearthstone's Scholomance Academy Expansion
Deck thinning is good, but except in extreme cases (Mysterious Challenger) you don't really want to put cards in your deck that are bad on curve just to be able to pull them. Most of the cheap beasts worth playing in Standard have battlecries and already have rush, so they're missing a lot of value when pulled.
One exception could be Bad Luck Albatross: if you pull one or two of those, your future draws will be significantly better than your opponent's. But ever since it was nerfed, it's not great when played on curve.
If your deck runs Kael'thas Sunstrider, you have a chance to thin your deck for 0 mana, in which case it doesn't matter much if the beasts you pull are skipping their battlecries.
New Demon Hunter Minion - Ancient Void Hound
It also fits into DH's disruptive theme. They also have some end of turn effects, so this is - while strange- not very surprising.
New Demon Hunter Minion - Ancient Void Hound
Quite slow honestly the effect is strong but it costs wzy too much.. Need to be cheated out to see play which dh can do.. So maybe it could work.
New Demon Hunter Minion - Ancient Void Hound
Quite slow honestly the effect is strong but it costs wzy too much.. Need to be cheated out to see play which dh can do.. So maybe it could work.
New Druid & Hunter Spell - Guardian Animals
Doesn’t really look that good, given that you’d need to cut cheaper beasts to have any consistency with it
Guardian Animals is a New Hunter & Druid Card Revealed for Hearthstone's Scholomance Academy Expansion
That 10 mana Druid card that gives all minions in hand/deck/battlefield should synergize with it too. Pretty slow, but this could help with gaining tempo back the turn after
New Paladin & Warrior Minion - Lord Barov
Paladin finally has a reason to run Scarlet Purifier.
Jokes aside, this is probably gonna end up more in Warrior decks, because they have an easier time benefitting from the Health reduction even without triggering the Deathrattle. Just Whirlwind or Bladestorm are enough to give you a massive board wipe and leave a 3/1. Paladin in Standard will have a tougher time doing similar things, although they still have Consecration.
In Standard, Warrior will still most likely lean towards Tempo, and even then I can see this being played there alongside Risky Skipper. This shows how much Warrior can make of the Battlecry. Still dunno what Tempo Warrior could remove to add in Barov, but he looks promising there to reset the board state. Or in general.
5/5 for Warrior, 3/5 for Paladin
Guardian Animals is a New Hunter & Druid Card Revealed for Hearthstone's Scholomance Academy Expansion
Seems ok at first glance, but I’ve known better in the past to not ignore the “Recruit” effect with cards like Call to Arms thinning your deck for better consistency
I looked at the current beasts slots in both Hunter and Druid at both the 4/5 mana slot, for hunter the only card (currently) that would seem interesting to pull out would be Tundra Rhino and some high damage beast like Stranglethorn Tiger for some face damage
for Druid I didn’t see anything too noteworthy but I did remember Escaped Manasaber was a card being played, if you manage to get both out you can get two mana back (assuming there is something to attack)
(As of right now) the only card that I saw that synergizes with this card is [Hearthstone Card (Shan’do Wildclaw) Not Found] giving all beast +1/+1 in your deck which is pretty neat.
all in all I think that the card is pretty good on its own but I think will only get better when new beast support comes out (for Standard
Guardian Animals is a New Hunter & Druid Card Revealed for Hearthstone's Scholomance Academy Expansion
This card needs a lot of support.
The best case scenario, as you said, are 2 5/5 beasts with rush. Witch is not bad but definitely not insane. And this is not even considering the price for running Stranglethorn tigers, Mukkla or the inconsistency in drawing the beasts first.
Compare this to oasis surger in quest Druid or Zixor Prime. Both are wayyyyy stronger and are less conditional imo.
What this card needs is a beast with a great deathrattle or an effect when it attacks.
The (5) or less really kills this card..
Guardian Animals is a New Hunter & Druid Card Revealed for Hearthstone's Scholomance Academy Expansion
Yeah you dont really want anything with less than 5 attack unless it has a nice effect..would be nice if we had a 5 mana beast deathrattle summon a 3/3 beast or something like that
New Druid & Hunter Spell - Guardian Animals
stupid card in standard ... too costly and too many deck restrictions to be useful
Guardian Animals is a New Hunter & Druid Card Revealed for Hearthstone's Scholomance Academy Expansion
stupid card in standard ... too costly and too many deck restrictions to be useful
New Neutral Minion - Educated Elekk
This lloks fun in Quest Warlock. Not only can you copy Plot Twist, you can also copy some of your removal/healing. And if your opponent plays some decent spells, you can take them and stall out for longer. These spells will also delay fatigue, letting you use your upgraded Hero Power more often and having Plot Twist screw you less often by having reduced chance of drawing your combo piece.
Obviously vulnerable to disruption effects and Soul Mirror, but it puts some mental pressure on the opponent to play carefully, or your opponent's Elekk will get fed.
Also imagine this in non-pure Libram Paladin. Getting even more Librams will feel nutty. Well, every class can theoretically use this card and get a lot of value, but it's probably niche enough that it won't become the next Zilliax. I dare to dream, though.
4/5
New Druid & Hunter Spell - Guardian Animals
Just like Shan'do Wildclaw, we needed to see what kind of Beasts Hunter/Druid would get and I'm assuming that the last spot is a 5 Mana Beast. Otherwise, this card isn't going to be worth being built around.
At 5 Mana, you can get Stranglethorn Tiger which is the best hit, there's also Tundra Rhino and Starving Buzzard but those aren't great hits tbh.
At 4, there's really only Escaped Manasaber, you can consider other ones such as Bad Luck Albatross and Burrowing Scorpid but those aren't really worth running in the deck at all. Or maybe it is idk.
At 3, there's Emperor Cobra, King Mukla, Dread Raven (lol) and Zixor, Apex Predator, there are also others but they're probably not worth the Mana cost.
At 2, there's really only one card which is the [Hearthstone Card (Evasive Chimera) Not Found] for poisonous.
There's nothing at 1 Mana that's noteworthy. Except maybe Shimmerfly but it's a 1/1 and that's not worth 7 Mana.
So basically, currently as I see it this card is just at best like a 7 Mana 2 5/5s with Rush or just kill two with Poisonous. The cards I mentioned have some stealth synergy so maybe that's a thing. But this card is bad, like really bad. It's not consistent enough to be built around and not to mention really slow. It's just a worse version of To My Side! or I guess a better comparison would be Power of Creation. If they had made it so that you can get 6 or maybe even 7 Mana Beasts, this card would be good. The next Hunter/Druid card will make or break this entire archetype in Standard.
Guardian Animals is a New Hunter & Druid Card Revealed for Hearthstone's Scholomance Academy Expansion
This only seems good for druid after you buff your beast thats probably why is 5 or less because the beast will be buffed. Still pretty slow though and if you don't draw your buff before turn 7 it kinda sucks...
For hunter I don't even know I doubt beast hunter will be any good.
Guardian Animals is a New Hunter & Druid Card Revealed for Hearthstone's Scholomance Academy Expansion
Could be alright in Hunter, but Druid seriously needs some Beasts.
Rn they only have 4 Beasts and only 2 of them can be pulled with this. And I doubt that someone would pay 7 to pull Crystal Stag and Steel Beetle.
New Druid Minion - Forest Warden Omu
Combo decks are very much part of Druid’s play style.
Guardian Animals is a New Hunter & Druid Card Revealed for Hearthstone's Scholomance Academy Expansion
Unless there will be new powerful 5 mana beast, this card is insultingly bad. Summoning 2 Stranglethorn Tigers with rush might not be that bad in theory. But what if you drew one of them? Or both? And you also cannot play cheaper beasts. You don't want to summon diving griffon and Zixor for 7 mana. So powerlevel of this card must outweight deck restrictions and unreliability. Right now it doesn't. Weak card.
New Druid Minion - Forest Warden Omu
If your Malygos is already discounted then You don’t really need to bother Germinating Forest Warden Omu to set off the combo... just play Malygos and spam..