It would be good for Paladin if the class had something to kill Barov the same turn he's played, but IIRC Paladin in Standard only has Hammer of Wrath... That's 7 mana to clear the board (and YOUR board) + draw a card... Well, not bad, 1 mana cheaper than Twisting Nether + it draws a card.
With the current cards available to Druid, this does not have the right support cards to be ‘broken’.
I can see from a design perspective that Blizz are wanting to make Elise the Enlightened as playable as the other highlander cards, and in order for her to be useful in a deck, you need to be able to dump your hand before doubling it.
Sure you get more mana and have a potentially large value turn but what do you follow this up with? There are enough cards from other classes that generate huge amounts of stats, wide boards or have strong removal to negate most combos that this will produce.
all in all, it’s slow, requires set up/ follow up to be broken and helps highlander play styles. Good round card
play 2 Sorcerer's Apprentice (4 mana) + Potion of Illusion (2 mana) + 3 1 cost 1/1s (3 mana) in total 9 mana. then you should have 2 fireballs from last turn or any 4 or less cost spell and you spam fireballs.
while that sounds plausible you have to consider that:
a) Mage doesn't really draw as well as it once used to
b) any combo Mage is vulnerable to being bursted down since no more Ice Block (the main reason no real combo deck has been a thing for a while
c) you're talking about a 7-card combo that needs at least 2 turns of set up: one for the Adventurer (the easier one) and one for the Antonidas one, which is essentially skipping a turn and leaving yourself open (which is extremely hard to do in the current meta seeing how even slamming down Alexstrasza is a chore these days)
Also, I don't get why you think Sorcerer's Apprentice is the issue. Mage has always been about discounting spells and throwing out lots of them. Archmage Antonidas is the real culprit because he provides infinite damage. Rework Antonidas (or replace him like Velen) and you won't have to worry about Exodia MAge in Standard ever again.
a) they added a new draw card last expansion, they still can draw from other sources.. mage has decent draw options.. yeah I know Acolyte of Pain is gone.
b) still have a lot of freeze.. that's why combo decks normally have 45% average win rate..
c) the secound path (the one with the apprentices.. let's you cast Frost Nova and some other cheap spells while setting up so that way you don't skip your turn as much.
discounts are the problem not antonidas whenever a class is problematic mana cheating are the problem.
antonidas is a balanced card without the ability to discount spells.
but that's what I mean. Antonidas by himself would be balanced...but so would Apprentice without Antonidas.
It's very clear that spell discounting is a huge part of Mage's identity and gameplan and they have no intentions of changing it. So either they never print any combo support or they just remove Antonidas, because his only purpose is to pop up whenever another degenerate combo rears its head.
It's a good card stat-wise, but I have no idea how to make it work for paladin (outside of just being cheaper Equality, and I'm speaking mainly about pure Paladin since I don't see any other version of Control Paladin being a thing)
Warrior can perhaps combine it with some provider of Rush (Rocket Boots playable POGGERS)
Cycle of Hatred is a spell that is the jack of all trades but the master of none of them. Chaos Nova does more removal damage for 2 mana cheaper if you're a control DH that cares about AoE, and there are a handful of cards the remove a threat and generate tempo earlier in the game (i.e. Glaivebound Adept and Illidari Felblade to name a couple). Standard Hearthstone right now demands that your deck if full of cards that are the masters of a game plan, and Cycle of Hatred just isn't that.
I think Cobalt Spellkin is better as a dragon with spell generation as its 1 mana cheaper than Onyx Magescribe, doesn't require another card to trigger the generation, and the spells are more easily playable. Maybe Onyx Magescribe gets its chance to shine when Cobalt Spellkin rotates?
Big demon hunter is probably the one dh archetype, that I will always consider playing and building a deck for and I will most definitely include this one.
I like the artwork as well. Not that Scholomance-wackyness.
Hahaha, this expansion will be a lot of fun and op shenanigans. I can't even begin to imagine the state of the wild format, so I will continue to stick with the standard.
If you're playing a Druid deck that cares about buffing your deck, as that's what most targets of Survival of the Fittest will be, why not just run Embiggen instead? Embiggen can be played earlier in the game, allowing for more buffed minions and for those buffs to be more impactful sooner as well as the fact that you don't need a 4 card combo with Kael'thas Sunstrider if you wanted the Survival of the Fittest buffs earlier. Embiggen is just more efficient and consistent for a buff game plan than Survival of the Fittest.
Oh yeah totally, probably should have differentiated a bit more there, my bad. Rattlegore is just awkward to play since 9 mana is incredibly awkward to deal with. Either your playing him onto a board where the opponent has something developed, in which they can just ignore him, or your playing him onto an empty board and chances are you are already ahead of the opponent.
I mentioned a bit in the first paragraph that the few 9 drops that do see play serve the purpose of beating up control decks, which right now, are mostly highlander decks and have access to Zephrys, which is a death send to Rattlegore. If he were to ever pick up traction, pretty much any control player can just save it to counter him. Using Rotnest Drake was much more of an example against Ancient Void Hound, and I probably should have tried to differentiate it moreso.
To sum it up, Rattlegore is an anti-control tool that is weak to a card that is omnipresent in control decks right now, as well as being just an overall awkward card to play if not cheated out, which there is currently no way of doing so in standard.
Looks really obnoxious to me. Yes, it’s really slow but could snowball and actually weakens the opponent’s board. Interesting design but too much stats imo.
Runic Carvings just seems underwhelming in both classes. In Druid, it gets outclassed by Glowfly Swarm. In Shaman, its slower and not as sticky on board as Totem Goliath (plus it breaks a potential Totem Shaman build of curving into Totem Goliath on 5 with Lorekeeper Polkelt on 4). This spell is a jack of all trades but a master of none of them, which doesn't cut it in standard Hearthstone these days.
Totem Goliath is very scary on turn 5, especially since it can be followed up with Totemic Reflection or Splitting Axe if not removed or a board buff if it is removed and the deathrattle activates. Lorekeeper Polkelt can increase the consistency of curving into a Totem Goliath on turn 5 with the followup of either another one, an activated Vessina, or Splitting Axe, the latter 2 of which can be played even with the 2 overload (just don't run Bloodlust). I think Goliath and Polkelt could seriously push Totem Shaman to Tier 1.
Now Warrior isn't the only class that can cycle and copy its spells to its deck - except Dead Man's Hand does more than just spells, even if, come to think of it .. mostly spells.
New Demon Hunter Minion - Ancient Void Hound
Watch out if big demon demon hunter becomes good, but otherwise demon hunters have no need for 9-mana cards. (Other than Baku)
Lord Barov is a New Warrior & Paladin Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
It would be good for Paladin if the class had something to kill Barov the same turn he's played, but IIRC Paladin in Standard only has Hammer of Wrath... That's 7 mana to clear the board (and YOUR board) + draw a card... Well, not bad, 1 mana cheaper than Twisting Nether + it draws a card.
Ancient Void Hound is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion
he already died with Living Monument
Forest Warden Omu is a New Druid Legendary Revealed for Hearthstone's Scholomance Academy Expansion
With the current cards available to Druid, this does not have the right support cards to be ‘broken’.
I can see from a design perspective that Blizz are wanting to make Elise the Enlightened as playable as the other highlander cards, and in order for her to be useful in a deck, you need to be able to dump your hand before doubling it.
Sure you get more mana and have a potentially large value turn but what do you follow this up with? There are enough cards from other classes that generate huge amounts of stats, wide boards or have strong removal to negate most combos that this will produce.
all in all, it’s slow, requires set up/ follow up to be broken and helps highlander play styles. Good round card
New Mage & Rogue Spell - Potion of Illusion
but that's what I mean. Antonidas by himself would be balanced...but so would Apprentice without Antonidas.
It's very clear that spell discounting is a huge part of Mage's identity and gameplan and they have no intentions of changing it. So either they never print any combo support or they just remove Antonidas, because his only purpose is to pop up whenever another degenerate combo rears its head.
Lord Barov is a New Warrior & Paladin Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
I stand corrected. I was thinking of the Toast guy. Still passed OOC hasn't received a reveal.
Sorry, Trump (the hs one).
New Demon Hunter Minion - Ancient Void Hound
Remember that one DH card that costs 6 and summons a demon from hand, that everyone sad was way too slow to see play?
Well....guess what we're gonna see a lot more of
Ancient Void Hound is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion
nope they won't, but it may still be played at 7 mana or pulled from Pit Commander
Ancient Void Hound is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion
I feel personally attacked that they wouldn't print this as a dual class card.
GIVE WARLOCK SOME BIG DEMONS GOD DAMMIT
New Paladin & Warrior Minion - Lord Barov
It's a good card stat-wise, but I have no idea how to make it work for paladin (outside of just being cheaper Equality, and I'm speaking mainly about pure Paladin since I don't see any other version of Control Paladin being a thing)
Warrior can perhaps combine it with some provider of Rush (Rocket Boots playable POGGERS)
New Demon Hunter Spell - Cycle of Hatred
Cycle of Hatred is a spell that is the jack of all trades but the master of none of them. Chaos Nova does more removal damage for 2 mana cheaper if you're a control DH that cares about AoE, and there are a handful of cards the remove a threat and generate tempo earlier in the game (i.e. Glaivebound Adept and Illidari Felblade to name a couple). Standard Hearthstone right now demands that your deck if full of cards that are the masters of a game plan, and Cycle of Hatred just isn't that.
Lord Barov is a New Warrior & Paladin Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
Equality = 4-mana
Equality + 3/2 + Whirlwind = 3-mana
omegalul
New Neutral Minion - Onyx Magescribe
I think Cobalt Spellkin is better as a dragon with spell generation as its 1 mana cheaper than Onyx Magescribe, doesn't require another card to trigger the generation, and the spells are more easily playable. Maybe Onyx Magescribe gets its chance to shine when Cobalt Spellkin rotates?
New Demon Hunter Minion - Ancient Void Hound
Big demon hunter is probably the one dh archetype, that I will always consider playing and building a deck for and I will most definitely include this one.
I like the artwork as well. Not that Scholomance-wackyness.
New Paladin & Warrior Minion - Lord Barov
A nice board clear. For the time the meta reach a more controlly state.
New Druid Minion - Forest Warden Omu
Hahaha, this expansion will be a lot of fun and op shenanigans. I can't even begin to imagine the state of the wild format, so I will continue to stick with the standard.
And I really like the artwork of this one.
New Druid Spell - Survival of the Fittest
If you're playing a Druid deck that cares about buffing your deck, as that's what most targets of Survival of the Fittest will be, why not just run Embiggen instead? Embiggen can be played earlier in the game, allowing for more buffed minions and for those buffs to be more impactful sooner as well as the fact that you don't need a 4 card combo with Kael'thas Sunstrider if you wanted the Survival of the Fittest buffs earlier. Embiggen is just more efficient and consistent for a buff game plan than Survival of the Fittest.
Ancient Void Hound is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion
Well, its effect won't trigger on the same turn it's summoned by Pit Commander, so that's something.
Ancient Void Hound is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion
Oh yeah totally, probably should have differentiated a bit more there, my bad. Rattlegore is just awkward to play since 9 mana is incredibly awkward to deal with. Either your playing him onto a board where the opponent has something developed, in which they can just ignore him, or your playing him onto an empty board and chances are you are already ahead of the opponent.
I mentioned a bit in the first paragraph that the few 9 drops that do see play serve the purpose of beating up control decks, which right now, are mostly highlander decks and have access to Zephrys, which is a death send to Rattlegore. If he were to ever pick up traction, pretty much any control player can just save it to counter him. Using Rotnest Drake was much more of an example against Ancient Void Hound, and I probably should have tried to differentiate it moreso.
To sum it up, Rattlegore is an anti-control tool that is weak to a card that is omnipresent in control decks right now, as well as being just an overall awkward card to play if not cheated out, which there is currently no way of doing so in standard.
New Demon Hunter Minion - Ancient Void Hound
Looks really obnoxious to me. Yes, it’s really slow but could snowball and actually weakens the opponent’s board. Interesting design but too much stats imo.
New Druid & Shaman Spell - Runic Carvings
Runic Carvings just seems underwhelming in both classes. In Druid, it gets outclassed by Glowfly Swarm. In Shaman, its slower and not as sticky on board as Totem Goliath (plus it breaks a potential Totem Shaman build of curving into Totem Goliath on 5 with Lorekeeper Polkelt on 4). This spell is a jack of all trades but a master of none of them, which doesn't cut it in standard Hearthstone these days.
New Shaman Minion - Totem Goliath
Totem Goliath is very scary on turn 5, especially since it can be followed up with Totemic Reflection or Splitting Axe if not removed or a board buff if it is removed and the deathrattle activates. Lorekeeper Polkelt can increase the consistency of curving into a Totem Goliath on turn 5 with the followup of either another one, an activated Vessina, or Splitting Axe, the latter 2 of which can be played even with the 2 overload (just don't run Bloodlust). I think Goliath and Polkelt could seriously push Totem Shaman to Tier 1.
New Hunter Minion - Professor Slate
Deadly Shot now makes ... for when you want something deader?
New Mage & Rogue Spell - Potion of Illusion
Medivh cries somewhere in echoes ..!
It is oozing power - I like and fear it already
New Neutral Minion - Educated Elekk
Now Warrior isn't the only class that can cycle and copy its spells to its deck - except Dead Man's Hand does more than just spells, even if, come to think of it .. mostly spells.