Why stolen minion is allowed to attack immediately? Why does this effect work like Shadow Madness instead of like Cabal Shadow Priest? It steals a minion forever, right? So it should be sleeping.
Pretty good, but I shouldn’t overestimate this spellburst. Some targets are really good, some doesn’t make any real difference. Probably a bit inconsistent with the random steal. Good target for ressurect effects thoug.
On one hand it's yet another really obnoxious Priest minion that will most likely see play in defensive decks (just combo it on turn 5 with Renew or something)
Problem is of course the randomness and how easy it is to play around (unless Priests start running attack manipulation....Lazul's Scheme could be fantastic with this)
At the end of the day it's an alright minion which at least improves galakrond's hero power
I was playing rogue against priest, and I regretted my choice when my opponent discovered and played Tess Greymane. When I top-decked Gang Up and eventually drew multiple Tess's of my own, the priest regretted their choice even more.
The problem with Lazul's Scheme is that, while it can go infinite, it is a terrible topdeck and needs to scale before being useful.
However, you'd never want to keep it in the mulligan against Aggro because, by itself, it doesn't do anything if not saving you 2/3 damage to the face.
On the other hand, Lazul's Scheme costs 0, so you can play it with Cabal Acolyte on curve and that doesn't seem a shabby play at all. We'll just have to see if Priest will have better plays or not.
Nice one against those pesky aggro decks. Even just as a 4 drop to slow down the beating you are taking. But if can utilize the spellburst too - even better :).
Shadow Madness still better than this card. The 2/6 taunt stick is just not good enough for this to vault over the shadow madness, unfortunately
Its true potential lies in the effect still being there after ressurection, but even still I wouldn't consider this card in a standard galakrond priest deck.
The fact that it is a 2/6 taunt for 4 mana is pretty good alone. The steal effect is probably going to steal something most of the time vs aggro, if you can activate it on the turn you play it, very much doubt it will survive a turn. With how Shadow Madness and Potion of Madness work, the stolen minion with this gains Charge, so when you do steal something, you will basically remove two minions/tokens from an aggro deck, and place down the taunt, pretty swingy turn vs aggro imo.
Its rather strong, but then again Cabal Shadow Priest still exists, lets you choose the target, and most players play around Shadow Madness anyway.
Also, this is a spellburst effect, so likely you'll have to use or waste a spell just to get it to work.
Unfortunately for this card, Shadow Madness is just still more efficient, and if you can't get the spellburst out the same time this is played, it'll just be a 2/6 taunt for 4, which is not great.
Edit: it has a niche, which is that the effect can still work if its ressurected, but its still underwhelming in my opinion.
The lab could certainly be more balanced but otherwise I do like the atmosphere they're trying to create with the visuals. The quests certainly got me playing more than I would've otherwise.
I'm getting good vibes from this expansion, it seems a lot oldschoolish to me. And it makes me feel enthusiastic and hopeful about this set direction :)
A time-delayed, but permanent Potion of Madness that you can't choose on a stick, but you have to play another spell to get both effects… seems fair, but it's usually not the fair cards that see play.
This can't be done as quickly as Mountain Giant. Besides, the only big problem with Mountain Giant was the existence of CC and LPG at 5 mana, none of which are priest or warlock abilities.
Going on with releasing giants is not "lazy", it's a theme - overcosted 8/8 which can be played for far less if you fill the requirement.. There were always quite a few giants on standard.
Exactly, mountain giant wasn't a problem on its own, which is what I was aiming at. HoFing it just gave them an excuse to print more giants in standard. My opinion is still that it is lazy design. It's a theme that's been going on for ages, with the purpose of making a particular archetype stronger. I'm personally bored of that theme and that's all I wanted to express.
Surprsingly, this card barely powercreeps Cabal Shadow Priest- while it has full stats for a taunt, but it's effect is random, and it is part of a two-card combo, it is only a bit better than a classic card, so I doubt it will see play.
Most 2-attack minions are not worth stealing, and getting a random one is even worse. Sure, you could keep it alive for some time and don't play any spells, thus preventing your opponent from playing any valuable small minions, but how probable is that?
A really nice taunt for priest. Can be very good against aggro, and is acceptable at worst against slower decks where this might steal a useful deathrattle minion.
Getting the spellburst to activate consistently against aggro could be a fiddle, but is very achievable and probably worth it.
New Priest & Warlock Minion - Flesh Giant
Is that Rotface’s baby brother? This could see a lot of use for both classes, nice to see a new take on giants also.
Cabal Acolyte is a New Priest Card Revealed for Hearthstone's Scholomance Academy Expansion
Why stolen minion is allowed to attack immediately? Why does this effect work like Shadow Madness instead of like Cabal Shadow Priest? It steals a minion forever, right? So it should be sleeping.
New Priest Minion - Cabal Acolyte
Pretty good, but I shouldn’t overestimate this spellburst. Some targets are really good, some doesn’t make any real difference. Probably a bit inconsistent with the random steal. Good target for ressurect effects thoug.
Cabal Acolyte is a New Priest Card Revealed for Hearthstone's Scholomance Academy Expansion
techniccally speaking it's not as bad of a topdeck with this in hand, because you can at least snag a 3-attack minion.
New Warlock Minion - Boneweb Egg
Eggs are fun, but this one is a little on the weak side. The disco synergy is really nice though, so I guess this could be used in some zoo build.
New Priest Minion - Cabal Acolyte
Torn about this.
On one hand it's yet another really obnoxious Priest minion that will most likely see play in defensive decks (just combo it on turn 5 with Renew or something)
Problem is of course the randomness and how easy it is to play around (unless Priests start running attack manipulation....Lazul's Scheme could be fantastic with this)
At the end of the day it's an alright minion which at least improves galakrond's hero power
This Week's Tavern Brawl is "Just a Hallucination"
I was playing rogue against priest, and I regretted my choice when my opponent discovered and played Tess Greymane. When I top-decked Gang Up and eventually drew multiple Tess's of my own, the priest regretted their choice even more.
New Priest Minion - Cabal Acolyte
Good stats, it had taunt, and priests have a LOT of cheap spells like Power Word: Shield. Just a amazing card for control priest decks.
Cabal Acolyte is a New Priest Card Revealed for Hearthstone's Scholomance Academy Expansion
The problem with Lazul's Scheme is that, while it can go infinite, it is a terrible topdeck and needs to scale before being useful.
However, you'd never want to keep it in the mulligan against Aggro because, by itself, it doesn't do anything if not saving you 2/3 damage to the face.
On the other hand, Lazul's Scheme costs 0, so you can play it with Cabal Acolyte on curve and that doesn't seem a shabby play at all. We'll just have to see if Priest will have better plays or not.
New Priest Minion - Cabal Acolyte
Nice one against those pesky aggro decks. Even just as a 4 drop to slow down the beating you are taking. But if can utilize the spellburst too - even better :).
New Priest Minion - Cabal Acolyte
Shadow Madness still better than this card. The 2/6 taunt stick is just not good enough for this to vault over the shadow madness, unfortunately
Its true potential lies in the effect still being there after ressurection, but even still I wouldn't consider this card in a standard galakrond priest deck.
New Priest Minion - Cabal Acolyte
The fact that it is a 2/6 taunt for 4 mana is pretty good alone. The steal effect is probably going to steal something most of the time vs aggro, if you can activate it on the turn you play it, very much doubt it will survive a turn. With how Shadow Madness and Potion of Madness work, the stolen minion with this gains Charge, so when you do steal something, you will basically remove two minions/tokens from an aggro deck, and place down the taunt, pretty swingy turn vs aggro imo.
Cabal Acolyte is a New Priest Card Revealed for Hearthstone's Scholomance Academy Expansion
Funny Priest man steals your cards and calls you gay
Cabal Acolyte is a New Priest Card Revealed for Hearthstone's Scholomance Academy Expansion
Its rather strong, but then again Cabal Shadow Priest still exists, lets you choose the target, and most players play around Shadow Madness anyway.
Also, this is a spellburst effect, so likely you'll have to use or waste a spell just to get it to work.
Unfortunately for this card, Shadow Madness is just still more efficient, and if you can't get the spellburst out the same time this is played, it'll just be a 2/6 taunt for 4, which is not great.
Edit: it has a niche, which is that the effect can still work if its ressurected, but its still underwhelming in my opinion.
This Week's Tavern Brawl is "Just a Hallucination"
Blizzard has never, EVER regarded balance in Tavern Brawl, that is supposed to be fun and is rarely if at all balanced and "problem" free.
Cabal Acolyte is a New Priest Card Revealed for Hearthstone's Scholomance Academy Expansion
Cogmaster's Wrench from GvG
Cabal Acolyte is a New Priest Card Revealed for Hearthstone's Scholomance Academy Expansion
Anyone identified the Weapon the Rogue is using? Seems like new to me...
Spirit Blossom Festival
The lab could certainly be more balanced but otherwise I do like the atmosphere they're trying to create with the visuals. The quests certainly got me playing more than I would've otherwise.
Cabal Acolyte is a New Priest Card Revealed for Hearthstone's Scholomance Academy Expansion
It's great that this has taunt, but the delayed effect means your opponent can easily play around it. Might Lazul's Scheme become playable?
New Priest Minion - Cabal Acolyte
Can be swingy on turn four with the coin or even powerword shield?
Cabal Acolyte is a New Priest Card Revealed for Hearthstone's Scholomance Academy Expansion
Very interesting!
I'm getting good vibes from this expansion, it seems a lot oldschoolish to me. And it makes me feel enthusiastic and hopeful about this set direction :)
Cabal Acolyte is a New Priest Card Revealed for Hearthstone's Scholomance Academy Expansion
A time-delayed, but permanent Potion of Madness that you can't choose on a stick, but you have to play another spell to get both effects… seems fair, but it's usually not the fair cards that see play.
Flesh Giant is a New Priest & Warlock Card Revealed for Hearthstone's Scholomance Academy Expansion
Exactly, mountain giant wasn't a problem on its own, which is what I was aiming at. HoFing it just gave them an excuse to print more giants in standard.
My opinion is still that it is lazy design. It's a theme that's been going on for ages, with the purpose of making a particular archetype stronger. I'm personally bored of that theme and that's all I wanted to express.
New Priest Minion - Cabal Acolyte
Surprsingly, this card barely powercreeps Cabal Shadow Priest- while it has full stats for a taunt, but it's effect is random, and it is part of a two-card combo, it is only a bit better than a classic card, so I doubt it will see play.
Most 2-attack minions are not worth stealing, and getting a random one is even worse. Sure, you could keep it alive for some time and don't play any spells, thus preventing your opponent from playing any valuable small minions, but how probable is that?
New Priest Minion - Cabal Acolyte
A really nice taunt for priest. Can be very good against aggro, and is acceptable at worst against slower decks where this might steal a useful deathrattle minion.
Getting the spellburst to activate consistently against aggro could be a fiddle, but is very achievable and probably worth it.