... The only that come to my mind are him + Soul Mirror ...
... Oh, and a fun interaction with BEEEES!!!! Kill one unit, summon it and all the dead bees.
Nevertheless, I think those card has no interaction with it, as well as cards what changes heath + give you a weapon like Libram of Justice etc...
Because the kill is actually not done by spell but by the minion(s) summoned by the spell or weapon and it doesn't count. That's what I expect from the logic previously shown up.
I like the new main screen and free rewards. That's all. At the expense of rewards - I'm not interested in cosmetic things. Just 6k shards in improved rewards at a cost of 975 coins. If necessary, it is better to separately buy 600 coins, which are equal to these 6k shards.
In handlock, if you tap on turn 2, 3 and 4, you can play this on turn 5. While an 8/8 on turn 5 is good, it doesn't have taunt, so versus aggro you would need to instead summon or cast something defensive on one of your early turns and then drop this on turn 6 to counter-push for lethal.
I just saw you said Handlock. Otherwise effects like Flame Imp shouldn't be forgotten either
I can understand enjoying it, but I personally think that its a bit underwhelming. I didn't find the lab very fun, having far less variety than the ARAM one since it comes with predetermined decks, and being a bit frustrating with such insane high roll and low roll potential. As for the rewards I don't really feel like any of it is all that meaningful. If you don't pay money for it then you are just getting something neat at the very beginning and at the very end. The shards and such in the middle not being all that impactful. Maybe I am just expecting too much since I'm out of champions to earn and have the majority of the epics I care about but I am just sorta waiting for Targon to be announced at this point and until then I'm just playing to do quests so I have extra wild cards and stuff when it finally arrives.
I have to say: I am enjoying this "Spirit Blossom" event a lot more than I thought I would. When I first read about it I thought it sounded fairly underwhelming, but I just spent the past hour diving in and its really reinvigorated my enthusiasm for LoR. Even though content-wise its "just" a new lab, new quests, and new reward path, for some reason they feel very fresh. I think the decision to create the new currency, petals, instead of just recycling XP is inspired--it really makes the event progression feel different from the base game even though its practically very similar. And these new epic quests are well balanced: challenging enough that you can't just fumble through them with a few games, but not so much that you get discouraged. The OR/AND stuff is pretty cute too. I made it through the "Win 4 Lab games" quest, and am about 2/3 through the "Toss" quest.
I haven't bought the season pass yet, but now I'm seriously considering it.
What do you guys think? I saw the thread about the ephemeral/elusive deck in the lab which I agree is a bit overtuned, but in general I haven't seen a lot of comments about the event overall.
Those cards that can be reduced to 0 cost are always tricky to balance around - one wrong move and you have an OP card that comes on t3/t4. I wonder how this one will unfold.
I wasn't expecting them to go hard on the dual class thing, but I must say - this legendary is really nice and yes, while it favors zoo/lackey/egg type warlocks, I thing priest and his deathrattle reborn shenanigans can also maybe find a use for it.
The stats are also nice for the mana cost. Not too expensive legendary.
And a bit darker theme, not that wacky like KT for example.
Swim said that not running Nautilus was really bad and was a reason that he could've lost and to be honest the deck he played was more SI control than anything, as he said it himself. If you're running Deep, you probably want Nautilus in the deck regardless because Nautilus kinda just carries the entire archetype on his humongous 13/13 body.
Only looks like a decent card in Standard. It does synergize with the new card Disciplinarian Gandling, but my main issue with it is how to reliably trigger its discard effect.
Getting to play a free 8/8 alongside another big thing or spell in the late game is pretty good. Unless this was topdecked though, because then yes, it's pretty bad.
Really interesting you should say that, because Swim just brought a Deep deck without Nautilus to a Twitch Rivals tournament and placed first. I thought a Deep deck w/o Nautilus sounded absolutely crazy, but turns out it does pretty okay, at least in a tournament format.
His decklist: https://lor.mobalytics.gg/decks/bs7m9j9la4s47chtlg7g
Although a caveat being that the Deep deck he recommends for ladder does include 2x Nautilus.
This Week's Tavern Brawl is "Just a Hallucination"
I've always thought that Finders Keepers was a decent, or at least fun, card, just like Blazing Invocation and Journey Below: maybe the Overload (1) was a bit of an overkill.
Big Archivist Shaman is insane fun and effective as well
Diamond 1 o.O I'm almost there!
Yes, same deck that I listed above. At one point I was certain of taking out an archivist but I haven't yet.
New Priest & Warlock Minion - Flesh Giant
Without more support this is too similar to Frost Giant
Only works if you have ways to damage (or heal) yourself multiple times a turn.
I guess being only 8-mana makes it a lot less clunky, but I'm still not all that convinced
New Neutral Minion - Headmaster Kel'Thuzad
Nevertheless, I think those card has no interaction with it, as well as cards what changes heath + give you a weapon like Libram of Justice etc...
Because the kill is actually not done by spell but by the minion(s) summoned by the spell or weapon and it doesn't count. That's what I expect from the logic previously shown up.
Flesh Giant is a New Priest & Warlock Card Revealed for Hearthstone's Scholomance Academy Expansion
Alright, now I'm just hoping this whole archetype bombs so I never have to see this disgusting thing. Why do they do this to me?
Flesh Giant is a New Priest & Warlock Card Revealed for Hearthstone's Scholomance Academy Expansion
literally Molten Giant
New Priest & Warlock Minion - Flesh Giant
As I found pointed out elsewhere, the new Priest/Warlock cards fit Evenlock pretty well.
And I wonder if the archetype could actually be revived already in Wild, maybe with a focus on healing and taunt.
This Week's Tavern Brawl is "Just a Hallucination"
I pickded Demon HUnter because I thought it would be an easy win.
I then realized picking Demon Hunter means your opponent gets to play Demon Hunter while you get shitty cards
Don't pick Demon Hunter
Spirit Blossom Festival
I like the new main screen and free rewards. That's all. At the expense of rewards - I'm not interested in cosmetic things. Just 6k shards in improved rewards at a cost of 975 coins. If necessary, it is better to separately buy 600 coins, which are equal to these 6k shards.
Spirit Blossom Festival
I've had a pretty good time so far too, bought the board and pass and haven't regretted it thus far.
Flesh Giant is a New Priest & Warlock Card Revealed for Hearthstone's Scholomance Academy Expansion
I just saw you said Handlock. Otherwise effects like Flame Imp shouldn't be forgotten either
Spirit Blossom Festival
I can understand enjoying it, but I personally think that its a bit underwhelming. I didn't find the lab very fun, having far less variety than the ARAM one since it comes with predetermined decks, and being a bit frustrating with such insane high roll and low roll potential. As for the rewards I don't really feel like any of it is all that meaningful. If you don't pay money for it then you are just getting something neat at the very beginning and at the very end. The shards and such in the middle not being all that impactful. Maybe I am just expecting too much since I'm out of champions to earn and have the majority of the epics I care about but I am just sorta waiting for Targon to be announced at this point and until then I'm just playing to do quests so I have extra wild cards and stuff when it finally arrives.
New Priest & Warlock Minion - Flesh Giant
Priest needs some cheap selfdamage card like Shadowbomber to take profit of that mechanic. But I think that blizz will not push shadowpriest anymore.
Spirit Blossom Festival
I have to say: I am enjoying this "Spirit Blossom" event a lot more than I thought I would. When I first read about it I thought it sounded fairly underwhelming, but I just spent the past hour diving in and its really reinvigorated my enthusiasm for LoR. Even though content-wise its "just" a new lab, new quests, and new reward path, for some reason they feel very fresh. I think the decision to create the new currency, petals, instead of just recycling XP is inspired--it really makes the event progression feel different from the base game even though its practically very similar. And these new epic quests are well balanced: challenging enough that you can't just fumble through them with a few games, but not so much that you get discouraged. The OR/AND stuff is pretty cute too. I made it through the "Win 4 Lab games" quest, and am about 2/3 through the "Toss" quest.
I haven't bought the season pass yet, but now I'm seriously considering it.
What do you guys think? I saw the thread about the ephemeral/elusive deck in the lab which I agree is a bit overtuned, but in general I haven't seen a lot of comments about the event overall.
New Priest & Warlock Minion - Flesh Giant
a 8/8 for 0 mana in late game and a turn 4 8/8 in several cases ... good card
Flesh Giant is a New Priest & Warlock Card Revealed for Hearthstone's Scholomance Academy Expansion
a 8/8 for 0 mana in late game and a turn 4 8/8 in several cases ... good card
New Priest & Warlock Minion - Flesh Giant
Those cards that can be reduced to 0 cost are always tricky to balance around - one wrong move and you have an OP card that comes on t3/t4. I wonder how this one will unfold.
New Priest & Warlock Minion - Disciplinarian Gandling
I wasn't expecting them to go hard on the dual class thing, but I must say - this legendary is really nice and yes, while it favors zoo/lackey/egg type warlocks, I thing priest and his deathrattle reborn shenanigans can also maybe find a use for it.
The stats are also nice for the mana cost. Not too expensive legendary.
And a bit darker theme, not that wacky like KT for example.
Huge Balance Update - Spirit Of Blossom
Swim said that not running Nautilus was really bad and was a reason that he could've lost and to be honest the deck he played was more SI control than anything, as he said it himself. If you're running Deep, you probably want Nautilus in the deck regardless because Nautilus kinda just carries the entire archetype on his humongous 13/13 body.
Flesh Giant
Do you need to have it in your hand to apply the discount, that is the question
New Warlock Minion - Boneweb Egg
Only looks like a decent card in Standard. It does synergize with the new card Disciplinarian Gandling, but my main issue with it is how to reliably trigger its discard effect.
Flesh Giant is a New Priest & Warlock Card Revealed for Hearthstone's Scholomance Academy Expansion
Getting to play a free 8/8 alongside another big thing or spell in the late game is pretty good. Unless this was topdecked though, because then yes, it's pretty bad.
This Week's Tavern Brawl is "Just a Hallucination"
Had a match against Paladin earlier where I got Prince Liam and turned all the Hallucinations into random legendaries.
That was a fun match
Flesh Giant is a New Priest & Warlock Card Revealed for Hearthstone's Scholomance Academy Expansion
Good in Evenlock???
Huge Balance Update - Spirit Of Blossom
Really interesting you should say that, because Swim just brought a Deep deck without Nautilus to a Twitch Rivals tournament and placed first. I thought a Deep deck w/o Nautilus sounded absolutely crazy, but turns out it does pretty okay, at least in a tournament format.
His decklist:
https://lor.mobalytics.gg/decks/bs7m9j9la4s47chtlg7g
Although a caveat being that the Deep deck he recommends for ladder does include 2x Nautilus.