My first instinct is to complain about Priest getting more of "it's mine now, get f***d!", but then again, 2 attack means the main target is aggro decks, so it's fine.
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I can't really see the hype for this card honestly, seems extremely slow and a bit too cluncky to reduce its cost.
For priest vs aggro it means you have to heal yourself for like 5-6 times to make this playable, and because it's very hard being capable to heal 2 times in a turn (at least in the early-mid game) while doing something useful, it takes 5-6 "healing" turns. Basically it comes so late that isn't not important anymore vs aggro.
For priest vs control, it's hard to reduce this card cost if you can't heal yourself (similar case to priest's quest, and for the quest healing minions or opponent's stuff counts too)
For warlock the card it's better, a combination of self-damaging cards that keep tempo and lifesteal cards can works. Still i think it is too slow.
For zoo, which doesn't run healing cards but just the good self-damaging tempo cards, it means you have to damage yorself like 6 times, which is a lot of damage, and you have to draw most of those cards, because spending too many turns and mana life tapping its a death sentence for zoo. Having this card staying in your hand it's pretty bad too.
In a more control-oriented warlock there is some potential, it runs healing and some self damaging cards, and a couple of life taps are just a thing the deck wanted to do anyway. I don't know how a control warlock will be in the next meta, but i can't see it works, because generally decks do things much stronger than playing an 8/8 for free in the lategame
Hecarim/?: Ephemerals. Get those fast stat buffs to your units and overwhelm your opponent. The Harrowing does not retain buffs, otherwise this deck would be very strong indeed.
Fizz/Vi: The one I've seen the most as it has Elusives. Also contains tons of cheap spells/units.The deck name is Powder Monkeys or something but you definitely shouldn't try to buff Monkey Idols as you have the option to buff Zap Sprayfin/Prowling Cutthroat instead. I really don't understand why Riot decided it would be fun idea to include ANY Elusive units in a Lab like this.
EDIT: Now that I've looked at the picture OP included, it looks like the Hecarim one also has Elusives. I dodged those in my matches.
This bitch just won’t die. With how easy she is to keep alive she feels overpowered maybe if Ionia didn’t have so many saves it would be fine and the cost to recall is a step in the right direction. Drains, vengeance, marking her with vulnerability and sending a unit with enough power to end her several times this bitch just eludes everything. Changing it so only her first spell each round is doubled or maybe even first two spells would still make her oppressive but not a guaranteed win.
“well kill her before she levels and end the game”
tired that I push everything to end the game but Ionia is very adapt to easily stall.
I don't think the cost of Hallucination is any problem, just not having enough of them in hand, usually, and he fact it's tough to find good card draw...
Unless there's going to be some great Priest lifesteal or healing card I don't see this in priest, despite the turn 9-10 Plague of Death + an 8/8 or two potential.
On the other hand, warlock can really use this, Zoo (either the self damaging archetype or just the one that taps whenever it has the chance), Midrange, Hand-Control, Quest... The possibilities are endless.
Play Nether Breath on turn 2 to remove a threat and heal, play Crazed Netherwing on turn 5-6, and you're good against aggro if quest warlock taught us anything. As healing AND damaging yourself lowers the cost, warlovk can do great things with this. There are a lot of turns youd like to drop an 8/8 for next to no cost and can't because you have to clear/heal/survive. Too many times I had Abyssal Summoner in hand and not enough mana to summon her along with something else that helps me stay alive.
This can't be done as quickly as Mountain Giant. Besides, the only big problem with Mountain Giant was the existence of CC and LPG at 5 mana, none of which are priest or warlock abilities.
Going on with releasing giants is not "lazy", it's a theme - overcosted 8/8 which can be played for far less if you fill the requirement.. There were always quite a few giants on standard.
I'm sorry but this seems like lazy design to me, releasing a cost reducible 8/8 giant where only the condition slightly changes every few expansions. Surely it can't be the only way for an archetype to dish out big threats early? What was the problem with mountain giant again?
Seems like a powerfull Minion. But i feel like zoolock will stilll use Sea Giant instead of Flesh Giant, unless the self damage package gets acces to some healing.
For priest, we will have to see how powerfull zoo/aggro priest will become. But i feel like the cards condition is way harder to fulfill for priest.
Strong card - not only for Warlock. I think this has also lots of potential to be good in Priest. I think it will be way stronger in Warlock but also managable in Priest.
Painlock lookin' good. Most of these priest/warlock cards seem pretty biased towards warlock, especially evenlock, but in could work in priest since they are really pushing tempo/midrange/aggro/zoo/not-control-or-combo priest in both expansions this year. So even if this won't be enough, the last expansion will most likely bring more tools and it could work then.
Disconnected twice tonight, costly ones. One my opponent seemed to afk and when I finally reset it I came back and no game. Next one was Battlegrounds where it got stuck on Resuming... I've played like 5 games tonight and one opponent was not there probably a disconnect. And before I did on the BG game there was another person blacked out. Anyone else having this issue?
Cabal Acolyte is a New Priest Card Revealed for Hearthstone's Scholomance Academy Expansion
This + Pint-Size Potion
Cabal Acolyte is a New Priest Card Revealed for Hearthstone's Scholomance Academy Expansion
My first instinct is to complain about Priest getting more of "it's mine now, get f***d!", but then again, 2 attack means the main target is aggro decks, so it's fine.
Cabal Acolyte is a New Priest Card Revealed for Hearthstone's Scholomance Academy Expansion
Looks like the golden animation is gonna be sweet.
And for the card itself, it's playing mindgames on your opponent because at anytime they might trigger the effect. Nice card! For sure will hate it xD
Cabal Acolyte is a New Priest Card Revealed for Hearthstone's Scholomance Academy Expansion
I'm getting the slight impression that Priest is going to be OP this expansion...
Cabal Acolyte is a New Priest Card Revealed for Hearthstone's Scholomance Academy Expansion
Ooh... I love it!
More support for Shrink Priest!
New Priest Minion - Cabal Acolyte
A new Epic Priest Minion, Cabal Acolyte, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Scholomance Academy
Head on over to our dedicated guide for Scholomance Academy!
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Flesh Giant is a New Priest & Warlock Card Revealed for Hearthstone's Scholomance Academy Expansion
The illustration is me in the early morning.
I can't really see the hype for this card honestly, seems extremely slow and a bit too cluncky to reduce its cost.
For priest vs aggro it means you have to heal yourself for like 5-6 times to make this playable, and because it's very hard being capable to heal 2 times in a turn (at least in the early-mid game) while doing something useful, it takes 5-6 "healing" turns. Basically it comes so late that isn't not important anymore vs aggro.
For priest vs control, it's hard to reduce this card cost if you can't heal yourself (similar case to priest's quest, and for the quest healing minions or opponent's stuff counts too)
For warlock the card it's better, a combination of self-damaging cards that keep tempo and lifesteal cards can works. Still i think it is too slow.
For zoo, which doesn't run healing cards but just the good self-damaging tempo cards, it means you have to damage yorself like 6 times, which is a lot of damage, and you have to draw most of those cards, because spending too many turns and mana life tapping its a death sentence for zoo. Having this card staying in your hand it's pretty bad too.
In a more control-oriented warlock there is some potential, it runs healing and some self damaging cards, and a couple of life taps are just a thing the deck wanted to do anyway. I don't know how a control warlock will be in the next meta, but i can't see it works, because generally decks do things much stronger than playing an 8/8 for free in the lategame
Ok the new Lab is just stupid.
So far I've seen/played 4 of them:
Lucian/Kalista "vengeance": kinda midrangy, some self-sacrifice combos, I guess you should try out-tempo your opponent with upgraded Lucian Rallys.
Vladimir/Braum?: Crimsons. Scarmother Vrynna should be the finisher of the deck if you haven't won by then.
Hecarim/?: Ephemerals. Get those fast stat buffs to your units and overwhelm your opponent. The Harrowing does not retain buffs, otherwise this deck would be very strong indeed.
Fizz/Vi: The one I've seen the most as it has Elusives. Also contains tons of cheap spells/units.The deck name is Powder Monkeys or something but you definitely shouldn't try to buff Monkey Idols as you have the option to buff Zap Sprayfin/Prowling Cutthroat instead. I really don't understand why Riot decided it would be fun idea to include ANY Elusive units in a Lab like this.
EDIT: Now that I've looked at the picture OP included, it looks like the Hecarim one also has Elusives. I dodged those in my matches.
Killing Karma
This bitch just won’t die. With how easy she is to keep alive she feels overpowered maybe if Ionia didn’t have so many saves it would be fine and the cost to recall is a step in the right direction. Drains, vengeance, marking her with vulnerability and sending a unit with enough power to end her several times this bitch just eludes everything. Changing it so only her first spell each round is doubled or maybe even first two spells would still make her oppressive but not a guaranteed win.
“well kill her before she levels and end the game”
tired that I push everything to end the game but Ionia is very adapt to easily stall.
Is it just me or other people having bad karma?
This Week's Tavern Brawl is "Just a Hallucination"
I don't think the cost of Hallucination is any problem, just not having enough of them in hand, usually, and he fact it's tough to find good card draw...
Flesh Giant is a New Priest & Warlock Card Revealed for Hearthstone's Scholomance Academy Expansion
Unless there's going to be some great Priest lifesteal or healing card I don't see this in priest, despite the turn 9-10 Plague of Death + an 8/8 or two potential.
On the other hand, warlock can really use this, Zoo (either the self damaging archetype or just the one that taps whenever it has the chance), Midrange, Hand-Control, Quest... The possibilities are endless.
Flesh Giant is a New Priest & Warlock Card Revealed for Hearthstone's Scholomance Academy Expansion
Play Nether Breath on turn 2 to remove a threat and heal, play Crazed Netherwing on turn 5-6, and you're good against aggro if quest warlock taught us anything. As healing AND damaging yourself lowers the cost, warlovk can do great things with this. There are a lot of turns youd like to drop an 8/8 for next to no cost and can't because you have to clear/heal/survive. Too many times I had Abyssal Summoner in hand and not enough mana to summon her along with something else that helps me stay alive.
Disciplinarian Gandling
Chromatic Egg is happy.
Flesh Giant is a New Priest & Warlock Card Revealed for Hearthstone's Scholomance Academy Expansion
This can't be done as quickly as Mountain Giant. Besides, the only big problem with Mountain Giant was the existence of CC and LPG at 5 mana, none of which are priest or warlock abilities.
Going on with releasing giants is not "lazy", it's a theme - overcosted 8/8 which can be played for far less if you fill the requirement.. There were always quite a few giants on standard.
Flesh Giant is a New Priest & Warlock Card Revealed for Hearthstone's Scholomance Academy Expansion
I'm sorry but this seems like lazy design to me, releasing a cost reducible 8/8 giant where only the condition slightly changes every few expansions. Surely it can't be the only way for an archetype to dish out big threats early? What was the problem with mountain giant again?
New Rogue Minion - Infiltrator Lilian
how would this end up in an OTK in any capacity?
Like, what, some Rivendare, Necrium Vial, Umbra shenanigans? At that point just play Malygos
Flesh Giant is a New Priest & Warlock Card Revealed for Hearthstone's Scholomance Academy Expansion
IT LOOKS LIKE A WALKING SCROTUM....WITH EYES
Flesh Giant is a New Priest & Warlock Card Revealed for Hearthstone's Scholomance Academy Expansion
stare at it longer. It'll turn cute after a while.
New Priest & Warlock Minion - Flesh Giant
Seems like a powerfull Minion. But i feel like zoolock will stilll use Sea Giant instead of Flesh Giant, unless the self damage package gets acces to some healing.
For priest, we will have to see how powerfull zoo/aggro priest will become. But i feel like the cards condition is way harder to fulfill for priest.
Disconnect Problems?
Happened once to me yesterday - but the disconnect was only a few secons and i was back in the game.
But a friend of mine had a few disconnects yesterday - he disconnected like 3 times around 2 p.m. - but after that it worked fine.
New Priest & Warlock Minion - Disciplinarian Gandling
Yes it does! Kibler showed it in his Video.
Strong card - not only for Warlock. I think this has also lots of potential to be good in Priest. I think it will be way stronger in Warlock but also managable in Priest.
New Priest & Warlock Minion - Flesh Giant
Painlock lookin' good. Most of these priest/warlock cards seem pretty biased towards warlock, especially evenlock, but in could work in priest since they are really pushing tempo/midrange/aggro/zoo/not-control-or-combo priest in both expansions this year. So even if this won't be enough, the last expansion will most likely bring more tools and it could work then.
Disconnect Problems?
Disconnected twice tonight, costly ones. One my opponent seemed to afk and when I finally reset it I came back and no game. Next one was Battlegrounds where it got stuck on Resuming... I've played like 5 games tonight and one opponent was not there probably a disconnect. And before I did on the BG game there was another person blacked out. Anyone else having this issue?
New Priest & Warlock Minion - Flesh Giant
I realy love this Health Changing Theme they are going for !
I think this card is very good in both Classes - and not that hard to get it discounted.
New Priest & Warlock Minion - Flesh Giant
there is some card that can damage you, like Soulbound Ashtongue that priest can benefit!