This is interesting. I suppose the finale won't do anything on the first riff you play, so you may as well combine it with another in the same turn. I'm not sure the summoned minions will do that much on turn 6, though. Maybe the rush minion will kill something.
This seems like a perfectly balanced minion. Honestly, it asks for 5 corpses with Unholy... that is beyond easy to do with that rune. The stat lines are meh, especially when you only can play this effectively after something with a great deathrattle has dropped dead. Combine it with a late game Brann combo, and that could be a backup kill for the deck.
I like it as a win condition but I fear it might be too slow since you also have to kill him to get value on the charge, but maybe there are ways to get him out faster than turn 8.
Pretty good card for just one mana. OUtside of the obvious legendary you could still run this with stuff like Foul Egg and get some serious tempo out of it.
This sounds really easy to make good use of. Hunter has plenty of small spells and you can easily get something around 5-6 mana out of this.
But wouldn't that be at the expense of your own tempo? As the weapon itself already cost 4, to get a decent 5-6 mana worth out of, you'd need to hold on to. I believe it has potential, but I'm afraid its a tad slow for Hunter's gameplay
4-mana 4/2 weapons are pretty decent tempo. and if you need the damag early, you still have 5-mana to spend on spells on the next turn to get a 3 or 4-mana beast out.
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Seeing all those cheap spells (bananas & monkeys) this card is really a free board clear helper. Think is has decent potential to see play, and heck, it might even help re-enforcing Arcane Hunter's archetype, if it is ever pushed again
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This sounds really easy to make good use of. Hunter has plenty of small spells and you can easily get something around 5-6 mana out of this.
But wouldn't that be at the expense of your own tempo? As the weapon itself already cost 4, to get a decent 5-6 mana worth out of, you'd need to hold on to. I believe it has potential, but I'm afraid its a tad slow for Hunter's gameplay
The flavor text seems like one of those redundant loop - Circular reasoning works because circular reasoning works because circular... -or I'm not smart enough to understand it:
New Death Knight Location - Mosh Pit
Mid-Late game stuff with Deathrattle support. Worth using, but would need to focus on Deathrattles
New Warrior Spell - Bridge Riff
This is interesting. I suppose the finale won't do anything on the first riff you play, so you may as well combine it with another in the same turn. I'm not sure the summoned minions will do that much on turn 6, though. Maybe the rush minion will kill something.
New Death Knight Spell - Death Growl
Is R&D trying to make up for the misconception that Unholy needed more help? A Zentimo effect for one mana is wicked awesome
All Day 6 Card Reveals for Hearthstone's Festival of Legends Expansion - 8 New Hunter & Death Knight Cards!
Shamelessly stolen from Reddit, regarding Cage Head: "You could say he's a rager against the machine."
Blizzard, it's not too late to change the flavor text.
New Death Knight Minion - Boneshredder
This seems like a perfectly balanced minion. Honestly, it asks for 5 corpses with Unholy... that is beyond easy to do with that rune. The stat lines are meh, especially when you only can play this effectively after something with a great deathrattle has dropped dead. Combine it with a late game Brann combo, and that could be a backup kill for the deck.
New Death Knight Minion - Boneshredder
5 corpses is quite the ask, but if there are a bunch of strong midrange deathrattles this could be alright.
Obviously you can just commit to Cage Head, but I'm not sure that's all that good.
New Death Knight Minion - Cage Head
I like it as a win condition but I fear it might be too slow since you also have to kill him to get value on the charge, but maybe there are ways to get him out faster than turn 8.
New Death Knight Spell - Death Growl
Pretty good card for just one mana. OUtside of the obvious legendary you could still run this with stuff like Foul Egg and get some serious tempo out of it.
New Death Knight Location - Mosh Pit
Three corpses is quite a lot and I'm not sure there are a lot of cards that would really need the Reborn.
New Hunter Weapon - Jungle Jammer
4-mana 4/2 weapons are pretty decent tempo. and if you need the damag early, you still have 5-mana to spend on spells on the next turn to get a 3 or 4-mana beast out.
It's flexible, that's what makes it good.
New Death Knight Minion - Cage Head
A new Legendary Death Knight Minion, Cage Head, has been revealed!
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New Death Knight Minion - Boneshredder
A new Epic Death Knight Minion, Boneshredder, has been revealed!
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New Hunter Minion - Arrow Smith
Seeing all those cheap spells (bananas & monkeys) this card is really a free board clear helper. Think is has decent potential to see play, and heck, it might even help re-enforcing Arcane Hunter's archetype, if it is ever pushed again
All Day 6 Card Reveals for Hearthstone's Festival of Legends Expansion - 8 New Hunter & Death Knight Cards!
Cage Head and Death Growl, I smell OTK somewhere here.
New Death Knight Spell - Death Growl
A new Rare Death Knight Spell, Death Growl, has been revealed!
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New Hunter Spell - Barrel of Monkeys
Is it finally Silverback Patriarch's meta ?
New Death Knight Location - Mosh Pit
A new Common Death Knight Location, Mosh Pit, has been revealed!
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New Hunter Weapon - Jungle Jammer
But wouldn't that be at the expense of your own tempo? As the weapon itself already cost 4, to get a decent 5-6 mana worth out of, you'd need to hold on to. I believe it has potential, but I'm afraid its a tad slow for Hunter's gameplay
New Hunter Spell - Bunch of Bananas
The flavor text seems like one of those redundant loop - Circular reasoning works because circular reasoning works because circular... -or I'm not smart enough to understand it:
This card has bananas (spelled: B-A-N-A-N-A-S).
New Warrior Spell - Blackrock 'n' Roll
My initial reaction upon seeing Warrior's new cards:

New Demon Hunter Spell - Going Down Swinging
Could potentially be strong and allow for major swing turns, but it also feels quite expensive for how DH usually plays.
Color me skeptical
New Hunter Minion - Arrow Smith
I mean....it's just a worse Frostwanker, but I guess that's still pretty good.
I'm assuming that there will be more support that justifies why they're prining what is essentially a weaker version of another class card.
New Hunter Spell - Bunch of Bananas
Outstanding support for Spell Hunter. Basically gives you 3 triggers for anything in one card.
New Hunter Spell - Barrel of Monkeys
We can now play up to 8 Silverback Patriarchs in our deck. Truly, combat has evolved.
Also this is pretty good. Twinspell was successful purely because it was a 2 for 1. This is better and serves actual purpose in your gameplan.
New Hunter Weapon - Jungle Jammer
This sounds really easy to make good use of. Hunter has plenty of small spells and you can easily get something around 5-6 mana out of this.