I´m not even surprised. I remember the last(?) time this happened, when some of us lost on few quests, because the game recognized second quest slot as the third, thus whoever had two quests taken, they didn´t get the third one.. Blizz didn´t give us compensation for that either, and for many it was more than just one quest lost..
I don't care what comes out to be honest. Can we just please make Paladin a viable choice in Standard again? Librams are a joke and Pure Paladin is utter garbage. And please, please, please get away from the Resurrection Mechanic for Priest? It's just dreadful. One viable deck (Galakrond Priest) does not a Class Make.
This Meta has bored me shitless and I haven't been able to predict my opponents cards with such accuracy since the days of Pirate Warrior in Standard.
Too bad they didnt confirm what happens when it dies buffed to say 15/15 or if it gets hit by something like Hunter's Mark or Repentance and dies as 9/1. I think in either case it will just spawn an 8/8, but not a confirmed interaction yet i think.
I think this has been confirmed as well. New iterations don't retain the buffs.
Runeterra games are probably longer on average, but honestly there aren’t any super slow control decks that take 30 minutes to kill you. Even the slowest decks typically kill you by turn 15 or so.
games can also be longer simply due to thinking about plays. The game has instant speed interaction and an attacking blocking phase like magic, which makes it much more complex than hearthstone, but the system is simplified, so it’s easier than magic in that sense. they are just long enough and interactive enough that you simply can’t play it on autopilot like hearthstone (obviously depends the deck but way less autopilot decks in runeterra). So not bathroom break, but a good car ride or lunch break in the concept of weaving it into work.
the big draw is the ftp model. I spent 5 bucks on the intro bundle just to have a couple cards to work with in may. I now have at least one copy of every legendary and am maybe 10 or so off from completing the entire collection (there are 35 “legendaries,” and you can have 3 of each).All I did was complete quests, get daily win xp bonuses in about 30 minutes, and then went to do something else with my life. It’s the most generous system I’ve ever seen, and I feel like it’s a huge loss that mtg arena and hearthstone do not do so themselves.
Not sure about this, do the 5 Golden Scholomance Academy Card Packs have their own pity timer?
Not sure if anything has been officially stated, but as the Golden Classic packs have a separate pity timer to normal Classic packs, I would assume the same would be true here, and for the same reason - to prevent you trying to 'time' a golden legendary. I guess it can be tested easily enough: open 5 normal Scholo packs and then (if you didn't get a legendary in those 5 packs) open your golden packs. If you still get no legendary then they have separate timers. If you do get a legendary then you were probably just lucky. If enough people do this and anyone doesn't get a legendary then they're unlinked.
Edit: these need to be your first 10 Scholo packs for this to be effective
Thanks for the response!
I found a tweet from Celestalon saying that Golden Classic Packs do not have pity timers. I assume these apply to golden scholo packs as well.
Update: I was wrong, apologies. Golden packs are so rare, with no expectation to get enough of them to hit any pity timers, that we made them completely independent rolls, every time. Source.
I don't think you get a guaranteed legendary from the first 10 packs as well.
I wonder how it will work with N'Zoth, the Corruptor, will it keep the reduced stats or will all copies return as 9/9? Problably return as 9/9, but there's only one way to now for sure. Can't wait to try it.
I assume each iteration is a separate minion in the res pool.
Say for example, this was killed 8 times in the board.
So when you drop N'Zoth, it summons a 9/9, 8/8, 7/7, ..., 1/1.
This effect has been confirmed by Blizz.
Quote From Celestalon
You'd get a 9/9, an 8/8, a 7/7, etc. Kind of like a series of Jade Golems, but in reverse.
Too bad they didnt confirm what happens when it dies buffed to say 15/15 or if it gets hit by something like Hunter's Mark or Repentance and dies as 9/1. I think in either case it will just spawn an 8/8, but not a confirmed interaction yet i think.
I wonder how it will work with N'Zoth, the Corruptor, will it keep the reduced stats or will all copies return as 9/9? Problably return as 9/9, but there's only one way to now for sure. Can't wait to try it.
I assume each iteration is a separate minion in the res pool.
Say for example, this was killed 8 times in the board.
So when you drop N'Zoth, it summons a 9/9, 8/8, 7/7, ..., 1/1.
This effect has been confirmed by Blizz.
You'd get a 9/9, an 8/8, a 7/7, etc. Kind of like a series of Jade Golems, but in reverse.
I'm pretty fine with the downvotes but would be nice arguing a little bit why do you think my feelings are a mistake (or why do you think my comment is bad).
For me, right now, none of the cards showned makes me want to spend a dollar on this expansion. I'm living reveal time expansion since beta so I know how this "lots of cards are going to be shown, keep calm until the revelation is done" works but the expansion revelation itself it's not enough interesting in my honest opinion. For me dual class cards are a pretty similiar idea as seen with Gadgetzan and the new spell mechanic is a low tier "after you cast a sell". And of course, when I said that thematic was a meh I mean that Scholomance is an amazing lore dungeon in warcraft games but changing that into a Harry Potter style... you changed totally Karazhan for becoming a "cartoonished-party expansion" and feels good with Hearthstone style but doing this once again... in my opinion (once again) they could use Kirin Tor as a main theme with Jaina, Antonidas and Khadgar as teachers with the same purpose and leave Scholomance (and Stratholme maybe) as they do with Naxxramas. All this, I want to remark, is my personal opinion... Once the expansion launchs ask me again what are my thoughts about Scholomance. I'd pretty love to hear about your thoughts "against" mine. Would be lovely to argue it and see what do you think about :)
As I said let's see what's coming in the next days but, at least for the moment, they need to charm me with every card revealed.
Really sorry if i don't express myself pretty clear, english is not my main language so maybe I misspelled something or make myself seem a little bitter.
DH Warlock are definitely getting minion death synergy. It's an important part of both of their classes.
That's what I think Soul Magic is referring to.
I'm also certain that Warrior/Paladin will be getting big deck support. Warrior still has Dimensional Ripper and Paladin still has Duel!, the card Troublemaker in Warrior also suggests a "big" direction.
Thank God this is Shaman... when I first saw it I thought it was a lighter blue putting it in Mage... just imagine the time - and it WILL happen - that a mage player somehow gets one of these and a couple of Apprentices...or a Druid for that matter...
Potentially insane, probably more for teh memage than actually good, someone - probably Kibler - will do something utterly degenerate with it.
This card is -busted- and there will be an OTK with it. This + 2x Lava Burst + 2 Lightning Bolt + 2 Lightning Bloom + 4 Lightning Bolt = 28 Damage. In Wild, you can blow the stack and just unlock all your mana crystals.
How will you get 6x Lightning Bolts? This minion will return only one of the first two
Predicting the Upcoming Dual-Class Cards From Scholomance Academy
I understand what you mean to say, but I couldn't help but think that a Mage with a spooky twist is just a Warlock.
New Druid Spell - Survival of the Fittest
This will improve The Amazing Reno
Predicting the Upcoming Dual-Class Cards From Scholomance Academy
shame on you for slandering the glorious motherlands. Now hand over your organs or it's back to the reeducation camps for you
Dont reroll quests (Hearthstone 17.6 Patch)
I´m not even surprised. I remember the last(?) time this happened, when some of us lost on few quests, because the game recognized second quest slot as the third, thus whoever had two quests taken, they didn´t get the third one.. Blizz didn´t give us compensation for that either, and for many it was more than just one quest lost..
New Druid Spell - Survival of the Fittest
Looks kind of worthless without Kael’thas, and even then it doesn’t seem that great really
Predicting the Upcoming Dual-Class Cards From Scholomance Academy
I don't care what comes out to be honest. Can we just please make Paladin a viable choice in Standard again? Librams are a joke and Pure Paladin is utter garbage. And please, please, please get away from the Resurrection Mechanic for Priest? It's just dreadful. One viable deck (Galakrond Priest) does not a Class Make.
This Meta has bored me shitless and I haven't been able to predict my opponents cards with such accuracy since the days of Pirate Warrior in Standard.
Custom Class - Aisha, the Alraune (WIP)
Whoops! I fixed it :D
New Warrior Minion - Rattlegore
I think this has been confirmed as well. New iterations don't retain the buffs.
Possible Legends of Runeterra Meta Data Coming Straight From Riot
Runeterra games are probably longer on average, but honestly there aren’t any super slow control decks that take 30 minutes to kill you. Even the slowest decks typically kill you by turn 15 or so.
games can also be longer simply due to thinking about plays. The game has instant speed interaction and an attacking blocking phase like magic, which makes it much more complex than hearthstone, but the system is simplified, so it’s easier than magic in that sense. they are just long enough and interactive enough that you simply can’t play it on autopilot like hearthstone (obviously depends the deck but way less autopilot decks in runeterra). So not bathroom break, but a good car ride or lunch break in the concept of weaving it into work.
the big draw is the ftp model. I spent 5 bucks on the intro bundle just to have a couple cards to work with in may. I now have at least one copy of every legendary and am maybe 10 or so off from completing the entire collection (there are 35 “legendaries,” and you can have 3 of each).All I did was complete quests, get daily win xp bonuses in about 30 minutes, and then went to do something else with my life. It’s the most generous system I’ve ever seen, and I feel like it’s a huge loss that mtg arena and hearthstone do not do so themselves.
Scholomance Academy
Thanks for the response!
I found a tweet from Celestalon saying that Golden Classic Packs do not have pity timers. I assume these apply to golden scholo packs as well.
I don't think you get a guaranteed legendary from the first 10 packs as well.
Custom Class - Aisha, the Alraune (WIP)
KAC seems pretty good! Into the Depths should probably say "friendly characters" not "friendlies" :)
I like the Staff of Life, tho i wonder if such a powerful effect could be abused.
New Warrior Minion - Rattlegore
Too bad they didnt confirm what happens when it dies buffed to say 15/15 or if it gets hit by something like Hunter's Mark or Repentance and dies as 9/1. I think in either case it will just spawn an 8/8, but not a confirmed interaction yet i think.
New Warrior Minion - Rattlegore
This effect has been confirmed by Blizz.
Source: https://twitter.com/Celestalon/status/1283118328932732930
Scholomance Academy
I'm pretty fine with the downvotes but would be nice arguing a little bit why do you think my feelings are a mistake (or why do you think my comment is bad).
For me, right now, none of the cards showned makes me want to spend a dollar on this expansion. I'm living reveal time expansion since beta so I know how this "lots of cards are going to be shown, keep calm until the revelation is done" works but the expansion revelation itself it's not enough interesting in my honest opinion. For me dual class cards are a pretty similiar idea as seen with Gadgetzan and the new spell mechanic is a low tier "after you cast a sell".
And of course, when I said that thematic was a meh I mean that Scholomance is an amazing lore dungeon in warcraft games but changing that into a Harry Potter style... you changed totally Karazhan for becoming a "cartoonished-party expansion" and feels good with Hearthstone style but doing this once again... in my opinion (once again) they could use Kirin Tor as a main theme with Jaina, Antonidas and Khadgar as teachers with the same purpose and leave Scholomance (and Stratholme maybe) as they do with Naxxramas.
All this, I want to remark, is my personal opinion... Once the expansion launchs ask me again what are my thoughts about Scholomance. I'd pretty love to hear about your thoughts "against" mine. Would be lovely to argue it and see what do you think about :)
As I said let's see what's coming in the next days but, at least for the moment, they need to charm me with every card revealed.
Really sorry if i don't express myself pretty clear, english is not my main language so maybe I misspelled something or make myself seem a little bitter.
Custom Class - Aisha, the Alraune (WIP)
Inspiration hit me for what to do with Kobolds & Catacombs, so that set is now complete :D On to Boomsday!
Dont reroll quests (Hearthstone 17.6 Patch)
They didn't care about it, there is no quest back.
Let's speculate Dual class cards
You guys remember Heal Zoo with Happy Ghoul? I'm starting to think that Warlock/Priest might do a bit of that.
Predicting the Upcoming Dual-Class Cards From Scholomance Academy
Warlock/Priest: 5 mana. Destroy all Protesters and Remove Freedoms from Hong Kong. Silence Remaining Minions.
Let's speculate Dual class cards
rogues can use some mage aoe from Wand Thief
Let's speculate Dual class cards
Warrior/Rogue:
Rogue actually gets a board clear
No? Anyone?
Okay I'll leave now
Predicting the Upcoming Dual-Class Cards From Scholomance Academy
nvm
Predicting the Upcoming Dual-Class Cards From Scholomance Academy
DH Warlock are definitely getting minion death synergy. It's an important part of both of their classes.
That's what I think Soul Magic is referring to.
I'm also certain that Warrior/Paladin will be getting big deck support. Warrior still has Dimensional Ripper and Paladin still has Duel!, the card Troublemaker in Warrior also suggests a "big" direction.
Let's speculate Dual class cards
I’m guessing there will be both a Rogue/Warrior and a Warrior/Pal weapon because why not
New Shaman Minion - Diligent Notetaker
It will return only ONE spell.
New Shaman Minion - Diligent Notetaker
How will you get 6x Lightning Bolts? This minion will return only one of the first two