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  • Possible Legends of Runeterra Meta Data Coming Straight From Riot

    I know, right! I play hearthstone and have been intrigued by runeterra but don't really have the time (family, job, and such). Info like this directly from the source is super enticing. But I've heard runeterra games are long. 

  • New Druid/Shaman Spell - Lightning Bloom

    Quote From UVE
    Quote From DoubleSummon

    Unless it's for a combo it's neutral in terms of mana.

    are there overload synergies in standard?

    now you can play tunnel trogg into 4 mana 7/7 on the same turn(you play 2 of this) in wild..

    ben brode junior is done for..

    Oh it's also even.. RIP WILD.

    Turn 1 5/3 and 7/7? Seems fair.

    Actually turn 1 7/3 and 7/7 ( Trogg gets +2 power for each Lightning Bloom and also +2 for the 7/

  • More Runeterra Haikus

    The second row needs 7 syllables.  

  • Scholomance Academy

    Quote From JackJimson

    Not sure about this, do the 5 Golden Scholomance Academy Card Packs have their own pity timer?

    Not sure if anything has been officially stated, but as the Golden Classic packs have a separate pity timer to normal Classic packs, I would assume the same would be true here, and for the same reason - to prevent you trying to 'time' a golden legendary. I guess it can be tested easily enough: open 5 normal Scholo packs and then (if you didn't get a legendary in those 5 packs) open your golden packs. If you still get no legendary then they have separate timers. If you do get a legendary then you were probably just lucky. If enough people do this and anyone doesn't get a legendary then they're unlinked.

    Edit: these need to be your first 10 Scholo packs for this to be effective 

  • Possible Legends of Runeterra Meta Data Coming Straight From Riot

    Releasing data.  Helping players.  What is this nonsense?

    jk

    It's very refreshing actually!

     

  • More Runeterra Haikus

    Queuing to ladder

    Seeking honest victory

    Only found anger

  • New Druid/Shaman Spell - Lightning Bloom

    My Shaman deck pines for this card. Can it enter my collection any time sooner, please? Jokes aside, I think this is a great card. The Overload is worth having 2 additional mana when you really need it (or 4, for that matter).

  • New Mage/Rogue Minion - Wand Thief

    Mage spells are generally good. Combos are generally easy to pull off. (1)-cost 1/2s are a solid statline. This is a pretty nifty card and I think we'll be seeing her around quite a bit.

  • New Shaman/Mage Spell - Devolving Missiles

    I'm sure my Wild Evolve deck only has 29 cards... Love the art and flavour of this, and the effect isn't half bad either.

  • New Hunter/Druid Minion - Shan'do Wildclaw

    This card + Fluffy Fight is pretty cool. However, the ability to shapeshift into a beast is where this really shines. Turn 10 Shan'do + Beastly Brann: Yes Please.

  • New Neutral Minion - Animated Broomstick

    Well that is one fluffy minion! A 1/1 Rush is nothing on its own, but with a whole board of furious minions rushing into battle? Yeah, I think this'll be good, and we'll certainly be seeing a lot of it in the first few weeks as people work out how best to make it work.

  • New Neutral Minion - Wretched Tutor

    Realistically, this'll do damage on Turn 5. Is 2 damage to all minions on 5 good? Sometimes, but not most of the time. It's on the weaker side of "just fine" methinks. Might see some use in Arena, who knows?

  • New Neutral Minion - Onyx Magescribe

    Sticky stats. Couple that with the fact that most of the time, more spells is hardly a bad thing, and you've got yourself a decent Dragon. I can't see it being an auto-include, but it might pop up here and there, and certainly so in Arena.

  • New Neutral Minion - Cult Neophyte

    The fact that this is a Battlecry may make this viable, if anything strong, especially against decks that run cheap spells (looking at you Rogue and Mage). I'm sorry did you want to cast Ray of Frost? It's gonna cost you...

  • New Neutral Minion - Transfer Student

    Having fudged around with this for a week now, I haven't seen it be of much use. It's a good 2-drop, granted, but sometimes it's not good.

    That said: I still love it and will keep playing it. Hearthstone needs more quirky effects like these. This is what good random looks like.

  • New Warrior Minion - Troublemaker

    A new god for the Arena pantheon? Jokes aside, this packs a punch, and could very well hold its own in standard. Popping off 6 damage, even across bodies, is always great, and Troublemaker has a good chance to stick around with its statline. If this comes out any earlier than Turn 7 it could be devastating.

  • New Shaman Minion - Diligent Notetaker

    Shaman is my favourite class to play, and I often find that I just want to keep casting underpriced, powerful spells! This card certainly helps, and gives a 2/3 body to boot.

  • New Priest Minion - Frazzled Freshman

    Two words: power & creep.

    In the right deck, this is a great target for buffs, and the Hearthstone team has been trying to push Priest in a more "tempo/aggro" direction. This is not the card to singlehandedly accomplish that, but it's a step towards a better early game.

  • New Paladin Spell - First Day of School

    I'm not sure where this card will fit in; perhaps the rest of the Paladin set will make this more obvious. That said, 0-mana spells are Dark Horses. This could end up being a fantastic value-generator. On the flip-side, it might just be meh. After Turn 4/5, this is probably a dead draw.

  • New Paladin Minion - Goody Two-Shields

    I'm torn as to whether this card is good, or excellent. Judging by the great stats for 3 mana AND a Divine Shield, this will no doubt find a home in any Paladin deck worth its salt. Of course, it remains to be seen how impactful Spellburst is, but a second Divine Shield can't possibly be bad, right?

  • New Druid Spell - Nature Studies

    Not much to say here, other than that this is a solid Discover card. Druid spells can be nifty in a pinch (buffs and healing are always welcome) and the 1 mana discount on the next one cast is just a bonus. Methinks it'll function somewhat like Raven Idol did in the days of yore.

  • New Druid Spell - Survival of the Fittest

    At (10), this is slow, perhaps even for the mana-ramping rulers of the Inn, but 4/4 turns small minions into strong minions, and big minions into giant problems. I do think this'll see play even if its host deck doesn't make it to S/A-tier. Plus: playing big minions feels great. I'll definitely toy around with this in the first few weeks of the expansion.

  • Quest Trading - Play A Friend!

    Battletag: Jorge#1717
    Region: NA
    Trade Only?: Yes

  • Cupcake

    This is my personal favorite card back

  • Onyx Magescribe

    Seems a little too costly; but in the hands of priest with double health and inner fire combo, who knows?