I guess we got our Multi Polymorph after all. I assume if only one enemy is on the board it will get devolved 3 times?
Either way it's decent "silence" for both classes. Mage as an additional control/anti-value tool, in Shaman possibly for tempo (it can enable better trades in the early game for just 1-mana which is huge)
Turn ten 24 damage to the face. This guy is getting hotfixed. I main control shaman and yeah two card combo deal 24 to the face and add a card to your hand.. nice.
So you can get an unconditional Keleseth on turn 3 if you build a beast heavy deck. Or you canget a 3-mana Faceless in a big beast deck.
If Beast Hunter was ever to be a thing, now is the time (assuming we get more smaller beasts and some amount of extra draw). Big Beast Druid is probably not happening, that deck (if it even exists) would rely on Strength in Numbers to carry it and this just clashes.
I really like the idea of dual class legendaries, I'm just worried that it's going to be really hard to balance them if they're OP in one class but not the other (this one won't be a problem thanks to the Choose one seperation)
Oh and btw, she's not a beast, which means she won't get targetted by Scarlet Webweaver, which means IT'S KING KRUSH KOMBO TIME, WOOOOOO
Another big minion for an archetype that has so far not been working too well.
If for some reason you can get this out without dying, then its tremendously powerful. Essentially its a 9/9 that summons an 8/8 on death, and not many classes can deal with it. Get this from Dimensional Ripper and The Boom Reaver, and your going to be a very happy player.
But more likely this card is just unplayable. Its still a 9/9 do nothing in most cases.
It's kinda like pre-nerf Priestess of Fury, although the damage output is a bit less spread out. That can sometimes be better, and other times it can be worse. Between this and Rattlegore, it seems that there might be a Big Warrior archetype coming.
A 9 mana 9/9 that summons an 8/8, and that 8/8 summons a 7/7, and that 7/7 summons a 6/6, and that 6/6 summons a 5/5, and that 5/5 summons a 4/4, and that 4/4 summons a 3/3, and that 3/3 summons a 2/2, and that 2/2 summons a 1/1.
Thing thing is sticky as fuck. Splitting Festeroot is weeping in the corner. Playing it from your hand might be slow, but cheating it out will be brutal to go against.
EDIT: Aw shit, Zephrys screws this over. It'll always offer a Polymorph to kill it, won't it? While it's working correctly at least.
I kinda like the new expansion, but wouldn't have minded a more dark, gloomy, scary artwork with zombies. But I guess they have to stick to the "HS-mainframe".
The dual class cards are a nice thing tho. It will make for some interesting combinations. I hope the new game mode is about them too.
Seems pretty nuts if you think about it. It's a decent turn 4 for any slow deck, can be comboed with any 1-mana spell for a quick boardswing and can just...exist...as a threat for later, preventing your opponent from committing to the board.
Still need to know whether Spellburst needs the minion to be alive to activate or if it's a "play" effect.
So wait, just so I understand this battlegrounds perks correctly...
I spent 12.5 packs worth of gold on a TEMPORARY feature in 1 game mode of Hearthstone, that has to be purchased AGAIN each time a new expansion releases!? :O
It had always been possible to see what class a weapon belong to, that tiny little rectangle's color. So after 6 years we finally get this changed. Wonder how many eyes this little thing has strained over them years.
New Paladin Minion - Goody Two-Shields
The ability is a bit hard to get going sometimes, but a 3 mana 4/2 with Divine Shield is already fairly strong by itself, so it might see play.
New Druid Spell - Nature Studies
The effect is nice, but I don't see why you would intentionally run this card in your deck instead of a better, more consistent card.
New Shaman/Mage Spell - Devolving Missiles
Hi Priest
Bye Priest
I guess we got our Multi Polymorph after all. I assume if only one enemy is on the board it will get devolved 3 times?
Either way it's decent "silence" for both classes. Mage as an additional control/anti-value tool, in Shaman possibly for tempo (it can enable better trades in the early game for just 1-mana which is huge)
Patch 17.6 - Scholomance Pre-Orders, Battlegrounds Updates, July Card Nerfs
Yeah, it's a pretty terrible deal.
New Paladin Spell - First Day of School
That's a lot of value for 0 mana.
Lol Diligent Notetaker...
Turn ten 24 damage to the face. This guy is getting hotfixed. I main control shaman and yeah two card combo deal 24 to the face and add a card to your hand.. nice.
New Hunter/Druid Minion - Shan'do Wildclaw
Highlander HUnter will no longer need DQ Alex to close out games
New Priest Minion - Frazzled Freshman
Now this is quite a development for the game if 1 mana 1/4s with no downsides are now okay to be printed. This will probably be a strong card.
New Hunter/Druid Minion - Shan'do Wildclaw
So you can get an unconditional Keleseth on turn 3 if you build a beast heavy deck. Or you canget a 3-mana Faceless in a big beast deck.
If Beast Hunter was ever to be a thing, now is the time (assuming we get more smaller beasts and some amount of extra draw). Big Beast Druid is probably not happening, that deck (if it even exists) would rely on Strength in Numbers to carry it and this just clashes.
I really like the idea of dual class legendaries, I'm just worried that it's going to be really hard to balance them if they're OP in one class but not the other (this one won't be a problem thanks to the Choose one seperation)
Oh and btw, she's not a beast, which means she won't get targetted by Scarlet Webweaver, which means IT'S KING KRUSH KOMBO TIME, WOOOOOO
Rattlegore
Another big minion for an archetype that has so far not been working too well.
If for some reason you can get this out without dying, then its tremendously powerful. Essentially its a 9/9 that summons an 8/8 on death, and not many classes can deal with it. Get this from Dimensional Ripper and The Boom Reaver, and your going to be a very happy player.
But more likely this card is just unplayable. Its still a 9/9 do nothing in most cases.
Hearthstone Gets New Weapon Frames Later This Month - Class Weapons Look Amazing
Agreed.
New Priest Minion - Frazzled Freshman
Inb4 we get a 2-mana buff spell for Priest tomorrow
New Shaman Minion - Diligent Notetaker
Copy any spell you want. Any spell.
Seems like a strong introduction to the Spellburst mechanic. I like it.
Transfer Student
Classic Boards
Expansions (Pre Years)
Year of the Kraken
Year of the Mammoth
Year of the Raven
Year of the Dragon
Year of the Phoenix
New Warrior Minion - Troublemaker
It's kinda like pre-nerf Priestess of Fury, although the damage output is a bit less spread out. That can sometimes be better, and other times it can be worse. Between this and Rattlegore, it seems that there might be a Big Warrior archetype coming.
Transfer Student's Effect Changes Based on the Game Board - Here Are All the Effects!
Classic Boards
Expansions (Pre Years)
Year of the Kraken
Year of the Mammoth
Year of the Raven
Year of the Dragon
Year of the Phoenix
The Naxxramas Card Back (July 2014 Ranked Reward) is Now Available in the Hearthstone Shop
Does it still look good. Yes. Do I want it. Oh Yes.
Is this worth 5 packs?
Not really.
*Sigh
Moving on.
Patch 17.6 - Scholomance Pre-Orders, Battlegrounds Updates, July Card Nerfs
same
New Warrior Minion - Rattlegore
A 9 mana 9/9 that summons an 8/8, and that 8/8 summons a 7/7, and that 7/7 summons a 6/6, and that 6/6 summons a 5/5, and that 5/5 summons a 4/4, and that 4/4 summons a 3/3, and that 3/3 summons a 2/2, and that 2/2 summons a 1/1.
Thing thing is sticky as fuck. Splitting Festeroot is weeping in the corner. Playing it from your hand might be slow, but cheating it out will be brutal to go against.
EDIT: Aw shit, Zephrys screws this over. It'll always offer a Polymorph to kill it, won't it? While it's working correctly at least.
Scholomance Academy is Hearthstone's Next Expansion! Here's Everything You Need to Know
I kinda like the new expansion, but wouldn't have minded a more dark, gloomy, scary artwork with zombies. But I guess they have to stick to the "HS-mainframe".
The dual class cards are a nice thing tho. It will make for some interesting combinations. I hope the new game mode is about them too.
The Naxxramas Card Back (July 2014 Ranked Reward) is Now Available in the Hearthstone Shop
NAXX OUT
New Neutral Minion - Wretched Tutor
Seems pretty nuts if you think about it. It's a decent turn 4 for any slow deck, can be comboed with any 1-mana spell for a quick boardswing and can just...exist...as a threat for later, preventing your opponent from committing to the board.
Still need to know whether Spellburst needs the minion to be alive to activate or if it's a "play" effect.
Patch 17.6 - Scholomance Pre-Orders, Battlegrounds Updates, July Card Nerfs
So wait, just so I understand this battlegrounds perks correctly...
I spent 12.5 packs worth of gold on a TEMPORARY feature in 1 game mode of Hearthstone, that has to be purchased AGAIN each time a new expansion releases!? :O
New Neutral Minion - Transfer Student
Now that's a new effect type I've never seen before.
Despite the hilarity of the card, I feel like it's not actually that bad. Most of the effects are really quite solid on a 2 mana 2/2.
Hearthstone Gets New Weapon Frames Later This Month - Class Weapons Look Amazing
It had always been possible to see what class a weapon belong to, that tiny little rectangle's color. So after 6 years we finally get this changed. Wonder how many eyes this little thing has strained over them years.