You can give Wand Thief a pass, since mage and rogue both have a major focus on resource generation (I'm not sure why Iksar didn't include rogue alongside priest and mage since nobody doubts burgle rogue is a thing). In fact it is quite a beautiful blend of mage's generation of mage spells and rogue's generation of non-rogue cards.
But the studies cards (look forward to every class getting a 1 mana discover a card of type X, the next card of that type you play costs (1) less) and first day of school can definitely be singled out here.
So would hagatha's scheme retain the damage boost? Because if so that seems great I feel like we need to see more cards from the expac before this and many other spell burst cards, but using previous cards this seems pretty good since you can infinity use something like spirit echo or whatever.
I could see it being kind of useful for some classes I guess? For the classes that don’t have much board clears, they’d also have the cheap spells to run to be able to trigger this. The effect’s not really worth it much though to be honest
So this is a big ol gamble of seeing if you get something super strong and crazy like death knight cards without Arfus and The Lich King or something kinda dinky like reborn. So while it seems good its really hard to evaluate unless you rank it on each effect.
Really hope that Celestalon decides not to leave the effect as discover a card from the new boards expansion, because that's honestly just lazy and boring.
I already hate this card with a burning passion, every time a card like this is printed it's run in most decks at least as far as I can usually tell so looks great in a vacuum.
At the very least, this would be the class that could afford to play something big and end the turn. Looks like it should be decent at the least.
For me at least it’s pretty much exactly what I’d want to play, Fatigue Warrior in Wild is mainly just missing the value generation to keep up with other classes, and Boom doesn’t always do the job that well
Seems fine but a bit overpriced especially since it hits your own minions and needs a spell cast prior. It's kind of like explosive potion or whatever from gadetzan but on a body.
I like this card since it's like a mini rag or priestess like others have said, but right now like rattlegore it kinda sucks without a way to cheat it out.
Well, the Blizz quote listed at the end of the article does say they plan to update her with unique effects while in Standard and then keep updating her with "Discover an <expansion> card." going forward. So there are updates planned for her.
This card is so weirdly strong. I can't decide if I like it or not.
It's too inconsistent to ever take advantage of any one strong effect, but since the majority of the effects are strong ones I can see this slotting into Zoo or Zoo-like lists quite easily.
Never been a fan of Devolve effects. It's basically a better Silence. Any deck built around card effects like Deathrattles or buffs just get neutered with zero counterplay. This is effectively a 1 mana "Silence 3 random enemy minions and then replace them with crappier minions that have zero synergy with your deck". The only bad hits are high cost low-stat minions and those are easy to kill off first due to the low stats.
On top of the Devolve RNG, you also get hit based RNG to make it even worse. This can either completely neuter your board into something utterly terrible and just give your opponent the win, or it doesn't do much at all but then the opponent has only wasted one mana.
Yes, it screws over Rez Priest. That is literally the only positive thing about it. Everything else about it will make the opponent smash their keyboard when the RNG screws them over and turns their 8/8, 5/5 and 4/6 board into a bunch of high-cost low-stat crap minions for 1 mana.
Scholomance Academy is Hearthstone's Next Expansion! Here's Everything You Need to Know
You can give Wand Thief a pass, since mage and rogue both have a major focus on resource generation (I'm not sure why Iksar didn't include rogue alongside priest and mage since nobody doubts burgle rogue is a thing). In fact it is quite a beautiful blend of mage's generation of mage spells and rogue's generation of non-rogue cards.
But the studies cards (look forward to every class getting a 1 mana discover a card of type X, the next card of that type you play costs (1) less) and first day of school can definitely be singled out here.
New Shaman Minion - Diligent Notetaker
So would hagatha's scheme retain the damage boost? Because if so that seems great I feel like we need to see more cards from the expac before this and many other spell burst cards, but using previous cards this seems pretty good since you can infinity use something like spirit echo or whatever.
Scholomance Academy is Hearthstone's Next Expansion! Here's Everything You Need to Know
Lord Godfrey says it will be fun
New Neutral Minion - Wretched Tutor
I could see it being kind of useful for some classes I guess? For the classes that don’t have much board clears, they’d also have the cheap spells to run to be able to trigger this. The effect’s not really worth it much though to be honest
New Warrior Minion - Rattlegore
Blizzard? Rules regarding card text? Since when?
New Priest Minion - Frazzled Freshman
Warsong Commander
jokes aside there's also Fearsome Doomguard (unless you consider his demon tag "text")
Wand Thief
Hype, im tempted to craft it gold
New Neutral Minion - Transfer Student
So this is a big ol gamble of seeing if you get something super strong and crazy like death knight cards without Arfus and The Lich King or something kinda dinky like reborn. So while it seems good its really hard to evaluate unless you rank it on each effect.
Transfer Student's Effect Changes Based on the Game Board - Here Are All the Effects!
Really hope that Celestalon decides not to leave the effect as discover a card from the new boards expansion, because that's honestly just lazy and boring.
New Priest Minion - Frazzled Freshman
I already hate this card with a burning passion, every time a card like this is printed it's run in most decks at least as far as I can usually tell so looks great in a vacuum.
Transfer Student's Effect Changes Based on the Game Board - Here Are All the Effects!
I enjoy the concept of this card, I wish they would abandon this effect when it rotates to Wild.
They could definitely update every board that comes out in the future along with adding cards with the same effect just different costs and such
New Warrior Minion - Rattlegore
At the very least, this would be the class that could afford to play something big and end the turn. Looks like it should be decent at the least.
For me at least it’s pretty much exactly what I’d want to play, Fatigue Warrior in Wild is mainly just missing the value generation to keep up with other classes, and Boom doesn’t always do the job that well
Transfer Student's Effect Changes Based on the Game Board - Here Are All the Effects!
So you either get something crazy good, Sir finley, or something vanilla. Neat?
New Priest Minion - Frazzled Freshman
Is this the first no-text class card in the game?
Transfer Student's Effect Changes Based on the Game Board - Here Are All the Effects!
I still am not seeing it or any other updates. Is it only being released in certain places or servers?
New Paladin Minion - Goody Two-Shields
as a current fan of paladin due to their cool books, I like this card since its super easy to trigger.
New Neutral Minion - Wretched Tutor
Seems fine but a bit overpriced especially since it hits your own minions and needs a spell cast prior. It's kind of like explosive potion or whatever from gadetzan but on a body.
New Druid/Shaman Spell - Lightning Bloom
I don't really think it's THAT broken, but it will be used in every OTK Druid or Shaman deck for the rest of eternity, yeah.
Transfer Student's Effect Changes Based on the Game Board - Here Are All the Effects!
This card is quite stong but you can't really build around it being good.. guess overall you are adding this card when you want value/tempo
at least once a game starts you know what he will do, that's less random than the usual HS..
some of those effects are quite insane.. one of them is a 2 mana Arfus
New Shaman/Mage Spell - Devolving Missiles
This! This gets all my upvotes
New Warrior Minion - Troublemaker
I like this card since it's like a mini rag or priestess like others have said, but right now like rattlegore it kinda sucks without a way to cheat it out.
Transfer Student's Effect Changes Based on the Game Board - Here Are All the Effects!
Well, the Blizz quote listed at the end of the article does say they plan to update her with unique effects while in Standard and then keep updating her with "Discover an <expansion> card." going forward. So there are updates planned for her.
Transfer Student's Effect Changes Based on the Game Board - Here Are All the Effects!
This card is so weirdly strong. I can't decide if I like it or not.
It's too inconsistent to ever take advantage of any one strong effect, but since the majority of the effects are strong ones I can see this slotting into Zoo or Zoo-like lists quite easily.
New Warrior Minion - Rattlegore
Pretty nifty effect I haven't encountered anywhere before. Makes me wonder if 9/9 do-nothing on Turn 9 is worth it though?
Also: has this card's text been misspelled on purpose? Shouldn't it be "resummon"?
New Shaman/Mage Spell - Devolving Missiles
Never been a fan of Devolve effects. It's basically a better Silence. Any deck built around card effects like Deathrattles or buffs just get neutered with zero counterplay. This is effectively a 1 mana "Silence 3 random enemy minions and then replace them with crappier minions that have zero synergy with your deck". The only bad hits are high cost low-stat minions and those are easy to kill off first due to the low stats.
On top of the Devolve RNG, you also get hit based RNG to make it even worse. This can either completely neuter your board into something utterly terrible and just give your opponent the win, or it doesn't do much at all but then the opponent has only wasted one mana.
Yes, it screws over Rez Priest. That is literally the only positive thing about it. Everything else about it will make the opponent smash their keyboard when the RNG screws them over and turns their 8/8, 5/5 and 4/6 board into a bunch of high-cost low-stat crap minions for 1 mana.