Is it confirmed if you can get this in arena? Cuz this is pretty insane. There isn't a single bad effect here. Even the ''worst'' ones are perfectly fine (considering they come with a 2/2 body you only payed 2 mana for), most of them are in the very good or amazing range, and some of them are straight up broken, like the Excavation Site ( atleast really good), Uldum(alt) or Frozen Throne boards.
I included Wand Thief because while both Rogue and Mage are supposed to have a major focus on resource generation, both of them are already over-the-top as it is. This just further adds to their tools, and even gives Rogue direct access to discover from a pool of cards that contains a lot of board clears, which is supposed to be one of their major weaknesses. There is no reason for this card to not be in every single Rogue deck.
Also, this card easily slides into Quest Mage in Wild. The current Quest Mage is minion based with low cost spells. This is so easy to activate the combo on it's not even funny.
Honestly, the more I think about Wand Thief, the more I see it getting nerfed in the future. 1 mana is too strong for this effect, even with the combo.
not bad at all, but a bit too expensive. Cobalt Spellkin saw some play, but that's because it's much easier to predict what you might get (and can use).
But if the effect can be game changing to play, and we can't choose the effect, that means the card is either extremely strong or stupidly weak depending on an rng system no one has control of.
Man its going to be some dark times when we start seeing this card winning matches for your opponent because we happen to be in a game board that favors our opponent instead of us. How is this even remotely justified in a supposedly competitive game?
I mean, we did this before, but this time it has vanilla stats and it doesn't need to stick around. Could see this being played in very tempo-heavy decks that just want to create any sort of advantage (and delaying any removal or card draw or whatever can be huge).
Imagine playing against Druid and coining this to prevent them from Dragon's Breath on turn 2. Suddenly their curve got messed up and they operate from behind (if ever so slightly) while you ploppe down a decent minion.
Watching that Cinematic Trailer, yesterday's predictions of a light-hearted "Harrypottersque flair" seem dead on. Good job to everyone who saw that coming.
it's..not really bad, is it? At worst it'll be an above curve minion and occasionally it will be the answer you need. JUsts throw it in HIghlandeer decks that want more 2-drops and it'll do just fine.
So basically "if you don't have silence and you can't kill me I will win the game from her on out"
9-mana is awfully slow so I wouldn't be too worried, but if there's a grindy Control Warrior deck they can jsut throw this in and force other control decks to have an answer or lose.
Guaranteed turn 1 play, immensly helpful for Pure Paladin (they really only have Zealot and the occasional Libram-girl as 1-drops. This helps them so much with efficiently playing Hand of Adal)
I can't imagine it going anywhere else when northshire cleric exists.
Northshire doesn't exist in Standard...
I don't think the card needs to be for a big flashy Inner Fire combo. One buff from Dragonmaw Overseer or Apotheosis and it has plenty of attack and health to do some serious early-mid game work.
the statlline alone is already great, but I wonder how the mechanic works? Will it activate on a spell even if it still has DS or do you actually have to hold off on spells until the first shield was popped?
It's not that hard, it's adding one line of code to the card, if “x” board is in place, then add “y” effect. If we were talking about Zephrys though… now that would be a whole different story. And no development time would be wasted, it's literally whatever flavor they went for in that expansion.
I can see it in some shaman decks, because they can get benefits from/get away with the overload mechanic. But in a druid - it kinda feels lacking (especially in standard). I remember that floop's gloop legendary spell never saw much attention by the druids and I guess this one won't either. The dead next turn makes it so much different than innervate in my opinion.
New Neutral Minion - Transfer Student
Is it confirmed if you can get this in arena? Cuz this is pretty insane. There isn't a single bad effect here. Even the ''worst'' ones are perfectly fine (considering they come with a 2/2 body you only payed 2 mana for), most of them are in the very good or amazing range, and some of them are straight up broken, like the Excavation Site ( atleast really good), Uldum(alt) or Frozen Throne boards.
New Neutral Minion - Cult Neophyte
Not great.
It's better than Doomed Apprentice, but that's not saying much.
Scholomance Academy is Hearthstone's Next Expansion! Here's Everything You Need to Know
I included Wand Thief because while both Rogue and Mage are supposed to have a major focus on resource generation, both of them are already over-the-top as it is. This just further adds to their tools, and even gives Rogue direct access to discover from a pool of cards that contains a lot of board clears, which is supposed to be one of their major weaknesses. There is no reason for this card to not be in every single Rogue deck.
Also, this card easily slides into Quest Mage in Wild. The current Quest Mage is minion based with low cost spells. This is so easy to activate the combo on it's not even funny.
Honestly, the more I think about Wand Thief, the more I see it getting nerfed in the future. 1 mana is too strong for this effect, even with the combo.
New Neutral Minion - Onyx Magescribe
not bad at all, but a bit too expensive. Cobalt Spellkin saw some play, but that's because it's much easier to predict what you might get (and can use).
Great Arena card though.
Transfer Student's Effect Changes Based on the Game Board - Here Are All the Effects!
That has to be a Lich King end of turn card and not one of the hero cards, right?
Transfer Student's Effect Changes Based on the Game Board - Here Are All the Effects!
Interesting card.
But if the effect can be game changing to play, and we can't choose the effect, that means the card is either extremely strong or stupidly weak depending on an rng system no one has control of.
Man its going to be some dark times when we start seeing this card winning matches for your opponent because we happen to be in a game board that favors our opponent instead of us. How is this even remotely justified in a supposedly competitive game?
New Neutral Minion - Cult Neophyte
I mean, we did this before, but this time it has vanilla stats and it doesn't need to stick around. Could see this being played in very tempo-heavy decks that just want to create any sort of advantage (and delaying any removal or card draw or whatever can be huge).
Imagine playing against Druid and coining this to prevent them from Dragon's Breath on turn 2. Suddenly their curve got messed up and they operate from behind (if ever so slightly) while you ploppe down a decent minion.
Scholomance Academy is Hearthstone's Next Expansion! Here's Everything You Need to Know
Watching that Cinematic Trailer, yesterday's predictions of a light-hearted "Harrypottersque flair" seem dead on. Good job to everyone who saw that coming.
New Neutral Minion - Transfer Student
it's..not really bad, is it? At worst it'll be an above curve minion and occasionally it will be the answer you need. JUsts throw it in HIghlandeer decks that want more 2-drops and it'll do just fine.
Transfer Student's Effect Changes Based on the Game Board - Here Are All the Effects!
I am really disappointed that they will stop giving him updates after he rotates out of standard :(.
I like this guy already...
New Warrior Minion - Rattlegore
So basically "if you don't have silence and you can't kill me I will win the game from her on out"
9-mana is awfully slow so I wouldn't be too worried, but if there's a grindy Control Warrior deck they can jsut throw this in and force other control decks to have an answer or lose.
New Warrior Minion - Troublemaker
Not sure about the randomness, but then again that didn't stop Priestess from maiming the meta. Is there a point to midrange Warrior anymore?
Scholomance Academy is Hearthstone's Next Expansion! Here's Everything You Need to Know
So long as I don't see priest cards that discover cards from opponent's deck I'm fine with it.
Nature Studies looking very strong though, and very concerning.
The Naxxramas Card Back (July 2014 Ranked Reward) is Now Available in the Hearthstone Shop
I knew they will eventually start to put those "special", "extra old" card backs in the shop. I knew it.
And I am going to purchase it ofc. And wait patiently for the next one.
New Shaman Minion - Diligent Notetaker
I mean..why not? PLay this on two, play Serpentshrine on 3 andhave another one for turn 4. Sounds like a neat curve in any deck
Hearthstone Gets New Weapon Frames Later This Month - Class Weapons Look Amazing
Nice quality of life change. Small, but nice.
New Priest Minion - Frazzled Freshman
the madlads actually did it.
this basically confirms that there won't be a 2-mana buff spell for Priests because if there was we'd all be screwed
New Paladin Spell - First Day of School
Guaranteed turn 1 play, immensly helpful for Pure Paladin (they really only have Zealot and the occasional Libram-girl as 1-drops. This helps them so much with efficiently playing Hand of Adal)
New Priest Minion - Frazzled Freshman
Northshire doesn't exist in Standard...
I don't think the card needs to be for a big flashy Inner Fire combo. One buff from Dragonmaw Overseer or Apotheosis and it has plenty of attack and health to do some serious early-mid game work.
New Paladin Minion - Goody Two-Shields
the statlline alone is already great, but I wonder how the mechanic works? Will it activate on a spell even if it still has DS or do you actually have to hold off on spells until the first shield was popped?
New Druid Spell - Nature Studies
I mean...is 0-mana discover a spell that good at the end of the day? I mean...yeah it is, but is it good enough to use a card slot on?
Transfer Student's Effect Changes Based on the Game Board - Here Are All the Effects!
It's not that hard, it's adding one line of code to the card, if “x” board is in place, then add “y” effect. If we were talking about Zephrys though… now that would be a whole different story. And no development time would be wasted, it's literally whatever flavor they went for in that expansion.
New Druid/Shaman Spell - Lightning Bloom
I can see it in some shaman decks, because they can get benefits from/get away with the overload mechanic. But in a druid - it kinda feels lacking (especially in standard). I remember that floop's gloop legendary spell never saw much attention by the druids and I guess this one won't either. The dead next turn makes it so much different than innervate in my opinion.
Scholomance Academy
Hey where did the dual class cards go?
Nature Studies
Nice for potential highlander and maybe quest. The 1-mana reduction will be great for a turn 2 Wild Growth