Dragonqueen Alexstrasza nerf is very welcome. It was a card that was randomly deciding a win (or a loss) ... I remember a game where I was sure to win (enemy with 1 health and I had the board) and the mage got from Alexstrasza an Evasive Drakonid and a Twin Tyrant who killed two of my guys and made impossible to make last hit ...
I actually really like this brawl, but I'm not suprised at the amount if hate it gets. It is high-roll, but not as much as any of the random generator brawls (webspinners, portals etc,). It also calls for more skill than most of the brawls, as you need to make calls as to whether to pick good late game cards, that put you behind now, or average early game cards that won't help later.
I feel there would be less hate if certain cards were removed, but overall, it's one of my favourites.
Dragonqueen Alexstrasza nerf is very welcome. It was a card that was randomly deciding a win (or a loss) ... I remember a game where I was sure to win (enemy with 1 health and I had the board) and the mage got from Alexstrasza an Evasive Drakonid and a Twin Tyrant who killed two of my guys and made impossible to make last hit ...
I got my first Karma. I don't want her, but all well: "free" is free, right? I would have preferred a Quinn or a Miss Fortune, so I could work toward that deck.
I've been playing for five years, and I hit Legend for the first time last month with Odd Demon Hunter with very little effort. So while I'm a little sad to see it nerfed, I do think it was a bit TOO overtuned.
From a Wild standpoint, I'm happy with most of these nerfs.
REALLY happy with DH and Warrior nerfs (hell! It took 'em quite some time to realize those cards needed a nerf heh?!). - this is probably the ultimate patch for DH and the class won't need any more nerfs for the time being.
LUDICRUOSLY happy about Metamorphosis, since I dropped the card in packs. Free dust yay!
Dragonqueen Alexstrasza is bittersweet, since the card was quite cool, and overall fairly balanced IMO, despite being capable of insane swings, but even if I own the card, I never play it, so I might even think of dusting it and call it a day in favor of new cards.
I'm just sad about Dragoncaster which won't fit Even Mage anymore. :(
PS: I didn't think they would nerf War/DH, so I have to take back my previous thoughts about the incoming nerf: it's actually quite good.
PPS: hopefully this is a first step towards a no (0)-discount hard-rule.
I'm really surprised about the Alex nerf, but in a very positive way. There shouldn't be neutral highlander cards with such power level. They make it so every highlander deck, regardless of the class, plays the same.
Dragonqueen Alexstrasza is hit HARD she is hard to play as is on 9 so IDK she might get pushed out of the meta but she was quite BS anyway so.. it's probably ok.. highlander is/was too strong.
Corsair Cachedunno if this card will continue seeing play it's 2 mana draw 1 and play half an upgrade, sounds much worse now.
I didn't expect them to nerf Dragonqueen Alexstrasza. A lot of Dragons are still fantastic at just 1 Mana, but the Swing will be significantly slower... Which sucks, cause that's what makes her so powerful. With that Nerf she's probably unplayable!
After that, I think the Nerf to Warglaives of Azzinoth might be the 2nd strongest Change. It's slower, but more important: Odd DH can't use it! That and the Change to Metamorphosis might put that Archetype in its Place.
I'm sad about dragonqueen.. why not change dragonqueen to only give none-legendaries or something like that? Though, 1 mana dragon's are mostly still good. Rogue galakrond had it coming. 4 zero mana cards is a bit much.
on my PC I have English set: the game is in English and carda text is in English.
But when I launch the game (same account) on the mobile the cards are in Italian ... a part for some ridiculous translation, the issue is that I do not recognize the cards anymore ...
Those costing 1 when you have 7+ mana to play with will often not be very important. It is not like the early turns where Backstab costing 0 or 1 mana makes the difference between playing a minion and not.
The bigger change is being able to play lots the turn you play Galakrond, and Backstab and Shadowstep were rarely the game winning cards then anyway.
Good thing I didn’t hit that juicy disenchant button. This will be close to 4K dust only in duplicate rares!
A meta shake up is exactly what I need rn but not sure very interesting decks will take the top places. I bet this is more of a preparation for the upcoming expansion than anything else
Honestly, i dont think Spell Mana would work for Hearthstone, would create HUGE balance issues. There would have to be a whole overhaul, not really worth it, and certainly not something they would be willing to do imho.
Other highlanders will be knocked down a notch too, because you can't just dump 3 dragons for 9 now... at best 2 dragons for 10...
Warrior nerf isn't very significant, that 1 extra damage didn't matter as much as extra durability for most weapons that it was used with... But some breakpoints will become worse..
DH nerfs do address both wild and standard somewhat, especially Warglaives of Azzinoth coming a turn later is significant, they were already clunky at 5 sometimes. And Odd DH can't run them at all anymore.
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
About time Dragonqueen was nerfed.
Called it.
Card Nerf - Dragonqueen Alexstrasza
Dragonqueen Alexstrasza nerf is very welcome. It was a card that was randomly deciding a win (or a loss) ... I remember a game where I was sure to win (enemy with 1 health and I had the board) and the mage got from Alexstrasza an Evasive Drakonid and a Twin Tyrant who killed two of my guys and made impossible to make last hit ...
This Week's Tavern Brawl is "Decks Assemble" - Build Decks Via Discover
I actually really like this brawl, but I'm not suprised at the amount if hate it gets. It is high-roll, but not as much as any of the random generator brawls (webspinners, portals etc,). It also calls for more skill than most of the brawls, as you need to make calls as to whether to pick good late game cards, that put you behind now, or average early game cards that won't help later.
I feel there would be less hate if certain cards were removed, but overall, it's one of my favourites.
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
I'm really bummed about the nerf to Dragonqueen Alex. I'm really glad to not be seeing Warglaives as much in wild though!
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
Dragonqueen Alexstrasza nerf is very welcome. It was a card that was randomly deciding a win (or a loss) ... I remember a game where I was sure to win (enemy with 1 health and I had the board) and the mage got from Alexstrasza an Evasive Drakonid and a Twin Tyrant who killed two of my guys and made impossible to make last hit ...
Get An Extra Vault From Legends of Runeterra This Week
I got my first Karma. I don't want her, but all well: "free" is free, right? I would have preferred a Quinn or a Miss Fortune, so I could work toward that deck.
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
Whaaat? What are you running in place of Warglaives in Odd DH that's even remotely as powerful?
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
I've been playing for five years, and I hit Legend for the first time last month with Odd Demon Hunter with very little effort. So while I'm a little sad to see it nerfed, I do think it was a bit TOO overtuned.
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
From a Wild standpoint, I'm happy with most of these nerfs.
REALLY happy with DH and Warrior nerfs (hell! It took 'em quite some time to realize those cards needed a nerf heh?!). - this is probably the ultimate patch for DH and the class won't need any more nerfs for the time being.
LUDICRUOSLY happy about Metamorphosis, since I dropped the card in packs. Free dust yay!
Dragonqueen Alexstrasza is bittersweet, since the card was quite cool, and overall fairly balanced IMO, despite being capable of insane swings, but even if I own the card, I never play it, so I might even think of dusting it and call it a day in favor of new cards.
I'm just sad about Dragoncaster which won't fit Even Mage anymore. :(
PS: I didn't think they would nerf War/DH, so I have to take back my previous thoughts about the incoming nerf: it's actually quite good.
PPS: hopefully this is a first step towards a no (0)-discount hard-rule.
Card Nerf - Dragonqueen Alexstrasza
lmao fucking called it.
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
I'm really surprised about the Alex nerf, but in a very positive way. There shouldn't be neutral highlander cards with such power level. They make it so every highlander deck, regardless of the class, plays the same.
Good needs overall!
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
Dragonqueen Alexstrasza is hit HARD she is hard to play as is on 9 so IDK she might get pushed out of the meta but she was quite BS anyway so.. it's probably ok.. highlander is/was too strong.
Corsair Cachedunno if this card will continue seeing play it's 2 mana draw 1 and play half an upgrade, sounds much worse now.
Warglaives of Azzinoth is still very good
Metamorphosis- lowers the burst damage of DH,but the card is still quite good.
Kayn Sunfury still does what he is intended to do.. will still see the same amount of play.
Dragoncaster- still powercreep over Inkmaster Solia
Fungal Fortunes- yes was too much draw makes more sense at 3.
Galakrond, the Nightmare- deserved nerf, happy they did it it was too much really..
Highrolling with Galakrond at 11k MMR!! Guide to how I play Galakrond!!
https://youtu.be/NeT2WlJlmRY
Highrolling with Galakrond at 11k MMR!! Guide to how I play Galakrond!!
https://youtu.be/NeT2WlJlmRY
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
I didn't expect them to nerf Dragonqueen Alexstrasza. A lot of Dragons are still fantastic at just 1 Mana, but the Swing will be significantly slower... Which sucks, cause that's what makes her so powerful. With that Nerf she's probably unplayable!
After that, I think the Nerf to Warglaives of Azzinoth might be the 2nd strongest Change. It's slower, but more important: Odd DH can't use it! That and the Change to Metamorphosis might put that Archetype in its Place.
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
I'm sad about dragonqueen.. why not change dragonqueen to only give none-legendaries or something like that? Though, 1 mana dragon's are mostly still good. Rogue galakrond had it coming. 4 zero mana cards is a bit much.
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
Good news then.. 13 july is the expansion announcement! (they patch the game to have the new expansion banner and preorder)
language in runeterra
on my PC I have English set: the game is in English and carda text is in English.
But when I launch the game (same account) on the mobile the cards are in Italian ... a part for some ridiculous translation, the issue is that I do not recognize the cards anymore ...
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
i'm sad for my highlander mage. they attack two of their win conditions and is not a cheap deck.
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
Those costing 1 when you have 7+ mana to play with will often not be very important. It is not like the early turns where Backstab costing 0 or 1 mana makes the difference between playing a minion and not.
The bigger change is being able to play lots the turn you play Galakrond, and Backstab and Shadowstep were rarely the game winning cards then anyway.
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
Good thing I didn’t hit that juicy disenchant button. This will be close to 4K dust only in duplicate rares!
A meta shake up is exactly what I need rn but not sure very interesting decks will take the top places. I bet this is more of a preparation for the upcoming expansion than anything else
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
They don't want him in Odd DH I'm guessing.
Game Design Lessons HS could learn from LoR
Honestly, i dont think Spell Mana would work for Hearthstone, would create HUGE balance issues. There would have to be a whole overhaul, not really worth it, and certainly not something they would be willing to do imho.
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
The Rogue Galakrond change still feels powerful!? ...Good luck with drawing 1 mana Backstab and Shadowstep.
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
Highlander Mage is hit pretty significantly.
Other highlanders will be knocked down a notch too, because you can't just dump 3 dragons for 9 now... at best 2 dragons for 10...
Warrior nerf isn't very significant, that 1 extra damage didn't matter as much as extra durability for most weapons that it was used with... But some breakpoints will become worse..
DH nerfs do address both wild and standard somewhat, especially Warglaives of Azzinoth coming a turn later is significant, they were already clunky at 5 sometimes. And Odd DH can't run them at all anymore.
Druid could run mostly spells way to easily, so yeah Fungal Fortunes was way better than Arcane Intellect most of the times
Galakrond Rogue is crippled a bit, drawing Backstab or Shadowstep with it now is like even worse...