Never said that there are no other archetypes... face hunter and Dragon hunter probably will be farming some people at least in the early meta after nerfs...
King Mukla is actually great here because he lets you junk up opponent’s discover pool with 1-cost spells. Focus on clearing their board and they won’t draw minions fast enough to keep up.
The title is wrong. 8 cards will be nerfed not 10. And For 7 of them (except Galakrond) we will be getting dust refund.
I'm exited for my incoming 10700 dust :) I like these nerfs a lot. Having a dynamic meta, experimenting with different decks is very good for the health of the game. I hope to see them in the next expansion too :)
As I said before, Hero Power mana seems better than spell mana. Also, I agree that the swapping can be annoying, which is why I would suggest that spells, Hero Powers, and minion attacks be burst speed (resolve immediately and don’t pass initiative), and that only playing a minion swaps initiative. This would also help to make spells different than minions. I understand that HS is different than LoR and MtG, it’s intended to be casual and fun and not take too much thought (which I’m not saying is a bad thing), but I think it would be a much more compelling game if it had interactivity beyond just Secrets. That’s why this would probably be better as a separate game mode for players who want more interactivity. Thanks for your feedback!
Spell Mana wouldn't work because the spells in Hearthstone have been balanced around how the mana works right now. If we added Spell Mana, then we would see an overwhelming number of nerfs to spells that are now too easy to cast. I think it is a very interesting mechanic and it is one of my favorite things about Legends of Runeterra, but it isn't something you can dump onto a game after it has been around for 6 years.
While Spell Mana is a fun and interesting mechanic, I really hate the turn-swapping thing in Runeterra. When it is my turn, I want to play my cards. I don't want to have to wait for my opponent to do things in the middle of my actions. It makes the game play very slow (one of Hearthstone main attractions is how quick and easy it is to play). I can see why some people would like it because it makes the game more 'interactive' or 'strategic', but I think in reality it just makes it super hard to execute a good play. Interaction sounds like a lot of fun until your opponent kills or counters everything you play. And a ton of strategy sounds like it would make the game really fun until the game becomes so complex that it is impossible to find the right play. (I don't have anything against interaction and strategy, but if it goes to far it can make the game less fun).
This has to be the nail in the coffin for demon hunter, right? Surely it won't survive another wave of nerfs, right??
Most of these make sense to me. Slight nerf to druid and warrior to keep them in check and fixing the excessive 0 mana creep cards. Although I do wonder why they didn't just change Dragoncaster to "The next spell you cast costs 1 mana" instead of nerfing the card's mana cost. Doesn't seem very consistent with their other nerfs...
Reducing the cost of cards to 0 is, as many people have pointed out for a long time, pretty dangerous. Though I do think that it would be nice if they reduced Dragonqueen Alexstrasza's mana cost to 8. That way you can still play both dragons on the same turn, but it has to happen one turn later. Alternatively they could have upped her to 10 mana and kept her ability as it is, but I don't think either of those things would solve the problem. She is just too powerful as a neutral highlander card. Though I am not sure if she is even worth playing now since you will only be able to play a single dragon on the same turn as her, and it will have to happen one turn later.
I am very happy about the Warglaives nerf. Both because I the card is very frustrating to play against, but also because now I can disenchant it and get some dust :).
I don't feel too strongly about any of the other nerfs since I don't play too much with or against those cards, but they all look pretty good.
Dragonqueen Alexstrasza - Basically dragonqueen on 9 is nonexistent anymore except the greediest of decks. Its still very powerful but it will change very little to those playing dragonqueen regularly. It doesn't change dragonqueen on 10 plays for example. What it does exactly is to nerf combo decks aiming at getting value from dragonqueen, which means that meme quest shaman deck (which isn't very good by the way) just lost its win condition. Quite a shame indeed.
Corsair Cache - The real reason to play this was always because it tutors weapons and for its durability buff. But it does have some implications. Since it effectively means that Ancharrr no longer hits for 3, its easier to set it so it doesn't just eat a 3 drop when its played on 3.
Metamorphosis - Still good, and the only true change here is its almost going to universally hit face and nothing else now. 4 damage barely kills anything in the 5 mana range.
Kayn Sunfury - Was good as a 3/5, will still be good as a 3/4. Cant say from my own experience what this change will end up doing.
Warglaives of Azzinoth - This one's the real bank buster. Changes to mana means its no longer in odd dhunter (a massive thing), and also means its useless as a clear tool now since its just one mana away from the better Flamereaper. Opens up a ton of space in the metagame where this on 5 basically ends swarm decks.
Dragoncaster - So that highroll big spell mage is dead. Highlander mage has more than enough space for a 7 mana dragoncaster, and I don't think they will stop using it because this got nerfed one mana away. What this means its no longer possible to curve manasaber into dragoncaster on 5.
Fungal Fortunes - I honestly think this card is no longer usable. Its too slow, and it also means you have to skip 2 turns to curve into Overgrowth (this on turn 3, and later overgrowth on 4, you're not doing anything else without an Innervate). This might be the biggest nerf on the list, just right below or on par with warglaives, and quite timely too. Spell/dragon druid has been quite cancerous for some time, and needs a knock down a peg or two.
Galakrond, the Nightmare - This is not the end. One costed cards are still busted, and rogues will still be drawing cards, which is the real reason for playing a fully invoked galakrond in the first place. Heistbaron Togwaggle untouched means the gameplan hasn't really change except you can almost never play galakrond on 7 ever again, which in reality, isn't really common anyway. It has that small effect that malygos galakrond rogue is now infinitely worst (but still not unplayable) so there's that.
Beneficiaries to this change? Priest is untouched, but that nerf to druid and dhunter might bring back hunter into the top. Swarm decks like murloc paladin might just be unchallenged now, and [Hearthstone Card (frozen shadowweaver) Not Found] may just be dropped as a mandatory inclusion. Will libram pally make a rise? No. Priest just saw 2 of its predators nerfed, and it eats paladins for breakfast. Control dhunter barely saw the light of day and might just be gone to oblivion before it even learns to walk. My prediction is dragon and highlander hunter on the top, followed by warrior. Priest continues to be annoying, murloc pally and totem shaman goes up, and dhunters to finally take stage as no.2 on the tier list until the next expansion.
Not a fan of the nerfs, except that change to Warglaives of Azzinoth. Fingers crossed we dont see more priests because of it.
Well that's why I suggested that unspent mana reduces the cost of your next hero power instead. The Hero Power is usually pretty insignificant so it wouldn't enable many combos and only really affect Inspire cards.
and btw I will dust her ... only 9 more months of life in standard and if a really good deck appears in the mean time I can craft her back with the same dust ...
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
Nah it was more of a 50/50, now it is guaranteed...
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
Never said that there are no other archetypes... face hunter and Dragon hunter probably will be farming some people at least in the early meta after nerfs...
Hearthstone Game Designer Alec Dawson Comments on Upcoming Card Nerfs
More changes, any changes, more frequently.
This Week's Tavern Brawl is "Decks Assemble" - Build Decks Via Discover
King Mukla is actually great here because he lets you junk up opponent’s discover pool with 1-cost spells. Focus on clearing their board and they won’t draw minions fast enough to keep up.
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
The title is wrong. 8 cards will be nerfed not 10. And For 7 of them (except Galakrond) we will be getting dust refund.
I'm exited for my incoming 10700 dust :) I like these nerfs a lot. Having a dynamic meta, experimenting with different decks is very good for the health of the game. I hope to see them in the next expansion too :)
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
these are some brutal changes. Im excted to see the effects
Game Design Lessons HS could learn from LoR
As I said before, Hero Power mana seems better than spell mana. Also, I agree that the swapping can be annoying, which is why I would suggest that spells, Hero Powers, and minion attacks be burst speed (resolve immediately and don’t pass initiative), and that only playing a minion swaps initiative. This would also help to make spells different than minions. I understand that HS is different than LoR and MtG, it’s intended to be casual and fun and not take too much thought (which I’m not saying is a bad thing), but I think it would be a much more compelling game if it had interactivity beyond just Secrets. That’s why this would probably be better as a separate game mode for players who want more interactivity. Thanks for your feedback!
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
I haven't messed with Galakrond for so long that I actually momentarily forgot that stage 3 Galakrond does his action 4 times instead of 3.
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
Hunter doesn't rely on Dragonqueen Alexstrasza much, especially when compared to the other decks that saw their relevant cards get nerfed.
Besides, hunter has more than one viable archetype.
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
Or even all 4...
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
But highlander hunter is nerfed...
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
Corsair Cache : draw Ancharrr, unnerf it.
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
Let's enjoy Odd DH while it lasts!
Game Design Lessons HS could learn from LoR
I don't like either of these changes.
Spell Mana wouldn't work because the spells in Hearthstone have been balanced around how the mana works right now. If we added Spell Mana, then we would see an overwhelming number of nerfs to spells that are now too easy to cast. I think it is a very interesting mechanic and it is one of my favorite things about Legends of Runeterra, but it isn't something you can dump onto a game after it has been around for 6 years.
While Spell Mana is a fun and interesting mechanic, I really hate the turn-swapping thing in Runeterra. When it is my turn, I want to play my cards. I don't want to have to wait for my opponent to do things in the middle of my actions. It makes the game play very slow (one of Hearthstone main attractions is how quick and easy it is to play). I can see why some people would like it because it makes the game more 'interactive' or 'strategic', but I think in reality it just makes it super hard to execute a good play. Interaction sounds like a lot of fun until your opponent kills or counters everything you play. And a ton of strategy sounds like it would make the game really fun until the game becomes so complex that it is impossible to find the right play. (I don't have anything against interaction and strategy, but if it goes to far it can make the game less fun).
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
Laughs in hunter
This has to be the nail in the coffin for demon hunter, right? Surely it won't survive another wave of nerfs, right??
Most of these make sense to me. Slight nerf to druid and warrior to keep them in check and fixing the excessive 0 mana creep cards. Although I do wonder why they didn't just change Dragoncaster to "The next spell you cast costs 1 mana" instead of nerfing the card's mana cost. Doesn't seem very consistent with their other nerfs...
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
It already is the aggro deck of choice though
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
I agree with most of these nerfs.
Reducing the cost of cards to 0 is, as many people have pointed out for a long time, pretty dangerous. Though I do think that it would be nice if they reduced Dragonqueen Alexstrasza's mana cost to 8. That way you can still play both dragons on the same turn, but it has to happen one turn later. Alternatively they could have upped her to 10 mana and kept her ability as it is, but I don't think either of those things would solve the problem. She is just too powerful as a neutral highlander card. Though I am not sure if she is even worth playing now since you will only be able to play a single dragon on the same turn as her, and it will have to happen one turn later.
I am very happy about the Warglaives nerf. Both because I the card is very frustrating to play against, but also because now I can disenchant it and get some dust :).
I don't feel too strongly about any of the other nerfs since I don't play too much with or against those cards, but they all look pretty good.
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
Dragonqueen Alexstrasza - Basically dragonqueen on 9 is nonexistent anymore except the greediest of decks. Its still very powerful but it will change very little to those playing dragonqueen regularly. It doesn't change dragonqueen on 10 plays for example. What it does exactly is to nerf combo decks aiming at getting value from dragonqueen, which means that meme quest shaman deck (which isn't very good by the way) just lost its win condition. Quite a shame indeed.
Corsair Cache - The real reason to play this was always because it tutors weapons and for its durability buff. But it does have some implications. Since it effectively means that Ancharrr no longer hits for 3, its easier to set it so it doesn't just eat a 3 drop when its played on 3.
Metamorphosis - Still good, and the only true change here is its almost going to universally hit face and nothing else now. 4 damage barely kills anything in the 5 mana range.
Kayn Sunfury - Was good as a 3/5, will still be good as a 3/4. Cant say from my own experience what this change will end up doing.
Warglaives of Azzinoth - This one's the real bank buster. Changes to mana means its no longer in odd dhunter (a massive thing), and also means its useless as a clear tool now since its just one mana away from the better Flamereaper. Opens up a ton of space in the metagame where this on 5 basically ends swarm decks.
Dragoncaster - So that highroll big spell mage is dead. Highlander mage has more than enough space for a 7 mana dragoncaster, and I don't think they will stop using it because this got nerfed one mana away. What this means its no longer possible to curve manasaber into dragoncaster on 5.
Fungal Fortunes - I honestly think this card is no longer usable. Its too slow, and it also means you have to skip 2 turns to curve into Overgrowth (this on turn 3, and later overgrowth on 4, you're not doing anything else without an Innervate). This might be the biggest nerf on the list, just right below or on par with warglaives, and quite timely too. Spell/dragon druid has been quite cancerous for some time, and needs a knock down a peg or two.
Galakrond, the Nightmare - This is not the end. One costed cards are still busted, and rogues will still be drawing cards, which is the real reason for playing a fully invoked galakrond in the first place. Heistbaron Togwaggle untouched means the gameplan hasn't really change except you can almost never play galakrond on 7 ever again, which in reality, isn't really common anyway. It has that small effect that malygos galakrond rogue is now infinitely worst (but still not unplayable) so there's that.
Beneficiaries to this change? Priest is untouched, but that nerf to druid and dhunter might bring back hunter into the top. Swarm decks like murloc paladin might just be unchallenged now, and [Hearthstone Card (frozen shadowweaver) Not Found] may just be dropped as a mandatory inclusion. Will libram pally make a rise? No. Priest just saw 2 of its predators nerfed, and it eats paladins for breakfast. Control dhunter barely saw the light of day and might just be gone to oblivion before it even learns to walk. My prediction is dragon and highlander hunter on the top, followed by warrior. Priest continues to be annoying, murloc pally and totem shaman goes up, and dhunters to finally take stage as no.2 on the tier list until the next expansion.
Not a fan of the nerfs, except that change to Warglaives of Azzinoth. Fingers crossed we dont see more priests because of it.
Game Design Lessons HS could learn from LoR
Well that's why I suggested that unspent mana reduces the cost of your next hero power instead. The Hero Power is usually pretty insignificant so it wouldn't enable many combos and only really affect Inspire cards.
Anyone else pissed about no reveal yet?
I think pissed is a bit much but I'm definitely getting anxious. Hopefully next week fingers crossed.
Anyone else pissed about no reveal yet?
nerf patch at 14 july so 100% announcement until 14 july, they normally patch the game to add the preorder bundle.
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
Better (very) late than never
Card Nerf - Dragonqueen Alexstrasza
and btw I will dust her ... only 9 more months of life in standard and if a really good deck appears in the mean time I can craft her back with the same dust ...
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
Dairyqueen alex was in every deck in the meta right now, so it's so surprise they nerfed it. I don't think they went far enough tbh.
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
Of course they would nerf DH and Warrior... It was so obvious it didn't need mentioning in interview directly...