I have to wholeheartedly disagree with this. Changes things just for the sake of change is actually bad for the long term health of the game and players' collections. Not every player likes the throwaway mentality when it comes to cards (i.e. That when you get bored of a card or deck you never want to play it again, and thus don't care if the card or deck gets over nerfed). It also hurts players, both the players that don't pay real money for their cards and those that do, because you can never really count on any deck being consistent or viable due to it randomly being changed out of the blue, in a world where changes happen just for 'reasons' and not actual balance concerns.
One question. Would you or your friends/family be more or less likely to spend money on HS if any of your decks / cards you bought could lose the 'random weekly roulette of nerfing' and make your deck fundamentally different or weaker than what caused you to love that deck or card in the first place?
EDIT: Also, if you make nerfs and changes to the game super constantly it essentially means players do not have to think of counter plays and strategies to any particular deck. After all, why think of ways to counter your opponent if their deck is just automatically going to get nerfed in 1 or 2 weeks? Imo games should be both fun and reward deck tinkering/countering at the same time.
Honestly the Alex nerf and consistent high-rolling is yet again more of a symptom and problem of the standard format. Due to the significantly smaller pool of cards in standard at any given time, Alex could realistically roll into good dragons a fair amount of the time. However, this is not the problem in wild. We have many more low and midrange dragons so the high-roll is more exactly that, a pipe dream high roll when compared to consistent high rolling in standard. It would've been so easy to print poorer quality dragons in standard to alleviate this problem so much.
It's unfortunate the amount of cards that get axed solely for a flaw in on of the game's formats and not the other.
Alex is a semi-terrible card now. She is essentially more of a win-more card now. If you're facing a threatening board/pressure on turn 9 you simply cannot play her because as I've mentioned in previous threads she is a turn 9 vanilla 8/8 that does nothing to affect the board. She is too slow for anything except a turn 10 or later play. And if you low roll both dragons on turn 10 you pretty much skipped your turn unless your opponent literally developed no board for you to drop Alex on.
Btw, so much for waiting until the next expansion's impact on highlander decks before nerfing Alex.
Less damage, so less board control potentially allowing opponent to challenge your pirates.
But more than that the lower attack means Dread Corsair (s) are slower in hitting board rather than perhaps coming out all at once. Opponent I just played in last 10 minutes was playing Bloodsail Raider also though I think that less standard.
That said I don't really play this deck and am much more used to playing against it.
u right. less dmg to face is irrelevant but less dmg to control enemy board is fundamental and it will have an impact.
Less damage, so less board control potentially allowing opponent to challenge your pirates.
But more than that the lower attack means Dread Corsair (s) are slower in hitting board rather than perhaps coming out all at once. Opponent I just played in last 10 minutes was playing Bloodsail Raider also though I think that less standard.
That said I don't really play this deck and am much more used to playing against it.
My favorite deck is secret Mage. It was the first deck I really tried climbing the later with and my favorite card is ValetMedivh's Valet. I'm not sure why exactly. Just singing about the art and him saying, "excuse me you are on fire" and the chimp making it's noise.
Now, I know my name and Avatar on here is King Krush which is one of my favorite cards just not my absolute favorite. Maybe I should try and change my user name...
Damn ... nerfing DH - yet again - already ... Smells like they rallied to everyone else ladder experience. ...They might also want to check their balancing before making it live
I think DQ Alex just sucks now. She is already a really slow card and the only worthwhile thing she has is the swing potential. Now she is so much worse at swinging games that she may just be too clunky to be played in any deck. Only the greediest and most defensive highlander decks will be able to play her and even those decks may have better options available. You simply can't play her if you are behind because it's almost impossible that just one dragon will be able to save you from a bad position. If she gives you a bad result that may set you behind so much in tempo that you will most likely just lose the game on the spot. If you can only play her when you are ahead then that screams pure win more to me. Seriously, the more i look at this change the more i think that she is just going to be way too clunky.
Huh. I think you’re right. Making HS more complex would kind of defeat the point of it because then HS would just be a worse version of other complex card games, whereas right now it’s the best simple card game. Thanks for the insight!
As a Wild player, I'm glad to see the Warglaives nerf. It became quite obnoxious when they gave Twin Slice to Odd DH. Of course, Demon Hunters will still be a problem. But it's something.
These changes kind of hit Wild as well. I believe some Pirate Warrior lists in Wild ran two Corsair Cache to pull their only weapon in Ancharrr. It’s a soft nerf there and won’t really have much impact there.
I honestly think that they are updating the game at a pretty comfortable rate. This is going to be what, the fifth balance patch since the last expansion? Any more might be a bit too much.
I guess I'd gotten up to 10, I received one of those Champion wildcards - I'm finding the game pretty fun so far, shielding myself from knowing anything about the meta or even doing any research on the individual cards, just playing and exploring it. It's got just enough to differentiate it from Hearthstone and Magic to work, and right now is taking up the slack for Hearthstone, which has reached a point where i'm having trouble finding the fun.
Hearthstone Game Designer Alec Dawson Comments on Upcoming Card Nerfs
I have to wholeheartedly disagree with this. Changes things just for the sake of change is actually bad for the long term health of the game and players' collections. Not every player likes the throwaway mentality when it comes to cards (i.e. That when you get bored of a card or deck you never want to play it again, and thus don't care if the card or deck gets over nerfed). It also hurts players, both the players that don't pay real money for their cards and those that do, because you can never really count on any deck being consistent or viable due to it randomly being changed out of the blue, in a world where changes happen just for 'reasons' and not actual balance concerns.
One question. Would you or your friends/family be more or less likely to spend money on HS if any of your decks / cards you bought could lose the 'random weekly roulette of nerfing' and make your deck fundamentally different or weaker than what caused you to love that deck or card in the first place?
EDIT: Also, if you make nerfs and changes to the game super constantly it essentially means players do not have to think of counter plays and strategies to any particular deck. After all, why think of ways to counter your opponent if their deck is just automatically going to get nerfed in 1 or 2 weeks? Imo games should be both fun and reward deck tinkering/countering at the same time.
Hearthstone Game Designer Alec Dawson Comments on Upcoming Card Nerfs
Honestly the Alex nerf and consistent high-rolling is yet again more of a symptom and problem of the standard format. Due to the significantly smaller pool of cards in standard at any given time, Alex could realistically roll into good dragons a fair amount of the time. However, this is not the problem in wild. We have many more low and midrange dragons so the high-roll is more exactly that, a pipe dream high roll when compared to consistent high rolling in standard. It would've been so easy to print poorer quality dragons in standard to alleviate this problem so much.
It's unfortunate the amount of cards that get axed solely for a flaw in on of the game's formats and not the other.
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
Alex is a semi-terrible card now. She is essentially more of a win-more card now. If you're facing a threatening board/pressure on turn 9 you simply cannot play her because as I've mentioned in previous threads she is a turn 9 vanilla 8/8 that does nothing to affect the board. She is too slow for anything except a turn 10 or later play. And if you low roll both dragons on turn 10 you pretty much skipped your turn unless your opponent literally developed no board for you to drop Alex on.
Btw, so much for waiting until the next expansion's impact on highlander decks before nerfing Alex.
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
woohoo, can finally dust that golden kayn. And get another Legendary out of it. Been holding that one for 4 nerfs, and finally they nerfed it at last.
I get the feelings that Heartshtone Devs got more love towards some classes, since Paladin doesn't get buffs, and Shaman is still bad.
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
Thats what everyone said after every nerf, 4 nerfs back.
Someone will come out with something. Lets not forget that the thing holding up every other dhunter list except for tempo is tempo itself.
Hearthstone Game Designer Alec Dawson Comments on Upcoming Card Nerfs
u right. less dmg to face is irrelevant but less dmg to control enemy board is fundamental and it will have an impact.
Hearthstone Game Designer Alec Dawson Comments on Upcoming Card Nerfs
Actually I think it's a big change.
Less damage, so less board control potentially allowing opponent to challenge your pirates.
But more than that the lower attack means Dread Corsair (s) are slower in hitting board rather than perhaps coming out all at once. Opponent I just played in last 10 minutes was playing Bloodsail Raider also though I think that less standard.
That said I don't really play this deck and am much more used to playing against it.
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
They just completely killed Demon Hunter. Good job knobheads.
What is your favourite thing about your favourite deck?
My favorite deck is secret Mage. It was the first deck I really tried climbing the later with and my favorite card is ValetMedivh's Valet. I'm not sure why exactly. Just singing about the art and him saying, "excuse me you are on fire" and the chimp making it's noise.
Now, I know my name and Avatar on here is King Krush which is one of my favorite cards just not my absolute favorite. Maybe I should try and change my user name...
Hearthstone Game Designer Alec Dawson Comments on Upcoming Card Nerfs
Damn ... nerfing DH - yet again - already ...
Smells like they rallied to everyone else ladder experience.
...They might also want to check their balancing before making it live
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
I think DQ Alex just sucks now. She is already a really slow card and the only worthwhile thing she has is the swing potential. Now she is so much worse at swinging games that she may just be too clunky to be played in any deck. Only the greediest and most defensive highlander decks will be able to play her and even those decks may have better options available. You simply can't play her if you are behind because it's almost impossible that just one dragon will be able to save you from a bad position. If she gives you a bad result that may set you behind so much in tempo that you will most likely just lose the game on the spot. If you can only play her when you are ahead then that screams pure win more to me. Seriously, the more i look at this change the more i think that she is just going to be way too clunky.
Game Design Lessons HS could learn from LoR
Huh. I think you’re right. Making HS more complex would kind of defeat the point of it because then HS would just be a worse version of other complex card games, whereas right now it’s the best simple card game. Thanks for the insight!
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
I'm not a Rogue player but won't the nerf make Shadowsteps and Backstabs pulled of Gala cost 1 instead of 0?
Won't a better wording be something like "they cost at most (1)"?
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
I agree, but they'll just dump Baku and go for a more standard build.
Game Design Lessons HS could learn from LoR
Sooo.... you want Hearthstone to be LoR? Seems much easier to just play LoR
This Week's Tavern Brawl is "Decks Assemble" - Build Decks Via Discover
Im guilty of liking this brawl passingly.
Show "My Cost" in deck search for HS
I agree that this feature would be very useful, particularly for those of us who are largely free to play so we know what to save up for.
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
I seriously doubt the viability of odd DH without the warglaives
Show "My Cost" in deck search for HS
Please add a column "Your Cost" in the table of the results here: https://outof.cards/hearthstone/decks/?is_standard=false&sort=-updated_at
You can just hide the column if the user is anonymous or does not have his collection added to the site.
I feel like the deck search and the collection upload is otherwise somewhat useless.
10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More
As a Wild player, I'm glad to see the Warglaives nerf. It became quite obnoxious when they gave Twin Slice to Odd DH.
Of course, Demon Hunters will still be a problem. But it's something.
Hearthstone Game Designer Alec Dawson Comments on Upcoming Card Nerfs
These changes kind of hit Wild as well. I believe some Pirate Warrior lists in Wild ran two Corsair Cache to pull their only weapon in Ancharrr. It’s a soft nerf there and won’t really have much impact there.
But Warglaives seems like a big deal for Odd DH.
Hearthstone Game Designer Alec Dawson Comments on Upcoming Card Nerfs
Just happy to see Warglaives of Azzinoth nerfed. Its been a while since I last saw a weapon that can do literally anything.
Hearthstone Game Designer Alec Dawson Comments on Upcoming Card Nerfs
I agree. It keeps the meta fresh, but at the same time allows enough time for players to come up with new decks before the next nerf hits. I like it!
Hearthstone Game Designer Alec Dawson Comments on Upcoming Card Nerfs
I honestly think that they are updating the game at a pretty comfortable rate. This is going to be what, the fifth balance patch since the last expansion? Any more might be a bit too much.
But that is just how I feel about it.
Get An Extra Vault From Legends of Runeterra This Week
I guess I'd gotten up to 10, I received one of those Champion wildcards - I'm finding the game pretty fun so far, shielding myself from knowing anything about the meta or even doing any research on the individual cards, just playing and exploring it. It's got just enough to differentiate it from Hearthstone and Magic to work, and right now is taking up the slack for Hearthstone, which has reached a point where i'm having trouble finding the fun.