The purpose of this version of Whirt would to be run in either a Secret Rogue deck to generate cheap secrets to trigger Hanar, or in a Bazaar Burglary deck to make your Secrets count towards your quest. It can also be run in order to counter Secret Mage or another Secret deck by causing the first 3 Secrets they draw to be likely worse and less synergistic. It also makes cards like Kabal Lackey and Kirin Tor Mage worse by making the cost reduction they give lower if used on a Secret made by Crystal Ball.
Is 3 a good number of Secrets for it to transform? I wanted it to be enough to allow for synergies and disrupt Secret Mage, but not so high as to make cards like Mad Scientist and Ancient Mysteries not work. Would 5 be better?
Edit:
Do you all think this version of Crystal Ball would be better? I was scared that the Paladin Secret option might be too powerful as 2 Spell triggers for 1 Mana, to the point that it could be run in lots of Spell synergy decks. This version would also make it even more powerful of a tech against Secret Mage. I could also just remove the cost reduction and keep it at 1 Mana, but I want it to not be a huge punish to Secret decks, and potentially included in some Secret Decks (just not Wild Secret Mage).
This version would make Whirt good in a Secret Rogue deck (especially with Hanar) but bad in a Secret Mage deck, since when you play Mage the secrets shuffled will be 1 or 2 cost. Also, it could work as a counter to Secrets, since it counts enemy Secrets too.
Sorry I didn't give out anything yesterday; was busy with other stuff. Went backwards with the feedback, to get everyone's most-current iterations of their cards:
Show Spoiler
Show Spoiler
CursedParrot - I don't believe he should be buffed, no. Despite the uniform effect, it's still better on your end considering you can build around Whirt with lots of draw, in a Secret Mage deck or with Commander Rhyssa. My main complaint is that, at the time of Rise of Shadows, Rogue did not have any Secrets in Standard. I also think some people will see this as a Secret Mage card for Wild and be biased against it.
KANSAS - I think it's fine. Not much to say, really, 'cause he feels rather vanilla to me. I'm sure he would see play, though, so that's a good thing.
thenjax - I'm sorry you fell victim to an issue while submitting :( The idea behind your card was rather neat.
bananenparty - The spell needs to specify where the Secrets are coming from, namely by saying "random Secrets". You don't need to say "class", given that all Secrets are class cards. As for the overall balance, it is super slow: you're sacrificing your turn 6 and your turn 7 for this if played on-curve, and you're rolling the dice with a 5/5 and 5 Secrets of random value. All at once it would have been too good, I agree with you there, but spaced out like this I'm not sure it's a good idea.
TheHoax91 - I like that you can build around Linzi with Togwaggle's Scheme and the like. Feels like a lot of effort, though, with a little payoff; having to draw into a bunch of 1/1s might be painful. That being said she is my favorite of the three; the other two are hard Nos from me.
grumpymonk - I like Alda a lot, because it helps cover Hunter's terrible draw, while also being a build-around card. You would purposefully fill your deck with Beasts of different costs, but maybe not too much, which is an interesting decision-making.
meisterz39 - I actually like Lyris the most: she feels the most "natural" of your cards. That being said, she might be super-busted; at least, she feels like someone will abuse her to the nth degree lol
MenacingBagel - Dancin' Deryl is amusing, but wouldn't that effect make more sense with the Carousel boss? With that in mind, I think I prefer Icarax.
Cg8889 - I like Craggtor the most. He has an interesting decision behind him, as-to how you want to combo the Choose One: lesser payoff now, or a greater one assuming you can draw into it?
Nirast - I would say No, Rikkar is not allowed. Lord Marrowgar is a solid card, though, albeit maybe a little too good. Back then you didn't have nearly as many OP Deathrattles as you do now, so maybe he's fine.
Hordaki - I like The Slipstream the most. I can imagine the cannonball animation when the effect triggers, and it makes me happy. Lyris is super strong in a Cyclone Mage deck, with all the low-cost spells being flung around, and Ivan would create a lot of confusing moments.
Shivershine - I like the deck-building restriction to help alleviate the strength of the Battlecry, but there are many Adventure Treasures that are ridiculously OP…and others still that are incredibly niche in their usage (because they were designed with a specific character in mind). Makes the card concerning and a bit messy.
Wailor - I think stating that "when one dies so does the other" in the Battlecry is fine. I personally would prefer a 2/4 + 4/2 'cause I think vanilla stats is a little too strong.
Neoguli - I like Glack: I think he's unique and pushes an otherwise-middling archetype of the Rogue. The flavor is there, as well, with the poison causing them to spawn more Scorpids. He should probably have Poisonous himself, though, so you have at least one proc available. Maybe remove the Stealth in exchange?
anchorm4n - I think making it a 3/4/2 sounds fine. As long as it has 4 Attack, because I like the idea of 4-Attack with the four damage (makes it seems like he's actually attacking with the power).
bigcums - I like Nici the most, except she should somehow specify that it cannot repeat itself. Other than that she's good to go.
MrRhapsody - I like The Trapped Room the most, because it does something unique via increasing your Secret limit. Further the power of the Hunter Christmas Tree! lol
Beatdoof - I love Waxrider Togwaggle. I have nothing else to say; 5 stars.
DestroyerR - I like Queen Togwaggle the most, although I would hate playing against her because you'd just fill my hand with annoying Coins >_>
BasilAnguis - I think Seriona is solid as-is: yeah the Mind Control effect is powerful, but it's temporary and you need to be holding a Dragon on top of that. Should be good to go.
Pokeniner - I personally would say No, Harth does not count for the prompt. He's not really what we're looking for when we ask for "Solo Content"; the spirit of this competition was meant to be Adventure bosses.
Xarkkal - I prefer Ranger Ar'ha, in-part because I think Secret Mage is strong enough without additional help. Not every Beast has an interesting Battlecry, so there's some build-around aspect to the card to maximize its effectiveness.
shaveyou - I'm not a fan of Applebough because I don't think the two options are equivalent in power/effectiveness. Vitus is interesting, though, because he's an expensive card that wants you to go wide. Would definitely require proper deck-building to pull that off.
Demonxz95 - As I said before, I like Frostfur…but I believe you submitted Xatma already :P
Yeah, that's just kinda the one that most people here seemed to prefer.
Such is the crisis when you have more than 1 card idea. You basically have to pick which group to please, and tend to just go with whatever one seems bigger.
Sorry I didn't give out anything yesterday; was busy with other stuff. Went backwards with the feedback, to get everyone's most-current iterations of their cards:
Show Spoiler
CursedParrot - I don't believe he should be buffed, no. Despite the uniform effect, it's still better on your end considering you can build around Whirt with lots of draw, in a Secret Mage deck or with Commander Rhyssa. My main complaint is that, at the time of Rise of Shadows, Rogue did not have any Secrets in Standard. I also think some people will see this as a Secret Mage card for Wild and be biased against it.
KANSAS - I think it's fine. Not much to say, really, 'cause he feels rather vanilla to me. I'm sure he would see play, though, so that's a good thing.
thenjax - I'm sorry you fell victim to an issue while submitting :( The idea behind your card was rather neat.
bananenparty - The spell needs to specify where the Secrets are coming from, namely by saying "random Secrets". You don't need to say "class", given that all Secrets are class cards. As for the overall balance, it is super slow: you're sacrificing your turn 6 and your turn 7 for this if played on-curve, and you're rolling the dice with a 5/5 and 5 Secrets of random value. All at once it would have been too good, I agree with you there, but spaced out like this I'm not sure it's a good idea.
TheHoax91 - I like that you can build around Linzi with Togwaggle's Scheme and the like. Feels like a lot of effort, though, with a little payoff; having to draw into a bunch of 1/1s might be painful. That being said she is my favorite of the three; the other two are hard Nos from me.
grumpymonk - I like Alda a lot, because it helps cover Hunter's terrible draw, while also being a build-around card. You would purposefully fill your deck with Beasts of different costs, but maybe not too much, which is an interesting decision-making.
meisterz39 - I actually like Lyris the most: she feels the most "natural" of your cards. That being said, she might be super-busted; at least, she feels like someone will abuse her to the nth degree lol
MenacingBagel - Dancin' Deryl is amusing, but wouldn't that effect make more sense with the Carousel boss? With that in mind, I think I prefer Icarax.
Cg8889 - I like Craggtor the most. He has an interesting decision behind him, as-to how you want to combo the Choose One: lesser payoff now, or a greater one assuming you can draw into it?
Nirast - I would say No, Rikkar is not allowed. Lord Marrowgar is a solid card, though, albeit maybe a little too good. Back then you didn't have nearly as many OP Deathrattles as you do now, so maybe he's fine.
Hordaki - I like The Slipstream the most. I can imagine the cannonball animation when the effect triggers, and it makes me happy. Lyris is super strong in a Cyclone Mage deck, with all the low-cost spells being flung around, and Ivan would create a lot of confusing moments.
Shivershine - I like the deck-building restriction to help alleviate the strength of the Battlecry, but there are many Adventure Treasures that are ridiculously OP…and others still that are incredibly niche in their usage (because they were designed with a specific character in mind). Makes the card concerning and a bit messy.
Wailor - I think stating that "when one dies so does the other" in the Battlecry is fine. I personally would prefer a 2/4 + 4/2 'cause I think vanilla stats is a little too strong.
Neoguli - I like Glack: I think he's unique and pushes an otherwise-middling archetype of the Rogue. The flavor is there, as well, with the poison causing them to spawn more Scorpids. He should probably have Poisonous himself, though, so you have at least one proc available. Maybe remove the Stealth in exchange?
anchorm4n - I think making it a 3/4/2 sounds fine. As long as it has 4 Attack, because I like the idea of 4-Attack with the four damage (makes it seems like he's actually attacking with the power).
bigcums - I like Nici the most, except she should somehow specify that it cannot repeat itself. Other than that she's good to go.
MrRhapsody - I like The Trapped Room the most, because it does something unique via increasing your Secret limit. Further the power of the Hunter Christmas Tree! lol
Beatdoof - I love Waxrider Togwaggle. I have nothing else to say; 5 stars.
DestroyerR - I like Queen Togwaggle the most, although I would hate playing against her because you'd just fill my hand with annoying Coins >_>
BasilAnguis - I think Seriona is solid as-is: yeah the Mind Control effect is powerful, but it's temporary and you need to be holding a Dragon on top of that. Should be good to go.
Pokeniner - I personally would say No, Harth does not count for the prompt. He's not really what we're looking for when we ask for "Solo Content"; the spirit of this competition was meant to be Adventure bosses.
Xarkkal - I prefer Ranger Ar'ha, in-part because I think Secret Mage is strong enough without additional help. Not every Beast has an interesting Battlecry, so there's some build-around aspect to the card to maximize its effectiveness.
shaveyou - I'm not a fan of Applebough because I don't think the two options are equivalent in power/effectiveness. Vitus is interesting, though, because he's an expensive card that wants you to go wide. Would definitely require proper deck-building to pull that off.
Demonxz95 - As I said before, I like Frostfur…but I believe you submitted Xatma already :P
What is this obvious reason? Some 'reasons' don't paint you in a very good light , so you might either want to consider your view or state more clearly your reason.
I like your Nefarian design, but I fear that as a 9 Mana minion without taunt or Rush he’ll be too slow for a Bazaar Rogue. He does synergize with Anka, but I don’t know if he would fit into deathrattle rogue. You could fix that by either giving him Rush/Taunt, or by reducing his cost (potentially replacing the art with his human form, so that it seems less weird that he isn’t 9 Mana).
You are either ill-informed or willfully ignorant in this case. The reason sweden is not implementing lockdown is the YGL, which makes it illegal for the state to restrict movement. The economic issue cannot be fixed, because the major cause of the depression is stemming international trade, not internal trade.
Every country has closed its borders because doing so is common sense. As much as the loss of native industry harms individuals, recessions like the one the world is seeing now are not caused by "mom and pop" stores going out of business, but by mass drops in the import/export industry.
The lockdown is doing very little to harm the economy. When nobody wants to buy anything, not making anything is not bad business.
Sweden's successes are largely geographical. Stockholm is the largest city by a long shot, and travel into and out of the city is nearly zero now.
As much as personal losses can hurt a community, collapses of big businesses, like amazon, can have domino effects that lead to economic collapse across entire industries.
Your friend at the SCVMC is probably correct, but only because Santa Clara county only has ~ 2600 cases right now. If movement out of LA increases, the cases will increase by a long way.
Pride poro: I can't see a use for this, no wonder they give it for free G tier for what it represents.
I'm going to give you the benefit of the doubt and assume you're referring to the pointlessness of the animated gesture rather than a sleight against LBGTQ people. With that: I think I actually like the Teemo emote better than the Ezreal emote, but I'd agree that I can't really envision any scenarios where I personally would prefer to send the pride poro emote (he's throwing his cards in the air out of joy?) over any even just from the standard 6 free emotes.
I mean, it's also possible this is some new bug introduced by the latest patch, which is why I haven't seen it before. Or it could be something as stupid a driver update. But giant pink blocks is a pretty glaring mistake....even for a game like LoR with it's various graphical failings, I'd expect that to be caught and fixed by QA
Still looking for feedback on my ideas, so how's this for an updated Sirinell? Now he(?) functions like Nethrandamus, growing in strength inside your hand after each strike of your weapon. Could be the finisher Bazaar Burglary needs now that Leeroy Jenkins is gone from Standard.
I'll start writing up some feedback for you guys in a separate post, so stay tuned for that.
Edit: Going off of CursedParrot's feedback below, I came up with this alternate of Nefarian:
Show Spoiler
Now he's much cheaper, and a Battlecry, but he benefits both players so just might end up giving them an answer to his presence. I'm very hesitant to make the card based on "Lord Victor Nefarius" because then it should be a BRM card, and I feel this makes more sense in Descent of Dragons as a returning character (like Ysera, Unleashed and the like). That way I can have a similar effect to the original Nefarian, while helping Burgle/Bazaar Rogue in the present.
Monkas Ezreal: definetly S tier might even be better than the sad poro, don't see a situation where you wouldn't use him.
Villainous laugh Elise: while epic, I think it's a very specific BM situation where you are winning by a mile on an evil deck like burn. B tier.
YESS! Draven: I fail to see when would you use this? good outcome of RNG? dunno C tier
Heart of the cards Teemo: no this is a solid A tier emote you would use this as BM when you have lethal in hand but you bluff the need for a top deck instead.
Pride poro: I can't see a use for this, no wonder they give it for free G tier for what it represents.
All in all the Ezreal emote is clearly the best emote of this set.
Its just another one of those poorly thought out tavern brawls, that squeezes a bunch of random and funny stuff into one hot mess. I don't mind the rng, which in most cases at its worst is at least funny, but some matchups is so one sided it boggles the mind.
Valeera vs Guldan is particularly bad. One plays random minions, the other removes it with a spell, gains a minion and swings tempo directly back. Who the hell even thinks this is remotely fair?
Who said stop all safety precautions? Big ASSumption there. You can have measures such as masks and social distancing. It's just as much danger going to a grocery store. Deaths matter it's sad when people die. I can see arguments for both sides. Yet, the fact is steeper cuts will need to be made the longer we keep the sip. In California the governor has proposed an across the board 10% cut for every govt worker. People are barely making it now with 10% cuts many teachers will lose there houses, many more homeless will be created. Too much politization is happening. People's economic survival is not a right or left issue. Btw I'm a very progressive Bernie Sanders supporter not some right winger. The media is trying to portray opening up as crazy right wing ideas. I go by the evidence,i there has not been spikes in places that open . Evidence is important. Many of you do not know how to argue so instead you huff and puff and resort to name calling. I'm glad few of you saw through that bs.
The idea behind this card would be to either run it in a secret deck to make more use out of the secrets than your opponent, or to run it in a draw heavy deck in order to draw more secrets than the opponent. Do you all think that shuffling 8 secrets is too much? Should he be buffed to 5 attack?
This brawl would be so fun. If anyone bothered, at all, to even REMOTELY balance it. Explain to me what Druid or Shaman or, good god, Warrior is supposed to do against Rogue, or Hunter, or Paladin? Or how Shaman vs Shaman is supposed to be fun. It's like...half the classes get to have fun, the other half should get a massive warning sign with "DO NOT PLAY".
From Foe To Friend - Card Design Competition Discussion Thread
The purpose of this version of Whirt would to be run in either a Secret Rogue deck to generate cheap secrets to trigger Hanar, or in a Bazaar Burglary deck to make your Secrets count towards your quest. It can also be run in order to counter Secret Mage or another Secret deck by causing the first 3 Secrets they draw to be likely worse and less synergistic. It also makes cards like Kabal Lackey and Kirin Tor Mage worse by making the cost reduction they give lower if used on a Secret made by Crystal Ball.
Is 3 a good number of Secrets for it to transform? I wanted it to be enough to allow for synergies and disrupt Secret Mage, but not so high as to make cards like Mad Scientist and Ancient Mysteries not work. Would 5 be better?
Edit:
Do you all think this version of Crystal Ball would be better? I was scared that the Paladin Secret option might be too powerful as 2 Spell triggers for 1 Mana, to the point that it could be run in lots of Spell synergy decks. This version would also make it even more powerful of a tech against Secret Mage. I could also just remove the cost reduction and keep it at 1 Mana, but I want it to not be a huge punish to Secret decks, and potentially included in some Secret Decks (just not Wild Secret Mage).
From Foe To Friend - Card Design Competition Discussion Thread
This version would make Whirt good in a Secret Rogue deck (especially with Hanar) but bad in a Secret Mage deck, since when you play Mage the secrets shuffled will be 1 or 2 cost. Also, it could work as a counter to Secrets, since it counts enemy Secrets too.
Card Design Conversation - Higher Education
If you do not vote on a card, nothing will be registered. It's not a zero-star vote.
From Foe To Friend - Card Design Competition Discussion Thread
Yeah, that's just kinda the one that most people here seemed to prefer.
Such is the crisis when you have more than 1 card idea. You basically have to pick which group to please, and tend to just go with whatever one seems bigger.
From Foe To Friend - Card Design Competition Discussion Thread
Sorry I didn't give out anything yesterday; was busy with other stuff. Went backwards with the feedback, to get everyone's most-current iterations of their cards:
CursedParrot - I don't believe he should be buffed, no. Despite the uniform effect, it's still better on your end considering you can build around Whirt with lots of draw, in a Secret Mage deck or with Commander Rhyssa. My main complaint is that, at the time of Rise of Shadows, Rogue did not have any Secrets in Standard. I also think some people will see this as a Secret Mage card for Wild and be biased against it.
KANSAS - I think it's fine. Not much to say, really, 'cause he feels rather vanilla to me. I'm sure he would see play, though, so that's a good thing.
thenjax - I'm sorry you fell victim to an issue while submitting :( The idea behind your card was rather neat.
bananenparty - The spell needs to specify where the Secrets are coming from, namely by saying "random Secrets". You don't need to say "class", given that all Secrets are class cards. As for the overall balance, it is super slow: you're sacrificing your turn 6 and your turn 7 for this if played on-curve, and you're rolling the dice with a 5/5 and 5 Secrets of random value. All at once it would have been too good, I agree with you there, but spaced out like this I'm not sure it's a good idea.
TheHoax91 - I like that you can build around Linzi with Togwaggle's Scheme and the like. Feels like a lot of effort, though, with a little payoff; having to draw into a bunch of 1/1s might be painful. That being said she is my favorite of the three; the other two are hard Nos from me.
grumpymonk - I like Alda a lot, because it helps cover Hunter's terrible draw, while also being a build-around card. You would purposefully fill your deck with Beasts of different costs, but maybe not too much, which is an interesting decision-making.
meisterz39 - I actually like Lyris the most: she feels the most "natural" of your cards. That being said, she might be super-busted; at least, she feels like someone will abuse her to the nth degree lol
MenacingBagel - Dancin' Deryl is amusing, but wouldn't that effect make more sense with the Carousel boss? With that in mind, I think I prefer Icarax.
Cg8889 - I like Craggtor the most. He has an interesting decision behind him, as-to how you want to combo the Choose One: lesser payoff now, or a greater one assuming you can draw into it?
Nirast - I would say No, Rikkar is not allowed. Lord Marrowgar is a solid card, though, albeit maybe a little too good. Back then you didn't have nearly as many OP Deathrattles as you do now, so maybe he's fine.
Hordaki - I like The Slipstream the most. I can imagine the cannonball animation when the effect triggers, and it makes me happy. Lyris is super strong in a Cyclone Mage deck, with all the low-cost spells being flung around, and Ivan would create a lot of confusing moments.
Shivershine - I like the deck-building restriction to help alleviate the strength of the Battlecry, but there are many Adventure Treasures that are ridiculously OP…and others still that are incredibly niche in their usage (because they were designed with a specific character in mind). Makes the card concerning and a bit messy.
Wailor - I think stating that "when one dies so does the other" in the Battlecry is fine. I personally would prefer a 2/4 + 4/2 'cause I think vanilla stats is a little too strong.
Neoguli - I like Glack: I think he's unique and pushes an otherwise-middling archetype of the Rogue. The flavor is there, as well, with the poison causing them to spawn more Scorpids. He should probably have Poisonous himself, though, so you have at least one proc available. Maybe remove the Stealth in exchange?
anchorm4n - I think making it a 3/4/2 sounds fine. As long as it has 4 Attack, because I like the idea of 4-Attack with the four damage (makes it seems like he's actually attacking with the power).
bigcums - I like Nici the most, except she should somehow specify that it cannot repeat itself. Other than that she's good to go.
MrRhapsody - I like The Trapped Room the most, because it does something unique via increasing your Secret limit. Further the power of the Hunter Christmas Tree! lol
Beatdoof - I love Waxrider Togwaggle. I have nothing else to say; 5 stars.
DestroyerR - I like Queen Togwaggle the most, although I would hate playing against her because you'd just fill my hand with annoying Coins >_>
BasilAnguis - I think Seriona is solid as-is: yeah the Mind Control effect is powerful, but it's temporary and you need to be holding a Dragon on top of that. Should be good to go.
Pokeniner - I personally would say No, Harth does not count for the prompt. He's not really what we're looking for when we ask for "Solo Content"; the spirit of this competition was meant to be Adventure bosses.
Xarkkal - I prefer Ranger Ar'ha, in-part because I think Secret Mage is strong enough without additional help. Not every Beast has an interesting Battlecry, so there's some build-around aspect to the card to maximize its effectiveness.
shaveyou - I'm not a fan of Applebough because I don't think the two options are equivalent in power/effectiveness. Vitus is interesting, though, because he's an expensive card that wants you to go wide. Would definitely require proper deck-building to pull that off.
Demonxz95 - As I said before, I like Frostfur…but I believe you submitted Xatma already :P
Login to Legends of Runeterra for the Free Rainbow Poro and Poro Pride Emote!
What is this obvious reason? Some 'reasons' don't paint you in a very good light , so you might either want to consider your view or state more clearly your reason.
From Foe To Friend - Card Design Competition Discussion Thread
I like your Nefarian design, but I fear that as a 9 Mana minion without taunt or Rush he’ll be too slow for a Bazaar Rogue. He does synergize with Anka, but I don’t know if he would fit into deathrattle rogue. You could fix that by either giving him Rush/Taunt, or by reducing his cost (potentially replacing the art with his human form, so that it seems less weird that he isn’t 9 Mana).
BlizzCon 2020 Has Been Cancelled
You are either ill-informed or willfully ignorant in this case. The reason sweden is not implementing lockdown is the YGL, which makes it illegal for the state to restrict movement. The economic issue cannot be fixed, because the major cause of the depression is stemming international trade, not internal trade.
Every country has closed its borders because doing so is common sense. As much as the loss of native industry harms individuals, recessions like the one the world is seeing now are not caused by "mom and pop" stores going out of business, but by mass drops in the import/export industry.
The lockdown is doing very little to harm the economy. When nobody wants to buy anything, not making anything is not bad business.
Sweden's successes are largely geographical. Stockholm is the largest city by a long shot, and travel into and out of the city is nearly zero now.
As much as personal losses can hurt a community, collapses of big businesses, like amazon, can have domino effects that lead to economic collapse across entire industries.
Your friend at the SCVMC is probably correct, but only because Santa Clara county only has ~ 2600 cases right now. If movement out of LA increases, the cases will increase by a long way.
Legends of Runeterra's 1.2 Patch is Live! Arcade Themed Cosmetics Have Arrived & 4 New Emotes
I'm going to give you the benefit of the doubt and assume you're referring to the pointlessness of the animated gesture rather than a sleight against LBGTQ people. With that: I think I actually like the Teemo emote better than the Ezreal emote, but I'd agree that I can't really envision any scenarios where I personally would prefer to send the pride poro emote (he's throwing his cards in the air out of joy?) over any even just from the standard 6 free emotes.
Quest Trading - Play A Friend!
Battletag: sleepsort#1817
Region: NA
Trade Only?: Yes
Done with tomoooooooo#1314, thanks!
A Cavalcade of Brawls, the 100th Tavern Brawl, Returns as This Week's Brawl
This was a bad day to think, "Ah, I have to play druid for my daily quest, I'll just do it in this brawl."
List of Runeterra Daily Quests
It definitely looks like the kind of "Champion + Related Card" quest I'd expect for Lucian. I don't recall ever seeing it either.
Another Bug
I mean, it's also possible this is some new bug introduced by the latest patch, which is why I haven't seen it before. Or it could be something as stupid a driver update. But giant pink blocks is a pretty glaring mistake....even for a game like LoR with it's various graphical failings, I'd expect that to be caught and fixed by QA
From Foe To Friend - Card Design Competition Discussion Thread
Still looking for feedback on my ideas, so how's this for an updated Sirinell? Now he(?) functions like Nethrandamus, growing in strength inside your hand after each strike of your weapon. Could be the finisher Bazaar Burglary needs now that Leeroy Jenkins is gone from Standard.
I'll start writing up some feedback for you guys in a separate post, so stay tuned for that.
Edit: Going off of CursedParrot's feedback below, I came up with this alternate of Nefarian:
Now he's much cheaper, and a Battlecry, but he benefits both players so just might end up giving them an answer to his presence. I'm very hesitant to make the card based on "Lord Victor Nefarius" because then it should be a BRM card, and I feel this makes more sense in Descent of Dragons as a returning character (like Ysera, Unleashed and the like). That way I can have a similar effect to the original Nefarian, while helping Burgle/Bazaar Rogue in the present.
Audio problems on mobile
I think that will do it. Thanks friend!
A Cavalcade of Brawls, the 100th Tavern Brawl, Returns as This Week's Brawl
The randomness of it all. It's actually pretty funny. Not like it's for something important like... ranks or anything
A Cavalcade of Brawls, the 100th Tavern Brawl, Returns as This Week's Brawl
They are supposed to be funny. That is why it doesn't count for ranks
Login to Legends of Runeterra for the Free Rainbow Poro and Poro Pride Emote!
Free stuff is free stuff but I won't be using this for obvious reasons.
Legends of Runeterra's 1.2 Patch is Live! Arcade Themed Cosmetics Have Arrived & 4 New Emotes
On the emote tier list:
Monkas Ezreal: definetly S tier might even be better than the sad poro, don't see a situation where you wouldn't use him.
Villainous laugh Elise: while epic, I think it's a very specific BM situation where you are winning by a mile on an evil deck like burn. B tier.
YESS! Draven: I fail to see when would you use this? good outcome of RNG? dunno C tier
Heart of the cards Teemo: no this is a solid A tier emote you would use this as BM when you have lethal in hand but you bluff the need for a top deck instead.
Pride poro: I can't see a use for this, no wonder they give it for free G tier for what it represents.
All in all the Ezreal emote is clearly the best emote of this set.
A Cavalcade of Brawls, the 100th Tavern Brawl, Returns as This Week's Brawl
Its just another one of those poorly thought out tavern brawls, that squeezes a bunch of random and funny stuff into one hot mess. I don't mind the rng, which in most cases at its worst is at least funny, but some matchups is so one sided it boggles the mind.
Valeera vs Guldan is particularly bad. One plays random minions, the other removes it with a spell, gains a minion and swings tempo directly back. Who the hell even thinks this is remotely fair?
BlizzCon 2020 Has Been Cancelled
Who said stop all safety precautions? Big ASSumption there. You can have measures such as masks and social distancing. It's just as much danger going to a grocery store. Deaths matter it's sad when people die. I can see arguments for both sides. Yet, the fact is steeper cuts will need to be made the longer we keep the sip. In California the governor has proposed an across the board 10% cut for every govt worker. People are barely making it now with 10% cuts many teachers will lose there houses, many more homeless will be created. Too much politization is happening. People's economic survival is not a right or left issue. Btw I'm a very progressive Bernie Sanders supporter not some right winger. The media is trying to portray opening up as crazy right wing ideas. I go by the evidence,i there has not been spikes in places that open . Evidence is important. Many of you do not know how to argue so instead you huff and puff and resort to name calling. I'm glad few of you saw through that bs.
From Foe To Friend - Card Design Competition Discussion Thread
The idea behind this card would be to either run it in a secret deck to make more use out of the secrets than your opponent, or to run it in a draw heavy deck in order to draw more secrets than the opponent. Do you all think that shuffling 8 secrets is too much? Should he be buffed to 5 attack?
A Cavalcade of Brawls, the 100th Tavern Brawl, Returns as This Week's Brawl
Rogue seemed a bit broken...
Here's some art, make a card! [Legacy Game]
Handbuffs: Now for spells.
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A Cavalcade of Brawls, the 100th Tavern Brawl, Returns as This Week's Brawl
This brawl would be so fun. If anyone bothered, at all, to even REMOTELY balance it. Explain to me what Druid or Shaman or, good god, Warrior is supposed to do against Rogue, or Hunter, or Paladin? Or how Shaman vs Shaman is supposed to be fun. It's like...half the classes get to have fun, the other half should get a massive warning sign with "DO NOT PLAY".