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  • Standard Meta Report #34 - Top Hearthstone Decks May 10, 2020 - May 17, 2020

    TBH, I expect even more nerfs happening on DH, for a very simple reason: it is Tempo now, but DH is good at ANYTHING. So, unless they reduce its overall powerlevel, in the next expansions they won't be able to add any significant cards to the class - and even if they did (eg push only Control DH), they would make the class exceedingly resilient to the meta, to the point where the metagame is Illidan vs Others.

    The same may happen to Enrage Warrior, but the class has many more weaknesses than DH (ie card draw).

     

  • Hearthstone Balance Patch Due Next Week! Buffs, Nerfs and a Bug Fix!

    Quote From JackJimson
    Quote From dapperdog

    - Bloodboil Brute and Bloodsworn Mercenary will still see plenty of play since the nerf barely touch upon its power turns. Surprised that the hit wasn't to cards like Inner Rage, which would at least hit them where it hurts most. Bloodsworn was never played as a 3/3, and if it ever comes out at 3 its usually because there's already a big target to copy so I dont think making it 2/2 makes much difference. Would have been much more impactful if it gets a mana nerf, but that would make it fair and therefore unplayable.

    Just a minor note, I think the health nerf might be more impactful than you think. On the skipper turn, that 1 less health can mean 1 less proc from skipper, 1 less card drawn, or 1 less discount from brute.

    I will agree on the discount for brute.

    But if you have enough minions to proc skipper twice, you'll not play bloodsworn first. Bloodsworn is almost always the last minion to play, making way only for brute or Bomb Wrangler

    I think if you can reasonably pilot enrage warrior, then bloodsworn shouldn't be dying for nothing. At the moment, I'm not convinced that the health nerf is stopping warrior from doing what it has been doing before the announcement.

  • The Pepper Thread - Share Some Good Vibes!

    Sometimes lucky!

    For HS players, this is the equivalent of a double Legendary pack.

  • Here's some art, make a card! [Legacy Game]


    next:  goblins vs gnomes spell that does a lot at once (like Ultimate Infestation)

  • Hearthstone Balance Patch Due Next Week! Buffs, Nerfs and a Bug Fix!

    Quote From dapperdog

    - Bloodboil Brute and Bloodsworn Mercenary will still see plenty of play since the nerf barely touch upon its power turns. Surprised that the hit wasn't to cards like Inner Rage, which would at least hit them where it hurts most. Bloodsworn was never played as a 3/3, and if it ever comes out at 3 its usually because there's already a big target to copy so I dont think making it 2/2 makes much difference. Would have been much more impactful if it gets a mana nerf, but that would make it fair and therefore unplayable.

    Just a minor note, I think the health nerf might be more impactful than you think. On the skipper turn, that 1 less health can mean 1 less proc from skipper, 1 less card drawn, or 1 less discount from brute.

  • Standard Meta Report #34 - Top Hearthstone Decks May 10, 2020 - May 17, 2020

    Paladin with the Aldor Attendant buff will find some place in the meta. Aggro pure list already pretty good, only one missing piece which is the lack of 1 drops and this fill in pretty nicely. Still think it gets stomped by a faster dhunter list, which would certainly be the top tier for dhunters since priestess's nerf is, in my opinion, just too much to warrant inclusion.

    Shaman, well. Had Shattered Rumbler been buffed with a lower mana cost, things might change, but that one attack buff is negligible. Shaman's greatest problem now is its early AoE options is unplayable. If it ever gets to the late game it can fare better, especially with the buffs, but its early game is pulling it down.

    Warrior nerfs barely register. There's currently no effective answer to Warmaul Challenger anywhere and unless that change, warrior will always be at the forefront of the meta. Cant even race it. But if warriors start getting rampant, there's always Platebreaker as a possible counter option.

    My meta prediction is that paladin gets a few notches upwards, shaman stays down, hunters go down slightly, everything else stays in status quo.

  • Fiora + Unyielding Spirit is BS.

    I think for now, Riot is playtesting this card and analysing how players react to it.
    There are many ways to easy fix it later: print more obliterate effects, change the target to followers, spell speed to fast, undying for a few turns/charges instead of being invulnerable, etc.

  • Fiora + Unyielding Spirit is BS.

    Quote From meisterz39
    Unyielding Spirit, though, is definitely a very poorly designed card. As you pointed out, there's basically no silence in the game, and none of it can target champions. There are still other answers to it, but they're also few and far between. The Obliterate keyword gets around it (it's functionally like MTGs Exile, so the immunity to death is irrelevant), but there's only card that can do that to an enemy champion - Devourer of the Depths. Recall also works, but that means you have to be running Ionia.
    Honestly, I think there's a clear trend of thing kind of thing in LoR - powerful cards that can stomp over most regions. The result is that you either have to be playing more aggressively than the enemy (so they don't get a chance to play their nonsense) or you have to be playing exactly the right region for the match-up. Riot has a long way to go to getting the balance right in this game.

    Both Devourer of the Depths and [Hearthstone Card (Will of Ionia) Not Found] can be countered by [Hearthstone Card (Deny) Not Found] or anything that increases Fiora's health like Twin Disciplines or Stand Alone. So yeah, only 2 cards to stop the combo and they can still be easily countered by other cards the Fiora deck runs. Again, how is this fair? 

    I don't think this phylosophy of "whoever is lucky enough to get the cards to pull off his BS first wins" is healthy for the game. 

  • Fiora + Unyielding Spirit is BS.

    Quote From dsodemian

    Both cards are BS separately and shouldn't exist in the game, but combined they make the cheapest, most boring, skilless, frustrating, unfun, unfair, and overwall bulls--t combo in all card game history.

    It is a 2 card combo that has 0 counters and can single handely win you game, you don't need to play ANY other card, just those 2 and you win the game.  Seriously, how are you supposed to deal with it? How is that fair?

    If that wasn't enough, the only silence this game has cannot target champions. Like, come on. Why don't you make Unyielding Spirit unable to target champions? That would be a start..

    I think you can pretty easily make the case that Fiora is boring - her plan to win is incredibly linear and the deck you build to support her is pretty obvious (lots of barriers and buffs to keep her in play and killing stuff and/or lots of Frostbite effects to protect her). But I don't think she's BS from a balance standpoint (at least in and of herself). She's fairly vulnerable to removal, recall sets her back considerably, and she lacks things like Quick Attack to make her self-sustaining.

    Unyielding Spirit, though, is definitely a very poorly designed card. As you pointed out, there's basically no silence in the game, and none of it can target champions. There are still other answers to it, but they're also few and far between. The Obliterate keyword gets around it (it's functionally like MTGs Exile, so the immunity to death is irrelevant), but there's only card that can do that to an enemy champion - Devourer of the Depths. Recall also works, but that means you have to be running Ionia.

    Honestly, I think there's a clear trend of thing kind of thing in LoR - powerful cards that can stomp over most regions. The result is that you either have to be playing more aggressively than the enemy (so they don't get a chance to play their nonsense) or you have to be playing exactly the right region for the match-up. Riot has a long way to go to getting the balance right in this game.

  • allegiance legends of runeterra not working

    Quote From Tagger

    Well title says all, allegiance legends of Runeterra not working all the time, i know how to trigger it.

     

    But it wont summon 2 , 1 cost units, when i draw the same region card . is it a bug? or i am doing something wrong?

    Presumably you're talking about the Kinkou Wayfinder. The Allegiance effect of any such card triggers if the top card of your deck matches the region of the card with Allegiance. It sounds like you're saying you've seen cases where you played Kinkou, nothing happened, and then you drew an Ionia card next round (suggesting that something should have happened when you played him).

    I've never noticed any bug like that, so I suspect that the most likely case is that there were no 1-cost units left in your deck to summon when you played Kinkou, so the result was nothing despite the top card being an Ionia card. (Note that Kinkou Wayfinder summons units from your deck, not random units, so you need to have 1-cost units in your deck to get any value out of him.)

  • Fiora + Unyielding Spirit is BS.

    If that wasn't enough, the only silence this game has cannot target champions. Like, come on. Why don't you make Unyielding Spirit unable to target champions? That would be a start..

  • Execute The System - Rank 5 to Legend @ 58.75%

    I played around 10 games and I think I only won one or two.  I like the deck,  I'm just having trouble winning.  I've mostly played against Hunter and I usually get close but they just have two many options to attack face.  

  • List of Runeterra Daily Quests

    Staff

    @meisterz39: I edited your 1st post with a table and collection of the quests reported so far. Feel free to continue to update it as ppl report more ;-)

  • Please implement "a go to latest page" arrow in the forums.

    Staff
    Quote From Elfensilver

    As the title, I would suggest additional buttons for navigating long threads. Now, if you want to go to the latest page, you often have to click the [...] button several times. Instead oft this, vou could implement a go to last and a go to first page button.

    There is a button to go to the last post (=page) on Forum pages and Recent Threads page, even on the homepage widget, it is that little arrow icon. Those threads that are long are usually on Recent Threads page because ppl visit them frequently, so you can get there faster from there.

    But yes, this functionality should also be inside individual threads, and as Flux said, we are going to work on that ;-)

  • Two Quests Are Better Than One - Card Design Competition Discussion Thread

    Quote From Demonxz95

    I wonder if I would've done better if I submitted my 1 mana version instead.

    Honestly, I gave your card 5-stars. I don't think it was your fault that it didn't do well, it's just the competition this time around was really harsh. I really liked your card though, if that matters at all

  • Two Quests Are Better Than One - Card Design Competition Discussion Thread

    Staff

    I wonder if I would've done better if I submitted my 1 mana version instead.

  • Two Quests Are Better Than One - Card Design Competition Discussion Thread

    Finally a finalist! Turns out doing a basic design was much better than my over the top ones.

    Good luck guys!

  • Here's some art, make a card! [Legacy Game]

    The art was kinda difficult to fit onto the card, but I think I managed

    Next: A Priest card

    Show Spoiler
    Photo Wallpaper Figure, Fangs, Wow, Blizzard, Art, - Wow Troll …

  • Two Quests Are Better Than One - Card Design Competition Discussion Thread

    Well done to all finalists.

    Not sure if power level relative to hearthstone as it actually exists today should be considered, but I would be very afraid of new plan if it were printed.

  • allegiance legends of runeterra not working

    Well title says all, allegiance legends of Runeterra not working all the time, i know how to trigger it.

     

    But it wont summon 2 , 1 cost units, when i draw the same region card . is it a bug? or i am doing something wrong?

  • Two Quests Are Better Than One - Card Design Competition Discussion Thread

    Good luck to everyone!

     

     

    Holy shit I finally made it into the finals let's goooooooooo!

  • Fiora + Unyielding Spirit is BS.

    Both cards are BS separately and shouldn't exist in the game, but combined they make the cheapest, most boring, skilless, frustrating, unfun, unfair, and overwall bulls--t combo in all card game history.

    It is a 2 card combo that has 0 counters and can single handely win you game, you don't need to play ANY other card, just those 2 and you win the game.  Seriously, how are you supposed to deal with it? How is that fair?

  • Two Quests Are Better Than One - Card Design Competition Discussion Thread

    best of luck to the finalists 

    anyways im bummed that my card didnt make the finale but as always each wcdc is a learning experience so as always i would like feedback on my card

  • Reaching Legend in Ashes of Outland on a Budget - 9 Great Decks to Climb Hearthstone's Standard Ladder

    Brilliant article highlighting the great work Old Guardian does each expac working on budget decks.

    His YT channel is a great learning tool to play the decks, and the game in general better.

  • Two Quests Are Better Than One - Card Design Competition Discussion Thread

    as were heading into the finalist phase i wish best of luck to everyone since there around 60  entries (based on the last time i checked) so the competition is fierce best of luck to everyone and best of luck to our soon to be finalists

     

    now for my favorite card

    its called New Plan! i dont know who made it but its a warlock spell which discards your entire hand then you draw that many cards 

    even though its a worse Plot Twist i love the meme factor of it and it fits the warlock quests well event though its very simple