All Comments

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  • New Hunter Minion - Augmented Porcupine

    i think will be too situational. but can have some cool swing turns. also, pretty useless late game?

  • Scrap Shot

    there are lots of cards that duplicate themselves. maybe there is some sinergie behind that

  • New Demon Hunter Minion - Fel Summoner

    Better than possessed lackey, EXCEPT that it takes a minion from your hand, not your deck. I feel this is still too pricey for what it is doing

  • New Demon Hunter Spell - Skull of Gul'dan

    This is great value. Like REALLY great value. Just cast your things till you get outcast. Then, BAM! A bunch of cheaper cards. Just amazing.

  • New Demon Hunter Minion - Furious Felfin

    This is really good. All those other rush minions that gain attack/health like the mech rocketeer and the rouge minion that needs a card from another class. 4/2 with rush and for 2 mana is great and I feel this will be used by the majority of demon hunters. It usually comes out on turn 3 though, because of its requirement

  • New Demon Hunter Minion - Imprisoned Antaen

    This is great. So much value, but sure: you gotta invest 5 mana and 2 turns waiting, but it is still good nonetheless

  • New Demon Hunter Minion - Priestess of Fury

    This is great. One turn is pretty nice. Second turn?! Now that is real value. It is like the despicable dread horde, just a little more powerful. 6 damage is amazing to be shot randomly at the end of your turn, and even more if it survives

  • New Neutral Minion - Teron Gorefiend

    Ironbeak Owl will definitely stand against a strong DR meta.

    The birb is still good enough against very strong and/or recurring DR targets.

    Yet obviously Teron is a great card. You don't even need particular synergy to gain Tempo from him.

  • New Demon Hunter Minion - Coilfang Warlord

    It is gonna be great for arena. It is hard to get around, but I still do not know if it will see any play. If paired against aggressive decks, I do not honk this will be great. Plus, this is heavy on mana when you are trying to kill the enemy, and it just does not feel bad or great; kind of average

  • New Warrior Spell - Corsair Cache

    Good for quest warrior! Now you can draw wrenchcalibur and give it +1+1 .. more bombs to shutdown highlander deck's. I will try for sure

  • New Demon Hunter Minion - Netherwalker

    that is definitely a good card. the question is, if it's good enough with so many good cards..

  • New Demon Hunter Minion - Ashtongue Battlelord

    Trump said this card is OP. not sure. but definitely good stats

  • New Druid Minion - Marsh Hydra

    that card was printer either for embiggen or for Arena ..

  • New Neutral Minion - Kael'thas Sunstrider

    The first several years without this guy in the game was only a setback!

    Seriously though, you've see the decks, I've seen the decks, this guy is bonkers. Crazysauce. Incredible value. And he broke Wild within 24 hours of launch.

    He will continue to break the game for years to come.

  • New Demon Hunter Weapon - Warglaives of Azzinoth

    It is okay. Demon hunter lacks healing, so he will just take a lot of damage and has an easier chance of death. :/ Fools bane never saw play, even though warrior gains a lot of armor

  • New Neutral Minion - Al'ar

    It's too much work for too little payoff.

    Sure, neutral resurrection is pretty valuable as an effect. Kel'Thuzad has it, and we don't see it terribly often. But the egg is terribly vulnerable after Al'Ar dies, and it's hard to proc the deathrattle multiple times, especially as Al'Ar has to die first for it to be resurrected...

    I just don't see it working terribly well.

  • New Druid Minion - Archspore Msshi'fn

    the thing is that with Untapped Potential what we see usually is that you go over your deck really fast.

    therefore there is no real risk of not getting the card. if quest druid has place in the meta, this card will make it really stronger

  • New Neutral Minion - Magtheridon

    The value of this card comes in your ability to fulfill its condition without destroying the board in the first place.

    Since Magtheridon itself destroys the board, then playing this and a board clear is less... useful... than just playing a board clear. Unless you specifically want the 12/12 body. But as we've seen with playing Deathwing, a 12/12 body isn't really worth it if you destroy your board or lose your win condition in the process...

    Theorycrafters are already salivating over this card and easy ways to enable it. And I'm sure that those are coming, especially in Wild and as time goes on. But for now, it's looking pretty overkill.

  • New Neutral Minion - Maiev Shadowsong

    If Dormant cards are good, then this card will be a staple of the set.

    I don't think that Dormant cards are particularly good, though. Certainly not reliably enough to justify putting it under for two more turns, unless for whatever reason the effect justifies the sacrifice.

    But Maiev can also be used to nuke things, to eliminate taunts, to silence effects... Yeah, she's pretty flexible. You might see this in a lot of decks for that reason alone.

  • New Warrior Spell - Corsair Cache

    I dont know if pirate warrior is the first contender for this card, unless they want to run several weapons. I dont have much warrior experience so I cant say much.

    But if [Hearthstone Card (Ancharr) Not Found] is indeed the only weapon in the deck, this Will be a horrible topdeck in a deck that fires off everything and has to make every card count.

    Its a strong card  no doubts about it. Its a tutor and it buff. It will find its place into the meta somewhere. 

  • New Neutral Minion - Teron Gorefiend

    Like most utility cards and legends, this is much more potent in Wild than in Standard. Hunters and Cubelocks adore this card.

    In standard, though, this is useful for playing around things like Doomsayers and other board clears, though it's high-risk against classes that feature silence effects like Priest and Demon Hunter.

  • New Neutral Minion - Waste Warden

    Much like EMP Operative and other such tribal-hate cards (Remember Hemet Nesingwary?), this card requires a tribal-centric meta to see play. 

    Tribal centric, not just a deck or two featuring tribes. If a given deck is not tribal, then this card is a waste in that matchup.

  • New Neutral Minion - Replicat-o-tron

    This is much more crazy than the Rot card, because this one actually does copy itself in its entirety. Which means that things could get out of control pretty quickly if this gets buffed. You are going to see buffing jank in Wild that does exactly this and it could be pretty good, especially with magnetic effects going off on it. Maybe it could serve as a win condition for Paladin's Making Mummies quest?

  • New Neutral Minion - Mo'arg Artificer

    Suggestion: this card will backfire on you much more often than it works in your favor.

    The decks that don't run spells will play around this card, and the decks that do run spells will wreck your face, because they won't be as reliant on minions that this could benefit from damaging.

    It's a nifty one-of for a niche effect--as so often, epics are--but I don't see it becoming a staple. You'll find it a healthy inclusion in demon discover pools or other generation effects. But it's not a buildaround, as much as some might argue it is.

  • New Neutral Minion - Scrapyard Colossus

    10 mana 14/14? Solid. If you can avoid transformation effects, hexes, polymorphs, devolves, silences... otherwise, it's a wasted turn. A vanilla 7/7 is basically a slightly bigger Boulderfist Ogre, and we all know how good those are.