A very powerful 3 drop that can be so useful in so many ways. Flame Imp now gives you a mana, Hero Power is 0 mana, Kobold Librarian also gives you 1 mana, Neferset Thrasher gives you 2 mana, and so on and so forth. If nothing else it just allows you to use your hero power every turn for free. It may also make Spreading Madness playable . . .
Be careful while using this please guys. I don't want to see one of you in a trolden video while just using this on the enemy minion with 2 health to kill it after with Fireblast.
I really like this card. It is flexible and powerful, a good build around card that will help shape warlock decks for the next few years. This could be what warlocks needed to actually be a good class.
I'm trying to work out the most disgusting thing you can do with 3 spells for druid. In theory, you could play Ysiel Windsinger, followed by 2 Nourishes, leaving you with 3 mana. If the FoN/SR combo still existed, the answer is obvious, but without it, I'm stuck. Playing The Forest's Aid, followed by 2x Gift of the Wild produces an impressive board, but it's hardly game winning, and by the time you've pulled all 6 cards needed for that, you'll have probably drawn so much of the deck that Chef Nomi is a viable alternative.
Well, All says something about Spell Damage +1 but there is a fact that it is still a 2/2 that summons a 1/1 with an upside and which has also a tribe.
This is a fair card, but because Blizzard always powercreep, we all think that this card is not good enough.
3 mana 3/4 discover a spell is good. And I don't think you will have much trouble triggering the ability.
I do have doubts about this card though. For one, it doesn't really matter that this is a well stated 3-drop because most of the time you won't be triggering this on turn 3. Also, this doesn't look like the kind of card that would make the cut in a good deck. Usually you would rather just play a good spell than play an okay minion and hope to grab a good spell.
Probably too slow to see play. These Dormant cards are not as good as they need to be to justify wasting mana + time.
I don't think this card is bad. I mean, it is like playing ramp but for once. I think people evaluates cards a bit wrong.
Compare this with playing old Wild Growth for now. Ok, Wild Growth will give you more power at mid-game but this will also give some power to you at mid game. When you think about ramp, it just gives you fast end-game and does nothing when you play it on t2.
I mean, This is the same. Makes you stronger at mid-game but does nothing when you play.
So, dormants are (if it is not late game) does almost same thing with ramp cards. So, we should put dormant minions to our decks with considering this. I mean, you probably don't want to play this card in an aggro deck and you shouldn't because ramp cards are not for aggro style. But, you can build a ramp-like deck with dormant minions. It doesn't punish you so much unless playing 2 in a row.
It may be good enough in a deck that just needs a strong 3 drop. But I don't think this will be as good as some other evolve cards. 3 mana upgrade 2 minions just doesn't seem as appealing as 1 mana upgrade all of your minions. I am mainly concerned that it will just be too hard to combo this with a specific minions in the same way you would combo Evolve with Dessert Hair.
The next Glacial Shard. More difficult to use because of the mana cost, but there will still be some out there that desire a Neutral Freeze card.
That's me honestly.
I always support the non-neutral idea which defends the opinion that there shouldn't be neutral cards in Hearthstone. I always think that it kills the identity of classes, for example Silence for all classes with Spellbreaker, and somehow Mages can control Beasts weirdly while it should be Hunter which can only control beasts etc.
But, while the game is in this state and if there will continue to be neutral cards, then all mechanics should be in there so every classes, more or less, can reach all of the mechanics. So There should be neutral freezes in this opinion which i find this card well enough. :)
As much as I love the synergy of cards that are GOOD to discard, it's just never consistent enough. This might be worthwhile in wild with Lakkari Sacrifice.
It has a powerful effect, but it also seems pretty hard to set up. I think you either want to make your board of tokens sticky, in which case Soul of the Murloc is probably better, or you care about getting a lot of value out of a single big minion, in which case Ancestral Spirit is probably better.
Well clearly this could do something AWESOME or TERRIBLE. Most of the time I guess it will be somewhere in between. You'll want to have a good size hand, though, to strive for max value.
I don't imagine it should be very hard to cast this for 2 the majority of the time. Even when you do have to play this for 5 mana, it isn't much worse than Assassinate.
Also this is a 5 cost card that you can play for 2, which is useful for Spirit of the Frog.
It seems like in general, Druid is getting a lot of utility options in this expansion without any real "tent poles" outside of the meme-potential of Ysiel Windsinger. And honestly, that's probably a good thing: Druid has a lot of identity in the current meta with multiple viable archetypes (Embiggen, token, AND quest), so it's more deserving of generic cards than the proverbial shot in the arm that other classes like Shaman and Warlock need.
New Neutral Minion - Guardian Augmerchant
This card is so strong. Divine shield opens a lot of new ways to play your minions.
This with any rush minion. Its a poor mans Zilliax!
New Warlock Minion - Darkglare
A very powerful 3 drop that can be so useful in so many ways. Flame Imp now gives you a mana, Hero Power is 0 mana, Kobold Librarian also gives you 1 mana, Neferset Thrasher gives you 2 mana, and so on and so forth. If nothing else it just allows you to use your hero power every turn for free. It may also make Spreading Madness playable . . .
New Neutral Minion - Guardian Augmerchant
Be careful while using this please guys. I don't want to see one of you in a trolden video while just using this on the enemy minion with 2 health to kill it after with Fireblast.
New Neutral Minion - Rocket Augmerchant
Like I already said under Ethereal Augmerchant, Still better than Elven Archer. Can be used as self target and for ping.
Our Thoughts on Hearthstone's Ashes of Outland Druid Cards
Archspore Msshi'fn sure looks strong to me, as does Blizzard's meme game in naming its Prime's Choose One tokens: Msshi'fn At'tac and Msshi'fn Pro'tec.
And Demonxz95 is correct that only one Token will be summoned with "Choose Both" effects: Fungal Gargantuan. Now that's a golden animation!
Jinx and Draven Bury Your Opponent Under a Mountain of Cards in This Deck From MegaMogwai
Is Draven so good ? A +1 attack as exchange of a card loss doesn't seem a real game changer ...
New Neutral Minion - Ethereal Augmerchant
Still better than Elven Archer.
Just play it with Magic Carpet and give carpet spell damage and make your Mortal Coils 2 damage pings. :)
New Warlock Minion - Kanrethad Ebonlocke
I really like this card. It is flexible and powerful, a good build around card that will help shape warlock decks for the next few years. This could be what warlocks needed to actually be a good class.
Our Thoughts on Hearthstone's Ashes of Outland Druid Cards
I'm trying to work out the most disgusting thing you can do with 3 spells for druid. In theory, you could play Ysiel Windsinger, followed by 2 Nourishes, leaving you with 3 mana. If the FoN/SR combo still existed, the answer is obvious, but without it, I'm stuck. Playing The Forest's Aid, followed by 2x Gift of the Wild produces an impressive board, but it's hardly game winning, and by the time you've pulled all 6 cards needed for that, you'll have probably drawn so much of the deck that Chef Nomi is a viable alternative.
New Neutral Minion - Rustsworn Initiate
Well, All says something about Spell Damage +1 but there is a fact that it is still a 2/2 that summons a 1/1 with an upside and which has also a tribe.
This is a fair card, but because Blizzard always powercreep, we all think that this card is not good enough.
This is a good card for zoo/token type decks imo.
New Shaman Spell - Totemic Reflection
Not necessarily a terrible card, but I don't think lack of +2/+2 buffs is what made totem shaman bad.
New Neutral Minion - Bonechewer Brawler
Poor Frostwolf Grunt now can understand Silverback Patriarch even more.
All is scared that they will form an association and fight for their rights. Some rumors say that Amani Berserker is planning to join them soon.
New Shaman Spell - Serpentshrine Portal
Reminds me of Flanking Strike only with more randomness to it. Any card that removes a minion and gets you a minion on the field is worth considering.
New Shaman Minion - Marshspawn
3 mana 3/4 discover a spell is good. And I don't think you will have much trouble triggering the ability.
I do have doubts about this card though. For one, it doesn't really matter that this is a well stated 3-drop because most of the time you won't be triggering this on turn 3. Also, this doesn't look like the kind of card that would make the cut in a good deck. Usually you would rather just play a good spell than play an okay minion and hope to grab a good spell.
New Neutral Minion - Imprisoned Vilefiend
I don't think this card is bad. I mean, it is like playing ramp but for once. I think people evaluates cards a bit wrong.
Compare this with playing old Wild Growth for now. Ok, Wild Growth will give you more power at mid-game but this will also give some power to you at mid game. When you think about ramp, it just gives you fast end-game and does nothing when you play it on t2.
I mean, This is the same. Makes you stronger at mid-game but does nothing when you play.
So, dormants are (if it is not late game) does almost same thing with ramp cards. So, we should put dormant minions to our decks with considering this. I mean, you probably don't want to play this card in an aggro deck and you shouldn't because ramp cards are not for aggro style. But, you can build a ramp-like deck with dormant minions. It doesn't punish you so much unless playing 2 in a row.
New Shaman Minion - Bogstrok Clacker
It may be good enough in a deck that just needs a strong 3 drop. But I don't think this will be as good as some other evolve cards. 3 mana upgrade 2 minions just doesn't seem as appealing as 1 mana upgrade all of your minions. I am mainly concerned that it will just be too hard to combo this with a specific minions in the same way you would combo Evolve with Dessert Hair.
New Neutral Minion - Frozen Shadoweaver
That's me honestly.
I always support the non-neutral idea which defends the opinion that there shouldn't be neutral cards in Hearthstone. I always think that it kills the identity of classes, for example Silence for all classes with Spellbreaker, and somehow Mages can control Beasts weirdly while it should be Hunter which can only control beasts etc.
But, while the game is in this state and if there will continue to be neutral cards, then all mechanics should be in there so every classes, more or less, can reach all of the mechanics. So There should be neutral freezes in this opinion which i find this card well enough. :)
New Warlock Spell - Hand of Gul'dan
As much as I love the synergy of cards that are GOOD to discard, it's just never consistent enough. This might be worthwhile in wild with Lakkari Sacrifice.
New Shaman Spell - Vivid Spores
It has a powerful effect, but it also seems pretty hard to set up. I think you either want to make your board of tokens sticky, in which case Soul of the Murloc is probably better, or you care about getting a lot of value out of a single big minion, in which case Ancestral Spirit is probably better.
New Warlock Spell - Shadow Council
Well clearly this could do something AWESOME or TERRIBLE. Most of the time I guess it will be somewhere in between. You'll want to have a good size hand, though, to strive for max value.
New Shaman Spell - Torrent
I don't imagine it should be very hard to cast this for 2 the majority of the time. Even when you do have to play this for 5 mana, it isn't much worse than Assassinate.
Also this is a 5 cost card that you can play for 2, which is useful for Spirit of the Frog.
New Neutral Minion - Ethereal Augmerchant
Enrage-spell-face-warrior new meta? Most likely not.
Oh god, its not called enrage. Thats gonna be an even more awesome name.
Our Thoughts on Hearthstone's Ashes of Outland Druid Cards
It seems like in general, Druid is getting a lot of utility options in this expansion without any real "tent poles" outside of the meme-potential of Ysiel Windsinger. And honestly, that's probably a good thing: Druid has a lot of identity in the current meta with multiple viable archetypes (Embiggen, token, AND quest), so it's more deserving of generic cards than the proverbial shot in the arm that other classes like Shaman and Warlock need.
New Neutral Minion - Rustsworn Initiate
Delayed spellpower doesnt sound good. I wouldnt mind creating this from Faceless Lackey.
New Shaman Weapon - Boggspine Knuckles
This is probably the worst evolve cards in Hearthstone. Being able to evolve twice doesn't justify the unreasonably high cost.