Not a huge fan of this card. Unlike Rocket Augmerchant, this card lets minions that can already attack survive trading, rather than letting minions attack immediately. As for warrior enrage synergies, I still think Risky Skipper exceeds this in every way.
A beautiful secret that can protect your board and trigger Deathrattles an extra time. I really cannot think of a "bad" target for this. As long as you are playing creatures with on-board abilities then this secret will be very valuable.
Plus, this is a very good secret to get from [Hearthstone Card (Shadowjewler Hanar) Not Found].
probably one of the stronger dormant demons, he'll deal 5 dmage somewhere on turn 4, and if you're opponent doesn't have a board that means 5 damage to face
This card seems like something you'd want in a beast focus deck but then you don't want to run the chance of buffing a really weak minion, you want something to be specifically buffed like Zixor prime or the porcupine or something that will be thrown out there with Rexxar's dad
Better than it looks in the early game, I think. Being able to target enemy minions lets the card also be used as a ping. I think I prefer this card to what seems to be the more popular guardian augmerchant.
This is a slow card that can do a lot of work in the long run. If you are setting up for a King Krush OTK, or a huge Beastmaster Leoroxx, then this card will be worth playing. But if you are playing a fast tempo based deck that wants to rush your opponent down as fast as you can then the buff isn't worth it. You would rather play cards like Kill Command for better damage or Fresh Scent for a better buff.
The worst Augmerchant, I believe. This card is technically the only one mana spell damage minion in the game, but requires you to control another minion, so cannot set up a turn 2 wipe against decks like pirate warrior. Decks that want to ping their own minions with a one mana card would be better off with the other two augmerchants.
New Neutral Minion - Rustsworn Initiate
A fiddly card. I would say that this is unlikely to see any play, wide aggro strategies have better cards than this available.
New Paladin Minion - Lady Liadrin
This will be mostly generate the 2 mana librams that can go to 0. Good value.
New Priest Minion - Dragonmaw Overseer
If tempo Priest works, this card will be in it.
New Mage Minion - Astromancer Solarian
It's strong in it's base form, Mage's love cheap minions with spell damage.
The Prime is very interesting, most mage spells blow up minions, so this is a body with a whole lot of board clears.
Should be fun to play
New Hunter Minion - Imprisoned Felmaw
This card is slow, inconsistent, and unreliable. Unless you are able to drop this card on turn 2, it probably won't be worth waiting for.
New Neutral Minion - Guardian Augmerchant
Not a huge fan of this card. Unlike Rocket Augmerchant, this card lets minions that can already attack survive trading, rather than letting minions attack immediately. As for warrior enrage synergies, I still think Risky Skipper exceeds this in every way.
Tomorrow, April 1, Hearthstone's Ranked Play Gets an Overhaul - Leagues, Stars, and Rewards Explained
Great breakdown of the new system!
I'm so excited for the new ladder and all the new rewards!
New Shaman Spell - Vivid Spores
Really great card for token or big shaman.
New Mage Minion - Starscryer
2 mana draw a spell, maybe this can survive a turn, maybe.
New Mage Spell - Incanter's Flow
It's like the treasure from the solo adventure, which is good.
New Mage Spell - Netherwind Portal
Another solid secret.. if this go down early, can create a huge tempo advantage. Scary.
New Hunter Minion - Helboar
it's a solid 1 drop so it'll see play. The deathrattles just icing on the cake, doesn't matter if it whiffs or not
New Hunter Spell - Pack Tactics
A beautiful secret that can protect your board and trigger Deathrattles an extra time. I really cannot think of a "bad" target for this. As long as you are playing creatures with on-board abilities then this secret will be very valuable.
Plus, this is a very good secret to get from [Hearthstone Card (Shadowjewler Hanar) Not Found].
New Hunter Minion - Imprisoned Felmaw
probably one of the stronger dormant demons, he'll deal 5 dmage somewhere on turn 4, and if you're opponent doesn't have a board that means 5 damage to face
New Hunter Spell - Scavenger's Ingenuity
This card seems like something you'd want in a beast focus deck but then you don't want to run the chance of buffing a really weak minion, you want something to be specifically buffed like Zixor prime or the porcupine or something that will be thrown out there with Rexxar's dad
New Neutral Minion - Maiev Shadowsong
Weird card. But could make some combo decks possible, by protecting a small key minion,
New Neutral Minion - Rocket Augmerchant
Better than it looks in the early game, I think. Being able to target enemy minions lets the card also be used as a ping. I think I prefer this card to what seems to be the more popular guardian augmerchant.
New Hunter Spell - Scrap Shot
This is a slow card that can do a lot of work in the long run. If you are setting up for a King Krush OTK, or a huge Beastmaster Leoroxx, then this card will be worth playing. But if you are playing a fast tempo based deck that wants to rush your opponent down as fast as you can then the buff isn't worth it. You would rather play cards like Kill Command for better damage or Fresh Scent for a better buff.
New Neutral Minion - Guardian Augmerchant
This is way better than its two brothers, and might actually see play in constructed. Also has the best reveal video of the set.
New Hunter Spell - Pack Tactics
This is like a better splitting image, consistent stat line that will also have the deathrattle effect of whatever it's copied.
New Neutral Minion - Magtheridon
I kind of hate all this ugly bit demons. Am I the only one who's just offput by this expansion's theme?
New Neutral Minion - Rocket Augmerchant
This card is not great, but getting it from a random effect might not be the worst.
New Mage Spell - Font of Power
The backbone of pure spell mage, mage minions nowadays are quite good, aren't they. Solid card.
New Neutral Minion - Ethereal Augmerchant
The worst Augmerchant, I believe. This card is technically the only one mana spell damage minion in the game, but requires you to control another minion, so cannot set up a turn 2 wipe against decks like pirate warrior. Decks that want to ping their own minions with a one mana card would be better off with the other two augmerchants.
New Neutral Minion - Soulbound Ashtongue
It's a strong 1-drop in arena, but too bad for constructed