Removing a minion from play for 2 turns is a very long time. Even though it won't silence them, this card will be played in every single deck that doesn't have a strict restriction on it.
You want to use his effect to clear big boards, but if your opponent has more than 4 minions it will simply not work at all. I see this card being put in a lot of decks on day 1, and being taken out of all of them on day 2.
Worst card in the set, even worse than Totemic Reflection. Everybody is hoping they won't open this trash on release day. Shame though, the mount is dope as hell.
Finally a not-so-dangerous-random effect for mage. This with the spell damage will be a staple in just any mage deck. Man highlander just got more expensive.
So I've been thinking about it and this might actually be pretty good In Plot twist Warlock.
YOu run Broodmother, Betrug and the new Enhanced Dreadlord as your demons, then sruvive until the Betrug turnand use it with Plot Twist to get out a bunch of stuff to stabilize as well as Kanrethad (the base form) so you get to shuffle at least two Primes in the deck, which will act as your lategame powerplays and will usually res something good (Betrug, taunts or lifesteal demons).
Unfortunately there isn't any way to shuffle more Primes
In Wild there are a number of things to do... You could have Baron Rivendare, Spiritsinger Umbra, and even Augmented Elekk. So there are a number of way to put more Primes into your deck. The question really is, do you want to build a deck based around it?
Very cool control warrior card that fills me with good memories of the Burning Crusade. Will it be any good? Sadly, I don't think so. Control warrior typically removes every minion your opponent plays, and this won't slow your opponent down much.
Dealling damage to your own face is fine, but you really don't want to be hurting your own minions. Warlock doesn't really need to deal 3 damage on turn 1, they just Dark Skies the entire board away on turn 3.
What decks are you planning to play when the expansion launches?
I am really excited for Demon Hunter, as for decks that already exist, definite Highlander mage and Pure paladin. Might give spell mage a try aswell
New Neutral Minion - Waste Warden
It's a pretty cool card, but its effect is just too weak for a 5-mana play. Shows how completely nuts Flik Skyshiv is tho.
New Neutral Minion - Teron Gorefiend
A cool build-around card that probably won't be too overpowered. These are the types of neutral legendaries that I want to see more of.
New Warrior Spell - Corsair Cache
This gives a lot of options. It's a good thing that this isn't in Rogue, otherwise we'd probably be seeing a lot more Kingsbane decks again
New Neutral Minion - Maiev Shadowsong
Removing a minion from play for 2 turns is a very long time. Even though it won't silence them, this card will be played in every single deck that doesn't have a strict restriction on it.
New Mage Spell - Evocation
So many cards can generate this card. So if i dont have the dust i may be able to get it from random drop.
New Neutral Minion - Magtheridon
You want to use his effect to clear big boards, but if your opponent has more than 4 minions it will simply not work at all. I see this card being put in a lot of decks on day 1, and being taken out of all of them on day 2.
New Neutral Minion - Al'ar
Worst card in the set, even worse than Totemic Reflection. Everybody is hoping they won't open this trash on release day. Shame though, the mount is dope as hell.
New Mage Minion - Astromancer Solarian
Finally a not-so-dangerous-random effect for mage. This with the spell damage will be a staple in just any mage deck. Man highlander just got more expensive.
New Neutral Minion - Kael'thas Sunstrider
In standard it's a fun meme card, in wild it made druid absolutely bonkers. Interesting how those two modes can differ so much.
New Warlock Minion - Kanrethad Ebonlocke
In Wild there are a number of things to do... You could have Baron Rivendare, Spiritsinger Umbra, and even Augmented Elekk. So there are a number of way to put more Primes into your deck. The question really is, do you want to build a deck based around it?
New Warrior Minion - Imprisoned Gan'arg
Pretty good card. It's great when dropped on turn 1, and control warrior can probably afford to waste a topdeck for a weapon 2 turns later.
New Warrior Spell - Sword and Board
Neat card when getting it off some random effect, but probably not impactful enough to put in your deck.
New Warrior Minion - Bonechewer Raider
It's like Rabid Worgen, but worse. That card didn't see play and neither will this one.
New Warrior Spell - Corsair Cache
Tutors are usually good. Tutors that buff are usually good. Buffing weapons is usually good. This will most probably be good.
New Warrior Minion - Scrap Golem
Would be very strong if Dr. Boom, Mad Genius and all of his magnetic friends were still in standard, but they won't be so this is not strong.
New Warrior Minion - Bloodboil Brute
It's hard to activate the condition, but it's pretty good even when reduced by 2 or 3 mana, so it might see play anyway.
New Warrior Minion - Warmaul Challenger
It's a very cool design, but it really needs some type of handbuff to be good, which warrior doesn't have at this moment.
New Warrior Spell - Bladestorm
Very strong, will be played in every control warrior deck, especially now that they're losing a bunch of good control cards.
New Warrior Weapon - Bulwark of Azzinoth
Very cool control warrior card that fills me with good memories of the Burning Crusade. Will it be any good? Sadly, I don't think so. Control warrior typically removes every minion your opponent plays, and this won't slow your opponent down much.
New Hunter Minion - Helboar
Solid 1 drop, contest the board, and make subsequent card better
New Warrior Minion - Kargath Bladefist
This card is just good enough by itself to not need any support. I don't see a reason why you wouldn't just play it in every single warrior deck.
New Hunter Minion - Imprisoned Felmaw
Now this is the only hunter card that is a bit off from the others. Maybe because they want to stay true to the imprison policy.
New Warlock Spell - Unstable Felbolt
Dealling damage to your own face is fine, but you really don't want to be hurting your own minions. Warlock doesn't really need to deal 3 damage on turn 1, they just Dark Skies the entire board away on turn 3.
New Hunter Spell - Scavenger's Ingenuity
Targeted draw and a very synergistic one! Ofc a staple.