This is the reason that you might want to play Discard warlock in standard, Drawing 3 cards for free is insane, even in a class that already has as much card draw as warlock.
Might see play in some kind of handlock deck, but those decks have been gutted with the premature death of our good friend Mountain Giant. Maybe in Even Warlock in wild?
Pretty strong, but the two halves have anti-synergy with each other. The first half wants you to play small demons, while the second half wants you to play big ones.
The difficultly to predict secrets might actually take real effect with this card in play, with a lot of players not accounting for weird cross-class secrets interacting with each other. In a world where you can get multiple disruptive secrets from this card while ensuring it keeps on getting put back into your hand with cheat deaths, duplicates and getaway kodos this card could single handedly postpone the game until you draw your combo pieces. We don't always live in that world, but this can probably give you a good chance at getting at least one ice block if you play it on turn ten.
Would be played in even shaman at 2 mana, but now it's just disappointing pack filler. At least the new pack changes make it so that you can't open more than 2 of them.
Crazy good card, it's like a cheaper Flanking Strike, which saw play in every single hunter deck. Likewise, this will be played in every single shaman deck.
Good value generator, but I just don't see "spell shaman" happening and this is just not that good outside of it. Sure, it would be great with the quest reward, but in Quest Shaman you want lots of battlecry minions and very little spells, meaning you can't activate him consistently enough.
Stealth matters looks like it will not be dethroning odd rogue as the archetypal rogue aggro deck, but maybe Akama could go in a slower deck? Rogue is a class that could repeat that deathrattle a lot of times. If the prime forces the opponent to use their board wipes more often than not, shuffling a lot of them could make victory inevitable. However, rogues don't struggle with stupidly powerful endgames, they struggle with getting to them. I would say that given both the card and the prime are fairly good midrange cards, this will see some play, maybe even with a silly deathrattle deck to fill your board and deck with akama primes.
It's like Soul of the Forest, but good even on 2 big dudes. The best card shaman got this expansion after Serpentshrine Portal, but the other 8 cards are just not strong enough.
So if you don't discount, it's just Flame Lance. It's pretty good if you discount it, but this is a reactive card that you have to set up on the prior turn. How are you gonna react to something the turn before your oppponent plays it?
2/4 rush deathrattle won't favorably trade or activate in early game, leaving him open to silence
and if you do pull it off you'll have to draw his prime form to activate it's effect. Fortunately Hunter did get that Griffin in Dragons that draws other rush minions...
New Warlock Minion - Nightshade Matron
The only reason this might see play is because of Hand of Gul'dan. Will not see play without that card.
New Warlock Spell - Hand of Gul'dan
This is the reason that you might want to play Discard warlock in standard, Drawing 3 cards for free is insane, even in a class that already has as much card draw as warlock.
New Warlock Minion - Imprisoned Scrap Imp
Nice in a Shadow Council meme warlock deck, but too slow on its own.
New Warlock Spell - The Dark Portal
Might see play in some kind of handlock deck, but those decks have been gutted with the premature death of our good friend Mountain Giant. Maybe in Even Warlock in wild?
New Hunter Spell - Pack Tactics
With all the deathrattle beast in AoE this is really a fitting secret.
New Warlock Minion - Enhanced Dreadlord
Probably won't be played in a deck by itself, but it's an excellent card to get off Galakrond.
New Hunter Minion - Mok'Nathal Lion
You kill a guy, and you get value. Simple and effective. 5/5
New Warlock Spell - Shadow Council
Fun memes, that might actually win a game once in a while.
New Warlock Minion - Darkglare
At any turn from turn 5 onwards, this is 1 mana 3/4 draw a card deal 2 damage to your hero. Very, very strong.
New Hunter Spell - Scrap Shot
4 mana deal 3 is not new in hunter, the delayed impact on board is mitigated by the synergy the new beasts have this expansion. Its a staple.
New Warlock Minion - Kanrethad Ebonlocke
Pretty strong, but the two halves have anti-synergy with each other. The first half wants you to play small demons, while the second half wants you to play big ones.
New Rogue Minion - Shadowjeweler Hanar
The difficultly to predict secrets might actually take real effect with this card in play, with a lot of players not accounting for weird cross-class secrets interacting with each other. In a world where you can get multiple disruptive secrets from this card while ensuring it keeps on getting put back into your hand with cheat deaths, duplicates and getaway kodos this card could single handedly postpone the game until you draw your combo pieces. We don't always live in that world, but this can probably give you a good chance at getting at least one ice block if you play it on turn ten.
New Warlock Minion - Keli'dan the Breaker
Pretty strong cards, but mostly just shows how completely bonkers over-the-top overpowered Flik Skyshiv is.
New Shaman Spell - Totemic Reflection
Would be played in even shaman at 2 mana, but now it's just disappointing pack filler. At least the new pack changes make it so that you can't open more than 2 of them.
New Shaman Spell - Serpentshrine Portal
Crazy good card, it's like a cheaper Flanking Strike, which saw play in every single hunter deck. Likewise, this will be played in every single shaman deck.
New Shaman Minion - Marshspawn
Good value generator, but I just don't see "spell shaman" happening and this is just not that good outside of it. Sure, it would be great with the quest reward, but in Quest Shaman you want lots of battlecry minions and very little spells, meaning you can't activate him consistently enough.
New Shaman Minion - Bogstrok Clacker
Pretty good tempo card, provided there is a shaman deck that can consistently have stuff on the board in the early game.
New Rogue Minion - Akama
Stealth matters looks like it will not be dethroning odd rogue as the archetypal rogue aggro deck, but maybe Akama could go in a slower deck? Rogue is a class that could repeat that deathrattle a lot of times. If the prime forces the opponent to use their board wipes more often than not, shuffling a lot of them could make victory inevitable. However, rogues don't struggle with stupidly powerful endgames, they struggle with getting to them. I would say that given both the card and the prime are fairly good midrange cards, this will see some play, maybe even with a silly deathrattle deck to fill your board and deck with akama primes.
New Shaman Spell - Vivid Spores
It's like Soul of the Forest, but good even on 2 big dudes. The best card shaman got this expansion after Serpentshrine Portal, but the other 8 cards are just not strong enough.
New Hunter Minion - Augmented Porcupine
This can set up well for the 5/2 lion who will copy its deathrattle.
New Shaman Spell - Torrent
So if you don't discount, it's just Flame Lance. It's pretty good if you discount it, but this is a reactive card that you have to set up on the prior turn. How are you gonna react to something the turn before your oppponent plays it?
New Hunter Spell - Nagrand Slam
this is a big card, not just in stats or mana cost but how it can be played.
Lot of posters already mentioned Kaelthas being used to activate this card early, or even using the card as a 10 mana finisher.
other classes will have to rely on a board to protect them if this card becomes a staple in Hunter lists...
New Hunter Spell - Nagrand Slam
Definitely playable and fun. This could be on a zixor deck, too.
Card Design Conversation - Demons of the Deep
LOVED Felwing Hatchling! Congratulations :)
New Hunter Minion - Zixor, Apex Predator
2/4 rush deathrattle won't favorably trade or activate in early game, leaving him open to silence
and if you do pull it off you'll have to draw his prime form to activate it's effect. Fortunately Hunter did get that Griffin in Dragons that draws other rush minions...