All Galakrond Rogue players can FUCK RIGHT OFF. It's so annoying how this deck is still so strong even with Leeroy gone. It's literally the only matchup preventing me from getting legend this season. FUCK. OFF.
(Btw, I'm playing Rez Priest, but I don't give a hobo's hat what you all think)
The prime is very good, but the first half just seems a bit too inconsequential. They printed a lot of spell support in shaman this expansion, but not many actually good spells to take advantage of them.
Discover cantrips are always nice, and with Power Word: Shield getting ?nerfed? this will likely replace it in most decks that ran it for the cantrip value rather than the digging.
It's better than Fire Elemental, but it's only really strong against token decks. Don't see it carrying any type of deck, but might be slotted into Highlander Quest Shaman.
You could divine spirit + inner fire it, but as with other dormant cards, your opponent can prepare well in advance. Putting up a 2/5 taunt for 1 mana with a 2 turn delay is sacrificing what is usually a dead turn for priests. However, topdecking this against aggro might just kill you. I think it will probably underwhelm more often than not.
From my experience of Lightforged Blessing and Frost Lich Jaina, giving lifesteal is usually fairly strong on minions that have some kind of damaging AoE. This is a little expensive for Wild Pyromancer, but can probably be quite effective thanks to the health buff. Average ppower remains to be seen, but giving minions lifesteal is always good against aggro.
I'm not sure whether rogue wants a 7-cost minion that doesn't do something when played at all, but if they do a 14/10 with one half having stealth is in front of the queue to enter the decklist.
Absolutely busted, this card is the reason that secrets might see play in rogue. Freezing Trap is already played, this costs 1 less mana and is targeted. I predict that this card will be nerfed at some point.
This card is iffy. It all depends with it’s interactions with other demons. 9 man 7/9 with taunt is OK. If it gets another powerful demon then it is really good
Amazing tempo, especially since your opponent can't just remove your stealthed minion the turn before you play this. This card provides the tempo that secret rogue needs to be competitive.
Though I respect your right to hold whatever view you wish, we clearly differ on this issue. I also wouldn't consider my post as to suggest a conspiracy (dumb or otherwise).
They've changed the quest probabilities and this will lower the average reward. Unless I am mistaken these are both facts the first of which the development team publicly acknowledges. I merely suggest their explanation is a nice sounding version implying it's to help people, whereas in fact it's to lower the average reward. 10 gold isn't much, but it mounts up over weeks and months potentially adding up to an adventure per year (not expansion).
I can't explain this to someone face to face due to current social distancing/contact restrictions. Sorry about that - have a great day.
New Shaman Minion - Shattered Rumbler
Fine in some kind of control shaman, but that deck just lost all of its best card. Don't see this dude happening any time soon.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
All Galakrond Rogue players can FUCK RIGHT OFF. It's so annoying how this deck is still so strong even with Leeroy gone. It's literally the only matchup preventing me from getting legend this season. FUCK. OFF.
(Btw, I'm playing Rez Priest, but I don't give a hobo's hat what you all think)
New Shaman Weapon - Boggspine Knuckles
Too slow, and too expensive to guarantee a board with adequately-sized minions.
New Hunter Minion - Beastmaster Leoroxx
This guy is an almost full board for 8 mana and if you're hand's sculpted right could do some MASSIVE damage to your opponent.
cards like Tundra Rhino and Savannah Highmane might come back to midrange hunter with this guy
New Shaman Minion - Lady Vashj
The prime is very good, but the first half just seems a bit too inconsequential. They printed a lot of spell support in shaman this expansion, but not many actually good spells to take advantage of them.
New Priest Spell - Renew
Discover cantrips are always nice, and with Power Word: Shield getting ?nerfed? this will likely replace it in most decks that ran it for the cantrip value rather than the digging.
New Druid Spell - Bogbeam
3 mana deal 3 damage is pretty weak, considering warlock has 3 mana deal 4
now, 0 mana deal 3 will absolutely see play, possibly even with gadgetzan auctioneer as they use this to cycle through for the good stuff in your deck
New Shaman Minion - The Lurker Below
It's better than Fire Elemental, but it's only really strong against token decks. Don't see it carrying any type of deck, but might be slotted into Highlander Quest Shaman.
New Priest Minion - Imprisoned Homunculus
You could divine spirit + inner fire it, but as with other dormant cards, your opponent can prepare well in advance. Putting up a 2/5 taunt for 1 mana with a 2 turn delay is sacrificing what is usually a dead turn for priests. However, topdecking this against aggro might just kill you. I think it will probably underwhelm more often than not.
New Druid Minion - Imprisoned Satyr
the discount is HUGE and is going to be needed for any combo druid lists in standard with Boomsday rotating out.
shame about his statline, tho... just terrible
New Rogue Minion - Spymistress
Very strong 1-drop that can trade into any 2-drop. Even stronger when you play Ashtongue Slayer as a follow-up.
New Druid Minion - Marsh Hydra
Pretty easy add for any druid looking to be in the game at or beyond turn 7. Embiggen likes this for late game
New Rogue Spell - Dirty Tricks
1 mana cheaper Arcane Intellect that's guaranteed to be procced. This is the best of all the rogue secrets, and will definitely see play.
New Demon Hunter Minion - Netherwalker
Yep solid valuecard, but not good for getting early boardcontrol.
New Hunter Minion - Zixor, Apex Predator
This seems like a build around card. And the support is already there. Overall good card.
Netherwalker
Solid value, but not a good card to gain Boardcontrol.
New Druid Spell - Overgrowth
I can't see this seeing any play.
Wildgrowth isn't seeing any play because of breath of dreams being so cheap and drawing a card.
This is just not as flexible Nurture for 2 mana less and no upside at 10 mana...
New Hunter Minion - Beastmaster Leoroxx
I think this will only be used in OTK. But surely its a fun card.
New Priest Spell - Apotheosis
From my experience of Lightforged Blessing and Frost Lich Jaina, giving lifesteal is usually fairly strong on minions that have some kind of damaging AoE. This is a little expensive for Wild Pyromancer, but can probably be quite effective thanks to the health buff. Average ppower remains to be seen, but giving minions lifesteal is always good against aggro.
New Rogue Minion - Cursed Vagrant
I'm not sure whether rogue wants a 7-cost minion that doesn't do something when played at all, but if they do a 14/10 with one half having stealth is in front of the queue to enter the decklist.
New Rogue Minion - Blackjack Stunner
Absolutely busted, this card is the reason that secrets might see play in rogue. Freezing Trap is already played, this costs 1 less mana and is targeted. I predict that this card will be nerfed at some point.
New Demon Hunter Minion - Pit Commander
This card is iffy. It all depends with it’s interactions with other demons. 9 man 7/9 with taunt is OK. If it gets another powerful demon then it is really good
New Rogue Minion - Ashtongue Slayer
Amazing tempo, especially since your opponent can't just remove your stealthed minion the turn before you play this. This card provides the tempo that secret rogue needs to be competitive.
A Change to Daily Quest Logic in Hearthstone's Latest Patch is Now Confirmed
Though I respect your right to hold whatever view you wish, we clearly differ on this issue. I also wouldn't consider my post as to suggest a conspiracy (dumb or otherwise).
They've changed the quest probabilities and this will lower the average reward. Unless I am mistaken these are both facts the first of which the development team publicly acknowledges. I merely suggest their explanation is a nice sounding version implying it's to help people, whereas in fact it's to lower the average reward. 10 gold isn't much, but it mounts up over weeks and months potentially adding up to an adventure per year (not expansion).
I can't explain this to someone face to face due to current social distancing/contact restrictions. Sorry about that - have a great day.
A Change to Daily Quest Logic in Hearthstone's Latest Patch is Now Confirmed
Agreed. Your points are no doubt invaluable to this community. Now, follow your own advice and stop doing it.