If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Spoiler alert there is 1 card from Kayle's kit in this entire deck.
The rest is utilizing Ionia board Swarm and buff tactics. Things like keeper of masks and squirel on 3 to give everything 1 + 1 and go as wide as possible as fast as possible.
In reality this is a Zed Swarm deck sometimes called (zoo) in hearthstone for having lots of small agressive creatures you buff.
So again I would say I'm right the best Kayle deck isn't a Kayle deck with hand buffs as the card is intended but just uses her as a "garen" with up side to buff your wide board.
Yeah, this confused me at first, too. However, I think this will be a much better system moving forward: putting it all in one place with a new link to that place every time there's a new reveal.
I'm stupid and submitted my card in a hurry, so I forgot to point out how the art compliments the effect: The hand on the left side channels green (Fel) magic to fuel the skull spell that emerges from the other hand. I thought I'd at least post this here so people can take this into consideration when voting.
All in all I'm super happy about the final outcome, thanks to everybody who encouraged me to drop the highlander condition for something more interesting. This was a fun and educating experience.
Some final feedback:
BasilAnguis
Now I like your card even more :) Windlord's Blessing misses a period at the end of its text.
Wailor
I actually prefer the first version, I generally tend to value more simple approaches over the complicated effects. The power level might be a concern here since you could potentially roll 5 Huffers on turn 10… I could live with that though. If anything a small Cost raise to 6 would probably take care of that. Hunter isn't exactly stacked with useful 1 Mana spells either and you might have to play some of them before Rexxar comes down.
Interesting rune requirement but let's remember something. Because of the rune requirement Frost Queen Sindragosa can be discovered by both Frost Strike and Hematurge, so it's a card that will show up occasionally especially when a triple blood DK finds it. However i feel like a double frost + one blood or double blood + 1 frost DK deck will probably use this gladly. One thing to note is that this can destroy divine shield minions, which might be nice in certain meta's.
I personally really like those mixed rune decks, as it gives a lot more interesting options for deckbuilding so seeing non-triple rune decks get support is really nice!
Pretty sure it cant destroy divine shielded minions since the wing has to actually deal damage to freeze the target. Water Elemental doesn't work that way too.
Hmm, maybe i'm remembering the interaction wrong then. For some reason i remember a elemental summoned from Wildpaw Cavern attacking a divine shield minion and freezing it, but i might just be remembering that wrong. (It was quite some time ago) So i'll just remove that part from my comment to avoid confusing others.
WOW, this is a cool card! From De Other Side, Front Lines and Proving Grounds meta incoming? Probably not. It is cool to see a Uther of the Ebon Blade kinda wincondition for every class though. But it might be a bit too slow, especially because you need to play "6 mana do nothing" multiple times, and even for combos with cards like Front Lines and stuff you first need to draw Rivendare, Warrider and have it die first. And it's really weak to transform AND silence effects.
This seems way to slow and clunky, but it wont stop me from playing this card a whole lot. I really hope the OTK animation looks awesome! Otherwise it would be a dissapointment. However i feel like it has an awesome animation, considering similar cards like Mecha'thun, the priest questline and the Uther of the Ebon Blade combo have cool animations.
Oh and in wild i bet you can do a lot of shenanigans with this card. I bet markmckz will have a lot of potential combos with this card.
Interesting rune requirement but let's remember something. Because of the rune requirement Frost Queen Sindragosa can be discovered by both Frost Strike and Hematurge, so it's a card that will show up occasionally especially when a triple blood DK finds it. However i feel like a double frost + one blood or double blood + 1 frost DK deck will probably use this gladly. One thing to note is that this can destroy divine shield minions, which might be nice in certain meta's.
I personally really like those mixed rune decks, as it gives a lot more interesting options for deckbuilding so seeing non-triple rune decks get support is really nice!
Pretty sure it cant destroy divine shielded minions since the wing has to actually deal damage to freeze the target. Water Elemental doesn't work that way too.
Interesting rune requirement but let's remember something. Because of the rune requirement Frost Queen Sindragosa can be discovered by both Frost Strike and Hematurge, so it's a card that will show up occasionally especially when a triple blood DK finds it. However i feel like a double frost + one blood or double blood + 1 frost DK deck will probably use this gladly.
I personally really like those mixed rune decks, as it gives a lot more interesting options for deckbuilding so seeing non-triple rune decks get support is really nice!
This is a STRONG inclusion in a bunch of DK decks. This is a WAY better Dark Transformation with NO rune cost. Let me just compare these real quick:
Dark Transformation: TRANSFORMS a UNDEAD minion, so no synergy with deathrattles but it does only cost 2 mana. Additionally you need 1 unholy rune in order to use this card.
Construct Quarter: DESTROYS a FRIENDLY minion so no undead requirement, gives you a corpse because of the destroy effect + has deathrattle synergy, costs only 1 more mana than Dark Transformation and has NO rune requirement. And of course it's a location with 3 uses.
I can see this being a strong inclusion in Blood DK decks because it allows them to turn minions like Hematurge into a 4/5 with rush. Frost DK might not use this though. Some Unholy DK decks will probably experiment with this though, and i'm guessing it probably will make the cut in some lists.
This could easely be better then Might of Menethil because it costs 1 less mana and uses no corpses. Additionally, the spell requirement is easy to trigger in frost DK because that deck generates and copies a lot of spells. I can see this getting played, IF some DK deck needs more freezes which might be very meta dependant. One thing to note though, is that it only costs 1 frost rune which makes it actually quite flexible. I can see some kind of double blood + 1 frost rune DK deck show up and include this in order to stall/greed a little bit in terms of holding removal untill neccesary.
First of all thanks again to Demon and linkblade for hosting the competitions! We really appreciate it <3
From my point of view, the changes to the competitions have been for the better. I don't mind the smaller group of finalists and the addition of the textboxes to the finalist voting behind spoilers was a very cool idea. Participation seems to be fine and one of my personal gripes of finalist cards receiving very low ratings is no longer an issue as well - almost all the finalists receive a rating of 3+. Great work!
One new (?) idea I'd like to contribute is adding a preview site or window to the submission form. That way it would be easier to work around spelling or formatting errors (yes, I've misspelled a card's name in my textbox for this week's entry because I was in a hurry).
Just like Mecha'thun, this card requires a certain setup to win the game consistently. These types of cards are always welcome in my opinion as it creates a whole new archetype or way of winning the game. You don't need to hit your opponent in the face constantly.
Only downside ofc is that if your horseman get transformed, you instantly loose the game coz your only win con is dead.
Evolve shaman is running rampant in the meta atm, so might not be a good time just yet to try this type of deck.
The rune restriction is very interesting, makes me wonder if we'll ever get a rainbow DK card with all 3 runes. I'm not really a fan of the art as there's tons of better Sindragosa artworks online. Also why are the tokens the same art? Why would she have 2 right wings? We've seen the tokens from other Colossal minions and they have different artwork. Hoping this is fixed in the client when the mini set releases.
Slow, clunky and situational. I know people will find ways to make them work, and the possibilities in Wild are already out there, but a slow control'ish device wasn't what this meta needed; doesn't mean they won't find a home, or their time to shine - we'll see!
I play exclusively Burgle Rogue with Mr. Put 3 C's bottom of your deck so I love this card : D now its only like 8% that i have to draw a Crabby or the two neutrals that I cant resummon with my endless Tesses!
Yeah this is gonna be ridiculous in Wild some way some how. Celestial Alignment plus this while gaining stupid armor and draw should do the trick. Kill em with a Deathwing gg
Alright, I don't have time to change the cards yet because with the announcement of Return to Naxxramas, multi-rune cards have also been introduced, and as such, a few cards will also change, but for now, patch notes, no images, however
a lot of patch notes, some that even weren't mentioned in the changes post earlier.
Death Knight Antisocial Reject: U --> UB Soulscribe: UU --> UB Coordinated Conducting: BB --> B Freeform Interpeter: None --> UBF Blightbeak Kin: Destroy all otherfriendly minions. Future Frail Ghouls and Corpses you raise summon them, cycling from left to right. --> Destroy all other friendly minions. Your cards that summon minions will summon them instead, cycling from left to right. Druid Striped Songbird: Restore 3 Health to your minions and your Hero --> Restore 3 Health to all friendly characters. (Wording change, functionally the same.) King Momo: For the rest of the game, the first spell you cast each turn will be cast on all other characters on that side. --> The next spell you cast costs (3) less and will be cast on all other characters on that side. Mage Writer's Block: OVERHAUL --> 0 Mana Shadow Spell; The next spell your opponent casts next turn costs (1) more. (Improved by Spell Damage) Rogue Forced Resonance: 2-Cost Metal Clang --> 1-Cost Metal Clang Noire Enthusiast: If it already is, it can't be seen while Stealthed --> If it already is, it remains in Stealth the first time it loses it. Marylou, Bebop's Call: Your opponent can't see your minions while they're Stealthed and the turn after losing Stealth. --> Your minions with Stealth keep Stealth the first time they lose it. Key Synchronizer: 2/2 --> 2/3 Paladin Almighty Gong: Give Divine Shield and +1/+1 --> Give Divine Shield and +1 Health. Shaman The Slick Dash Turn: Deal 6 damage randomly split amongst all enemy minions. --> Deal 4 damage randomly split amongst all enemy minions. Warlock Opera Mistress: 6 mana 4/7. Elusive. Score (0-5 Cost, +5 Cost): Give a random friendly minion +3/+3. --> 5 mana 4/6. Elusive. Score (0-5 Cost, +5 Cost): Give a random friendly minion +3/+3 and Elusive. Warrior Big Iron: Gains the Fire Spell School. Stretching Welcome: 8/2 --> 7/2 Neutral Everlife Mourner: 2/3 --> 2/2 Contracted Luthier: Give a minion +1/+1 for each spell school you cast this game. --> Give a minion +1/+1. Repeat for each spell school you cast this game. Sound Amplifier: Not Elusive --> Now Elusive. Dragonchord Trainer: 2-Cost Whelp --> 3-Cost Whelp Green Tea Assistant: 3/5 --> 3/6
The Talent Show (Goodwills Mini-Set) Mage Prestidigitation: Cast up to 6 Mana of copies of spells from your hand at enemies. --> Cast up to 6 Mana of copies of spells from your hand at enemies. (Except this.) Three-Act Structure: Discover two spells --> Discover three spells. Hunter Woodway Performer: The first time you target an enemy opposite this each turn with a spell, deal 4 damage to them. --> The first time each turn your spells or effects target an enemy opposite this, deal 4 damage to them.
These are on top of the type changes that will be done, plus the remaining part of the mini-set, so this will take a while to update, sorry :(
New Neutral Minion - Darkfallen Shadow
A new Common Neutral Minion, Darkfallen Shadow, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about March of the Lich King
Head on over to our dedicated guide for March of the Lich King!
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If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Everything We Know About Return to Naxxramas - March of the Lich King's Mini-Set Releases February 14
With proper signposting, I can believe it.
Everything We Know About Return to Naxxramas - March of the Lich King's Mini-Set Releases February 14
Sindragosa i think is a good card held back/in check (whatever you prefer) by needing 2 diffrent runes.
While less face dmg in end then crabatoa, it does just kill any minion with its wings unlike crabatoa which is 4dmg.
ANd if lives or got enough mana (or just get with horn of winter) you can clear more with your other freeze cards
The good "Kayle" deck
https://masteringruneterra.com/deck/CQDACBIKW4AQCBICAYBAGCJQLABAMAQME4BAMCIIEMCQCAQJCQNCUNAAAEAQIAQH
Spoiler alert there is 1 card from Kayle's kit in this entire deck.
The rest is utilizing Ionia board Swarm and buff tactics. Things like keeper of masks and squirel on 3 to give everything 1 + 1 and go as wide as possible as fast as possible.
In reality this is a Zed Swarm deck sometimes called (zoo) in hearthstone for having lots of small agressive creatures you buff.
So again I would say I'm right the best Kayle deck isn't a Kayle deck with hand buffs as the card is intended but just uses her as a "garen" with up side to buff your wide board.
Mercenaries Final 25.4 Content Patch Brings Six New Mercs, Dual-Types, Factions, & Mythic Boss Rush
Hi,
Guys, what will you do with all of your mercenary packs ?
Everything We Know About Return to Naxxramas - March of the Lich King's Mini-Set Releases February 14
Yeah, this confused me at first, too. However, I think this will be a much better system moving forward: putting it all in one place with a new link to that place every time there's a new reveal.
A Hero's Tale - Card Design Competition Discussion Thread
I'm stupid and submitted my card in a hurry, so I forgot to point out how the art compliments the effect: The hand on the left side channels green (Fel) magic to fuel the skull spell that emerges from the other hand. I thought I'd at least post this here so people can take this into consideration when voting.
All in all I'm super happy about the final outcome, thanks to everybody who encouraged me to drop the highlander condition for something more interesting. This was a fun and educating experience.
Some final feedback:
New Death Knight Minion - Frost Queen Sindragosa
Hmm, maybe i'm remembering the interaction wrong then. For some reason i remember a elemental summoned from Wildpaw Cavern attacking a divine shield minion and freezing it, but i might just be remembering that wrong. (It was quite some time ago) So i'll just remove that part from my comment to avoid confusing others.
Everything We Know About Return to Naxxramas - March of the Lich King's Mini-Set Releases February 14
Deathrattle OTK Rogue - here I come :)
New Neutral Minion - Rivendare, Warrider
WOW, this is a cool card! From De Other Side, Front Lines and Proving Grounds meta incoming? Probably not. It is cool to see a Uther of the Ebon Blade kinda wincondition for every class though. But it might be a bit too slow, especially because you need to play "6 mana do nothing" multiple times, and even for combos with cards like Front Lines and stuff you first need to draw Rivendare, Warrider and have it die first. And it's really weak to transform AND silence effects.
This seems way to slow and clunky, but it wont stop me from playing this card a whole lot. I really hope the OTK animation looks awesome! Otherwise it would be a dissapointment. However i feel like it has an awesome animation, considering similar cards like Mecha'thun, the priest questline and the Uther of the Ebon Blade combo have cool animations.
Oh and in wild i bet you can do a lot of shenanigans with this card. I bet markmckz will have a lot of potential combos with this card.
New Death Knight Minion - Frost Queen Sindragosa
Pretty sure it cant destroy divine shielded minions since the wing has to actually deal damage to freeze the target. Water Elemental doesn't work that way too.
New Death Knight Minion - Frost Queen Sindragosa
Interesting rune requirement but let's remember something. Because of the rune requirement Frost Queen Sindragosa can be discovered by both Frost Strike and Hematurge, so it's a card that will show up occasionally especially when a triple blood DK finds it. However i feel like a double frost + one blood or double blood + 1 frost DK deck will probably use this gladly.
I personally really like those mixed rune decks, as it gives a lot more interesting options for deckbuilding so seeing non-triple rune decks get support is really nice!
New Death Knight Location - Construct Quarter
This is a STRONG inclusion in a bunch of DK decks. This is a WAY better Dark Transformation with NO rune cost. Let me just compare these real quick:
Dark Transformation: TRANSFORMS a UNDEAD minion, so no synergy with deathrattles but it does only cost 2 mana. Additionally you need 1 unholy rune in order to use this card.
Construct Quarter: DESTROYS a FRIENDLY minion so no undead requirement, gives you a corpse because of the destroy effect + has deathrattle synergy, costs only 1 more mana than Dark Transformation and has NO rune requirement. And of course it's a location with 3 uses.
I can see this being a strong inclusion in Blood DK decks because it allows them to turn minions like Hematurge into a 4/5 with rush. Frost DK might not use this though. Some Unholy DK decks will probably experiment with this though, and i'm guessing it probably will make the cut in some lists.
New Neutral Minion - Rivendare, Warrider
Also Luna's Pocket Galaxy. Mage does have Ice Block to stall, but at this point I think you'd rather play Quest Mage and not Reno Rivendare Mage.
New Death Knight Minion - Rimescale Siren
This could easely be better then Might of Menethil because it costs 1 less mana and uses no corpses. Additionally, the spell requirement is easy to trigger in frost DK because that deck generates and copies a lot of spells. I can see this getting played, IF some DK deck needs more freezes which might be very meta dependant. One thing to note though, is that it only costs 1 frost rune which makes it actually quite flexible. I can see some kind of double blood + 1 frost rune DK deck show up and include this in order to stall/greed a little bit in terms of holding removal untill neccesary.
Stealth MARVEL SNAP Balance Change Nerfs Zabu and Silver Surfer
Meeh now i have to rethink my deck that I was really enjoying. FFS.
Ben brode and the stealth nerfs... he can't even make an in-game popup for it. Let alone a button to gracefully close the app...
This lack of basic stuff is becoming annoying.
WCDC Season 6 Feedback Thread
First of all thanks again to Demon and linkblade for hosting the competitions! We really appreciate it <3
From my point of view, the changes to the competitions have been for the better. I don't mind the smaller group of finalists and the addition of the textboxes to the finalist voting behind spoilers was a very cool idea. Participation seems to be fine and one of my personal gripes of finalist cards receiving very low ratings is no longer an issue as well - almost all the finalists receive a rating of 3+. Great work!
One new (?) idea I'd like to contribute is adding a preview site or window to the submission form. That way it would be easier to work around spelling or formatting errors (yes, I've misspelled a card's name in my textbox for this week's entry because I was in a hurry).
New Neutral Minion - Rivendare, Warrider
Just like Mecha'thun, this card requires a certain setup to win the game consistently. These types of cards are always welcome in my opinion as it creates a whole new archetype or way of winning the game. You don't need to hit your opponent in the face constantly.
Only downside ofc is that if your horseman get transformed, you instantly loose the game coz your only win con is dead.
Evolve shaman is running rampant in the meta atm, so might not be a good time just yet to try this type of deck.
I do like the From De Other Side combo as mentioned above
New Death Knight Minion - Frost Queen Sindragosa
The rune restriction is very interesting, makes me wonder if we'll ever get a rainbow DK card with all 3 runes. I'm not really a fan of the art as there's tons of better Sindragosa artworks online. Also why are the tokens the same art? Why would she have 2 right wings? We've seen the tokens from other Colossal minions and they have different artwork. Hoping this is fixed in the client when the mini set releases.
I also want to see the full artwork
Everything We Know About Return to Naxxramas - March of the Lich King's Mini-Set Releases February 14
..not before Feb. 14th, or so I'm told ^^
New Neutral Minion - Rivendare, Warrider
Slow, clunky and situational. I know people will find ways to make them work, and the possibilities in Wild are already out there, but a slow control'ish device wasn't what this meta needed; doesn't mean they won't find a home, or their time to shine - we'll see!
New Death Knight Minion - Frost Queen Sindragosa
I play exclusively Burgle Rogue with Mr. Put 3 C's bottom of your deck so I love this card : D now its only like 8% that i have to draw a Crabby or the two neutrals that I cant resummon with my endless Tesses!
New Neutral Minion - Rivendare, Warrider
Yeah this is gonna be ridiculous in Wild some way some how. Celestial Alignment plus this while gaining stupid armor and draw should do the trick. Kill em with a Deathwing gg
Goodwills Orchestra - A Hearthstone Custom Expansion
Alright, I don't have time to change the cards yet because with the announcement of Return to Naxxramas, multi-rune cards have also been introduced, and as such, a few cards will also change, but for now, patch notes, no images, however
a lot of patch notes, some that even weren't mentioned in the changes post earlier.
Death Knight
Antisocial Reject: U --> UB
Soulscribe: UU --> UB
Coordinated Conducting: BB --> B
Freeform Interpeter: None --> UBF
Blightbeak Kin: Destroy all otherfriendly minions. Future Frail Ghouls and Corpses you raise summon them, cycling from left to right. --> Destroy all other friendly minions. Your cards that summon minions will summon them instead, cycling from left to right.
Druid
Striped Songbird: Restore 3 Health to your minions and your Hero --> Restore 3 Health to all friendly characters. (Wording change, functionally the same.)
King Momo: For the rest of the game, the first spell you cast each turn will be cast on all other characters on that side. --> The next spell you cast costs (3) less and will be cast on all other characters on that side.
Mage
Writer's Block: OVERHAUL --> 0 Mana Shadow Spell; The next spell your opponent casts next turn costs (1) more. (Improved by Spell Damage)
Rogue
Forced Resonance: 2-Cost Metal Clang --> 1-Cost Metal Clang
Noire Enthusiast: If it already is, it can't be seen while Stealthed --> If it already is, it remains in Stealth the first time it loses it.
Marylou, Bebop's Call: Your opponent can't see your minions while they're Stealthed and the turn after losing Stealth. --> Your minions with Stealth keep Stealth the first time they lose it.
Key Synchronizer: 2/2 --> 2/3
Paladin
Almighty Gong: Give Divine Shield and +1/+1 --> Give Divine Shield and +1 Health.
Shaman
The Slick Dash Turn: Deal 6 damage randomly split amongst all enemy minions. --> Deal 4 damage randomly split amongst all enemy minions.
Warlock
Opera Mistress: 6 mana 4/7. Elusive. Score (0-5 Cost, +5 Cost): Give a random friendly minion +3/+3. --> 5 mana 4/6. Elusive. Score (0-5 Cost, +5 Cost): Give a random friendly minion +3/+3 and Elusive.
Warrior
Big Iron: Gains the Fire Spell School.
Stretching Welcome: 8/2 --> 7/2
Neutral
Everlife Mourner: 2/3 --> 2/2
Contracted Luthier: Give a minion +1/+1 for each spell school you cast this game. --> Give a minion +1/+1. Repeat for each spell school you cast this game.
Sound Amplifier: Not Elusive --> Now Elusive.
Dragonchord Trainer: 2-Cost Whelp --> 3-Cost Whelp
Green Tea Assistant: 3/5 --> 3/6
The Talent Show (Goodwills Mini-Set)
Mage
Prestidigitation: Cast up to 6 Mana of copies of spells from your hand at enemies. --> Cast up to 6 Mana of copies of spells from your hand at enemies. (Except this.)
Three-Act Structure: Discover two spells --> Discover three spells.
Hunter
Woodway Performer: The first time you target an enemy opposite this each turn with a spell, deal 4 damage to them. --> The first time each turn your spells or effects target an enemy opposite this, deal 4 damage to them.
These are on top of the type changes that will be done, plus the remaining part of the mini-set, so this will take a while to update, sorry :(
New Neutral Minion - Rivendare, Warrider
Well, in standard it won't be viable, but in wild? Zerek's Cloning Gallery or Flark's Boom-Zooka.