New Demon Hunter Minion - Instrument Smasher
Submitted 1 year, 8 months ago by
Arthas
A new Epic Demon Hunter Minion, Instrument Smasher, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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A new Epic Demon Hunter Minion, Instrument Smasher, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Festival of Legends
Head on over to our dedicated guide for Festival of Legends!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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4 mana 3/6 is decent and respectable, but the fact that this practically equips another weapon for you, and is somewhat a soft taunt makes it a decent, solid card that can fit anywhere that isn't spell dhunter.
And no, you're not going to combo this with Going Down Swinging, because that would be stupid.
Looks pretty good. Sure, this will almost certainly only live long enough to give you one new weapon, and you may have to swing with 1 durability the turn you play this to even guarantee that.
Probably too many weak weapons for this to be good, but if you hav enothing better to run a free weapon is never terrible
I tried having fun once.
It was awful.
DH weapons in standard after rotation + core set change: Flamereaper, Glaivetar, Souleater's Scythe, Bone Glaive, Calamity's Grasp, Magnifying Glaive and Aldrachi Warblades.
Seems alright to me. It's restricted to DH cards which is a good thing. It's hard to kill on turn 4, and can curve alright into Going Down Swinging. Honestly i think outcast DH is going to run this card, because this turns their Calamity's Grasp and Glaivetar into a higher or equal attack weapon most of the time. Also this can act as a tech option against weapon tech cards.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
I was wondering exactly that - thanks for updating the list and giving us a fair overview of what to expect!
Struggle with Heroic Galakrond's Awakening? I got your back :
It sounds like a good effect, but how many times has a minion managed to live more a turn in the mid game? Exactly.
Hey, you heard about that Mario guy?