Here's my idea for this week. I have no clue about WoW lore and couldn't find a fitting character, so I made one up myself. If anyone could help me out on this part I would be very thankful, as well as for general feedback!
Feedback time!
Show Spoiler
Linkblade91: Even me who isn't into WoW at all gets the flavor of this card. Well done!
Demonxz95: It's a great idea, but maybe a bit too powerful. The stealth part makes it hard to counter and Rogue shouldn't have too much problems to reliably pull this off for 3 or more copies.
Hordaki: I'm glad you went with the Observer. It's an interesting card I'd have fun to try out. Well done!
hereharehere: I agree about this being too strong. The drawback isn't severe enough and there's just no way to play around it. Sadly I have no idea how to improve your card… sorry!
shaveyou: This fits Ashes of Outlands like a glove and it is really well balanced. Great job!
the powrofcheese: I prefer the priest card. It combines the thief archetype with the heal/buff concept which is a cool idea. The balance is hard on this one, but looks okay. Maybe 9 mana would be appropriate, too, so you couldn't just play this and hero power the stolen minion. I mean, at worst it's a removal on a stick.
Xarkkal: Now this looks nasty! Great flavor, great potential (especially in wild). Together with BasilAnguis‘ my favorite card so far!
CovenantKevlar: Cool idea, I can totally follow your train of thought about the art and the effect. I second the opinon to make it cheaper, though.
Nirast: I'm having difficulties grasping what you exactly mean. "Enchantments" make me think of buffs, but I guess you also mean permanent effects like poisonous or Divine Shield, don't you? And what happens if a minion has multiple of those?
BasilAnguis: Great art on both of them! I prefer the mage card. It's one of those cards that really make my fingers itch to try and exploit them. This could make Rhonin playable! Together with Xarkkal’s my favorite card so far!
Wailor: I go with the priest card. It looks really annoying, reminds me of Infiltrator. I’m not sure if it isn’t too strong and/or too cheap…
Dermostatic: Cool idea! I prefer the first alternative. The balance seems fine to me, since Plague Spells often need to be held for a few turns before they get useful.
Satanley: The first alternative is my favorite. Just as you pointed out, the versatility is really cool and it fits the class. Well done!
CaptainDG: Terror oft he woods looks better to me. It’s almost a build around, but there deathrattle is something Hunter is good at. I’m not sure about the beast restriction, though… what about cuting that part and tuning down the stats?
All in all, there already are lots of very impressive ideas this week!
The card is fitting, since some Demons are known to hunt Dragons in WoW afaik. However, I think it'd be more fitting if he was part of Descents of Dragons or Galakrond's Awakening.
Regarding my card, the wording is similar to Immortal Prelate. Whatever counted as an enchantment for that card, counts for this. Basically, you get one minion for every icon that's bellow a buffed minion when you hover over it.
this is a pretty dope card that gives you a 4x 1 dmag haven. its true you can ooze this but i think this is more of a delay than necessary removal. since warrior isn't just going to carry one weapon..
Nice minion. It's a nice 4 drop and and with a strong Prime version. Galakron can buff this card, but I aspect to see this card more in a control deck for the removal pluss armor
Here's my idea for this week. I have no clue about WoW lore and couldn't find a fitting character, so I made one up myself. If anyone could help me out on this part I would be very thankful, as well as for general feedback!
Feedback time!
Show Spoiler
Linkblade91: Even me who isn't into WoW at all gets the flavor of this card. Well done!
Demonxz95: It's a great idea, but maybe a bit too powerful. The stealth part makes it hard to counter and Rogue shouldn't have too much problems to reliably pull this off for 3 or more copies.
Hordaki: I'm glad you went with the Observer. It's an interesting card I'd have fun to try out. Well done!
hereharehere: I agree about this being too strong. The drawback isn't severe enough and there's just no way to play around it. Sadly I have no idea how to improve your card… sorry!
shaveyou: This fits Ashes of Outlands like a glove and it is really well balanced. Great job!
the powrofcheese: I prefer the priest card. It combines the thief archetype with the heal/buff concept which is a cool idea. The balance is hard on this one, but looks okay. Maybe 9 mana would be appropriate, too, so you couldn't just play this and hero power the stolen minion. I mean, at worst it's a removal on a stick.
Xarkkal: Now this looks nasty! Great flavor, great potential (especially in wild). Together with BasilAnguis‘ my favorite card so far!
CovenantKevlar: Cool idea, I can totally follow your train of thought about the art and the effect. I second the opinon to make it cheaper, though.
Nirast: I'm having difficulties grasping what you exactly mean. "Enchantments" make me think of buffs, but I guess you also mean permanent effects like poisonous or Divine Shield, don't you? And what happens if a minion has multiple of those?
BasilAnguis: Great art on both of them! I prefer the mage card. It's one of those cards that really make my fingers itch to try and exploit them. This could make Rhonin playable! Together with Xarkkal’s my favorite card so far!
Wailor: I go with the priest card. It looks really annoying, reminds me of Infiltrator. I’m not sure if it isn’t too strong and/or too cheap…
Dermostatic: Cool idea! I prefer the first alternative. The balance seems fine to me, since Plague Spells often need to be held for a few turns before they get useful.
Satanley: The first alternative is my favorite. Just as you pointed out, the versatility is really cool and it fits the class. Well done!
CaptainDG: Terror oft he woods looks better to me. It’s almost a build around, but there deathrattle is something Hunter is good at. I’m not sure about the beast restriction, though… what about cuting that part and tuning down the stats?
All in all, there already are lots of very impressive ideas this week!
I don't know if in standard we want play this card just to combo with Hand of Gul'dan ...but probably not. Nightshade Matron is 1-2 years late to see play
Very unique and cool affect. Auto-include tech card if murlocs run rampant in standard. Might work against beasts but most demons and dragons are quite big so the 3 damage is pointless. What we do know, it we are guaranteed a hilarious trolden video where someone destroys an entire board with this one card.
Ooof, probably the worst legendary out of the AoO set :( considering how crazy a mount this was to get in WoW during Burning Crusade, I'd expect Blizz to at least make the egg dormant, or would that be too OP?
Very high potential for very high high-rolling. Which of course means also high potential for low-rolling. But Rogue has many understatted Battlecry and Combo that will benefit from this evolve effect.
Libram of Hope
This card seems really good If you manage to discount it enought... At least 3 mana cheaper
Demonic Obsession - Card Design Competition Discussion Thread
The card is fitting, since some Demons are known to hunt Dragons in WoW afaik. However, I think it'd be more fitting if he was part of Descents of Dragons or Galakrond's Awakening.
Regarding my card, the wording is similar to Immortal Prelate. Whatever counted as an enchantment for that card, counts for this. Basically, you get one minion for every icon that's bellow a buffed minion when you hover over it.
New Warrior Spell - Bladestorm
this is like bouncing blade+defile but in the case of CW this can see some play if the board has a lot of high hp minions.
New Warrior Weapon - Bulwark of Azzinoth
this is a pretty dope card that gives you a 4x 1 dmag haven. its true you can ooze this but i think this is more of a delay than necessary removal. since warrior isn't just going to carry one weapon..
New Demon Hunter Minion - Furious Felfin
He's Cute, and on top of that he's really strong if discovered or generated by any class that can use a weapon or attack.
New Warrior Minion - Kargath Bladefist
Nice minion. It's a nice 4 drop and and with a strong Prime version. Galakron can buff this card, but I aspect to see this card more in a control deck for the removal pluss armor
New Demon Hunter Spell - Skull of Gul'dan
5 mana draw 3 would not see play without the outcast effect.
cards like Sprint and Arcane Intellect only see play when better alternatives aren't available.
That said because of Outcast this card will allow for large swing turns if this card is played on curve
New Warrior Minion - Kargath Bladefist
nice early rush with a insane late game big boy that gives you armor. staple in CW deck. nuff said
New Demon Hunter Minion - Crimson Sigil Runner
Will surely go to zoo/aggro DH, not sure for slower DH decks, though.
Demonic Obsession - Card Design Competition Discussion Thread
Here's my idea for this week. I have no clue about WoW lore and couldn't find a fitting character, so I made one up myself. If anyone could help me out on this part I would be very thankful, as well as for general feedback!
Feedback time!
Linkblade91: Even me who isn't into WoW at all gets the flavor of this card. Well done!
Demonxz95: It's a great idea, but maybe a bit too powerful. The stealth part makes it hard to counter and Rogue shouldn't have too much problems to reliably pull this off for 3 or more copies.
Hordaki: I'm glad you went with the Observer. It's an interesting card I'd have fun to try out. Well done!
hereharehere: I agree about this being too strong. The drawback isn't severe enough and there's just no way to play around it. Sadly I have no idea how to improve your card… sorry!
shaveyou: This fits Ashes of Outlands like a glove and it is really well balanced. Great job!
the powrofcheese: I prefer the priest card. It combines the thief archetype with the heal/buff concept which is a cool idea. The balance is hard on this one, but looks okay. Maybe 9 mana would be appropriate, too, so you couldn't just play this and hero power the stolen minion. I mean, at worst it's a removal on a stick.
Xarkkal: Now this looks nasty! Great flavor, great potential (especially in wild). Together with BasilAnguis‘ my favorite card so far!
CovenantKevlar: Cool idea, I can totally follow your train of thought about the art and the effect. I second the opinon to make it cheaper, though.
Nirast: I'm having difficulties grasping what you exactly mean. "Enchantments" make me think of buffs, but I guess you also mean permanent effects like poisonous or Divine Shield, don't you? And what happens if a minion has multiple of those?
BasilAnguis: Great art on both of them! I prefer the mage card. It's one of those cards that really make my fingers itch to try and exploit them. This could make Rhonin playable! Together with Xarkkal’s my favorite card so far!
Wailor: I go with the priest card. It looks really annoying, reminds me of Infiltrator. I’m not sure if it isn’t too strong and/or too cheap…
Dermostatic: Cool idea! I prefer the first alternative. The balance seems fine to me, since Plague Spells often need to be held for a few turns before they get useful.
Satanley: The first alternative is my favorite. Just as you pointed out, the versatility is really cool and it fits the class. Well done!
CaptainDG: Terror oft he woods looks better to me. It’s almost a build around, but there deathrattle is something Hunter is good at. I’m not sure about the beast restriction, though… what about cuting that part and tuning down the stats?
All in all, there already are lots of very impressive ideas this week!
New Demon Hunter Spell - Spectral Sight
I think outcast is quite easy to activate, so ofc 2 mana draw 2 is pretty good.
Kanrethad Ebonlocke
big demon warlock is coming back for sure
New Demon Hunter Spell - Immolation Aura
2 mana deal 2 to all minions, the bane of token decks.
New Warlock Spell - Unstable Felbolt
Really good card. For control deck this is a 1 mana removal without any drawback
New Warlock Minion - Nightshade Matron
I don't know if in standard we want play this card just to combo with Hand of Gul'dan ...but probably not. Nightshade Matron is 1-2 years late to see play
New Demon Hunter Minion - Netherwalker
Well pretty basic card, this will be a staple in every budget DH deck.
New Demon Hunter Minion - Ashtongue Battlelord
Maybe this will go to the classic set, reasonable cost and a little power creep from Taz dingo!
New Neutral Minion - Waste Warden
Very unique and cool affect. Auto-include tech card if murlocs run rampant in standard. Might work against beasts but most demons and dragons are quite big so the 3 damage is pointless. What we do know, it we are guaranteed a hilarious trolden video where someone destroys an entire board with this one card.
New Warlock Spell - Hand of Gul'dan
Another card for Discard Lock....o god. So annoying XD
Anyway in this set we have some tool to discard this card, so I think it's an "ok" card with some limitation in a class that already draw a lot
New Rogue Spell - Bamboozle
Very strong - even if secret rogue would not be a thing, this would see play i guess.
But i think Secret Rogue will be one of the strongest decks this upcoming meta!
New Warlock Minion - Imprisoned Scrap Imp
Strong card with a solid Buff. In my opinion this card with Shadow Council will be a staple combo in Warlock decks
New Demon Hunter Minion - Fel Summoner
I hope it's a more-balance Voidcaller because its hard to decide wether to kill her or not cause of her 8 attack.
New Neutral Minion - Al'ar
Ooof, probably the worst legendary out of the AoO set :( considering how crazy a mount this was to get in WoW during Burning Crusade, I'd expect Blizz to at least make the egg dormant, or would that be too OP?
New Rogue Minion - Blackjack Stunner
Very strong card - i think Secret Rogue will be one of the best decks this meta!
New Rogue Spell - Bamboozle
Very high potential for very high high-rolling. Which of course means also high potential for low-rolling. But Rogue has many understatted Battlecry and Combo that will benefit from this evolve effect.