10 damage isn't anything to laugh at, and you're opponents going to scramble to set up his board to protect himself otherwise they'll take a pyroblast to the face on turn 7.
But now i think this could be pretty strong. Saw some games with it at the Pre-Event and it looked pretty decent. Just random demons would be meme but the +2/+2 makes it strong.
Busted good top deck, decent in-hand draw if you can get it to the far left in a reasonable amount of time. Bad if you're forced to play it without the outsider
Interesting silence effect which it basically "Destroy a minion for 2 turns, then bring it back as the base minion (all buffs removes)"
Cool, but lets be honest, destroying the minion or normally silencing it would basically achieve the same thing, and those effects aren't tied to a legendary minion.
Could definitely work if you played it on your own dormant minions, but would the meta really be that slow?
This card is insane. Targeted Freezing Trap? Yes please! Here's the thing though: you can always try to avoid throwing your 9 or 10 cost minion into a Freezing Trap (making it unplayable forever), but this? I wonder if it should say "No higher than 10" like Embiggen does.
Could work - but right now i do not realy see it ...
Because you have to play it - it has to die - then draw the Prime - play it and hope you still have enough good spells in the deck so you can take advantage of the cost reduction !
I think this card is broken. Sure, it's Rng...but if you use this and the warlock dormant minion you will find a hand with +4/+4 and in that case Everything is good enough. 5 star for me
One of the best car of this set. Good stat and the effect is so powerfull: free hero power and synergizes with other warlock card that self inflict damage. Easy 5 stars
This card require a proper deck to work since you don't want rez some 2 mana demon. Anyway the effect is strong, but can warlock build a big demon deck right now ?
At first i thought this will be to slow but seeing some games at the Pre-Release Event i think this one is pretty strong! every Priest will run Mass Dispel because of the Stealth and perma-Stealth Guy
the strong attack with rush means you'll clear something gauranteed, the high defense and taunt means you and whatever else is on the board stays safe.
First of all, if you want quests to be faster to complete for casual players you just make them easier: tweaking the probability of getting a higher reward can't be reasonably connected to the sake of improving casual players' experience. It's like a person hiding himself behind a finger.
Secondly, what I'm sad about it not the change in itself (but yeah, I'm not happy about it) but rather the fact that we had to ask for clarifications. A couple of lines in the last patch notes would have solved this issue, but they didn't do it because they probably didn't want to ruin the hype.
^^ This is the biggest concern in my opinion: stealth changes (especially the ones that are done in that way because someone gets the short end) are really annoying.
Looks very good, but not as OP as some people are saying. 6 attack you can't directly remove is a lot, but he won't show up until the late game and he can't bypass taunt (unless you Dragon's Hoard into Kayn Sunfury (which would be awesome). Now if you can get multiples (like through Shadow of Death (or Necrium Vial in wild), that would be different.
New Warlock Spell - The Dark Portal
This is an handlock card and to combo with something like Malygos...but for me in standard Handlock will be weak because of last Hall of Fame
New Demon Hunter Minion - Imprisoned Antaen
This guy's a large lad who's a 2 turn Doomsayer.
10 damage isn't anything to laugh at, and you're opponents going to scramble to set up his board to protect himself otherwise they'll take a pyroblast to the face on turn 7.
New Warlock Spell - Shadow Council
At first glance i thought - meh - a meme card.
But now i think this could be pretty strong. Saw some games with it at the Pre-Event and it looked pretty decent. Just random demons would be meme but the +2/+2 makes it strong.
New Warlock Minion - Enhanced Dreadlord
Warlock will use this car for sure. The taunt it's just decent, but the deathrattle is good enough to see some play (thanks to the lifesteal)
New Demon Hunter Minion - Priestess of Fury
It's not terrible stat wise. And at the end of your turn it casts two arcane missile equivalents.
She's a little slow for an aggro deck tho. Maybe in a control or mid-range deck she'll see play
Furious Felfin
Idk what happen to him that he wants to hunt demon. Don't judge a book by its size, i guess.
New Demon Hunter Spell - Skull of Gul'dan
Busted good top deck, decent in-hand draw if you can get it to the far left in a reasonable amount of time. Bad if you're forced to play it without the outsider
New Neutral Minion - Maiev Shadowsong
Interesting silence effect which it basically "Destroy a minion for 2 turns, then bring it back as the base minion (all buffs removes)"
Cool, but lets be honest, destroying the minion or normally silencing it would basically achieve the same thing, and those effects aren't tied to a legendary minion.
Could definitely work if you played it on your own dormant minions, but would the meta really be that slow?
New Rogue Minion - Blackjack Stunner
This card is insane. Targeted Freezing Trap? Yes please! Here's the thing though: you can always try to avoid throwing your 9 or 10 cost minion into a Freezing Trap (making it unplayable forever), but this? I wonder if it should say "No higher than 10" like Embiggen does.
New Shaman Minion - Lady Vashj
Could work - but right now i do not realy see it ...
Because you have to play it - it has to die - then draw the Prime - play it and hope you still have enough good spells in the deck so you can take advantage of the cost reduction !
New Warlock Spell - Shadow Council
I think this card is broken. Sure, it's Rng...but if you use this and the warlock dormant minion you will find a hand with +4/+4 and in that case Everything is good enough. 5 star for me
New Demon Hunter Spell - Skull of Gul'dan
So card draw is a theme in DH, this is as good as it gets without being too overpowered i think.
New Warlock Minion - Darkglare
One of the best car of this set. Good stat and the effect is so powerfull: free hero power and synergizes with other warlock card that self inflict damage. Easy 5 stars
New Neutral Minion - Waste Warden
Another great tech choice, but recently the meta often was too diverse for tech.
New Demon Hunter Minion - Imprisoned Antaen
Potentially 10 damage in turn 7 that leave 10/6 body. I don't know what a typical T7 board state will look like, but the effect is good.
New Warlock Minion - Kanrethad Ebonlocke
This card require a proper deck to work since you don't want rez some 2 mana demon. Anyway the effect is strong, but can warlock build a big demon deck right now ?
New Rogue Minion - Akama
At first i thought this will be to slow but seeing some games at the Pre-Release Event i think this one is pretty strong! every Priest will run Mass Dispel because of the Stealth and perma-Stealth Guy
New Rogue Minion - Spymistress
Meh. Could jam some early damage, but 1 health? Won't stick around long enough to matter.
New Demon Hunter Minion - Coilfang Warlord
This is a strong minion in and out of the arena.
the strong attack with rush means you'll clear something gauranteed, the high defense and taunt means you and whatever else is on the board stays safe.
Possibly DH's best single target removal
New Demon Hunter Minion - Ashtongue Battlelord
Great card, it does it's thing and could be auto-include in many DH archetypes.
A Change to Daily Quest Logic in Hearthstone's Latest Patch is Now Confirmed
Two main things.
First of all, if you want quests to be faster to complete for casual players you just make them easier: tweaking the probability of getting a higher reward can't be reasonably connected to the sake of improving casual players' experience. It's like a person hiding himself behind a finger.
Secondly, what I'm sad about it not the change in itself (but yeah, I'm not happy about it) but rather the fact that we had to ask for clarifications.
A couple of lines in the last patch notes would have solved this issue, but they didn't do it because they probably didn't want to ruin the hype.
^^ This is the biggest concern in my opinion: stealth changes (especially the ones that are done in that way because someone gets the short end) are really annoying.
New Demon Hunter Minion - Priestess of Fury
Really like the animation when the effect is ongoing.
New Warlock Minion - Keli'dan the Breaker
This card will see some experiment. First of all with Plot Twist to guarantee a board clear. Anyway it's not op as Godfrey but neither it's useless
New Demon Hunter Minion - Kayn Sunfury
Wow - one of the strongest cards this expansion!
New Rogue Minion - Akama
Looks very good, but not as OP as some people are saying. 6 attack you can't directly remove is a lot, but he won't show up until the late game and he can't bypass taunt (unless you Dragon's Hoard into Kayn Sunfury (which would be awesome). Now if you can get multiples (like through Shadow of Death (or Necrium Vial in wild), that would be different.