1. card: I like that you'd have to choose between the two effects. That said, the Rush part combined with the other effect is much stronger than stealth.
2. card: I took the idea to add the beast tag like that from @Nirast . I like it and it's unique enough, but it looks weird written out.
3. card: The simplest of the 3, expanding on the first iteration by making it almost impossible to kill. (also ignore the small font, idk what happened)
Feedback:
@CovenantKevlar
Show Spoiler
I like it, artwork and effect fit perfectly. Power level is fine as well, because it doesnt specify WHEN to play that weapon. You could make the minion itself stronger, if you made it a temporary effect like "this turn", but I like the current version more.
@BasilAnguis
Show Spoiler
Definitely the Firestarter. Artwork and theme are good. But yeah, this thing is powerful and you can run two of them. Not sure if or how it should be nerfed.
@Wailor
Show Spoiler
Hmm, I'm torn between #1 & #3. But #1 would need a slight nerf as someone else already mentioned. 3 Mana 3/4 or 4 Mana 4/5. Maybe something like that.
@Nirast
Show Spoiler
I love that card. It would just be a bit clunky to actually use ingame. He's quite strong IF he works, but requires a buffed beast on board. I think a Buff is fine. Maybe reduce the cost to 8, so there is some room to buff something before playing him. Also, don't forget the Demon tag. :p
random demons are very RNG but +2/2 is very attractive regardless of what kind of weak or random demon you get. not a bad starting card if you have a horrible high cost hand or a late game with dead cards in hand.
Better than the other 0-mana spell, since this is actually playable for its mana cost, but I don't see it being very good. Will maybe see some fringe play in Quest Druid, but I think BEEES!!! is just a better card than this.
Holy Smite no it's really bad for it's normal cost..
Assuming that this can be made free without too much trouble, this card is probably fairly good with minons that have rush or care about being buffed. Not really seeing how this aligns with the other two librams though. Probably the core card of any deck that runs libram synergy.
Entirely depends on if Librams see more support as to whether this card sees play. The body is not great for the cost, but curves well into Wild Pyromancer + Libram of Justice
First off, congrats to the winner of the Demon Hunter competition!
Secondly, here's some feedback for the cards I've seen so far...
Show Spoiler
@linkblade91: I much prefer Lothraxion to the Sha. Although it 'judging' the enemy hero is cool, I think it is functionally scary as Paladin does have access to some direct damage. Plus, Lothraxion feels way more real as a 6/6 :P
@Demonxz: Boy, would Rogues have fun with this. Potentially having 5-7 minions, all Stealthed, is nuts. Yes, they're still susceptible to board clears, but I think Shivaleera would be a tad less worrisome as a 3/3. Otherwise, I really like the card effect and art especially!
@Hordaki: Arcane Observer is much more interesting IMO. It allows Mage to play like a Warlock, which is thematically very fun and it actually has a 'demon'-appropriate effect.
@hereharehere: You've got a good base but there are some improvements to be made. Who takes the damage indicated? Also: why Neutral? Maybe it can steal minions with less Attack/Health, or the minion directly in front of it – Neutral seems very out of place to me.
@shaveyou: Aside from not being a Demon, the card is interesting. Unique effect with an appropriate body :)
@thepowerofcheese: Never thought I'd see Poisonous Treants, now that's a fun card! Although IRL it might not see much play, as a custom card it's bursting with flavour and has a super-unique effect to boot! Not to say that your other ideas aren't good, but this one stands out.
@Satanley: I don't think dual-class cards should be a thing this week. The rules are to make a Demon and I think we should all stick to that. Aside from that, the card makes little sense. How often would it take damage on the turn it is summoned anyway?
@Xarkkal: A solid card all-round that hearkens back to some classic Demon design – I like it a lot! Only criticism: maybe this should start as a 2/2? Even with 1 Recruit dying it becomes a (3)-mana 5/5 with very little downside in the early game.
@CovenantKevlar: This card is… fine? If you like the idea, reduce its cost to (3) to make it more viable. However, although the effect is Demon-like, it's very plain, and the stats are nothing to write home about.
@Nirast: Interesting effect, though I'm not sure how many enchantment/buffs Hunter decks run nowadays. Also: it's should be its and beast should be capitalised as it's a minion type.
@BasilAnguis: Firestarter Fiend is crazy strong in the right Mage deck! It should either be a (5)-cost 3/2 or 2/2 for that power. Sadist Maiden is just plain.
@Wailor: I want them all! Does Felspark Ritualist negate the effect of Overload, or does she just make them damage you? Regardless, I think the effect text should read "Your Overload cards cost Health instead of Mana" OR "Instead of Overloading Mana, lost that much Health instead", depending on what you meant. Imprisoned Nathrethim (aren't they Nathrezim?) should be a Demon, and should definitely cost more (5-6 mana, even with Dormant). Armoured Annihilian (name again: I think it's Annihilan, no 'i') is the most interesting of the bunch with good stats and an original effect.
Here's my idea for this week, a dark pharaoh corrupted by the League of E.V.I.L! Finley dug too deep in the tombs methinks...
Although Paladin was themed around Murlocs for SoU, I felt it appropriate that Finley would find a cursed mummy whilst studying the Reborn mechanic. I've made a Deathrattle and Battlecry version, as I was unsure of which would be more viable. Let me know what y'all think.
"Hey guys look: we got your backs! We don't want to make the game more expensive than it already is" (actually said)
Stealth changes the algorithm for quests, making them reward less gold on average
Community starts to notice but who knows, it might be a bug or something
The sample size gets bigger: what's happening?
> "Oh yeah, about that..."
The damage is not a huge deal (if we'll get 60 gold half of the times we'll get around 600 less gold between every expansion, which is remarkable but not the end of the world), but the discouraging lack of (good) communication, the same that happened with The Caverns Below's stealth nerf of October and the missing dailies bug of September.
Everyone is cheerful and friendly when it comes to push the preorders of the brand new expansions, but then... void. We're seeing steps in the right direction, but man this kind of things really makes me feel uncomfortable.
Perhaps I am overly cynical, but I suspect the notion that they are concerned players must have plentiful access to "easy" quests and a significant proportion of the player base is desperate to avoid evil "difficult" quests (e.g those near impossible play 1 of 3 classes 3 times win or lose quests), is likely a nice PR friendly way of saying they'd prefer to lower the quest reward averages.
As you say, if it were truly in line with such concerns on their part, it wouldn't be hard to ensure 50g quests were guaranteed available owing to reroll of any 60g+ quest (and this is already supposed to be the case anyway).
Also the post only mentions rerolls. Nothing about why I now see primarily 50g quests filling a new slot each day before any reroll.
They want to sell packs and make money I get it - but don't PR BS me please. I worked in big companies for 2 decades and had enough of that to last 10 lifetimes.
Be honest - something like "We fixed a bug that resulted in a higher than intended average daily quest reward". OK fine - bummer but at least we got a higher than average reward for a while. No need to PR BS us like we're stupid.
Note to self: you are getting angry about PR BS from big companies. Lockdown is affecting you. Go and sit in the back garden and listen to music or something.
Wailor, thanks for the suggestion. I'll keep them in mind. However, none of those give a good reason why the card shouldn't just be a Beast, so instead I've decided to make a Demon that summons Beasts (ignore the lack of tribes):
Show Spoiler
Let's say you draw [Hearthstone Card (Zior, Apex Predator) Not Found] with your Scavenger's Ingenuity. Then Your Helboar triggers on it and after you play it, you also use Houndmaster on it. Finally, you play Pack Tactics and your opponent attacks into it on their turn, leaving you with a 3/3 Xior (that technically still has the previous buffs).
If you play Terridaxx and target the 3/3, you get 4 Fiendhounds, summoned in the following order:
The Ritualist seems fun, but it could be on the strong side. Shaman could easily have a comeback turn and avoid being locked out of the next one. Not really sure.
I don't like the Natherhim. You compare it to MC Tech, but I think it's more comparable to Sylvanas. And she was rotated for a reason. Also you forgot the Demon tag :p
I like the Annihilian the most. Very flavourful and don't see much way this could brake the game, unless Blizzard gives Warrior more ways to get rid of Armor (that one K&C card would also kill this).
You could have a line of text that says "Is also a Beast". Otherwise, I like the concept, pretty much guaranteed to stay on board except for a few very niche cases.
really? I saw the difference right away, for the last 3-4 months I was getting only 60g quests, srsly I dont think I've seen a single 50g one and after last patch all of a sudden I started getting only 50g ones and rerolling only produced other 50g quests
That's a lot of tempo loss for 5 mana, but huge stats/dmg for the cost and there are a lot of ways for Illidan to cheat it out like Pit Commander and that deathrattle that summons a demon from your hand. Really scary to encounter but you will often have the time to find an answer.
actually most of the "difficult" quests that involve playing a class are the easiest and quickest ones to do as you just queue up in casual with the class and wait for the opponent to kill you while if you need to draw 30 cards for example for 50g it will take much much longer
Too slow for rogue probably, but could see play if you don't have Akama and want that stealthy finisher. Btw I really like the golden animation of the shadow! :)
Demonic Obsession - Card Design Competition Discussion Thread
@Dermostatic The battlecry bersion seems a bit too strong. And how would it work with Plague of Madness? Is it immune to the weapon?
I like the Deathrattle version, seems balanced.
I've made another concept for my card, in the post right above yours, if you don't mind taking a look.
Demonic Obsession - Card Design Competition Discussion Thread
3 new iterations:



1. card: I like that you'd have to choose between the two effects. That said, the Rush part combined with the other effect is much stronger than stealth.
2. card: I took the idea to add the beast tag like that from @Nirast . I like it and it's unique enough, but it looks weird written out.
3. card: The simplest of the 3, expanding on the first iteration by making it almost impossible to kill. (also ignore the small font, idk what happened)
Feedback:
@CovenantKevlar
@BasilAnguis
@Wailor
@Nirast
New Warlock Spell - Shadow Council
random demons are very RNG but +2/2 is very attractive regardless of what kind of weak or random demon you get. not a bad starting card if you have a horrible high cost hand or a late game with dead cards in hand.
New Druid Spell - Bogbeam
Too expensive before 7 mana, could be good with Kaelthas after 7 as cyling for the 3rd spell.
New Rogue Minion - Blackjack Stunner
Im gonna love playing this card and hate playing against it.
Its so strong, so flexible. Its a Freezing Trap on demand and not random tagert. Plus it has a body and the New rogue se rets are cheap and strong.
I want to make a secret stealth highlander rogue deck right now!
New Druid Spell - Bogbeam
Holy Smite no it's really bad for it's normal cost..
New Paladin Spell - Libram of Wisdom
Assuming that this can be made free without too much trouble, this card is probably fairly good with minons that have rush or care about being buffed. Not really seeing how this aligns with the other two librams though. Probably the core card of any deck that runs libram synergy.
New Druid Spell - Overgrowth
The answer is that you gain 1.. so late game it's a 4 mana cast 2 spells and draw a card... you REALLY gonna want to ramp to play this card..
on the brightside it's MUCH MUCH better Astral Communion.
it jumps you straight tot he late game saw some footage from the preview this might make it so you are at 10 mana while your opponent is at 5.
New Paladin Minion - Aldor Truthseeker
Entirely depends on if Librams see more support as to whether this card sees play. The body is not great for the cost, but curves well into Wild Pyromancer + Libram of Justice
New Rogue Spell - Dirty Tricks
Strong secret for sure. 2 mana draw 2 will see play of course and if this isn't enough the secret package ability Blackjack Stunner
New Paladin Weapon - Underlight Angling Rod
Fiery War Axe + 2 random murlocs is not really what any paladin deck needs right now. I would say unlikely to see play.
Demonic Obsession - Card Design Competition Discussion Thread
First off, congrats to the winner of the Demon Hunter competition!
Secondly, here's some feedback for the cards I've seen so far...
@linkblade91: I much prefer Lothraxion to the Sha. Although it 'judging' the enemy hero is cool, I think it is functionally scary as Paladin does have access to some direct damage. Plus, Lothraxion feels way more real as a 6/6 :P
@Demonxz: Boy, would Rogues have fun with this. Potentially having 5-7 minions, all Stealthed, is nuts. Yes, they're still susceptible to board clears, but I think Shivaleera would be a tad less worrisome as a 3/3. Otherwise, I really like the card effect and art especially!
@Hordaki: Arcane Observer is much more interesting IMO. It allows Mage to play like a Warlock, which is thematically very fun and it actually has a 'demon'-appropriate effect.
@hereharehere: You've got a good base but there are some improvements to be made. Who takes the damage indicated? Also: why Neutral? Maybe it can steal minions with less Attack/Health, or the minion directly in front of it – Neutral seems very out of place to me.
@shaveyou: Aside from not being a Demon, the card is interesting. Unique effect with an appropriate body :)
@thepowerofcheese: Never thought I'd see Poisonous Treants, now that's a fun card! Although IRL it might not see much play, as a custom card it's bursting with flavour and has a super-unique effect to boot! Not to say that your other ideas aren't good, but this one stands out.
@Satanley: I don't think dual-class cards should be a thing this week. The rules are to make a Demon and I think we should all stick to that. Aside from that, the card makes little sense. How often would it take damage on the turn it is summoned anyway?
@Xarkkal: A solid card all-round that hearkens back to some classic Demon design – I like it a lot! Only criticism: maybe this should start as a 2/2? Even with 1 Recruit dying it becomes a (3)-mana 5/5 with very little downside in the early game.
@CovenantKevlar: This card is… fine? If you like the idea, reduce its cost to (3) to make it more viable. However, although the effect is Demon-like, it's very plain, and the stats are nothing to write home about.
@Nirast: Interesting effect, though I'm not sure how many enchantment/buffs Hunter decks run nowadays. Also: it's should be its and beast should be capitalised as it's a minion type.
@BasilAnguis: Firestarter Fiend is crazy strong in the right Mage deck! It should either be a (5)-cost 3/2 or 2/2 for that power. Sadist Maiden is just plain.
@Wailor: I want them all! Does Felspark Ritualist negate the effect of Overload, or does she just make them damage you? Regardless, I think the effect text should read "Your Overload cards cost Health instead of Mana" OR "Instead of Overloading Mana, lost that much Health instead", depending on what you meant. Imprisoned Nathrethim (aren't they Nathrezim?) should be a Demon, and should definitely cost more (5-6 mana, even with Dormant). Armoured Annihilian (name again: I think it's Annihilan, no 'i') is the most interesting of the bunch with good stats and an original effect.
Here's my idea for this week, a dark pharaoh corrupted by the League of E.V.I.L! Finley dug too deep in the tombs methinks...
Although Paladin was themed around Murlocs for SoU, I felt it appropriate that Finley would find a cursed mummy whilst studying the Reborn mechanic. I've made a Deathrattle and Battlecry version, as I was unsure of which would be more viable. Let me know what y'all think.
A Change to Daily Quest Logic in Hearthstone's Latest Patch is Now Confirmed
> "Oh yeah, about that..."
The damage is not a huge deal (if we'll get 60 gold half of the times we'll get around 600 less gold between every expansion, which is remarkable but not the end of the world), but the discouraging lack of (good) communication, the same that happened with The Caverns Below's stealth nerf of October and the missing dailies bug of September.
Everyone is cheerful and friendly when it comes to push the preorders of the brand new expansions, but then... void.
We're seeing steps in the right direction, but man this kind of things really makes me feel uncomfortable.
A Change to Daily Quest Logic in Hearthstone's Latest Patch is Now Confirmed
Perhaps I am overly cynical, but I suspect the notion that they are concerned players must have plentiful access to "easy" quests and a significant proportion of the player base is desperate to avoid evil "difficult" quests (e.g those near impossible play 1 of 3 classes 3 times win or lose quests), is likely a nice PR friendly way of saying they'd prefer to lower the quest reward averages.
As you say, if it were truly in line with such concerns on their part, it wouldn't be hard to ensure 50g quests were guaranteed available owing to reroll of any 60g+ quest (and this is already supposed to be the case anyway).
Also the post only mentions rerolls. Nothing about why I now see primarily 50g quests filling a new slot each day before any reroll.
They want to sell packs and make money I get it - but don't PR BS me please. I worked in big companies for 2 decades and had enough of that to last 10 lifetimes.
Be honest - something like "We fixed a bug that resulted in a higher than intended average daily quest reward". OK fine - bummer but at least we got a higher than average reward for a while. No need to PR BS us like we're stupid.
Note to self: you are getting angry about PR BS from big companies. Lockdown is affecting you. Go and sit in the back garden and listen to music or something.
New Paladin Spell - Libram of Hope
An expensive heal that works if Librams work. Probably too weak at 9 mana to see play anywhere else.
Our Thoughts on Hearthstone's Upcoming Demon Hunter Initiate Set (Part 2)
So regarding Raging Felscreamer and DH not having a 2 cost demon. They do, actually. Their new 2 mana 3/2 discover a top deck is a demon.
Anyways, it is great anlysis, as were the previous parts. Thank you guys for providing fresh content for us to read these days :)
Ashes of Outland Giveaway - Card Packs & Site Cosmetics
Stayed all night to review all 135 cards in their forum thread (Well those I didn't already review or put a comment on)
Is there a way to find out if I missed any?
Last time I was close but I didn't do it at the end.
A Change to Daily Quest Logic in Hearthstone's Latest Patch is Now Confirmed
yep, much easier and faster than drawing 30 cards or using your hero power 20 times
Legends of Runeterra Patch 0.9.3 Arrives this Tuesday - Vault Level Cap Removed, Expedition Reward Revamp, XP Changes
Happy Vault Day!
Demonic Obsession - Card Design Competition Discussion Thread
Wailor, thanks for the suggestion. I'll keep them in mind. However, none of those give a good reason why the card shouldn't just be a Beast, so instead I've decided to make a Demon that summons Beasts (ignore the lack of tribes):
Let's say you draw [Hearthstone Card (Zior, Apex Predator) Not Found] with your Scavenger's Ingenuity. Then Your Helboar triggers on it and after you play it, you also use Houndmaster on it. Finally, you play Pack Tactics and your opponent attacks into it on their turn, leaving you with a 3/3 Xior (that technically still has the previous buffs).
If you play Terridaxx and target the 3/3, you get 4 Fiendhounds, summoned in the following order:
If I'm not allowed tokens, I could just have it summon copies of the Beast, but that would increase it's power level quite drastically.
Feedback:
BasilAnguis
I was gonna say the Fiend is overcosted, but the I remembered Cyclone Mage is a thing. The cards seems fine, definitely more combo oriented.
Not sure I like Sadist Maiden. Locking your opponent out of heals seems extreme.
Wailor
The Ritualist seems fun, but it could be on the strong side. Shaman could easily have a comeback turn and avoid being locked out of the next one. Not really sure.
I don't like the Natherhim. You compare it to MC Tech, but I think it's more comparable to Sylvanas. And she was rotated for a reason. Also you forgot the Demon tag :p
I like the Annihilian the most. Very flavourful and don't see much way this could brake the game, unless Blizzard gives Warrior more ways to get rid of Armor (that one K&C card would also kill this).
Satanley
You could have a line of text that says "Is also a Beast". Otherwise, I like the concept, pretty much guaranteed to stay on board except for a few very niche cases.
A Change to Daily Quest Logic in Hearthstone's Latest Patch is Now Confirmed
really? I saw the difference right away, for the last 3-4 months I was getting only 60g quests, srsly I dont think I've seen a single 50g one and after last patch all of a sudden I started getting only 50g ones and rerolling only produced other 50g quests
New Demon Hunter Minion - Imprisoned Antaen
That's a lot of tempo loss for 5 mana, but huge stats/dmg for the cost and there are a lot of ways for Illidan to cheat it out like Pit Commander and that deathrattle that summons a demon from your hand. Really scary to encounter but you will often have the time to find an answer.
A Change to Daily Quest Logic in Hearthstone's Latest Patch is Now Confirmed
actually most of the "difficult" quests that involve playing a class are the easiest and quickest ones to do as you just queue up in casual with the class and wait for the opponent to kill you while if you need to draw 30 cards for example for 50g it will take much much longer
New Rogue Minion - Cursed Vagrant
Too slow for rogue probably, but could see play if you don't have Akama and want that stealthy finisher. Btw I really like the golden animation of the shadow! :)
Valve Announces Artifact Beta 2.0 - No Purchasable Packs or Cards, No Word on Old Cards
This can only be an April Fool's joke gone off too early.