I mean...Arena, sure, but just in general...this looks like the ultimate Magma Rager. a 9/1 is only threatening if you literally have nothing to defend yourself with. 4-mana for a 3/3 isn't really great tempo, especially if the spawn is so easily dealt with. Honestly, if the stats were reversed it would probably be more playable
Its basically an aggro deck counter to res priest. All you need to do is to give this minion rush and your res priest days are over. Just use a Magic Carpet, an already established good enough card for zoo type decks.
Other than that, this minion gets obviously dangerous as the game progresses since even the biggest card just turns to a 1/2 minion if even so much touched by it. But the difficulties in giving this minion rush (and not saddle yourself with minions like Rocket Augmerchant) balances it out.
Oh, and embiggen druid can barely interact with this thing without transforming one of its minions, so it counters that too. But obviously if we start seeing too many of this thing then 2 damage dealers will become meta very quickly.
Unsure about it. Might be good when mana cheated in the late game, other than that i don't have that much hope for the card. I don't think stealth rogue even wants such an expansive card.
It is a powerful card ok but you don't want to play this with deathrattle minions, and especially with Shadowjeweler Hanar and minions that has effects other than battlecry. All of the older secrets (K&C secrets) have more synergies with [Hearthstone Card (Shadowjewler Hanar) Not Found] than newer ones which is odd imo.
Besides those it is really a cool card and has a great flavor.
I like this quite a bit, Neutral Freeze is always appreciated and makes arena more interesting and it also gives support for the mechanic without having to waste mage slots.
Oh wow, that is actually pretty scary. If you get this on the board with a buff it doubles up and if your opponent can't kill both it's just gonna keep going.
IMagine this with the Paladin Libram build. If you drop this in the lategame with a bunch of Wisdoms stacked on it it's gonna be pretty hard to stop (as long as you're not losing completely, which is what Libram of Justice is supposed to prevent)
Good turn 2 card, and works really well with demon hunter. Kinda like demon hunters Frightened Flunky. Looks like this might see quite some play. Also this says any demon, so probably other class demons as well.
I mean...it's not awful. It's a better Kobold Geomancer on the basis that it's better stat value for the mana cost, meaning you can play it even without leveraging spelll damage and you still did okay.
I would use this in Quest Hunter if that deck ran any damaging spells.
Maybe there's a Warlock deck that runs this alongside of Sac Pact and some damaging spells. Warlock likes Spell damage but they are rarely able to justify running them, so maybe the upside of getting a smol demon helps in some way
Amazing 1 drop. Am i wrong or is there any other 1 drops with 3 attack in the game? (that has no downside) Absurdly strong early game card. I'm wondering how much more stealth rogue will get this year, because i like that rogue finally gets a new archetype other than Galakrond, Thief & Tempo.
Much like the Guardian one it's great for Warrior and average for everything else. The fact that you can't use it on a 1-health minion is a pretty big downside.
Absurdly strong. Why did rogue get an evolve effect card? This is basicly Explosive Evolution. And your opponent has to ALWAYS think that every rogue secret might be this card. Absolutely insane, and is probably the reason you play secrets in rogue.
If there is a need for transform effects then I could definitely see this played with a support package. They payoff could be huge (although you have to kill the enemy Sporeling or else you get the clapback)
New Rogue Spell - Dirty Tricks
Great secret and makes the opponent afraid you played Bamboozle.
New Neutral Minion - Disguised Wanderer
I mean...Arena, sure, but just in general...this looks like the ultimate Magma Rager. a 9/1 is only threatening if you literally have nothing to defend yourself with. 4-mana for a 3/3 isn't really great tempo, especially if the spawn is so easily dealt with. Honestly, if the stats were reversed it would probably be more playable
New Neutral Minion - Frozen Shadoweaver
That's a pretty good card for first-time players getting this card from packs, a nice packfiller too.
New Neutral Minion - Infectious Sporeling
Its basically an aggro deck counter to res priest. All you need to do is to give this minion rush and your res priest days are over. Just use a Magic Carpet, an already established good enough card for zoo type decks.
Other than that, this minion gets obviously dangerous as the game progresses since even the biggest card just turns to a 1/2 minion if even so much touched by it. But the difficulties in giving this minion rush (and not saddle yourself with minions like Rocket Augmerchant) balances it out.
Oh, and embiggen druid can barely interact with this thing without transforming one of its minions, so it counters that too. But obviously if we start seeing too many of this thing then 2 damage dealers will become meta very quickly.
New Rogue Minion - Cursed Vagrant
Unsure about it. Might be good when mana cheated in the late game, other than that i don't have that much hope for the card. I don't think stealth rogue even wants such an expansive card.
New Rogue Spell - Bamboozle
It is a powerful card ok but you don't want to play this with deathrattle minions, and especially with Shadowjeweler Hanar and minions that has effects other than battlecry. All of the older secrets (K&C secrets) have more synergies with [Hearthstone Card (Shadowjewler Hanar) Not Found] than newer ones which is odd imo.
Besides those it is really a cool card and has a great flavor.
New Demon Hunter Minion - Ashtongue Battlelord
Senjin with lifesteal... Poor senjin getting powercreeped. Great card.
New Neutral Minion - Frozen Shadoweaver
Frost Elemental is crying frozen tears.
I like this quite a bit, Neutral Freeze is always appreciated and makes arena more interesting and it also gives support for the mechanic without having to waste mage slots.
New Rogue Minion - Ashtongue Slayer
Amazing card. Makes Spymistress really dangerous.
New Neutral Minion - Ethereal Augmerchant
We're so close to getting a 1-drop spell damage minion, I don't think spell damage minion for 1 mana would be broken these days, or maybe.
New Neutral Minion - Blistering Rot
Oh wow, that is actually pretty scary. If you get this on the board with a buff it doubles up and if your opponent can't kill both it's just gonna keep going.
IMagine this with the Paladin Libram build. If you drop this in the lategame with a bunch of Wisdoms stacked on it it's gonna be pretty hard to stop (as long as you're not losing completely, which is what Libram of Justice is supposed to prevent)
New Neutral Minion - Burrowing Scorpid
Either Stealth rogue, arena or quest shaman. But even then arena seems like the most likely one.
Marsh Hydra
Druid loves big beasts, especially when it guarantees the next turn play.
Will see play in big beast/minions decks, witching hour will love it as well.
New Demon Hunter Minion - Netherwalker
Good turn 2 card, and works really well with demon hunter. Kinda like demon hunters Frightened Flunky. Looks like this might see quite some play. Also this says any demon, so probably other class demons as well.
New Neutral Minion - Rustsworn Initiate
I mean...it's not awful. It's a better Kobold Geomancer on the basis that it's better stat value for the mana cost, meaning you can play it even without leveraging spelll damage and you still did okay.
I would use this in Quest Hunter if that deck ran any damaging spells.
Maybe there's a Warlock deck that runs this alongside of Sac Pact and some damaging spells. Warlock likes Spell damage but they are rarely able to justify running them, so maybe the upside of getting a smol demon helps in some way
New Rogue Minion - Spymistress
Amazing 1 drop. Am i wrong or is there any other 1 drops with 3 attack in the game? (that has no downside) Absurdly strong early game card. I'm wondering how much more stealth rogue will get this year, because i like that rogue finally gets a new archetype other than Galakrond, Thief & Tempo.
Hearthstone Ashes Of Outland Final Reveal Stream Live Recap
You will never see a secret tech anymore, because there is one in the Classic Set, though this card is really bad...
Lady Liadrin
Buffadin.
I will personally say it will work better in quest in wild, but its totally possible it makes its way into a standard deck.
New Neutral Minion - Rocket Augmerchant
Much like the Guardian one it's great for Warrior and average for everything else. The fact that you can't use it on a 1-health minion is a pretty big downside.
New Rogue Spell - Bamboozle
Absurdly strong. Why did rogue get an evolve effect card? This is basicly Explosive Evolution. And your opponent has to ALWAYS think that every rogue secret might be this card. Absolutely insane, and is probably the reason you play secrets in rogue.
New Warlock Minion - Enhanced Dreadlord
yeah but the problem part is "survive until turn 10" with plot twist decks. Believe me, You can't imagine how hard i have tried for that archetype. :D
Cursed Vagrant
Sticky minions are usually arena material, and so is this one.
I will be impressive if it ever makes permanently to a ranked deck.
Ashes of Outland - Reveal Season Community Bingo
Totally Not Enrage is relegated specifically to "while damaged", as that was the Enrage mechanic
New Neutral Minion - Infectious Sporeling
Not bad if you give it Rush (Carpet anyone?).
If there is a need for transform effects then I could definitely see this played with a support package. They payoff could be huge (although you have to kill the enemy Sporeling or else you get the clapback)
Bonechewer Vanguard
Cool card, wont see ranked play, only arena
I wonder if it might be used in otks or something like that