I like this a lot. It's great on an empty board as earlygame removal (which Warlock kind of lacks outside of the somewhat unreliable Nether Breath and the subpar Shadowbolt)
You can even use it with some egg synergies (I mean...just the one egg, but still).
Good enough now and might improve with more eggs (to the point where control Egglock might be a thing)
It's decent. Completely shuts down murloc decks though, so that's nice. I wonder what happens if you use this on a amalgam in wild? Probably will deal 3 dmg to all minion types.
Seems really good, and it having 4 attack makes it hard to remove in mirror matchups. Also because of it being 4 health it means it wont be removed by your own "Destroy all minions with 5 or more attack" board clear.
Interesting. The buff is not that substantial for the cost, but you can copy opponent minions as well, which can maybe make this somewhat viable. I am not quite sold on it, but it's definitely an interesting one.
I mean....it's double Wildgrowth in a not too awful mana slot.
Nourish at 5 was used for ramp occasionally back in the day, so this doesn#t seem too far off.
In fact, this might actually be just enough to justify not running Quest in Druid for once. It curves directly into Overflow and also activates both of the new cards that need to be at 7-mana to cost 0, which, combined with Overflow could be big.
I mean, realistically, if Quest Druid can afford playing suboptimally for like 3-4 turns then regular Druid can probably do it for just one turn, especially when you get more than enough mana to clap back on the following turn.
At the very least it gives Spell Druid something to do in the early game outside of just stalling.
It looms really good, draw dependent but really good. Might be a natural fit in ress priest decks. Prevents fatigue if you ress the 1/3 at worst, or you just make your opponents life a living nightmare. (It already is when playing against any priest, but even still, it would be even worse.)
Dot Esports just did a post yesterday saying Riot confirmed to them that the new functionality is intentional and that the "addressing" will be to reworded the card's text to match its adjusted functionality. No cited tweets or postings there so no 2nd party verification, but Dot Esports is generally reliable news.
Very disappointing if its true. Sure, the original Harrow effect is crazy powerful, but for 10 mana you're supposed to get something that's probably game-winning if you don't have an immediate answer/counter. Look at Brightsteel Formation, Minah Swiftfoot, and She Who Wanders for comparables. (Also arguably Warmother's CallingBADCARDNAME, which won't win you the game outright but once you get it out it will definitely put your opponent on a clock) And the worst part is: its still disgusting when combo'ed with Hecarim--it allows him to level up so long as you have 1 prior ephemeral attack, and you only need 2 Hecarim to guarantee a full attack--so all it really does is hamper creativity in using the card in different ways. Very disappointing.
This is an really powerfull card. Can discover itself and just keep the healing loop going. Works well with the new 2/3 "After you cast a spell on a minion, discover a spell" to discover even more spells. Great card that might give priest a LOT of "bs" clears. This will probably lead to some salt.
MAge is currently very lacking in the draw department and this is well-statted and consistent.
Honestly, this makes Cyclone Mage so much less awful in the early game because you actually contest the board and collect combo pieces to go off later.
Obviously also an auto include for Highlander since they welcome draw as well.
Strong one. Especially if it buffs the right minion. I am happy it's not the exact reprint of Flanking strike - this one was OP. Here, you might not get the chance to play your buffed minion on the next turn. But you can try and build a deck in such a way.
New Neutral Minion - Waste Warden
first day craft for me. I like wardens and tech cards. Also there is no-duplicate rule.
Neutral deal damages are always powerful and this have also AOE potential against tribal decks, especially effective against Hunters imo.
New Demon Hunter Spell - Immolation Aura
Great control card! Destroys those pesky 1 drops and most 2 drops. This will probably see a lot of play. Also shuts down reborn cards with low health.
Edit: And the Paladin prime* (Base form, while it's just a 2/1 murloc with divine shield)
Bloodboil Brute
Dont like it,I personally dont think a enrage themed deck will ever work.
MIGHT see play, I wouldnt count on it being a staple.
New Neutral Minion - Ethereal Augmerchant
Somewhat interesting, but only if you have something on the board already, otherwise it's just a worse Kobold Geomancer
New Mage Minion - Starscryer
Loot hoarder with spell tutor, will see play if spell tutor is needed. If we don't need spell tutor, 3/1 is not bad already.
Supreme Abyssal
Arena card.
Evolving into this will be funny.
New Warlock Spell - Unstable Felbolt
I like this a lot. It's great on an empty board as earlygame removal (which Warlock kind of lacks outside of the somewhat unreliable Nether Breath and the subpar Shadowbolt)
You can even use it with some egg synergies (I mean...just the one egg, but still).
Good enough now and might improve with more eggs (to the point where control Egglock might be a thing)
New Neutral Minion - Waste Warden
It's decent. Completely shuts down murloc decks though, so that's nice. I wonder what happens if you use this on a amalgam in wild? Probably will deal 3 dmg to all minion types.
New Neutral Minion - Dragonmaw Sky Stalker
budget Cairne Bloodhoof. But Cairn was like almost never played. I don't think this will change.
Enhanced Dreadlord
Arena card, not sure it fits any Warlock archtype currently played.
If it was a DH card, however, it would be insane.
New Priest Minion - Skeletal Dragon
Seems really good, and it having 4 attack makes it hard to remove in mirror matchups. Also because of it being 4 health it means it wont be removed by your own "Destroy all minions with 5 or more attack" board clear.
New Warlock Minion - Enhanced Dreadlord
Survive until turn 10:
PLay Betrug + Plot Twist
somehow win off of that
Honestly, doesn'T sound much worse than what we currently have so let's go for it.
New Priest Spell - Psyche Split
Interesting. The buff is not that substantial for the cost, but you can copy opponent minions as well, which can maybe make this somewhat viable. I am not quite sold on it, but it's definitely an interesting one.
New Druid Spell - Overgrowth
I mean....it's double Wildgrowth in a not too awful mana slot.
Nourish at 5 was used for ramp occasionally back in the day, so this doesn#t seem too far off.
In fact, this might actually be just enough to justify not running Quest in Druid for once. It curves directly into Overflow and also activates both of the new cards that need to be at 7-mana to cost 0, which, combined with Overflow could be big.
I mean, realistically, if Quest Druid can afford playing suboptimally for like 3-4 turns then regular Druid can probably do it for just one turn, especially when you get more than enough mana to clap back on the following turn.
At the very least it gives Spell Druid something to do in the early game outside of just stalling.
New Priest Spell - Soul Mirror
Really cool card. Requeres some good thinking and best of all, IT DOESN'T GO INTO RESS PRIEST DECKS!!!!!!!! Great Card!
Deep Freeze
I imagine this as playing 2 water elementals and then using a freezing potion.
All in one card.
Its alright. I will test spell-only priest myself, it sounds interesting ESPECIALLY with quest
New Priest Minion - Reliquary of Souls
It looms really good, draw dependent but really good. Might be a natural fit in ress priest decks. Prevents fatigue if you ress the 1/3 at worst, or you just make your opponents life a living nightmare. (It already is when playing against any priest, but even still, it would be even worse.)
Legends of Runeterra - A Fix for The Harrowing Is Coming
Dot Esports just did a post yesterday saying Riot confirmed to them that the new functionality is intentional and that the "addressing" will be to reworded the card's text to match its adjusted functionality. No cited tweets or postings there so no 2nd party verification, but Dot Esports is generally reliable news.
Very disappointing if its true. Sure, the original Harrow effect is crazy powerful, but for 10 mana you're supposed to get something that's probably game-winning if you don't have an immediate answer/counter. Look at Brightsteel Formation, Minah Swiftfoot, and She Who Wanders for comparables. (Also arguably Warmother's CallingBADCARDNAME, which won't win you the game outright but once you get it out it will definitely put your opponent on a clock) And the worst part is: its still disgusting when combo'ed with Hecarim--it allows him to level up so long as you have 1 prior ephemeral attack, and you only need 2 Hecarim to guarantee a full attack--so all it really does is hamper creativity in using the card in different ways. Very disappointing.
Ashes of Outland - Reveal Season Community Bingo
And an Orc
Coilfang Warlord
Insane card, 'nuff said
Beastmaster Leoroxx
Combo potential, but I dont think its as good as it might look like.
Dont quote me though
New Priest Spell - Renew
This is an really powerfull card. Can discover itself and just keep the healing loop going. Works well with the new 2/3 "After you cast a spell on a minion, discover a spell" to discover even more spells. Great card that might give priest a LOT of "bs" clears. This will probably lead to some salt.
New Hunter Spell - Scrap Shot
Give me more porcupine buffs, that porcupine is definitely going to see some play.
New Mage Minion - Starscryer
Wait, holy shit, this changes a lot of things.
MAge is currently very lacking in the draw department and this is well-statted and consistent.
Honestly, this makes Cyclone Mage so much less awful in the early game because you actually contest the board and collect combo pieces to go off later.
Obviously also an auto include for Highlander since they welcome draw as well.
New Hunter Spell - Scrap Shot
Strong one. Especially if it buffs the right minion. I am happy it's not the exact reprint of Flanking strike - this one was OP. Here, you might not get the chance to play your buffed minion on the next turn. But you can try and build a deck in such a way.