Great control card. Also mage LOVES freezes. And Water Elemental is generally a sticky minion. I'm definitely NOT looking forward to seeing this get played in some Wild elemental + DK Jaina deck.
Solid early game card, but it's effect gets really bad in the late game, because it won't have enough health to survive a hit. Maybe control warrior with Into the Fray and [Hearthstone Card (Armegadillo) Not Found] can help with that.
At worst it's a neutral Flanking Strike for 1 more mana, so worst case it's at least good, if they have at least 2 minions of the same tribe this is great.
Mana cheating effects are always OP AF. And this + No minions mage might be pretty good. Also this will probably be a must include in every spell heavy deck... if they can find the room for it.
No new totems, but I can feel that they care much about totems by printing it on every different expansions. I hope in one day there will be a totem set (That doesn't solely support even-shaman).
Reminds me of Cairne Bloodhoof seems decent in a midrange deck, If you are looking for dragons.. maybe.. priest would like this.. if not it's a good generated one.
THIS. THIS is the support no minions mage needs. with a lot of bad minions rotating, this will be quite a good card. (also some good ones, but the most powerful minions are still in standard.)
Absurdly strong secret, and would be run even if it'S the only one in the deck.
Basically makes it so every single minion you play has to be removed via spells or else you get some very unpredictable value out of it. The bigger the minions the greater the punish.
I expect this to be nerfed to "costs (2) more" within the first month. We're talking about a card that basically gives you a 5-drop at turn 3 that most likely value trades. Even with the amount of possible low-rolls, just the amount of pressure and awkward playarounds this creates will be worth it. It's basically Rat Trap except no way to really play around it over multiple turns.
The fact it transforms the minion rather than summons a new target is pretty important. You are basically paying 2 mana without knowing the outcome, so a 3 mana boost seems fair and in line with these effects in the past. Indeed, shaman got Explosive Evolution recently, so we know the effect itself is worth about 2 mana. The trade off is the reduced control but additional disruption potential that comes with it being a secret.
Anyway, the artwork is hilarious, and reminds me a bit of Ogre Ninja. Ogres rarely become rogues, but those who do truly are masters of disguise.
New Mage Spell - Deep Freeze
Great control card. Also mage LOVES freezes. And Water Elemental is generally a sticky minion. I'm definitely NOT looking forward to seeing this get played in some Wild elemental + DK Jaina deck.
New Neutral Minion - Burrowing Scorpid
Love the flavor of this scorpid boi.
New Demon Hunter Minion - Ashtongue Battlelord
Absolutely fantastic card. Going to see a lot of play from this one. Demon Hunter is shaping up real nice here, excited to play it.
New Warrior Spell - Bladestorm
In GvG there was a similar warrior spell and I don't think it was that popular/good - otherwise I would have remembered the name.
Those reprints, T5, those reprints....
New Neutral Minion - Bonechewer Vanguard
This looks like a decent card. Might see play in enrage warrior... if that get's a resurgance.
New Mage Spell - Font of Power
Crystalsong Portal ?
Why this is cheaper ? ok, deck restriction and that but still can't convince me.
Loved the card btw. I also loved Crystalsong Portal before too.
New Neutral Minion - Bonechewer Brawler
Solid early game card, but it's effect gets really bad in the late game, because it won't have enough health to survive a hit. Maybe control warrior with Into the Fray and [Hearthstone Card (Armegadillo) Not Found] can help with that.
New Warrior Minion - Scrap Golem
No more Dr. Boom and the mechs are suddenly a lot weaker. Otherwise, I like the idea.
New Rogue Minion - Spymistress
Great one drop for Rogue :)
Hearthstone Ashes Of Outland Final Reveal Stream Live Recap
oh, I completely forgot about that card after leaving Hearthstone for LoR. I'm kind of a returning player so thanks for warning. :)
New Neutral Minion - Infectious Sporeling
Seems like a meme but a fun one :)
New Neutral Minion - Ruststeed Raider
really good card. Pretty much Militia Commander but better and neutral. Great underrated card. (From what i have seen so far)
New Mage Spell - Netherwind Portal
So much RNG in mage, but since splitting image is rotating out, maybe this will make the cut in a spell-only mage deck.
New Neutral Minion - Waste Warden
At worst it's a neutral Flanking Strike for 1 more mana, so worst case it's at least good, if they have at least 2 minions of the same tribe this is great.
Wonder if it works with treants.
New Mage Spell - Incanter's Flow
Mana cheating effects are always OP AF. And this + No minions mage might be pretty good. Also this will probably be a must include in every spell heavy deck... if they can find the room for it.
New Neutral Minion - Bonechewer Vanguard
Maybe you can go for some kind of crazy finisher with bladestorm and something else? Pretty solid/weaker side card.
New Neutral Minion - Overconfident Orc
Poor Silverback Patriarch I really can't understand why don't Team 5 rework Silverback Patriarch if they want to do so much 3 mana +4 health taunts.
It will be never playable if they keep making other 3 mana taunts. Just rework it...
New Warrior Spell - Corsair Cache
Now that is the card that can make Pirate warrior great again... I am not sure if I like this.
New Shaman Spell - Totemic Reflection
No new totems, but I can feel that they care much about totems by printing it on every different expansions. I hope in one day there will be a totem set (That doesn't solely support even-shaman).
New Warrior Minion - Bonechewer Raider
Avarage card, but will probably see some play.
New Neutral Minion - Dragonmaw Sky Stalker
Reminds me of Cairne Bloodhoof seems decent in a midrange deck, If you are looking for dragons.. maybe.. priest would like this.. if not it's a good generated one.
New Mage Spell - Font of Power
THIS. THIS is the support no minions mage needs. with a lot of bad minions rotating, this will be quite a good card. (also some good ones, but the most powerful minions are still in standard.)
New Mage Spell - Deep Freeze
Now imagine if you can discount this spell by 1-2 or even more mana, which mages can easily do - we are talking about value here.
New Rogue Spell - Bamboozle
The fact it transforms the minion rather than summons a new target is pretty important. You are basically paying 2 mana without knowing the outcome, so a 3 mana boost seems fair and in line with these effects in the past. Indeed, shaman got Explosive Evolution recently, so we know the effect itself is worth about 2 mana. The trade off is the reduced control but additional disruption potential that comes with it being a secret.
Anyway, the artwork is hilarious, and reminds me a bit of Ogre Ninja. Ogres rarely become rogues, but those who do truly are masters of disguise.
New Neutral Minion - Overconfident Orc
Love the art on this one.