Now, this is the big brother of the brawler and the 10hp means - it will almost definitely get 1-2-3 times the attack buff. But still, I am not sure if it's good enough for constructed.
They incorporated Secret tech into the Classic set so they wouldn't have to keep printing more. SI:7 Infiltrator. Yes it's not as good as the secret tech from past expansions, but it does exist in the game.
Unless you buff it - you won't be able to make great use of the effect. Wasn't there a 2/3 Tauren taunt minion that was having +2 attack when dmg - it wasn't very successful, if I recall correctly.
Just a very strong card in general that basically guarantees that you get to remove something valueable in the first few turns. Also crazy good with the 2-drop that buffs stealth minions with Immune
Absurdly strong secret, and would be run even if it'S the only one in the deck.
Basically makes it so every single minion you play has to be removed via spells or else you get some very unpredictable value out of it. The bigger the minions the greater the punish.
I expect this to be nerfed to "costs (2) more" within the first month. We're talking about a card that basically gives you a 5-drop at turn 3 that most likely value trades. Even with the amount of possible low-rolls, just the amount of pressure and awkward playarounds this creates will be worth it. It's basically Rat Trap except no way to really play around it over multiple turns.
it's a taste in general. I mean, I am also didn't invest so much time to Hearthstone after LoR released and i came back and start to play some games last week. I can say that RNG is what makes Hearthstone different.
Ok, everyone pisses up with so much rng but at the end, it is what makes different everygame in Hearthstone. There have to be rng with Hearthstone's combat/turn system in my opinion because if there is not, it would be so boring and matchs would result at turn 2 because you would know that you can't comeback anymore and there is also no interactions on opponent's turn except secret mechanic. RNG gives some chances to back up etc and feels unique on every match.
In LoR and MTG, you can interact at your opponent's turn so it is normal that those games are not RNG-Heavy, but in Hearthstone, Your turn is completely yours which brings some OTK plays etc and makes you invulnerable in your turn, there's no counterplays in HS when you compare with other games.
So, The result is, Don't whine about RNG so much; This is what makes Hearthstone fun and playable mostly. Well, I opened my comment as "it is a taste mostly" which means you can always decide to not play just because you don't like rng.
After those years and seeing that RNG never changes, People needs to learn that RNG is the core mechanic of the Hearthstone and what keeps the game balanced. Players must decide what they like first. If someone doesn't like RNG, then Hearthstone isn't a game for his/her tastes.
New Neutral Minion - Overconfident Orc
Tar Creeper but worse. Opponent can just trade a lacky into it, and nullify the effect, making it just a 3 mana 1/5 with taunt.
New Neutral Minion - Bonechewer Vanguard
Now, this is the big brother of the brawler and the 10hp means - it will almost definitely get 1-2-3 times the attack buff. But still, I am not sure if it's good enough for constructed.
Hearthstone Ashes Of Outland Final Reveal Stream Live Recap
They incorporated Secret tech into the Classic set so they wouldn't have to keep printing more. SI:7 Infiltrator. Yes it's not as good as the secret tech from past expansions, but it does exist in the game.
New Warrior Spell - Sword and Board
Helpfull now that a lot of warriors cheap removal spells are rotating. Decent card.
All Card Flavor Text for the Ashes of Outland Hearthstone Expansions
[Hearthstone Card (Shadowjeweler Hanar) Not Found] With that flavor text I hope his effect sound is glass breaking
New Neutral Minion - Bonechewer Brawler
Unless you buff it - you won't be able to make great use of the effect. Wasn't there a 2/3 Tauren taunt minion that was having +2 attack when dmg - it wasn't very successful, if I recall correctly.
New Neutral Minion - Infectious Sporeling
Well, you have Rocket Augmerchant and lackeys. 2 mana, 2 cards, transforming annoying deathrattle minion in ressurect priest is worth it.
New Demon Hunter Minion - Netherwalker
That's basically the missing piece for consitency that Big Demon Demon hunter needed.
now even the 6-drop that summons demons gets better because you can generate some outs (and there aren't a lot of terrible neutral demons)
Hearthstone Ashes Of Outland Final Reveal Stream Live Recap
Runeterra is going to get stale really fast because of the lack of RNG.
New Rogue Minion - Spymistress
And here I thought Worgen Infiltrator might see some play again.
Just a very strong card in general that basically guarantees that you get to remove something valueable in the first few turns. Also crazy good with the 2-drop that buffs stealth minions with Immune
New Rogue Spell - Bamboozle
Absurdly strong secret, and would be run even if it'S the only one in the deck.
Basically makes it so every single minion you play has to be removed via spells or else you get some very unpredictable value out of it. The bigger the minions the greater the punish.
I expect this to be nerfed to "costs (2) more" within the first month. We're talking about a card that basically gives you a 5-drop at turn 3 that most likely value trades. Even with the amount of possible low-rolls, just the amount of pressure and awkward playarounds this creates will be worth it. It's basically Rat Trap except no way to really play around it over multiple turns.
New Neutral Minion - Rustsworn Cultist
This is an interesting card. Not sure how well it's going to play out though. Could be just weak enough to not see any push.
All Card Flavor Text for the Ashes of Outland Hearthstone Expansions
Yeah honestly, I lost it.
All Card Flavor Text for the Ashes of Outland Hearthstone Expansions
Oh my god. "Comic Sans" is Font of Power. LOL
Hearthstone Ashes Of Outland Final Reveal Stream Live Recap
it's a taste in general. I mean, I am also didn't invest so much time to Hearthstone after LoR released and i came back and start to play some games last week. I can say that RNG is what makes Hearthstone different.
Ok, everyone pisses up with so much rng but at the end, it is what makes different everygame in Hearthstone. There have to be rng with Hearthstone's combat/turn system in my opinion because if there is not, it would be so boring and matchs would result at turn 2 because you would know that you can't comeback anymore and there is also no interactions on opponent's turn except secret mechanic. RNG gives some chances to back up etc and feels unique on every match.
In LoR and MTG, you can interact at your opponent's turn so it is normal that those games are not RNG-Heavy, but in Hearthstone, Your turn is completely yours which brings some OTK plays etc and makes you invulnerable in your turn, there's no counterplays in HS when you compare with other games.
So, The result is, Don't whine about RNG so much; This is what makes Hearthstone fun and playable mostly. Well, I opened my comment as "it is a taste mostly" which means you can always decide to not play just because you don't like rng.
After those years and seeing that RNG never changes, People needs to learn that RNG is the core mechanic of the Hearthstone and what keeps the game balanced. Players must decide what they like first. If someone doesn't like RNG, then Hearthstone isn't a game for his/her tastes.
New Neutral Minion - Felfin Navigator
This is a pretty good murloc card that will for sure see some play.
Hearthstone Ashes Of Outland Final Reveal Stream Live Recap
there is the semi new classic 5/4 destroy a secret. Cant remember the name tho
New Priest Minion - Reliquary of Souls
This art and the Prime version remind me of that Hot Chip video where a floating head shows up at a boy band concert and laser beams everybody.
Kanrethad Ebonlocke
Easily my favorite card of the expansion
New Demon Hunter Minion - Ashtongue Battlelord
fair enough, I didn't really consider that.
Maybe they factured that into the equation.
New Rogue Minion - Ashtongue Slayer
big aggressive push card for stealth rogue.
curves well with both worgen and the spymistress.
New Neutral Minion - Burrowing Scorpid
Cute in arena but too unreliable in Constructed.
Quest Shaman could use it, but for what actual purpose?
New Neutral Minion - Overconfident Orc
3/6 for 3 is quite good, it's easy to make it 1 attack but.. it's still a great taunt! I think it does the best in priest.
New Demon Hunter Spell - Immolation Aura
What a nice Warri- oh
Well I guess it's another good card in Demon Hunter's scizophrenic arsenal
Free decks for new and returning players
This is cool but I wish every player got a free deck. Not everyone can afford all the cards :(