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  • Coilfang Warlord

    Value and tempo for days.  Very powerful card

  • Supreme Abyssal

    Not good enough for such a late drop

  • Greyheart Sage is a new Rogue Card Revealed for Hearthstone's Ashes of Outland Expansion

    Haven't seen Stealth support since Gadgetzan. Surprising they are looking back at it.

  • Scrapyard Colossus

    So many taunts this expansion

  • Keli'dan the Breaker

    Another minion assassin!  Lock has many powerful tools

  • Ironbark

    Playable in control or slow decks

  • Nethrandamus

    Seems great if there's a viable deck archetype that'll fit it

  • Are You Prepared? - Card Design Competition Discussion Thread

    Thanks for your advice. I suppose this version will be the best to send, because cutting a minion's Health in half does seem weak when it costs too much, but can also be dangerous when it costs too little. I opted for the AoE approach and runding up to give the card a bit more functionality and deal with the afromentioned problems. Now... how do I word the effect... xd

  • Murgur Murgurgle

    If Shielded Minibot ever wanted to become sentient, it'd aspire to be this card.

  • Imprisoned Sungill

    Too slow

  • New Rogue Minion - Greyheart Sage

    Skyvateer synergy

  • Guardian Augmerchant is a new Card Revealed for Hearthstone's Ashes of Outland Expansion

    Very versatile. Frothing Berserker approves!

  • LoR Friend Request List

    Viktor Von Vox

    NA1

  • Elusive Keyword Rework Idea

    I actually put my thoughts on elusives on the other page, instead of changing elusive why not add a new thing to fix the elusive problem.

    If we were to break down Elusive to MtG. It would be Flying. Flying isn't a huge issue in MtG for several reasons. We can start by adding "Reach" creatures to the game. Cards that can block elusives, but can't attack as elusives. We can call them Sentinels.

  • Blizzard Reveals Two New Murloc Paladin Cards in an Ashes of Outland Email

    getting nightmares from murlocs already, are we really waiting for this?  I am not, shamans and pally murloc decks, oh dear what an expansion ths is going to be :(

  • What if you've gotten ALL region rewards?

    Quote From ViktorVonVox

    I'm new here and I wandering in here wondering the same question myself, what happens when I finish the region rewards. Still haven't found an definite answer, but I will know myself in the next two days. Tomorrow if I decide to grind it out. I just need the last level in Noxus and need 5000 XP. I can tell completing all the regions will not earn you every card in the game.

     

    This question has been answered since--see https://outof.cards/forums/legends-of-runeterra/runeterra-general/3231-progression-after-completing-regional-rewards

    Short answer: nothing now, but once the base game and/or expansions launch then there will be a "season road" that you continue afterwards.

  • This patch makes me want to quit this game.

    I have played a lot of this game. If you are struggle against aggro decks in your games. I highly recommend you pick up Bannerman Deck. There are several versions of this deck, but it crushes aggro 80% of the time. As it should, it is Midrange. To be completely fair, it seems like Midrange is it a bit broken right now, but just shifted let's see where it settle. I do take a bit of issue with patches and changing the rules on the cards. It is annoying to grind for 2 weeks to get enough cards to build a solid deck only for the deck to be gutted with a nerf. Changes to a meta should come through new cards and a nerf should be the last resort.

    A simple solution to Elusive problem:

    Create a new group of cards that can defensive block elusives. MtG has Flying which is basically Elusive. MtG also has a mechanic known as "Reach". Creatures with reach can block flying creatures as if they had flying. They Adding a few of these to the mix can spice up the meta and cool off elusives. Any option is a card that targets Elusives or Fearsome. Fast spell deals X damage to creatures with fearsome.

    I feel your pain on nerfs, my first deck got hit hard by nerfs and I had to regrind to get another deck. The best option right now to go for anti-aggro deck. I believe this is the best deck to do so. You can take some things out to modify it, but this should get the job down for you.

    Bannermen:
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  • Blizzard Reveals Two New Murloc Paladin Cards in an Ashes of Outland Email

    I'm confused. I though only demons had the dormant mechanic?

  • What if you've gotten ALL region rewards?

    I'm new here and I wandering in here wondering the same question myself, what happens when I finish the region rewards. Still haven't found an definite answer, but I will know myself in the next two days. Tomorrow if I decide to grind it out. I just need the last level in Noxus and need 5000 XP. I can tell completing all the regions will not earn you every card in the game.

    Here's quick list of the cards remaining:

    10 Champions

    5 Epics

    48 Rares

    +7 Commons (After purchasing every common, I have 7 extra Common Wildcards)

    It should also be noted I have 14.5k Gems and 2 Expedition Tokens. After my diamond chest tomorrow, I should have enough gems to buy 5 more champions and plus the 2 I get from Expedition, I should be down to just 3 champions left. I have refused to get yasuo and vlads unless the game gives them to me as I find them to be worthless champions right now.

    More Notes: I did not purchase any cards with real money and these numbers above are for a playset of every card. Playset = 3 of every card.

    Sorry if this came across as a flex, it isn't my intention. I am just trying to give everyone a heads up what to expect. When reaching 20 in all regions. Surprisingly in my humble opinion, blue rares and champions are the hardest to get. SAVE THOSE WILDCARDS. You'll need them.

  • Are You Prepared? - Card Design Competition Discussion Thread

    Thanks for all the suggestions. And since all Demon Hunter card is aggressive. I wanted to make this one similar.

  • Hunter is a problem

    Being at the top also means its predictable. Just about everyone plays something close to what hsreplay is showing. Learn the deck and figure out a way to tech against it. If you happen to lose due to draw RNG, just go away for a while and come back. Hearthstone is a competitive game where most people try to win. Not every game has to be an intense minion trading fiesta.

     

    If you think hunters are a toxic mess, just wait until April 7th when a full 80% of the meta will be nothing but demon hunters. Stay tuned.

  • New Demon Hunter Minion - Ur'zul Horror

    Quote From allthehype

    Not winning any "Cutest card" competitions soon, that's for sure.

    But it's an adorable puppy... of death.

  • Keli'dan the Breaker is a new Warlock Legendary Revealed for Hearthstone's Ashes of Outland Expansion

    Meh... Totally unreliable card because its power is dependent on a topdeck. With its base effect, its just a Siphon Soul with a body instead of a heal. Not the worst but not great either. Only Plot Twist Warlock will be able to make the most out of this and even so you still need a lot of luck. Replacement for Lord Godfrey? Not even close. Godfrey only loses to Psychic Scream and Plague of Death. This card is a luck based Twisting Nether that will be a Siphon Soul most of the time. Totally mediocre.

  • New Demon Hunter Minion - Ur'zul Horror

    They really went to town printing one drops for this set. Maybe not this one in particular, but the sheer amount of decent to great 1 mana minions is almost concerning.

  • Hunter is a problem

    Cool story