Since the effect also damages the enemy hero, this card can also be used in aggressive decks. Due to 6 health, the effect will most likely trigger at least two times if this minion is played on curve.
I like that this card makes minion placement more important. Due to its high cost and the aggressive playstyle of DH, this card will probably see not much play in constructed though.
This defensive spell might not fit the aggressive play style of DH on the first sight, but the lifesteal might be crucial if the DH has to face tank a lot of minions.
This effective 4 mana card, since it will be played in combination tith the hero power most of the time. The combined stats of 6/4 are good for 4 mana, and this card might even generate more tokens if it doesn't get killed immediately.
Card draw is always important for aggressive decks, since the decks tend to run out of steam very quick. If this spell draws two cards, it is already better than Arcane Intellect.
Triggering this battlecry is easy for DHs. This card will probably be an auto-include in most DH decks, even though the stats of the minion are not that good.
This card would be bonkers for most of the other classes, but it doesn't fit to the aggressive playstyle of DHs. Maybe, some kind of control DH get's more support later this year.
This card is great! 2/1 for 1 mana are good, and the battlecry is just amazing. Besides Tempo Warrior, this card will probably see play in most of the aggressive decks. On the other hand, it might also fit into midrange decks to defend am expensive minion.
Another strong board clear for Warlock. I like the decicion making that is involved with this card. There might be a lot of situations where it is better to not play this card immediately, but wait for a later turn to use it 'only' as a hard removal.
Besides the synnergy with Akama, there are probably not enough stealth minions to consistently trigger this effect. Furthermore, decks like Galakrond Rogue do already have enough card draw and value generation, such that they don't rely on more ways to draw cards.
This is no card that an aggressive decks wants to play on turn 1. But in the mid-game, there are always turns where aggro decks don't want to overextend on the board to play around board clears. In such a case, this card might be a good play to have some board presence after a board clear.
This will thrive in swarmy decks but don't swarmy decks like to get on board as fast as possible? This you will have to wait 2 turns to get the payoff, by then your opponent would have prolly have drawn the board clear.
One positive I see, though, this can act as an indirect board protection like a deathrattle minion. In case you get board wiped, you get a refill 2 turns later.
Also, Crystology rotates as this is released. Did aggro pally get any new card draw?
Indeed, all of the Prime minions have interesting effects and looks very powerful. Besides the obvious Murloc Paladin, this card might also fit into Pure Paladin. And there is also the chance to find another copy by Underlight Angling Rod.
Face decks would have to switch to Wolfriders, or up their turn 1-3 tempo game. Reckless Rocketeer is just bad, but rogue can still Shadowstep it at 10 for 10 damage, but I seriously doubt its viability.
Aggro decks will find ways to adapt. I can imagine them making their turn 1-3 more important so enough damage is dealt so even cards like Wolfrider can do the job. Bear in mind that without Leeroy Jenkins, many might be less incline to keep taunts in their deck. So there's that too.
New Demon Hunter Minion - Wrathspike Brute
Since the effect also damages the enemy hero, this card can also be used in aggressive decks. Due to 6 health, the effect will most likely trigger at least two times if this minion is played on curve.
New Demon Hunter Weapon - Flamereaper
I like that this card makes minion placement more important. Due to its high cost and the aggressive playstyle of DH, this card will probably see not much play in constructed though.
New Demon Hunter Minion - Hulking Overfiend
This card is strong for sure, but probably too expensive for constructed. Great arena card though.
New Demon Hunter Minion - Shadowhoof Slayer
The Demon Hunter version of Waterboy. This card is both a good turn 1 play and a decent card in later turns.
New Demon Hunter Spell - Chaos Strike
This is a solid card, but DH has access to better card draw option like Feast of Souls, Skull of Gul'dan, and Spectral Sight.
New Demon Hunter Spell - Soul Cleave
This defensive spell might not fit the aggressive play style of DH on the first sight, but the lifesteal might be crucial if the DH has to face tank a lot of minions.
New Demon Hunter Minion - Satyr Overseer
This effective 4 mana card, since it will be played in combination tith the hero power most of the time. The combined stats of 6/4 are good for 4 mana, and this card might even generate more tokens if it doesn't get killed immediately.
New Demon Hunter Minion - Wrathscale Naga
Another great card for DH, basically a Soul Juggler for constructed.
Ashes of Outland - Reveal Season Community Bingo
Guardian AugMerchant is a Class card in Disguise, Very much more a Warrior card with how much they can benefit from the self damage.
New Demon Hunter Spell - Feast of Souls
Card draw is always important for aggressive decks, since the decks tend to run out of steam very quick. If this spell draws two cards, it is already better than Arcane Intellect.
New Demon Hunter Spell - Coordinated Strike
On it's own this card is alread good, and it has some nice synnergies with cards like Feast of Souls and Wrathscale Naga.
New Demon Hunter Spell - Command the Illidari
A bigger version of Coordinated Strike. While this card provides more value, the cheaper Coordinated Strike has the advantage that it can be combined more easy with cards like Feast of Souls and Wrathscale Naga.
New Demon Hunter Minion - Glaivebound Adept
Triggering this battlecry is easy for DHs. This card will probably be an auto-include in most DH decks, even though the stats of the minion are not that good.
New Demon Hunter Spell - Chaos Nova
This card would be bonkers for most of the other classes, but it doesn't fit to the aggressive playstyle of DHs. Maybe, some kind of control DH get's more support later this year.
New Neutral Minion - Guardian Augmerchant
This card is great! 2/1 for 1 mana are good, and the battlecry is just amazing. Besides Tempo Warrior, this card will probably see play in most of the aggressive decks. On the other hand, it might also fit into midrange decks to defend am expensive minion.
New Neutral Minion - Supreme Abyssal
Good arena card. This card might also fit into Embiggen Druid, but is probably still too bad to see a lot of play.
New Neutral Minion - Scrapyard Colossus
Great arena card, but only a bad pack filler for constructed.
New Warlock Minion - Keli'dan the Breaker
Another strong board clear for Warlock. I like the decicion making that is involved with this card. There might be a lot of situations where it is better to not play this card immediately, but wait for a later turn to use it 'only' as a hard removal.
Blizzard Reveals Four New Demon Hunter Cards - 2 Basic & 2 Legendary Initiates via a Hearthside Chat
Is written on this post that is a basic card
New Rogue Minion - Greyheart Sage
Besides the synnergy with Akama, there are probably not enough stealth minions to consistently trigger this effect. Furthermore, decks like Galakrond Rogue do already have enough card draw and value generation, such that they don't rely on more ways to draw cards.
New Paladin Minion - Imprisoned Sungill
This is no card that an aggressive decks wants to play on turn 1. But in the mid-game, there are always turns where aggro decks don't want to overextend on the board to play around board clears. In such a case, this card might be a good play to have some board presence after a board clear.
New Paladin Minion - Imprisoned Sungill
At face value, I am not a fan of this card.
This will thrive in swarmy decks but don't swarmy decks like to get on board as fast as possible? This you will have to wait 2 turns to get the payoff, by then your opponent would have prolly have drawn the board clear.
One positive I see, though, this can act as an indirect board protection like a deathrattle minion. In case you get board wiped, you get a refill 2 turns later.
Also, Crystology rotates as this is released. Did aggro pally get any new card draw?
New Paladin Minion - Murgur Murgurgle
Indeed, all of the Prime minions have interesting effects and looks very powerful. Besides the obvious Murloc Paladin, this card might also fit into Pure Paladin. And there is also the chance to find another copy by Underlight Angling Rod.
New Paladin Minion - Murgur Murgurgle
This a pretty good card.
I think you can run this as a standalone outside of murloc decks. 8 mana, 5 minions with divine sheild is pretty good for 1 card slot.
Life Without Leeroy
Face decks would have to switch to Wolfriders, or up their turn 1-3 tempo game. Reckless Rocketeer is just bad, but rogue can still Shadowstep it at 10 for 10 damage, but I seriously doubt its viability.
Aggro decks will find ways to adapt. I can imagine them making their turn 1-3 more important so enough damage is dealt so even cards like Wolfrider can do the job. Bear in mind that without Leeroy Jenkins, many might be less incline to keep taunts in their deck. So there's that too.