I love cards like this, I only wish the game gave you more room to actually play with them. I used to try to make use of Icehowl all the time, and silence priest decks with the Eerie Statue, and any other big janky stat card I could squeeze in, so I'll definitely try it out a few times until I get bored of being trampled by all those casual netdeckers :)
Looking at HS Replay, Hunter is sitting just below 55% win rate, and while it has some very polarized match ups from the looks of things, across about five different viable archetypes, it has a lot of match ups that appear fairly even. For example: Dragon Hunter is sitting around 50% for matchups with Galakrond Rogue, Galakrond Warlock, and Pirate Warrior. If you want to just punish the Hunters on ladder, consider Mech Paladin. Hunters of all types vary between 45% all the way down to 29% win rates against Mech Paladin, which is top of the meta on HS Replay.
I beat some of them earlier with Token Druid, which has a win rate below but near 50% on average against Dragon Hunters.
(Disclaimer: The data I'm looking at is across ALL levels as I do not pay for HS Replay premium features.)
This card is weird. It could be used as a cheap spell for Kael'thas Sunstrider, but will probably be used rather in wild wild than in standard. Also, this has a bad synnergy with Ysiel Windsinger ;)
This card is interesting. I'm looking forward to the Trolden video where this card summons two King Krush. This is also a nice addition to the dragon pool of Dragonqueen Alexstrasza.
She's a Demon because she's in Metamorphosis, which is a DH ability that turns the user into a demon temporarily. There's a separate version for each spec - Havoc has it as a DPS stim and grows wings while using it. Vengeance has it as a survivability tool and grows spikes. This is a Vengeance DH using Metamorphosis.
I came to inquire and wasn't disappointed - many thank
Are they trying to make us think that Demon Hunter will go for a late game approach when most of their stuff is oriented for aggro to maybe the mid-range? It is strong, but unless you have some amazing healing and lifestealing pieces in your deck, it may be too heavy to carry.
A solid 2 drop. If played on curve, this is a nice way to find a follow-up play. Not as strong as Tracking though, since the card is not drawn immediately.
This card is strong for sure, but probably too expensive for constructed. Great arena card though.
It does look a tad slow, but - hear me out - what if DH needs something bigger to stabilize if the initial push fumbled before lethal? I must say that I'm very intrigued by DH playstyle and have no clue how it going to turn out, but it may still have a chance to make it in standard.
I'd imagine without Leroy, players might hang onto damage spells, switch a few minions here and there, tech in some taunt removal so they can push more face damage?
Its a good question but only time will tell. Sometimes, Leroy is just faster. I might have other means of lethal but Leroy just makes it quicker.
Even though this card is way better than Savagery, it might still be too weak to see play in constructed. On the other hand, it is more easy for DH to gain attack power compared to Druid, such that this card can easily deal3 or 4 damage.
New Neutral Minion - Supreme Abyssal
I love cards like this, I only wish the game gave you more room to actually play with them. I used to try to make use of Icehowl all the time, and silence priest decks with the Eerie Statue, and any other big janky stat card I could squeeze in, so I'll definitely try it out a few times until I get bored of being trampled by all those casual netdeckers :)
Hunter is a problem
This is for you: https://outof.cards/forums/hearthstone/hearthstone-general/27-group-therapy-need-to-blow-off-some-steam-mega-salty-heres-the-place
Looking at HS Replay, Hunter is sitting just below 55% win rate, and while it has some very polarized match ups from the looks of things, across about five different viable archetypes, it has a lot of match ups that appear fairly even. For example: Dragon Hunter is sitting around 50% for matchups with Galakrond Rogue, Galakrond Warlock, and Pirate Warrior. If you want to just punish the Hunters on ladder, consider Mech Paladin. Hunters of all types vary between 45% all the way down to 29% win rates against Mech Paladin, which is top of the meta on HS Replay.
I beat some of them earlier with Token Druid, which has a win rate below but near 50% on average against Dragon Hunters.
(Disclaimer: The data I'm looking at is across ALL levels as I do not pay for HS Replay premium features.)
Hunter is a problem
Play Mech pally. It does not require many brain cells and it stomps dragon hunter.
New Neutral Minion - Supreme Abyssal
Card seems useless.
They should have made the mana cost cheaper to give this card a change to see play.
Vanilla costs for an 8 mana minion is 8/9. +4/+3 is not worth text printed.
New Druid Spell - Ironbark
This card is weird. It could be used as a cheap spell for Kael'thas Sunstrider, but will probably be used rather in wild wild than in standard. Also, this has a bad synnergy with Ysiel Windsinger ;)
Hunter is a problem
When I play against hunter I lose brain cells..this class has been way too oppressive for too long. that’s all I have to say. Thanks. Bye.
New Demon Hunter Minion - Nethrandamus
This card is interesting. I'm looking forward to the Trolden video where this card summons two King Krush. This is also a nice addition to the dragon pool of Dragonqueen Alexstrasza.
New Demon Hunter Spell - Consume Magic
Silence is good, conditional draw is a nice add.
New Demon Hunter Spell - Blade Dance
Mini board('ish) clear for 2 mana is way better than Savagery
New Demon Hunter Minion - Altruis the Outcast
This card is probably just bad. The condition is way too hard to fulfill, and the small AoE is not worth it imho.
New Demon Hunter Minion - Raging Felscreamer
For 4 mana, this is a great deal of effect & stat
New Demon Hunter Minion - Wrathspike Brute
I came to inquire and wasn't disappointed - many thank
New Demon Hunter Weapon - Flamereaper
Are they trying to make us think that Demon Hunter will go for a late game approach when most of their stuff is oriented for aggro to maybe the mid-range? It is strong, but unless you have some amazing healing and lifestealing pieces in your deck, it may be too heavy to carry.
New Demon Hunter Minion - Sightless Watcher
A solid 2 drop. If played on curve, this is a nice way to find a follow-up play. Not as strong as Tracking though, since the card is not drawn immediately.
New Demon Hunter Minion - Hulking Overfiend
It does look a tad slow, but - hear me out - what if DH needs something bigger to stabilize if the initial push fumbled before lethal? I must say that I'm very intrigued by DH playstyle and have no clue how it going to turn out, but it may still have a chance to make it in standard.
Life Without Leeroy
I'd imagine without Leroy, players might hang onto damage spells, switch a few minions here and there, tech in some taunt removal so they can push more face damage?
Its a good question but only time will tell. Sometimes, Leroy is just faster. I might have other means of lethal but Leroy just makes it quicker.
New Demon Hunter Spell - Inner Demon
Since this is a basic card, this is an intereting buff for Zephrys the Great
I doubt that this card will see play in DH decks though.
New Demon Hunter Spell - Chaos Strike
Lots of cycling tools and cheap dmg ; starting to get a clearer idea as to how Demon Hunter's playstyle
New Demon Hunter Spell - Soul Cleave
I think lifestealin' will be a must for DH
New Neutral Minion - Guardian Augmerchant
Yep very nice card, improved elvish archer, great with damage effect cards
New Demon Hunter Spell - Twin Slice
Great card. This is a simple way to trigger the cards that rely on the attack of the hero, like Satyr Overseer or Furious Felfin.
New Demon Hunter Minion - Ur'zul Horror
A solid 1 drop, but probably not good enough compared to cards like Battlefiend or Shadowhoof Slayer.
New Demon Hunter Spell - Consume Magic
Drawing a card is good, but DH has better ways to cycle through his deck, e.g., Feast of Souls, Skull of Gul'dan, and Spectral Sight.
New Demon Hunter Spell - Blade Dance
Even though this card is way better than Savagery, it might still be too weak to see play in constructed. On the other hand, it is more easy for DH to gain attack power compared to Druid, such that this card can easily deal3 or 4 damage.
New Demon Hunter Minion - Raging Felscreamer
Mana cheating is always strong. If this card is played on turn 4, the DH could for example play a Priestess of Fury on turn 5.