I made three different C'Thun-synergy cards, because I love C'Thun for some reason. Tell me which you like the most :)
I gave Triple Spin the Outcast keyword because I thought it would be more interesting that way; if you think it would be more appealing without the condition, I'll remove it.
The Demon Hunters are upon us! Sadly, they won't have cards from any previous expansions, so it's up to us to make some for them.
You must create a Demon Hunter card for a previous Hearthstone expansion or adventure
Any card set is fair game, excluding Basic, Classic and Ashes of Outland. Make sure you're using the appropriate watermark!
You can only use mechanics introduced up to the expansion or adventure you chose
No Naxxramas cards with Reborn, or GvG cards with Poisonous, for example
You must obey the rarity distribution of previous expansions and adventures
No Naxxramas Legendaries or Blackrock Mountain Epics, please!
Welcome to thepowrofcheese's competition, celebrating our brand new class!
Also note that we've given you space for up to one token for this competition, as a trial run of this method of allowing it. We'll see how it ends up playing out and make adjustments as needed.
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Submission Phase: Starts on Mon, Mar 23 17:00 EDT (GMT -0400). Runs until Sat, Mar 28 17:00 EDT (GMT -0400)
Voting Phase: Starts on Sat, Mar 28 17:00 EDT (GMT -0400). Runs until Sun, Mar 29 16:00 EDT (GMT -0400)
Finalist Phase: Starts on Sun, Mar 29 17:00 EDT (GMT -0400). Runs until Mon, Mar 30 17:00 EDT (GMT -0400)
Winner Selected: After finalist voting concludes and we validate votes.
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
That's gonna be one of the interesting questions here. The text just says "when they die," so if the check is something like "whenever one dies, see if your enemy controls any more," then single target polymorphing or bouncing won't do much. I would assume it works that way because if it doesn't, you get totally screwed.
It's very hard to use this type of card. "played x last turn" is not an easy condition and requires some planning and unaware opponents. Maybe if Shaman gets some more flexible spells this expansion
Seems like a step in the right direction lifting the purchase limit mostly affects streamers or whales who want to invest in the game to play it more(was heavily discussed in "progress day") I hope this change will invite more streamers to play the game and popularize it.
A wild champion card per week is a great addition to the game I prefer it much more than a random one I get from expeditions this way I can choose which deck to build and a player can get any deck he wants in 3 weeks due to wild cards.
the exp boosts are good news as well!
Just one question is left unanswered.. what will happen to players who completed all the rewards?
And also, there’s a risk (as with Darkness) that the opponent evades the condition and you’re stuck with a permanent dormant on your side of the board. I assume if they polymorph or return-to-hand a Warder, you won’t be able to satisfy the “all three Warders die” requirement, and Maggie stays locked up
I dont think its that good with Zuljin, you will probably cast bunch of other stuff that generates minions, so you wont have a board to fit all in. Its goot to get it, but its not "Whooa, thank god Zuljin is rotating" good :D
I mean we've had vanilla statted minions that advance a later goal succeed.
Hell, Invokers are basically that and Galakrond Rogue is doing fine..
I think you're gonna have to balance out the low tempo of Attendant and Truthseeker by running comeback cards (Like Libram of Justice) or weapons that allow you to keep up in tempo even when you're just playing vanillas (Truesilver or the LIghtforged guy that gives you one)
I actually think the way to go might not even be Mono Paladin but rather a small neutral package so you an use Wild Pyromancer, because it's just incredibly good with both Justice and Wisdom (especially if you've gotten multiple wisdoms out of Liadrin)
We also haven't seen the Paladin Prime yet and that probably support a more midrange/control style
Are You Prepared? - Card Design Competition Discussion Thread
I made three different C'Thun-synergy cards, because I love C'Thun for some reason. Tell me which you like the most :)
I gave Triple Spin the Outcast keyword because I thought it would be more interesting that way; if you think it would be more appealing without the condition, I'll remove it.
Ménagerie à Trois - Card Design Competition Discussion Thread
Turns out the best card was your card! Congratulations :)
New Paladin Spell - Hand of A'dal
This card looks insane, half a blessing of kings without a card cost. auto include 2 of those in every paladin deck until rotation.
* except if you are playing highlander then it's a 1 of.. but you are sad about it.
New Paladin Minion - Aldor Truthseeker
Taunt is very good on this one, another good vanilla stat'ed card with a good themed effect. Will see play in Libram decks for sure.
New Paladin Minion - Aldor Attendant
Good vanilla stats and a strong effect in dedicated decks. Will see play in Libram decks.
New Paladin Spell - Libram of Hope
This look like a strong card, hopefully pure Paladin might become a viable archetype :)
New Paladin Spell - Libram of Wisdom
So this is the Liadrin combo, might be slow though.
Are You Prepared? - Card Design Competition Discussion Thread
Competition Theme: Are You Prepared?
The Demon Hunters are upon us! Sadly, they won't have cards from any previous expansions, so it's up to us to make some for them.
Welcome to thepowrofcheese's competition, celebrating our brand new class!
Also note that we've given you space for up to one token for this competition, as a trial run of this method of allowing it. We'll see how it ends up playing out and make adjustments as needed.
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
New Paladin Spell - Libram of Justice
Seems like a strong card, especially after a cost-decrease.
New Paladin Spell - Hand of A'dal
This looks fine, similar to Loot Hoarder imo.
Magtheridon is a new Legendary Card Revealed for Hearthstone's Ashes of Outland Expansion
That's gonna be one of the interesting questions here. The text just says "when they die," so if the check is something like "whenever one dies, see if your enemy controls any more," then single target polymorphing or bouncing won't do much. I would assume it works that way because if it doesn't, you get totally screwed.
New Hunter Spell - Nagrand Slam
If they had Rush is might be better, despite not being able to go face. 10 mana is expensive, especially for Hunter.
New Druid Spell - Germination
This card might be stronger than it looks on first sight. I'm curious for some of the new Druid minions.
New Hunter Minion - Mok'Nathal Lion
This looks like a strong card, lets hope for some more Deathrattles on curve
New Hunter Spell - Nagrand Slam
If more Big spells are revealed, maybe hunters can build arround Kael'thas Sunstrider.
New Shaman Minion - Shattered Rumbler
It's very hard to use this type of card. "played x last turn" is not an easy condition and requires some planning and unaware opponents. Maybe if Shaman gets some more flexible spells this expansion
New Druid Minion - Ysiel Windsinger
I can't see this card yet (in Standard), but maybe after some more cards are revealed for Druid
New Priest Minion - Sethekk Veilweaver
A worse Lyra, it has decent stats, but I don't know if it will see play.
No More Cap on Vault Levels and Unlimited Wildcard Purchases are Coming to Legends of Runeterra in Patch 0.9.3, With Even More Progression Changes!
Seems like a step in the right direction lifting the purchase limit mostly affects streamers or whales who want to invest in the game to play it more(was heavily discussed in "progress day") I hope this change will invite more streamers to play the game and popularize it.
A wild champion card per week is a great addition to the game I prefer it much more than a random one I get from expeditions this way I can choose which deck to build and a player can get any deck he wants in 3 weeks due to wild cards.
the exp boosts are good news as well!
Just one question is left unanswered.. what will happen to players who completed all the rewards?
Magtheridon is a new Legendary Card Revealed for Hearthstone's Ashes of Outland Expansion
And also, there’s a risk (as with Darkness) that the opponent evades the condition and you’re stuck with a permanent dormant on your side of the board. I assume if they polymorph or return-to-hand a Warder, you won’t be able to satisfy the “all three Warders die” requirement, and Maggie stays locked up
Nagrand Slam is a new Hunter Card Revealed for Hearthstone's Ashes of Outland Expansion
I dont think its that good with Zuljin, you will probably cast bunch of other stuff that generates minions, so you wont have a board to fit all in. Its goot to get it, but its not "Whooa, thank god Zuljin is rotating" good :D
Blizzard Reveals Six New Paladin Cards & Introduces the Libram Mechanic for Hearthstone's Ashes of Outland Expansion
Dragon Paladin has a lot of support...it just isn't very good
Blizzard Reveals Six New Paladin Cards & Introduces the Libram Mechanic for Hearthstone's Ashes of Outland Expansion
I mean we've had vanilla statted minions that advance a later goal succeed.
Hell, Invokers are basically that and Galakrond Rogue is doing fine..
I think you're gonna have to balance out the low tempo of Attendant and Truthseeker by running comeback cards (Like Libram of Justice) or weapons that allow you to keep up in tempo even when you're just playing vanillas (Truesilver or the LIghtforged guy that gives you one)
I actually think the way to go might not even be Mono Paladin but rather a small neutral package so you an use Wild Pyromancer, because it's just incredibly good with both Justice and Wisdom (especially if you've gotten multiple wisdoms out of Liadrin)
We also haven't seen the Paladin Prime yet and that probably support a more midrange/control style
Nagrand Slam
AH it has a Space Jam flavor text, this is must craft day 1
Blizzard Reveals Six New Paladin Cards & Introduces the Libram Mechanic for Hearthstone's Ashes of Outland Expansion
Overdue Justice may be the best pun they have produced.