It can enable pretty sich deathrattle combos. It has rush and enough attack to serve also as a remover.
But the artwork is a bit confusing. It doesn't look like the typical, cartoonish, artwork of HS. It looks a lot like Lion king, Disney, even Mtg style. I don't know, maybe they are just testing the waters...
By drawing the right cards in time i talk about boardwipes that are needed to stop aggro, you eighter get them early or you get overun.
Also you got an completely strange idea of combo decks if you think that control beats combo (aka decks that knows ways to oneshot kill you if they get their combo assembled). Whoever told you that control is bad versus aggro can't have a clue of what he is talking about since control uses the most removal to stop aggro from doing it's thing.
I understand that the basic rock-paper-scissors model for control-aggro-combo is not perfect, but it's a widely discussed and classic way of thinking about the major deck archetypes of CCGs, and helps to understand an idealized way that these archetypes should balance each other out. (And for what it's worth, I never claimed that every CCG achieves this successfully, I merely said that "in good CCGs, Aggro, Control, and Combo archetypes balance each other out.") To elaborate a bit more on this model:
Aggro decks use cheap cards to push for damage early in the game and run their opponent down before they can marshal an effective response. They often run out of steam in the mid to late game because they've already played their hands out, so they typically don't have a lot of room for tech cards. This is fine because they plan to win early enough that most tech cards won't be super valuable.
Combo decks play a little bit like control, but use a combination of cards to create some kind of win condition. They tend to value consistency because they need to get to their combo, so you'll see a lot of card draw and ways to slow down the game long enough to draw into that combo, but there's typically not a heck of a lot else in these decks in terms of win conditions.
Control decks have a lot of high value endgame tools to simply win the game by virtue of having "better" cards. Because they have inevitability on their side, they're able to play cards that slow the game down, including combo disruption cards (examples from HS include Dirty Rat and Counterspell, or Deny and Will of Ionia in LoR). Once they've successfully disrupted their opponent's win condition (via removal, combo disruption, etc.), they just win because their opponent only has low value cards left while they have high value cards.
These basic archetypes naturally give way to a rock-paper-scissors setup, but it's true that if a CCG decides to create some super cheap, super powerful AOE, that balance will be out of wack. You're certainly right that a metagame that allows for such rampant control would be degenerate.
But what we're seeing in Legends of Runeterra is that a large number of valuable control tools that they've printed also neatly slot into aggressive decks, so today we have rampant aggro and exactly the same degeneracy. You seem to bemoan the idea of fixing this at the risk of making control too good, but if they don't fix it at all, it will just mean aggro is too good. That's fine for aggro players, but it's not a particularly healthy way to grow your game.
I was really hoping for a good elemental card for shaman, this one seems to mediocre for both control and midrange decks. My most unfavorite part of shaman class is adding more AoE damage to all minions instead of enemy minions. But 4/6 stat is what it makes it up, and might be better than Dreadlord.
EDIT: Turns out this card also deals damage to itself. I changed my mind, its not a great card.
A solid card with not that difficult to activate bc-condition. I don't like the fact that it will damage/kill your minions as well, but I guess you can't have all.
We will see if this finds a place in some deck/archetype.
It seems a little overpriced. By turn 5 you won'T really get much use out of a Volcanic Potion. I also have yet to see an actual win condition for Spell Shaman and this basically rules out a minion based approach.
Well shit, here's the Porcupine support...also very generally a great card. Hunter loves removal, it has synergy with Diving Griffin and there'S plenty of great Deathrattle minions to use this one.
The artwork seems kind off...weird though. Doesn't really scream Hearthstone...or Outland for that matter
Mok'Nathal Lion is a new Hunter Card Revealed for Hearthstone's Ashes of Outland Expansion
I think it does too much for the mana cost.
New Hunter Minion - Mok'Nathal Lion
It can enable pretty sich deathrattle combos. It has rush and enough attack to serve also as a remover.
But the artwork is a bit confusing. It doesn't look like the typical, cartoonish, artwork of HS. It looks a lot like Lion king, Disney, even Mtg style. I don't know, maybe they are just testing the waters...
Mok'Nathal Lion is a new Hunter Card Revealed for Hearthstone's Ashes of Outland Expansion
That comma should be a dot.
This patch makes me want to quit this game.
I understand that the basic rock-paper-scissors model for control-aggro-combo is not perfect, but it's a widely discussed and classic way of thinking about the major deck archetypes of CCGs, and helps to understand an idealized way that these archetypes should balance each other out. (And for what it's worth, I never claimed that every CCG achieves this successfully, I merely said that "in good CCGs, Aggro, Control, and Combo archetypes balance each other out.") To elaborate a bit more on this model:
These basic archetypes naturally give way to a rock-paper-scissors setup, but it's true that if a CCG decides to create some super cheap, super powerful AOE, that balance will be out of wack. You're certainly right that a metagame that allows for such rampant control would be degenerate.
But what we're seeing in Legends of Runeterra is that a large number of valuable control tools that they've printed also neatly slot into aggressive decks, so today we have rampant aggro and exactly the same degeneracy. You seem to bemoan the idea of fixing this at the risk of making control too good, but if they don't fix it at all, it will just mean aggro is too good. That's fine for aggro players, but it's not a particularly healthy way to grow your game.
Mok'Nathal Lion is a new Hunter Card Revealed for Hearthstone's Ashes of Outland Expansion
Art realism in this card looks quite new to HS.
Card itself is pretty sick: you basically can't afford to let a Hunter DR minion on the board.
Mok'Nathal Lion is a new Hunter Card Revealed for Hearthstone's Ashes of Outland Expansion
Mok'nathal? Did his mother fork an orc?
Mok'Nathal Lion is a new Hunter Card Revealed for Hearthstone's Ashes of Outland Expansion
Very nice value, but I envision board space to be the real value killer here
New Shaman Minion - Shattered Rumbler
Can be compared with Despicable Dreadlord.
I was really hoping for a good elemental card for shaman, this one seems to mediocre for both control and midrange decks. My most unfavorite part of shaman class is adding more AoE damage to all minions instead of enemy minions. But 4/6 stat is what it makes it up, and might be better than Dreadlord.
EDIT: Turns out this card also deals damage to itself. I changed my mind, its not a great card.
New Shaman Minion - Shattered Rumbler
A solid card with not that difficult to activate bc-condition. I don't like the fact that it will damage/kill your minions as well, but I guess you can't have all.
We will see if this finds a place in some deck/archetype.
Mok'Nathal Lion is a new Hunter Card Revealed for Hearthstone's Ashes of Outland Expansion
"Removal won't work Jon" (but silence will)
Mok'Nathal Lion is a new Hunter Card Revealed for Hearthstone's Ashes of Outland Expansion
the art is great, but it really doesn't fit Hearthstone....it's too realistic
New Priest Minion - Sethekk Veilweaver
Lyra 2.0. Let the fiesta turns begin and if you don't succeed the first time, there is a second one in your deck.
Now is the time to dust non-duplicate golden cards
me trying to work out if I should dust my epic
New Shaman Minion - Shattered Rumbler
It seems a little overpriced. By turn 5 you won'T really get much use out of a Volcanic Potion. I also have yet to see an actual win condition for Spell Shaman and this basically rules out a minion based approach.
Mok'Nathal Lion is a new Hunter Card Revealed for Hearthstone's Ashes of Outland Expansion
Good card, the art sucks a lot though.
Mok'Nathal Lion is a new Hunter Card Revealed for Hearthstone's Ashes of Outland Expansion
Good card, but its art seems out of place for me :o
Shattered Rumbler is a new Shaman Card Revealed for Hearthstone's Ashes of Outland Expansion
Eh, not really impressed by a symmetrical effect. Not sure where Spell Shaman is supposed to be going, but it sure as hell won'T be tempo.
Sethekk Veilweaver is a new Priest Card Revealed for Hearthstone's Ashes of Outland Expansion
Damn, you're right he sure looks like a Skeksis
Mok'Nathal Lion is a new Hunter Card Revealed for Hearthstone's Ashes of Outland Expansion
Deal 10 damage turn 4 (If Augmented Porcupine is on board). Me want it bad.
New Hunter Minion - Mok'Nathal Lion
OUtside of the obvious Porcupine Support this also works with Sea Serpent Egg and ofc the new Neutral Legendary that resummons destroyed minions.
Also pretty decent wiht Zixor if you want to play the lategame.
Even if you don't have a DR minion available it'S still decent as just removal.
Mok'Nathal Lion is a new Hunter Card Revealed for Hearthstone's Ashes of Outland Expansion
Stats are super insane with Rush on top.
Mok'Nathal Lion is a new Hunter Card Revealed for Hearthstone's Ashes of Outland Expansion
Well shit, here's the Porcupine support...also very generally a great card. Hunter loves removal, it has synergy with Diving Griffin and there'S plenty of great Deathrattle minions to use this one.
The artwork seems kind off...weird though. Doesn't really scream Hearthstone...or Outland for that matter
Mok'Nathal Lion is a new Hunter Card Revealed for Hearthstone's Ashes of Outland Expansion
Hunters love deathrattles and rush, so i feel like this card will definatly see play.
Mok'Nathal Lion is a new Hunter Card Revealed for Hearthstone's Ashes of Outland Expansion
Also, I can't be the only one who keeps saying Teron "Gorefield".
Mok'Nathal Lion is a new Hunter Card Revealed for Hearthstone's Ashes of Outland Expansion
Simply insanely good in both standard and wild. I love hunter's tools in this expansion