I just do not understand. I thought that I know how this rating system works, but after this I am not so sure... Does it make any sense to get into a match in which I lose rating even if I win?
What you say is correct, but I was thinking of using Death Mark outside of combat as a sort of removal in combo with an Ephemeral unit. Not the most efficient solution but still another option for Ionia, if paired with SI.
That would require the opponent playing Katarina in a round they can't attack with her. I don't think many players would do that, just letting her sit on the board. Seems like a very unlikely way to get rid of her.
I agree on all counts, but why not go a step further by removing the feels-bad moment of getting cards you don't care about?
No one would ever feel bad about getting duplicate wildcards. ^^
Speaking for myself, I think there's something to be said about opening a 'pack' (i.e. region reward) and finding out what you got. Finding an epic for a deck I've been planning to craft feels really good. Of course, from a purely logical standpoint, a wildcard would always be superior. But humans aren't inherently logical creatures ;).
Yep, both Outland and Initiate watermark doesn't work.
I thought about the "random" too. But if the battlecry can choose which demon to destroy, it'll be too OP (Imagine picking a 5-8 demon drops). I think it's suffice with "random" one.
I wanna go with Beast + Mech combo, But Beast will have to do.
And I can't put the Outland watermark even if I check the force button. I wonder what's wrong. Oh well. Neutral it is then.
Have you tried actually creating the card with the Outland watermark? I got really frustrated until I noticed that force applied watermarks aren't shown in the preview.
Feedback: I think you can cut the "random". The battlecry is really only useful against Warlock and Demon Hunter and that way will wiff often enough to justify a targeted removal.
Fascinating how Recruit, random summons, and Evolve effects are gaining this massive buff and The Darkness gets a load of good will as a result. It's still one of the worst legendary minions ever printed but now it won't ruin games anymore by being given to the player via bad RNG.
I'm thinking about an easy(ish) way to tidy up https://outof.cards/forums/recent-threads because right now it has over 90% of the threads from card discussions,making everything else harder to read.
In short, put all (recent?) threads from a specific forum under something similar to the spoiler tag (like a dropdown with a short arrow on the right; clicking on said arrow expands the recent threads from the specific category/forum).
This way we can choose what recent threads to look at. Of course, this can be expanded to show at most X number of recent threads from each forum (when the dropdowm is expanded), to maybe include inner paging (or simply keep it like right now and, when clicking on page 2 simply allow the users to see the next X threads from each forum).
Alright, I brewed up a new card, I am not 100% sure on the name or powerlevel of the card. But I saw the art and thought this might be funny.
Show Spoiler
I was looking for some good art and saw this murloc shouting and waving his sword at the butterfly and had the idea for this card. What do you think?
5 attack seems too high imo, same with 5 mana. Spider Bomb would be a good card to reference. Your deathrattle is much more conditional since it can only kill beasts. Furthermore, unless you put "random enemy beast", it could kill your own beasts if you had one. 3 mana 3/2 might be more in-line with the effect and typical Murloc stat lines. I'm also not the best at balancing cards, so you might want to see if anyone else has an opinion on that.
I like the art, effect is ok, but you might want to think about specifying "enemy beast".
Edit: Thinking about it, I'm unsure if Deathrattle is the right effect for the flavor of the card. How does this Beast Slaying murloc kill a beast when it dies? Maybe turn it into a Battlecry and don't specify "enemy" beast? Then it's a wild flailing murloc that comes onto the board possibly killing a beast on the way. Just some thoughts. Take it or leave it.
Did Blizzard not immediately deal with Galakrond Shaman when it became too strong? Did they not do multiple balance patches in the last year that ultimately ended up with a meta that's actually quite balanced (if you ignore SHaman being dumpster tier)
Respectably: I was devastated by how Blizzard handled the Galakrond Shaman debacle. First off, that deck just...I'm trying to think of an proper analogy that respectfully doesn't include diseases or pandemics but nothing is coming to mind so let's just say it was everywhere on ladder within 48 hours of the patch to the point where I didn't even want to play. Literally: I had actually taken vacation time to stay home and play Hearthstone, and I decided I'd rather go into work than keep facing that deck--that's how bad it was. I haven't personally seen this Kalista / Rekindler deck--I'm low rank and haven't played much so take that with a grain of salt, but anecdotally that's been my experience. Second: it took Blizzard 2 emergency patches to address the issue. The 1st one was probably the most pointless, "grasping-at-straws" patch they've ever done--all it accomplished was killing Shaman Murlocs and non-Galakrond Quest Shaman, encouraging MORE people to play the more powerful variant. And when they did finally get around to a proper patch, their solution was to just gut most of their core package, not give Shaman any alternatives, and then essential walk away when Rogue just replaced them as the "it" class the next day.
If you want to say you personally appreciated how Blizzard handled that incident, OK, but please don't assume everyone shares that sentiment. I have not been that disappointed by the actions of a video game company since I was a child.
Yup, I actually like the "not make a card unplayeable" policy, but Hecarim and Elusive units are still an issue.
Hecarim power budget could care less for level up when the whole SI package is busted, take away overwhelm, creep the body of rekindler and rework Elusive keyword (or make Shadow Assasinn a 1/1 that draws card, and Kinkou Lifeblade heal 2hp instead of lifesteal).
Kalista base form is lame for a 3 drop, and the level up is kinda irrelevant for the requirement. I like the direction, but kalista seems like more like meme combo card than a real champion.
Maye you're reading it wrong. Cuts it in half rounded up could mean 0.5 -> 1, hence it does 1 damage.
You're right that at first you'd think it's meaning it rounds down to 0. I like the other way, so long as it remains in place.
If that's what they meant, then they chose the absolute WORST way to explain it, lol. I dont really think it makes sense anyways, because Ledros works the exact same way he used to. Before his change he could kill from 1 to 0. After his change he kills form 1 to 0. Which is pretty stupid by the way, a half of any number(besides 0) never turns into 0, nomatter how many times you halve it.
I'm always a little skeptical with buffs that come at the end of the turn. Its basically allowing the opponent to do the trades for you, which is usually not good. That was the case, to a lesser extent, with Shadow Ascendant as well. I can see this working if they print a 2/4 for 2 minion for priest that doesnt come with drawbacks. Otherwise, to get anything stuck on board will always be a challenge for priest, never mind draw the perfect curve.
But again, its still too early to say whether this will be playable or not. But my bet's on not.
I couldn't even tell what happened in most of my matches, the entire board would pretty much just explode and you couldn't tell what was happening. I play mostly on mobile. BG's has always been bad on mobile, but it is borderline unplayable atm.
It's not really fair to say that Priest has only two 1-drop minions - we haven't seen the full set, but even so there are perfectly good neutrals like Hot Air Balloon and Blazing Battlemage which make sense in tempo/aggro decks. Hell, when you're talking about following it up with Kul Tiran Chaplain, you could easily imagine running something like Worgen Infiltrator to make sure it sticks and get two 2/3s on turn 2.
Extra Arms was broken at 2 mana because it was so easy to curve Northshire Cleric into it and have an easy way to develop significant card advantage with value trades and your hero power. It's still very powerful on turn 3 if you're controlling the board, it's just not as snowbally. Dragonmaw Overseer can be very snowbally - you only pay for it once for the potential of a lot of +2/+2 buffs, and if your opponent spends their turn 3 or 4 removing it, that just means you've got an untouched buffed unit to bash them in with.
I'm not saying it's going to be a great card, but there's a big difference in potential from Shadow Ascendant. +1 HP is rarely the difference between keeping a particular minion - there are just too many classes with easy ways to deal 1 damage from turn 2 onward (and yet another is incoming with Demon Hunter). Getting +2 HP from the buff can make a world of difference here.
This + Hoard Pillager = yes, you are never dying to damage OTK combos ever again
Its interesting, as a card. It really boils down to whether weapon destruction is a thing again in standard. If not, then this card will cause some trouble to decks that dont go wide on board.
Losing rating for 1st place
I just do not understand. I thought that I know how this rating system works, but after this I am not so sure... Does it make any sense to get into a match in which I lose rating even if I win?
Screenshot
How to deal with Katarina
That would require the opponent playing Katarina in a round they can't attack with her. I don't think many players would do that, just letting her sit on the board. Seems like a very unlikely way to get rid of her.
Why does Runeterra have Duplicates?
Speaking for myself, I think there's something to be said about opening a 'pack' (i.e. region reward) and finding out what you got. Finding an epic for a deck I've been planning to craft feels really good. Of course, from a purely logical standpoint, a wildcard would always be superior. But humans aren't inherently logical creatures ;).
Ménagerie à Trois - Card Design Competition Discussion Thread
Yep, both Outland and Initiate watermark doesn't work.
I thought about the "random" too. But if the battlecry can choose which demon to destroy, it'll be too OP (Imagine picking a 5-8 demon drops). I think it's suffice with "random" one.
Ménagerie à Trois - Card Design Competition Discussion Thread
Have you tried actually creating the card with the Outland watermark? I got really frustrated until I noticed that force applied watermarks aren't shown in the preview.
Feedback: I think you can cut the "random". The battlecry is really only useful against Warlock and Demon Hunter and that way will wiff often enough to justify a targeted removal.
New Warrior Weapon - Bulwark of Azzinoth
Interesting tech card to counter combo decks.
Limited usefulness against token decks though.
New Priest Minion - Dragonmaw Overseer
I hope the board-centric high health priest decks they are trying to push works.
If that plan succeeds I think this card will see play.
You're Not Alone! Animation Skips in Hearthstone's Battlegrounds is an Issue and Will be Resolved in the Coming Weeks
Its a bug? I was happy that it randomly fast forwarded battles in bgs - it made it so much faster!
Dormant Keyword Clarifications - The Darkness is No Longer Randomly Summoned in Ashes of Outland
Fascinating how Recruit, random summons, and Evolve effects are gaining this massive buff and The Darkness gets a load of good will as a result. It's still one of the worst legendary minions ever printed but now it won't ruin games anymore by being given to the player via bad RNG.
Tidying up the Recent Threads page
Hello,
I'm thinking about an easy(ish) way to tidy up https://outof.cards/forums/recent-threads because right now it has over 90% of the threads from card discussions,making everything else harder to read.
In short, put all (recent?) threads from a specific forum under something similar to the spoiler tag (like a dropdown with a short arrow on the right; clicking on said arrow expands the recent threads from the specific category/forum).
This way we can choose what recent threads to look at. Of course, this can be expanded to show at most X number of recent threads from each forum (when the dropdowm is expanded), to maybe include inner paging (or simply keep it like right now and, when clicking on page 2 simply allow the users to see the next X threads from each forum).
Shadow Council is a new Warlock Spell Revealed for Hearthstone's Ashes of Outland Expansion
Soon to be featured in a Trollden video near you!
Ménagerie à Trois - Card Design Competition Discussion Thread
I wanna go with Beast + Mech combo, But Beast will have to do.
And I can't put the Outland watermark even if I check the force button. I wonder what's wrong. Oh well. Neutral it is then.
Random
Best cardback ever. Been using it from the very moment it came out and never looked back.
Chadd Nervig Confirms the Hearthstone Ashes of Outland Expansion Card Rarity Spread - Demon Hunters Stole Neutral Cards!
More Epics than Legendaries feels really off to me, I'm curious what the distribution will be after this year.
Ménagerie à Trois - Card Design Competition Discussion Thread
5 attack seems too high imo, same with 5 mana. Spider Bomb would be a good card to reference. Your deathrattle is much more conditional since it can only kill beasts. Furthermore, unless you put "random enemy beast", it could kill your own beasts if you had one. 3 mana 3/2 might be more in-line with the effect and typical Murloc stat lines. I'm also not the best at balancing cards, so you might want to see if anyone else has an opinion on that.
I like the art, effect is ok, but you might want to think about specifying "enemy beast".
Edit: Thinking about it, I'm unsure if Deathrattle is the right effect for the flavor of the card. How does this Beast Slaying murloc kill a beast when it dies? Maybe turn it into a Battlecry and don't specify "enemy" beast? Then it's a wild flailing murloc that comes onto the board possibly killing a beast on the way. Just some thoughts. Take it or leave it.
It sure didn't take long for Kalista to get OP
Respectably: I was devastated by how Blizzard handled the Galakrond Shaman debacle. First off, that deck just...I'm trying to think of an proper analogy that respectfully doesn't include diseases or pandemics but nothing is coming to mind so let's just say it was everywhere on ladder within 48 hours of the patch to the point where I didn't even want to play. Literally: I had actually taken vacation time to stay home and play Hearthstone, and I decided I'd rather go into work than keep facing that deck--that's how bad it was. I haven't personally seen this Kalista / Rekindler deck--I'm low rank and haven't played much so take that with a grain of salt, but anecdotally that's been my experience. Second: it took Blizzard 2 emergency patches to address the issue. The 1st one was probably the most pointless, "grasping-at-straws" patch they've ever done--all it accomplished was killing Shaman Murlocs and non-Galakrond Quest Shaman, encouraging MORE people to play the more powerful variant. And when they did finally get around to a proper patch, their solution was to just gut most of their core package, not give Shaman any alternatives, and then essential walk away when Rogue just replaced them as the "it" class the next day.
If you want to say you personally appreciated how Blizzard handled that incident, OK, but please don't assume everyone shares that sentiment. I have not been that disappointed by the actions of a video game company since I was a child.
It sure didn't take long for Kalista to get OP
Yup, I actually like the "not make a card unplayeable" policy, but Hecarim and Elusive units are still an issue.
Hecarim power budget could care less for level up when the whole SI package is busted, take away overwhelm, creep the body of rekindler and rework Elusive keyword (or make Shadow Assasinn a 1/1 that draws card, and Kinkou Lifeblade heal 2hp instead of lifesteal).
Kalista base form is lame for a 3 drop, and the level up is kinda irrelevant for the requirement. I like the direction, but kalista seems like more like meme combo card than a real champion.
Well, it will be a long month...
New Priest Minion - Dragonmaw Overseer
People used shadow ascendant, so I think this will be used as well. Priest has ways to protect his minions and the effect is awesome.
Commander Ledros got his text reworded...????
If that's what they meant, then they chose the absolute WORST way to explain it, lol. I dont really think it makes sense anyways, because Ledros works the exact same way he used to. Before his change he could kill from 1 to 0. After his change he kills form 1 to 0. Which is pretty stupid by the way, a half of any number(besides 0) never turns into 0, nomatter how many times you halve it.
Dormant Keyword Clarifications - The Darkness is No Longer Randomly Summoned in Ashes of Outland
No, because it's Dormant
Dragonmaw Overseer is a new Priest Card Revealed for Hearthstone's Ashes of Outland Expansion
I'm always a little skeptical with buffs that come at the end of the turn. Its basically allowing the opponent to do the trades for you, which is usually not good. That was the case, to a lesser extent, with Shadow Ascendant as well. I can see this working if they print a 2/4 for 2 minion for priest that doesnt come with drawbacks. Otherwise, to get anything stuck on board will always be a challenge for priest, never mind draw the perfect curve.
But again, its still too early to say whether this will be playable or not. But my bet's on not.
You're Not Alone! Animation Skips in Hearthstone's Battlegrounds is an Issue and Will be Resolved in the Coming Weeks
I couldn't even tell what happened in most of my matches, the entire board would pretty much just explode and you couldn't tell what was happening. I play mostly on mobile. BG's has always been bad on mobile, but it is borderline unplayable atm.
Dragonmaw Overseer is a new Priest Card Revealed for Hearthstone's Ashes of Outland Expansion
It's not really fair to say that Priest has only two 1-drop minions - we haven't seen the full set, but even so there are perfectly good neutrals like Hot Air Balloon and Blazing Battlemage which make sense in tempo/aggro decks. Hell, when you're talking about following it up with Kul Tiran Chaplain, you could easily imagine running something like Worgen Infiltrator to make sure it sticks and get two 2/3s on turn 2.
Extra Arms was broken at 2 mana because it was so easy to curve Northshire Cleric into it and have an easy way to develop significant card advantage with value trades and your hero power. It's still very powerful on turn 3 if you're controlling the board, it's just not as snowbally. Dragonmaw Overseer can be very snowbally - you only pay for it once for the potential of a lot of +2/+2 buffs, and if your opponent spends their turn 3 or 4 removing it, that just means you've got an untouched buffed unit to bash them in with.
I'm not saying it's going to be a great card, but there's a big difference in potential from Shadow Ascendant. +1 HP is rarely the difference between keeping a particular minion - there are just too many classes with easy ways to deal 1 damage from turn 2 onward (and yet another is incoming with Demon Hunter). Getting +2 HP from the buff can make a world of difference here.
New Warrior Weapon - Bulwark of Azzinoth
This + Hoard Pillager = yes, you are never dying to damage OTK combos ever again
Its interesting, as a card. It really boils down to whether weapon destruction is a thing again in standard. If not, then this card will cause some trouble to decks that dont go wide on board.
New Demon Hunter Spell - Soul Split
More of a fun side of demon hunter I'd say rather than the competitive one.