The confusion is only in your mind. Just think skills as fast spells and you are good. In any case, this is how it works in 3 steps:
1- Activation: When activated (by either playing, summoning or attacking), the skill goes right away to the priority list at the center to be carried away. The activation step cannot be negated.
2- Reaction: Once there, for all game purpouses, its treated exactly as a fast spell, and as such, IT DOESN'T CARE for the source from where it came from. The oponnent now will be given a chance to react, and this step continues until both players confirm there is nothing else to be done.
3- Resolve: Once both players pass their turn without doing any action, the list resolves from left to right order.
Bonus: The only way to deny skills is to play the Ionian spell "DENY" OR to make the Skill TARGET invalid (not the source).
it was a long time ago, but i now have something to say...
every good player in Hs has known that Galakrond Shaman gets another nerf because the first nerfs where not enough. If you didnt saw this you are simply bad and should quit and play hello kitty online...
There was a similar recommendation around Karma's spell duplication in the balance predictions thread. At the end of the day, lots of CCGs use stacks to resolve spells and spell-like abilities, and once something goes on the stack, the only way to remove it is with something else on the stack that explicitly removes it (e.g. Deny in LoR). However, you could imagine a case where, when its turn comes up to resolve, a skill fizzles based on the condition you described. Ultimately I think that is a worse way to handle skills.
First, this would be inconsistent with similar CCGs, and hewing close to the behavior of other games makes it easier for players familiar with the genre to ramp onto a game.
Second, and more importantly, I think this version makes sense in the context of the fantasy of the game. The skill was triggered, and stopping its source shouldn't necessarily stop the effect of the skill. Let's take Avarosan Marksman as an example. The Marksman enters the battlefield and fires off his arrow. You kill him with Blade's Edge. Should that stop the arrow that's already been fired? Anyone imaging this playing out in physical space would agree that it shouldn't. The game may not play out in physical space, but the fantasy of the game, of these clashing armies and their Champions, should translate cleanly into the rules of the game.
Yeah in the Marksman case it makes sense that he can fire the arrow right away. In the Vladimir case I was imagining him draining blood from his battlemates and cast magic when he attacks. I guess another thing I should understand is that "attack" in LoR means more like "decide to attack," even if the unit doesn't get to strike.
I assume you're taking about the P&Z/Frejlord Ezreal combo decks.
The below deck melts those decks. They try to Mystic Shot / Thermo Beam one of your units? You burst its health high enough to survive. They frost bite your attackers? You sneak in damage anyways thanks to Vlad, Veterans, etc. It doesn't stand up nearly as well against The Harrowing or Karma, but against Ezreal decks it's tons of fun playing Jujutsu and turning all their own attacks against them.
There was a similar recommendation around Karma's spell duplication in the balance predictions thread. At the end of the day, lots of CCGs use stacks to resolve spells and spell-like abilities, and once something goes on the stack, the only way to remove it is with something else on the stack that explicitly removes it (e.g. Deny in LoR). However, you could imagine a case where, when its turn comes up to resolve, a skill fizzles based on the condition you described. Ultimately I think that is a worse way to handle skills.
First, this would be inconsistent with similar CCGs, and hewing close to the behavior of other games makes it easier for players familiar with the genre to ramp onto a game.
Second, and more importantly, I think this version makes sense in the context of the fantasy of the game. The skill was triggered, and stopping its source shouldn't necessarily stop the effect of the skill. Let's take Avarosan Marksman as an example. The Marksman enters the battlefield and fires off his arrow. You kill him with Blade's Edge. Should that stop the arrow that's already been fired? Anyone imaging this playing out in physical space would agree that it shouldn't. The game may not play out in physical space, but the fantasy of the game, of these clashing armies and their Champions, should translate cleanly into the rules of the game.
this would make a number of units way too weak, for instance Chempunk Shredder,
Not to mention, if you already had Vengeance, why wouldn't you have used it earlier? It's not like a Vladimir deck has access to Deny (not any that I know of at least) so there's no reason to wait that long to actually kill the guy
Yes, but balance can always be adjusted (think Rhasa the Sunderer. If you can kill/capture him to prevent him from triggering his skill, it might not need a nerf), my concern is about intuitiveness of the interaction. How can a unit do stuffs when it's dead?
About not using Vengeance the turn before: first I have other slow stuffs to spend my mana on, second if opponent doesn't know I have it and open attacks, my units can trade favorably to their units, so there're certainly value for baiting open attack.
this would make a number of units way too weak, for instance Chempunk Shredder,
Not to mention, if you already had Vengeance, why wouldn't you have used it earlier? It's not like a Vladimir deck has access to Deny (not any that I know of at least) so there's no reason to wait that long to actually kill the guy
Sounds like Ezreal is up for a rework somewhere down the line.
His entire design is kind of disconnected anyways. He takes a lot of work to level up and his effect is essentially a huge finisher, yet his mana cost and stat distribution basically classify him as a long term value (or rather removal and burn) generator....but his level up essentially pigeonholes him into being an OTK/burn engine without much variety otherwise (seeing how his innate effect is too weak to be used as a continous effect).
Maybe they'll reduce the level up requirement, remove the nexus damage parts and just have him generate regular Shots (without fleeting) that cost 0 once leveled up.
I'm new to LoR, but I found it really confusing for the interaction of skills and fast spells. I think, intuitively, if the fast spell kills the unit with the skill, the skill shouldn't trigger. Obviously that's not true in LoR. Once in Expedition game 7, I held on to a Vengeance hoping to surprise kill opponent's Vladimir when he attacks with his Crimson crew. However, even though he was killed that way, his skill still triggered which killed me exactly to 0 health. This interaction makes skill simply a fast spell attached to a unit but somehow can still trigger after the unit is dead.
Anyone else wish they can change the interaction to be: "skills won't trigger if the unit is dead before the skill is cast" ?
Colossus of the Moon Rez Priest
Only someone evil would do this to others. Hilarious! But evil... haha!
The Hearthstone 2020 Expansion Teasers have Officially Begun - Announcement Arrives March 17
But I don't see a shred of evidence about Year of Phoenix.
[Game] Name another card that has the same...
Pyroblast (wasn't sure if you meant to face, so this way it doesn't matter)
Spell whose effect can stop a Yogg-Saron, Hope's End party
Skill and Fast Spells
The confusion is only in your mind. Just think skills as fast spells and you are good.
In any case, this is how it works in 3 steps:
1- Activation:
When activated (by either playing, summoning or attacking), the skill goes right away to the priority list at the center to be carried away. The activation step cannot be negated.
2- Reaction:
Once there, for all game purpouses, its treated exactly as a fast spell, and as such, IT DOESN'T CARE for the source from where it came from.
The oponnent now will be given a chance to react, and this step continues until both players confirm there is nothing else to be done.
3- Resolve:
Once both players pass their turn without doing any action, the list resolves from left to right order.
Bonus: The only way to deny skills is to play the Ionian spell "DENY" OR to make the Skill TARGET invalid (not the source).
The Largest Legends of Runeterra Patch Yet Arrives this Week! Deny Nerfed, Fearsome Watchlist, Experience Changes, 15 Card Changes & More
it was a long time ago, but i now have something to say...
every good player in Hs has known that Galakrond Shaman gets another nerf because the first nerfs where not enough. If you didnt saw this you are simply bad and should quit and play hello kitty online...
Blizzard Releases 10 Fun Facts on Hearthstone's Battlegrounds
*insert brainlet here*
HoW cAN SoMEoNe lIkE SomEThInG tHaT I DoN't?
Riot Discusses the State of the Legends of Runeterra Beta - Mobile, Balance, Card Backs, Card Styles, & More
This is top of my mobile game wishlist to kill the commute boredom.
Love the game but don't wanna bother playing PC. Got too much other stuff to play.
The Hearthstone 2020 Expansion Teasers have Officially Begun - Announcement Arrives March 17
Hoping for leaks, really just cant wait until 17th Mar to find out whats the deal in the summit.
A Letter From Flux - Happy Birthday HearthStation
Happy Birthday guys <3
The Hearthstone 2020 Expansion Teasers have Officially Begun - Announcement Arrives March 17
Boyz, 'tis finaly the Post-teaser-pre-announcement's-announcement-pre-pre-reveal season !!
Is Hearthstone Going Full Burning Crusade? The Newest Expansion May be in Outland, Home of Illidan Stormrage
Illidan and Gruul are both from classic. Maybe an emphasis on characters like this
Blizzard Releases 10 Fun Facts on Hearthstone's Battlegrounds
Nozdormu has the highest placement, and millhouse has the lowest
Kinda an obvious hint, right team5?
Skill and Fast Spells
Yeah in the Marksman case it makes sense that he can fire the arrow right away. In the Vladimir case I was imagining him draining blood from his battlemates and cast magic when he attacks. I guess another thing I should understand is that "attack" in LoR means more like "decide to attack," even if the unit doesn't get to strike.
Honest Hearthstone Cards (Game)
Next:
Im taking a break until they fix Freljord.
funny because I was thinking of taking a break because of all the Elusive spam that fundamentally invalidates the core gameplay.
I guess we'll see in a week if they're able to correctly identify and address problems in the game.
Im taking a break until they fix Freljord.
I assume you're taking about the P&Z/Frejlord Ezreal combo decks.
The below deck melts those decks. They try to Mystic Shot / Thermo Beam one of your units? You burst its health high enough to survive. They frost bite your attackers? You sneak in damage anyways thanks to Vlad, Veterans, etc. It doesn't stand up nearly as well against The Harrowing or Karma, but against Ezreal decks it's tons of fun playing Jujutsu and turning all their own attacks against them.
Skill and Fast Spells
There was a similar recommendation around Karma's spell duplication in the balance predictions thread. At the end of the day, lots of CCGs use stacks to resolve spells and spell-like abilities, and once something goes on the stack, the only way to remove it is with something else on the stack that explicitly removes it (e.g. Deny in LoR). However, you could imagine a case where, when its turn comes up to resolve, a skill fizzles based on the condition you described. Ultimately I think that is a worse way to handle skills.
First, this would be inconsistent with similar CCGs, and hewing close to the behavior of other games makes it easier for players familiar with the genre to ramp onto a game.
Second, and more importantly, I think this version makes sense in the context of the fantasy of the game. The skill was triggered, and stopping its source shouldn't necessarily stop the effect of the skill. Let's take Avarosan Marksman as an example. The Marksman enters the battlefield and fires off his arrow. You kill him with Blade's Edge. Should that stop the arrow that's already been fired? Anyone imaging this playing out in physical space would agree that it shouldn't. The game may not play out in physical space, but the fantasy of the game, of these clashing armies and their Champions, should translate cleanly into the rules of the game.
Skill and Fast Spells
Yes, but balance can always be adjusted (think Rhasa the Sunderer. If you can kill/capture him to prevent him from triggering his skill, it might not need a nerf), my concern is about intuitiveness of the interaction. How can a unit do stuffs when it's dead?
About not using Vengeance the turn before: first I have other slow stuffs to spend my mana on, second if opponent doesn't know I have it and open attacks, my units can trade favorably to their units, so there're certainly value for baiting open attack.
Skill and Fast Spells
this would make a number of units way too weak, for instance Chempunk Shredder,
Not to mention, if you already had Vengeance, why wouldn't you have used it earlier? It's not like a Vladimir deck has access to Deny (not any that I know of at least) so there's no reason to wait that long to actually kill the guy
Riot Discusses the State of the Legends of Runeterra Beta - Mobile, Balance, Card Backs, Card Styles, & More
Sounds like Ezreal is up for a rework somewhere down the line.
His entire design is kind of disconnected anyways. He takes a lot of work to level up and his effect is essentially a huge finisher, yet his mana cost and stat distribution basically classify him as a long term value (or rather removal and burn) generator....but his level up essentially pigeonholes him into being an OTK/burn engine without much variety otherwise (seeing how his innate effect is too weak to be used as a continous effect).
Maybe they'll reduce the level up requirement, remove the nexus damage parts and just have him generate regular Shots (without fleeting) that cost 0 once leveled up.
The Hearthstone 2020 Expansion Teasers have Officially Begun - Announcement Arrives March 17
sooo....Darkmoon Faire?
Skill and Fast Spells
I'm new to LoR, but I found it really confusing for the interaction of skills and fast spells. I think, intuitively, if the fast spell kills the unit with the skill, the skill shouldn't trigger. Obviously that's not true in LoR. Once in Expedition game 7, I held on to a Vengeance hoping to surprise kill opponent's Vladimir when he attacks with his Crimson crew. However, even though he was killed that way, his skill still triggered which killed me exactly to 0 health. This interaction makes skill simply a fast spell attached to a unit but somehow can still trigger after the unit is dead.
Anyone else wish they can change the interaction to be: "skills won't trigger if the unit is dead before the skill is cast" ?
Pole Position - Card Design Competition Discussion Thread
Are we able to submit tokens? I’m trying to press “add another card” to my submission but it’s not doing anything. I’m on mobile btw
The Hearthstone 2020 Expansion Teasers have Officially Begun - Announcement Arrives March 17
Yes yes yes PLEASE be pandaren related! Lorewalker Cho could use a friend who doesn't waste all of their youth drinking beer.
[Game] Name another card that has the same...
Leeroy Jenkins (I guess his summoning quote is a little bit more just meme-ish, but whatever)
Deals a lot of burst damage