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  • New Hearthstone Monetization System [CONCEPT]

    I mean, this system sounds great for the players... and thus terrible for the developers. I can't think why they'd ever implement it.

    At a quick glance at this system, F2P players will find it far too easy to collect close to a full collection of cards. What incentive do they have to spend any money on card packs at all? I know that I would never pre-order again, because I'd be wasting money - those extra 80 packs or whatever would just increase my dust count in the long run, because I'd have such a surplus of packs from other sources. Pre-ordering would basically be only for the Hero portrait.

    Now, obviously this is fantastic for me as a player, but I don't see the reasoning for any of this being adopted by the developers. It's all downside. The only thing I can see them maybe taking is the idea of a much smaller additional pre-order option, with enough packs for the Battlegrounds incentives; that's something that makes them more money.

    I think asking for more and more packs is the wrong way to fix the economy of the game. Packs need to give better rewards. As it stands, you could open all these new packs and still be missing a bunch of Epics that you have to craft, because they refuse to give Epics any sort of protection.

  • My predictions for changes we are going to see this Tuesday

    Staff

    I don't believe Deny is quite as overpowered as people make it out to be, but I wouldn't be opposed to it being 4 mana. Makes it a bit easier to play around.

  • My predictions for changes we are going to see this Tuesday

    Must have nerfs:

    Deny: 3 mana -> 5 mana OR refunds all mana to the owner of the denied spell

    Wraith Caller: 4/3 body -> 4/2 body

    Hecarim: 3/2 Spectral Riders -> 2/1 Spectral Riders (Onslaught of Shadows spell must get a buff to 2 mana)

    Shadow Assassin: summoned Draw a card -> Last Breath: Draw a card

     


    Might get a nerf somewhere down the road:

    Commander Ledros: 8 mana -> 9 mana

    Elise: 2/3 -> 2/2 OR 1/3

    Glimpse Beyond: 2 mana Fast Spell -> Slow Spell OR 3 mana

    Shark Chariot: 3/1 -> 2/1

  • New Hearthstone Monetization System [CONCEPT]

    No, it won't happen. In the last 3 years I've played there's no drastic change about currency.

    Besides, giving 10 packs to Legends? The rich will get richer and stays on top (having the most complete deck), and the poor will always need to buy everything. The gap will be wider than ever.

    And, again, no. I can only called this a "blasphemy" of some sort. No offense, but, Blizzard is already rich. The only thing they will do is adding another feature like BG in the future to increase popularity. They haven't even maximize the opportunity of getting money by utilizing cosmetics sales.

  • Is Control Warrior viable?

    Seems like a solid list.. sadly a lot of cards in this list will rotate out in 2.5 months so don't go and craft more cards from the year of the raven if they are expensive.. it's really impressive you got to rank 10 with such low play time..

    The only card I find odd here is the scavengers definetly use EVIL Quartermaster instead, you get 3 armor on battlecry instead of a condition (you are not gonna proc that ability more than once anyway.. and they are both turn 4 plays but quartermaster is more flexible.

    looks okish.. outdated list in terms of meta but what can you do..

    Druids and rogues are really just too powerful you could get lucky enough to face less of them and get your rank 5..

  • Is Control Warrior viable?

    Yes but this is meant to counter my own aggressive meta. I got to rank 7 today, but then dropped down to rank 9 because I faced a lot of Druids and RNG Rogues :/

  • My predictions for changes we are going to see this Tuesday

    The only thing that would make me unhappy is if Commander Ledros is not hit extremely hard -- harder than anyone has suggested in this thread.

    If he continues to appear in every single Shadow Isles deck (especially aggro decks), I will consider it a failed balance patch.

  • User Interface Wishlist

    Quote From OldManSanns

    I agree with everything everyone has said.

    The one thing no one's mentioned: showing how many shards & wildcards you own in all the HUDs, not just the Store.  Or at least in the deckbuilding / card viewing screens.  I saw a mockup of this somewhere--I think reddit?--and it looked really slick, but I searched for it just now and couldn't find it.

    Definitely. Adding it to the list!

  • New Hearthstone Monetization System [CONCEPT]

    As a semi-f2p player (spend around 100 EUR since beta), I would definitely invest more if this system is implemented.

  • Heroic Galakrond OTK

    +1 rating after a hundred views ; I ain't even mad, this is amazing ^^

  • Heroic All-in-one Galakrond's Adventure

    +1 upvote in 28 views ; hopefully it helped at least one of you to make it :)

  • A Weekend of Wild Hearthstone Decks

    Lately, in most wild builds, I've been doing well with a pair of Eater of Secrets ^^ 

  • My predictions for changes we are going to see this Tuesday

    -Deny is fine with the current state of the game. It' the only thing that stops a lot of the current cancer in Frejlord and P&Z. If other spells in the game get hit with nerfs, then it would be fine to up the mana cost on Deny.

    -The frostbite spells needs to be turned into fast instead of burst and/or have their mana costs increased. Ezrael decks are even less interactive than elusives. You can't do anything while they stall the game.

    -Elusives needs some tuning. I think they would be fine if they just all lost HP. Just making them more fragile will reinforce the archetype.

    -Lots of SI units and spells need nerfs too. Their removal spells are way too cost efficient and give too much utility. I would prefer if they nerfed fearsome before nerfing the spells though. I think the combination of the two is what makes SI so overwhelming

    -All the fearsome units need to either have their mana costs increased or their HP reduced to 1. Way too strong and cost effective for so much HP.

    -Ephemeral units are way too strong and will replace fearsome next. Spectral riders should be adjusted, which would help balance Hecarim out without directly nerfing him.

    -Ledros needs to either be 10 mana or have fearsome removed.

    -Hecarim needs his stats adjusted. I'm just throwing a number out, but he should probably be 5/4

    -No one knows it yet, but Heimer is absolutely broken. He probably won't get any attention this patch, but expect him to be meta at some point soon.

    -Can't offer much insight into Noxus, because no one uses it. I see maybe one deck a day and it's usually easy to win against if it's the primary region in the deck. Katarina just needs a new level up, and Draven's spinning axes should probably be 1 mana with no discard, and he should create two before the level up. Discarding to play spinning axes is unbelievably bad. Have not seen or played against a vlad or Darius deck yet.

     

     

     

  • My predictions for changes we are going to see this Tuesday

    Quote From sinti

    I would like if Fiora had to get more kills before she wins you the game, but given it is tied to her League ultimate, it has to be 4.

    I think the best way to go about it is simply change how she levels up. 

    There are not many ways to nerf Fiora without ruining her, they kind of nailed her design in mana cost and stats.. and they can't really change her win condition since it's really nice way.. The way I suggested (3/1 kills upgrade/win instead of 2/2) is probably the most elegant (heh..) way to nerf her.

  • Why isn't Scuttlegeist a Spider?

    Quote From greenhatjynx78

    if you dont mind me asking why were you permabanned? my curiosity know no bounds XD

    Flaming obviously, like most league players flame none stop..

  • New Hearthstone Monetization System [CONCEPT]

    Just watched your video actually.

    People have been suggesting for since the game start to change the economy of the game there have been really minor changes since beta.

    They won't do that cause they manage to sell enough to satisfy their costs and such but there are not many new players to the game cause the P2P aspect of the game (if you want to be anywhere near competitive you need to preorder at least 1 year worth of packs ATM AND be active).

    I feel like I already paid the game enough as a player I bought preorders in KOFT,kobolds and witchwood and also bought the 20 packs bundle of RR..

    I am not going to buy any more content I have enough dust to craft almost anything but I save it cause the crafting costs are painful, and I would rather have extra resources.

    I think the best change to the system is not to change the number of packs but the quality of packs:

    If they makes the 40 dust pack be an edge case rather than the most common case, it would not only make the packs be more interesting but would make the game cost SIGNIFICANTLY cheaper. epics should be sort of rare but not as rare as they are now.. there are too many epics in the game to make them as rare and they are so core to many strategies.. legendaries are sort of OK cause they are much less in quantity and you need less of them.. but epics.. should appear on average every third pack and not every 10th..

    I play LoR I am really pleased (a word you use a lot in your videos XD) with their system there's enough progress there to keep me engaged and I can experiment a lot with new decks which is the msot fun thing in card games.. something in HS I can't do without regrets..

  • Why isn't Scuttlegeist a Spider?

    kay thanks, and sorry if i was invasive , having a blast with this game too but never was much of a LOL guy loving the lore i discovering trough.

  • Why isn't Scuttlegeist a Spider?

    Quote From WailordKari

    Don't know, don't care.

    All I know is I'm glad I can appreciate the League cast in a way that doesn't make me want to bash my head against the wall now.

    In a hella cool card game, too.

    word

  • New Hearthstone Monetization System [CONCEPT]

    We have prepared our changes to the current reward system and invite you to become participants in our research. You will have the opportunity to evaluate the effectiveness of our idea. Perhaps together we can change the economy of the game, or vice versa, the results of our experiment could confirm the effectiveness of the current monetization system.

    VIDEO VERSION 

    Hearthstone is an important source of income for Blizzard. We respect that. But on the other hand, a crisis has ripened in the economy of the game. According to the results of our survey, only 2 percent of players are completely satisfied with the game economy and don't want any changes. More than half of players are convinced that change is necessary.

    Our main goal is to try to offer a system that will not only allow Blizzard to maintain a high profit, but possibly even increase it, while also making the game economy more loyal to players. This would expand the audience of the game and allow completing a collection of cards for free. Subsequently, developers will gain  the respect that they deserve. 


    As you know, we constantly monitor the number of rewards players recieve. Under the current economy during the 4 months between expansions, players have had the opportunity to receive rewards equivalent to approximately 110 packs (sometimes this amount is more, sometimes less). We propose to increase the number of free resources by almost two times, to 200 packs (as you know, you need to purchase approximately 250 packs to get the entire card collection). In addition, we propose introducing a generous reward for a complete collection.

    CHANGES

    Let's start with the our changes to the quest system. A daily quest should most often award you a pack from the current expansion.Sometimes you will be able to get a classic pack or 80 gold as a reward for completing a quest with a friend. If you refresh the quest you are guaranteed to receive a random quest for 60 gold, or in very rare cases, 100 gold. Thus, you can always choose between a current pack and a smaller amount of gold.

    We also want to increase rewards for ranked play. If you manage to reach the tenth rank, you will receive an additional 3 packs. For the fifth rank you will receive 5 packs. If you have reached the legend rank you will receive 10 packs.

     

    In addition, we propose to create weekly special quests with tasks that you can perform in solo mode. As a reward, you will also receive the current card pack. Events should occur every month, as a reward you will receive packs from past expansions and cards. Within 4 months, the reward will be equivalent to 40 old packs.

    Thus, you will receive a reward that is equivalent to a minimum of 200 packs if you took part in all events, made 6 victories per day and reached rank 5 each month for 4 months. Most players spend much less time in the game.In this case, if you achieve 3 wins per day and also reach rank 10, your reward will be equivalent to 180 packs.And finally, if you managed to achieve the legend rank every month and won 9 times a day, you will earn at least 230 packs.

    In other words, in the long run, players will have all the cards from past sets, regardless of whether they spent money or not. Creating a deck will be easier, and players will be able to use more classes and strategies. Moreover, players will not have to get rid of cards after rotation, since they will have enough resources. In turn, this will allow players to play in wild mode.

    Another very important innovation is a special award for the full collection of cards for every new expansion. We offer a very valuable reward. First of all, you will get a golden pack. Secondly, you will receive a special set of golden cards from the current expansion. Let's look at this with the example of Descent of Dragons.

    You will get 5 golden legendary Galakrond cards as well as 2 golden copies of Devoted Maniac and Shield of Galakrond. These will be promotional cards that you cannot disenchant. If you already had these golden copies, they will be automatically disenchanted from your collection for the full cost of crafting. And the main reward. A special new golden legendary card that will not affect the balance of the game, but will give a lot of fun to the players. It could be a card that looks like Whizbang the Wonderful or Elite Tauren Chieftain. Maybe it could be a card that will make your deck into random legendary cards. Why not? We are convinced that the developers and the community have a lot of interesting ideas.

    The main source of income for Blizzard is still pre-orders. We suggest keeping the current pricing system for the bundles that were introduced in Descent of Dragons. 60 packs and a golden legendary card for $ 50; and 100 packs and a golden legendary card for $ 80. But in addition, we decided to add a new bundle. We called it the "Thank You" Bundle. In other words, by making this purchase you say thanks to the developers. The money received for the purchase will be spent on improving the game, experimenting with modes and new features. For just $ 10 you get 20 packs. This is a great opportunity for Free-2-play players to support developers.

    Unfortunately, pre-orders are still too expensive. We tried to find a way to reduce the cost of packs, but this, in turn, inevitably entails a significant reduction in company revenue. Blizzard has created an ingenious monetization system that allows them to get the maximum possible profit. The company will definitely not give up on this approach.

    DISADVANTAGE

    Here are a few words about the main disadvantage of this system. About a third of players use a rational strategy for collecting resources. They collect gold for 3 to 4 months. This approach allows you to significantly save money and get the maximum possible number of new packs for free on the release day of a new expansion.

    The main source of gold is daily quests. In our system, quests will almost always offer you a pack of cards as a reward. You can always update your daily quest

    and choose gold instead of the pack, but it will not be as profitable. Thus, collecting resources over the course of 4 months will be a meaningless exercise, since all players are guaranteed to receive much more cards after the expansion release. They will only need to wait a bit.
    We understand that our concept is not perfect, but at the same time, we believe, it solves many problems.

    THE MAIN QUESTION 

    Dear friends, here is the main question. If this monetization system appears in Hearthstone, will you have a desire to regularly pre-order? And how much money will you be willing to spend? Are you ready to thank the developers for their hard work and generosity? Please, think carefully and be honest with everything.

    We created a Youtube poll. Just open this video on Youtube, find the "i" button on the screen and vote. Also share your opinions in the comments.

     

  • Why isn't Scuttlegeist a Spider?

    Don't know, don't care.

    All I know is I'm glad I can appreciate the League cast in a way that doesn't make me want to bash my head against the wall now.

    In a hella cool card game, too.

  • Why isn't Scuttlegeist a Spider?

    if you dont mind me asking why were you permabanned? my curiosity know no bounds XD

  • Dusk and Dawn OOPPPP

    Staff

    I love that card in expeditions, especially paired with an Elusive minion. Great way to close out games. 

  • Will You Be Ours? Happy Valentine's Day From Out of Cards

    Whoever gave this article less than 5 stars is probably just bitter about being single

  • Dusk and Dawn OOPPPP

    I managed to get this combo off once or twice in Expedition - it was awesome, and my opponent didn't seem to realize the eggs would come back as real Anivia's.

  • Why isn't Scuttlegeist a Spider?

    Okay, I'm in the wrong here, that's a much clearer depiction of what I'm supposed to be looking at.

     

    Things like these happen when you've been permabanned from League for years.