Guess why anivia was nerfed to 7 mana from 6? yep this combo.
it's too memey because dusk and dawnBADCARDNAME only works with high mana cost comboes otherwise it's not that great, and it's a slow spell so Deny exists.. when Deny gets nerfed maybe it will be used more.
There's definitely a problem in the way it interacts with certain cards, it just creates really overwhelming things. If you Ghost something, it can copy the Elusive off of that. I'll let you figure out how that can be problematic.
Copying the stats off things is fine, but I REALLY don't think it should be copying certain keywords... or at least, not ones granted artificially.
you can do it with hecarim as well if he is lvld up. 3 hecarims give all other hecarims and their summons 2 dmg ea. so 6 more dmg on everything. clears the board. works well with zed, especially if you have remove ephereal and put it on an enemy.
i didnt think of that, good combo bro, of course is a lot of mana and removal will leave you with nothing but it must feel good when it works keep up the good work :D
big priest is even more cancerous since it is the only deck for priest that is viable since raza nerf. honestly, i would really like to see them unnerfing raza
So dusk and dawn is by far the most broken card in game when played with certain other cards anivia for instance. summon 2 of an ally. they have ephereal. guess what happens when anivia dies!? lol
It sure looks like one. It even synergizes with Spider synergy (chump tokens that die so you can play a 5/5 on the cheap). So why isn't it? Is it because it's a Ghost Spider? I know this sounds like another Ghostly Charger debate but this one actually seems significant, I can understand if it's just a gameplay balance thing because this card would actually be significantly better as a Spider (whereas for Ghostly Charger, it really doesn't matter either way, Beast Tag does nothing for Paladin) but in that case, couldn't they just replace the art with something blatantly less spidery? It just seems to cause a lot of confusion.
Now that week 4 of the adventure is out, I am experimenting with Escaped Manasaber as an additional mana cheat, subbing it in for Chromaggus, which was almost impossible to usefully play due to constantly large hand sizes (unless it drops from Deathwing, Dragonlord). While its usually only going to get 1 extra mana for 1 turn before dying, that could let you get one of the other two 6 cost manacheats out on turn 5, (without the coin), or any of the other more expensive cards a turn early. It could also allow a Malygos/Nether Breath combo without having cost-reduced either (you just have to make sure you dont attack until after playing Malygos).
Yeah. Zilliax was a meta staple, now I barely see him at all. IDK if that's accurate since I'm f2p and in the low ranks consistently, but he doesn't show up much.
Expecting changes to some frostbite cards they are too efficient.
I personally don't believe Frostbite needs to be hit just yet, but I am biased considering that that's the only deck I've crafted. I can say with certainty that I would not have made it to 7 wins in my two Frostbite-heavy expeditions if they had been nerfed lel
Maybe for the Handbuff cards they should have more of their stats on the played body and less on the buff. So Inspiring Mentor could be a 1/2 that gives +1/+0 and Jeweled protector could be a 4/4 that gives +2/+2. Or maybe Ionia hand buffs should be limited to only giving Power, so that it doesn’t increase the survivability of their elusives
I generally think Lifesteal is way too undercosted in this game, especially considering that via blocking you can proc lifesteal every round and it completely invalidates the relevance of early chip damage.
Agreed. Of course it's designed as a counter-mechanic against eagly-aggression decks, but it's way too efficient at its job in my opinion.
Stuff like Emerald Awakener and the one buff card from Ionia with Barrier and Lifesteal for a turn are fine cards. They are either gated by time or limited to a one round basis.
But then you get stuff like Radiant Guardian and Lifeblade and suddenly things get a lot more difficult considering the amount of permanent buffs that are in the game. I'd rather they'd give certain cards a fixed heal effect, aka: Strike or Attack: heal for x amount.
I feel like they took too much inspiration from Hearthstone in this regard where Lifesteal isn#t nearly as strong because usually you only get a one attack out of a lifesteal minion and can't react to removal. Lifesteal Minions in general need to be heavily limited by their own stats and mana curve.
Soulgorger is probably the most well executed version. It's slow and dies to a lot of things, but it shines against decks who rely on brute force and have no counters. It's also part of a region that doesn't have a lot of attack buffs meaning that there is less in-built synergy (compare that to Kinkou lifeblade who comes from a region with numerous Hand- and combat buffs)
It is better than nothing, tho i dont like many of them, but ohers will and thas ok. New sounds would have been cool, guess it wasnt in a budget lol :p
I generally think Lifesteal is way too undercosted in this game, especially considering that via blocking you can proc lifesteal every round and it completely invalidates the relevance of early chip damage.
Agreed. Of course it's designed as a counter-mechanic against eagly-aggression decks, but it's way too efficient at its job in my opinion.
Dusk and Dawn OOPPPP
Guess why anivia was nerfed to 7 mana from 6? yep this combo.
it's too memey because dusk and dawnBADCARDNAME only works with high mana cost comboes otherwise it's not that great, and it's a slow spell so Deny exists.. when Deny gets nerfed maybe it will be used more.
We need a peper thread for LoR.
Why isn't Scuttlegeist a Spider?
It doesn't remotely looks like a spider
https://leagueoflegends.fandom.com/wiki/Rift_Scuttler
Dusk and Dawn OOPPPP
There's definitely a problem in the way it interacts with certain cards, it just creates really overwhelming things. If you Ghost something, it can copy the Elusive off of that. I'll let you figure out how that can be problematic.
Copying the stats off things is fine, but I REALLY don't think it should be copying certain keywords... or at least, not ones granted artificially.
Why isn't Scuttlegeist a Spider?
Looks more like a crustacean to me, with two giant pincer claws. Never thought of it as a spider *shrugs*
Dusk and Dawn OOPPPP
you can do it with hecarim as well if he is lvld up. 3 hecarims give all other hecarims and their summons 2 dmg ea. so 6 more dmg on everything. clears the board. works well with zed, especially if you have remove ephereal and put it on an enemy.
Dusk and Dawn OOPPPP
i didnt think of that, good combo bro, of course is a lot of mana and removal will leave you with nothing but it must feel good when it works keep up the good work :D
Blizzard May be Reverting Card Nerfs on the Next Set Rotation
big priest is even more cancerous since it is the only deck for priest that is viable since raza nerf. honestly, i would really like to see them unnerfing raza
Dusk and Dawn OOPPPP
Dusk and dawn makes 2 ephereal copies. the anivias die and res as eggs xD
Achievements not counting towards Quest reward.
Well, if it helps the research any, I got a Demacia and Shadow Isles champion quest. I played a Garen, my opponent played an Elise.
After the match was finished, no credit towards the quest was awarded.
So figure that out.
Dusk and Dawn OOPPPP
How did Anivia win that game?
So dusk and dawn is by far the most broken card in game when played with certain other cards anivia for instance. summon 2 of an ally. they have ephereal. guess what happens when anivia dies!? lol
Why isn't Scuttlegeist a Spider?
Scuttlegeist
It sure looks like one. It even synergizes with Spider synergy (chump tokens that die so you can play a 5/5 on the cheap). So why isn't it? Is it because it's a Ghost Spider? I know this sounds like another Ghostly Charger debate but this one actually seems significant, I can understand if it's just a gameplay balance thing because this card would actually be significantly better as a Spider (whereas for Ghostly Charger, it really doesn't matter either way, Beast Tag does nothing for Paladin) but in that case, couldn't they just replace the art with something blatantly less spidery? It just seems to cause a lot of confusion.
Reno in Drag
Now that week 4 of the adventure is out, I am experimenting with Escaped Manasaber as an additional mana cheat, subbing it in for Chromaggus, which was almost impossible to usefully play due to constantly large hand sizes (unless it drops from Deathwing, Dragonlord). While its usually only going to get 1 extra mana for 1 turn before dying, that could let you get one of the other two 6 cost manacheats out on turn 5, (without the coin), or any of the other more expensive cards a turn early. It could also allow a Malygos/Nether Breath combo without having cost-reduced either (you just have to make sure you dont attack until after playing Malygos).
Blizzard May be Reverting Card Nerfs on the Next Set Rotation
Yeah. Zilliax was a meta staple, now I barely see him at all. IDK if that's accurate since I'm f2p and in the low ranks consistently, but he doesn't show up much.
Blizzard May be Reverting Card Nerfs on the Next Set Rotation
No they wouldn't. That era was cancerous and unfun.
A Weekend of Wild Hearthstone Decks
I've been doing well with a budget secret mage.
My predictions for changes we are going to see this Tuesday
I would like if Fiora had to get more kills before she wins you the game, but given it is tied to her League ultimate, it has to be 4.
I think the best way to go about it is simply change how she levels up.
My predictions for changes we are going to see this Tuesday
I personally don't believe Frostbite needs to be hit just yet, but I am biased considering that that's the only deck I've crafted. I can say with certainty that I would not have made it to 7 wins in my two Frostbite-heavy expeditions if they had been nerfed lel
My predictions for changes we are going to see this Tuesday
Maybe for the Handbuff cards they should have more of their stats on the played body and less on the buff. So Inspiring Mentor could be a 1/2 that gives +1/+0 and Jeweled protector could be a 4/4 that gives +2/+2. Or maybe Ionia hand buffs should be limited to only giving Power, so that it doesn’t increase the survivability of their elusives
My predictions for changes we are going to see this Tuesday
Stuff like Emerald Awakener and the one buff card from Ionia with Barrier and Lifesteal for a turn are fine cards. They are either gated by time or limited to a one round basis.
But then you get stuff like Radiant Guardian and Lifeblade and suddenly things get a lot more difficult considering the amount of permanent buffs that are in the game. I'd rather they'd give certain cards a fixed heal effect, aka: Strike or Attack: heal for x amount.
I feel like they took too much inspiration from Hearthstone in this regard where Lifesteal isn#t nearly as strong because usually you only get a one attack out of a lifesteal minion and can't react to removal. Lifesteal Minions in general need to be heavily limited by their own stats and mana curve.
Soulgorger is probably the most well executed version. It's slow and dies to a lot of things, but it shines against decks who rely on brute force and have no counters. It's also part of a region that doesn't have a lot of attack buffs meaning that there is less in-built synergy (compare that to Kinkou lifeblade who comes from a region with numerous Hand- and combat buffs)
The A.I is stupid
AI was never perfect and on occasion it made a play that would 100% give you lethal, among other things. That has always been the case.
It does make one wonder how is it coded that it does not have survival higher on the priority list 🤔
1000 wins hero rewards
It is better than nothing, tho i dont like many of them, but ohers will and thas ok. New sounds would have been cool, guess it wasnt in a budget lol :p
Legends of Runeterra - Weekly Recap Feb. 15
I dont know if i like the dual board skins, sometimes it feels kinda weird, but cosmetics are always cool.
My predictions for changes we are going to see this Tuesday
Agreed. Of course it's designed as a counter-mechanic against eagly-aggression decks, but it's way too efficient at its job in my opinion.
1000 wins hero rewards
it's better than nothing at least ;)