You can always choose to not cheese them. You can build sub-optimal or straight-up meme decks and challenge yourself that way.
I mean, how do you design a boss that's fun but can't be cheesed out by the 3000+ cards in the game? It's the reason they switched to the Dungeon Run style in the first place.
That's a fair point. I suppose these heroic challenges would be a bit more tricky for players with very limited card pools.
One way to address this issue would be to make these kinds of adventures standard-only (I.e for the standard card pool available at that time, not one that refreshes). That would make it a lot easier for the devs to create challenging bosses that can still be beaten by the much more limited card pool in any given standard set.
Another alternative would be to introduce a third difficulty tier for masochists with access to all of the cheese available in wild.
I am enjoying this adventure because it is something different. It has been a while since we have had to build our own decks to tackle each boss one by one instead of getting semi random decks to beat a random array of bosses in one go. I do enjoy dungeon run style content, but I don't really need 8 different versions of the same sort of thing. It is nice to have a different mode.
I do think that they could have done the bosses better though. If the bosses were less generic than just a couple of cards with a "good" hero power and they had a stronger theme then it would made deck building a lot more interesting. For example, Lord Marrowgar was a very well designed boss because you had to build a special deck to defeat him. You couldn't just play a 'good deck' and have a fair chance. Whereas with bosses like Dr Boom are just kind of boring because there isn't too much of a big theme, just sort of okay-ish cards.
I just wish the bosses were more interesting and more of a deck building challenge.
Single-target removal for Druid via a series of deadly owls. Can also trigger any cards that interact with friendly minions dying such as Floop's Glorious Gloop.
You can always choose to not cheese them. You can build sub-optimal or straight-up meme decks and challenge yourself that way.
I mean, how do you design a boss that's fun but can't be cheesed out by the 3000+ cards in the game? It's the reason they switched to the Dungeon Run style in the first place.
which is why I will maintain that they should have stuck with Dungeon Runs. I don't want to handicap myself just for the sake of not winning too fast.
In fact I am building suboptimally because I have disenchanted so many Wild cards that I can't even build most of the appropriate decks, and it's still boring.
Just take for instance Dr. Boom. He doesn't even have a strategy. It's just like "hey remember Bomb Warrior? Let's play against that for a while.
Now I'M currently stuck against him, because the game insists on not letting me draw Frostlich Jaina before turn 10, so I get to retry over and over against a boss that doesn't really challenge me in any way beyond having to survive until I draw the card that beats him.
The entire point of PvE content is to give you an experience that you can't get and challenge you to figure out ways to play around the boss strategy....instead we get watered-down ladder decks from past metas. That doesn't exactly spark much joy....especially considering that I liked Uldum so much that I bothered to beat every single level with every character....both normal and Heroic
You can always choose to not cheese them. You can build sub-optimal or straight-up meme decks and challenge yourself that way.
I mean, how do you design a boss that's fun but can't be cheesed out by the 3000+ cards in the game? It's the reason they switched to the Dungeon Run style in the first place.
So far all of the bosses can be cheesed out with the usual suspects, heck I beat more than half of them with Shirvallah paladin. The reborn guy was a bit tricky though, he's pretty good against most board clears, but he gets absolutely demolished by Psychic Scream, so reanimator priest with Velen, Maly and good stuff did the trick for me.
But a decent draw with Exodia mage should work as well; even with one mana advantage that guy is still pretty slow for a final boss. I suppose budget players could probably beat him with Divine Spirit/[Hearthstone Card (Inner Fir) Not Found]e priest and a lucky draw with Wild Pyromancer. Silence is also obviously very strong in this fight.
This is a fantastic card. It's like a more adaptable Blessing of Kings. Beast Hunter is missing a good one drop beast but there are playable cards in that slot. Add to this Dire Frenzy and you can buff your beasts and go face pretty easily. I like it!
I just waltzed through the evil side with just Quest Hunter. Didn't even put any techs in.
The decks you face are basically just average ladder decks with a slightly more unfair hero power, which is made up for by them running terrible cards and just making bad decisions overall.
Chenvaala is literally just elementals and once you got rid of both Living Dragonflames their entire gameplan sort of crashes.
Honestly, as long as you run some sort of recovery pretty much any deck can beat them
Maybe the Explorer side is more difficult, but so far I'm not sure if there'S even any boss that can't just be cheesed with Exodia/Mecha'thun....or just ye olde Jade Idol spam
Very likely, especially with a name like 'Celeste' - it's very appropriate, and would follow on from Dame Hazelbark being part of a bundle (and I think The Thunder King was too, wasn't he?).
Do we know for sure that it draws the card, and not a copy of it? Blizzard has used inconsistent wording before, particularly when the text box gets crowded. And honestly, I'm not sure how much of a difference that makes. A card still in your deck that you never draw is the same as a card that's not in your deck. Only matters in longer matchups where you draw your whole deck.
Yes, it does indeed draw it. Compare the wording to Master's Call which always draws even if you don't get the second condition.
Legends of Runeterra - Beta Patch Card Buffs, Card Nerfs, Social Features, & More
you can drag all "can't block" cards with challenge btw so this change doesn't change anything for that situation.
Legends of Runeterra - Beta Patch Card Buffs, Card Nerfs, Social Features, & More
Removing "Can't block" from Eggnivia is not exactly a buff, considering it can now be Challenged.
(Great change, though!)
Galakrond's Awakening heroic first impressions
That's a fair point. I suppose these heroic challenges would be a bit more tricky for players with very limited card pools.
One way to address this issue would be to make these kinds of adventures standard-only (I.e for the standard card pool available at that time, not one that refreshes). That would make it a lot easier for the devs to create challenging bosses that can still be beaten by the much more limited card pool in any given standard set.
Another alternative would be to introduce a third difficulty tier for masochists with access to all of the cheese available in wild.
Galakrond's Awakening heroic first impressions
I am enjoying this adventure because it is something different. It has been a while since we have had to build our own decks to tackle each boss one by one instead of getting semi random decks to beat a random array of bosses in one go. I do enjoy dungeon run style content, but I don't really need 8 different versions of the same sort of thing. It is nice to have a different mode.
I do think that they could have done the bosses better though. If the bosses were less generic than just a couple of cards with a "good" hero power and they had a stronger theme then it would made deck building a lot more interesting. For example, Lord Marrowgar was a very well designed boss because you had to build a special deck to defeat him. You couldn't just play a 'good deck' and have a fair chance. Whereas with bosses like Dr Boom are just kind of boring because there isn't too much of a big theme, just sort of okay-ish cards.
I just wish the bosses were more interesting and more of a deck building challenge.
Legends of Runeterra - Beta Patch Card Buffs, Card Nerfs, Social Features, & More
Do we know how long will a season last? Is it just one month or more?
Reminder - Full Dust Refund For January Hearthstone Nerfs Going Away Soon
Costs are already back to normal. :-(
New BOMB Warrior
Bomb Warrior has been a favorite of mine. Gonna give this deck a shot!!! What has your results been like?
Galakrond's Awakening heroic first impressions
I've played Big priest and won all heroic matches at 1st try.
So easy. :(
Here's some art, make a card! [Legacy Game]
Single-target removal for Druid via a series of deadly owls. Can also trigger any cards that interact with friendly minions dying such as Floop's Glorious Gloop.
Next up, a Murloc for Warlock.
Lunar New Year Returns to Hearthstone - Datamined Bundle, Daily Quests, New Brawl
I assume we can roll old daily quest into lunar daily quest? In order to get better value
Galakrond's Awakening heroic first impressions
which is why I will maintain that they should have stuck with Dungeon Runs. I don't want to handicap myself just for the sake of not winning too fast.
In fact I am building suboptimally because I have disenchanted so many Wild cards that I can't even build most of the appropriate decks, and it's still boring.
Just take for instance Dr. Boom. He doesn't even have a strategy. It's just like "hey remember Bomb Warrior? Let's play against that for a while.
Now I'M currently stuck against him, because the game insists on not letting me draw Frostlich Jaina before turn 10, so I get to retry over and over against a boss that doesn't really challenge me in any way beyond having to survive until I draw the card that beats him.
The entire point of PvE content is to give you an experience that you can't get and challenge you to figure out ways to play around the boss strategy....instead we get watered-down ladder decks from past metas. That doesn't exactly spark much joy....especially considering that I liked Uldum so much that I bothered to beat every single level with every character....both normal and Heroic
Galakrond's Awakening heroic first impressions
You can always choose to not cheese them. You can build sub-optimal or straight-up meme decks and challenge yourself that way.
I mean, how do you design a boss that's fun but can't be cheesed out by the 3000+ cards in the game? It's the reason they switched to the Dungeon Run style in the first place.
Galakrond's Awakening heroic first impressions
So far all of the bosses can be cheesed out with the usual suspects, heck I beat more than half of them with Shirvallah paladin. The reborn guy was a bit tricky though, he's pretty good against most board clears, but he gets absolutely demolished by Psychic Scream, so reanimator priest with Velen, Maly and good stuff did the trick for me.
But a decent draw with Exodia mage should work as well; even with one mana advantage that guy is still pretty slow for a final boss. I suppose budget players could probably beat him with Divine Spirit/[Hearthstone Card (Inner Fir) Not Found]e priest and a lucky draw with Wild Pyromancer. Silence is also obviously very strong in this fight.
New Hunter Spell - Fresh Scent
This is a fantastic card. It's like a more adaptable Blessing of Kings. Beast Hunter is missing a good one drop beast but there are playable cards in that slot. Add to this Dire Frenzy and you can buff your beasts and go face pretty easily. I like it!
Leaked Card Changes for Almost All Changed Cards
Well, Patch Notes came and the only card That I couldn't got the change is Vladimir which also triggers from also itself with new change.
I'm proud of myself. :D
16.2 finally available for iOS!!!
After 10 tries, I finally got in. I am not missing any of my collection. As flux suggested, try restarting.
Galakrond's Awakening heroic first impressions
So far unimpressed.
I just waltzed through the evil side with just Quest Hunter. Didn't even put any techs in.
The decks you face are basically just average ladder decks with a slightly more unfair hero power, which is made up for by them running terrible cards and just making bad decisions overall.
Chenvaala is literally just elementals and once you got rid of both Living Dragonflames their entire gameplan sort of crashes.
Honestly, as long as you run some sort of recovery pretty much any deck can beat them
Maybe the Explorer side is more difficult, but so far I'm not sure if there'S even any boss that can't just be cheesed with Exodia/Mecha'thun....or just ye olde Jade Idol spam
16.2 finally available for iOS!!!
I can't even get past the "Hearthstone" opening screen now, so unsure about my collection. Looks like more iOS issues.
Legends of Runeterra - Beta Patch Card Buffs, Card Nerfs, Social Features, & More
Glimpse Beyond can no longer counterable by killing the target minion which means an indirect buff. It is only counterable with Deny now.
Bad for game I guess. It doesn't need any skills to use now. Just use it and draw cards, don't care if they can counter or not.
Well forget this, I've missed the "fizzle" part.
Legends of Runeterra - Beta Patch Card Buffs, Card Nerfs, Social Features, & More
So hyped for tomorrow!
Lunar New Year Returns to Hearthstone - Datamined Bundle, Daily Quests, New Brawl
Very likely, especially with a name like 'Celeste' - it's very appropriate, and would follow on from Dame Hazelbark being part of a bundle (and I think The Thunder King was too, wasn't he?).
Hearthstone is Getting a New Mage Hero - Celeste!
Sangre charrua! :D
Hearthstone 16.2 Battlegrounds Update - New Heroes, Minion Changes And More!
whoops, my bad, didn't even think about that.
New Priest Minion - Cleric of Scales
Yes, it does indeed draw it. Compare the wording to Master's Call which always draws even if you don't get the second condition.
Lunar New Year Returns to Hearthstone - Datamined Bundle, Daily Quests, New Brawl
I think it's safe to assume that the new hero, celeste, will be included in the bundle correct?