I already hate shotbot, especially in wild. It's going to be super annoying to get rid of.
Plague of death Reno looks like a welcome addition to Reno mage. Curious if the effect is something a bit more, perhaps the minions could reappear somehow later in the game? Also, I don't think Reno comes with a new hero power, Reno could be just a skin for flavor. EDIT: I've just noticed Reno's the only card they haven't added on the official website, which probably means they're just holding it back.
Absolute garbage, but I have time to kill so looked through the list of current Standard 2 drops and the minions below wouldn't be *terrible*. The only bright spot here is that the text doesn't specify priest minions, so then you'll be able to discover some not-terrible 2-drops from other classes. Still will never be run in anything but the most memey of decks, but here you go if you're a devout believer in RNGesus:
Amani Berserker - extra life means you could get a little more out of him with boosted attack
Bloodmage Thalnos - always a good card, and could be situationally better if you have spells like Penance handy
Booty Bay Bookie - losing the bad battlecry makes it a 3/6 for 3 mana. Not terrible if playing Inner Fire (which you most certainly are if you're playing this terrible card)
Dark prophecy - Not really that good and it corrupts the pool of minions for res.
Choas gazer - Interesting. How does this work in actuality? If this comes out at turn 4 and affects a 10 mana cost card, is this just a cheese? or is there some mechanism that ensures that it only affects cards that are playable by the opponent the next turn. If this forces the opponent to play certain cards they much rather keep, then its autoinclude in most mid range deck. Just imagine your opponent's face when they are force to play Galakrond unupgraded, or Shudderwock
Shotbot - Has reborn, so its an auto go into quest pally, right? No. Its a mech and it can't be drawn by Crystology. There's no lacking of reborn minions in standard, theyre just really bad, and this one's no better in my opinion.
The Amazzzziiiiiinnnnngg Reno - Board clear + Unspecified hero power = auto include into highlander. Anyone know what the hp is?
I'm a little concern over this kinda of adventures that introduce cards you cant craft and then plaster a 20 bucks sticker on it. While I will most certainly buy it (as I have with the other adventures this year) I can't help but feel that this one is 'mandatory', or you'd end up with an objectively inferior collection compared to those who has the gold or $20 to spare. This is about as pay-to-win as it gets, how does blizzard balance or justify this?
Chaos Gazer - 4 - I love a good Floating Eye of Death. Excellent aggressive stats and the disruption of burning a card or forcing a sub-optimal play make this a great choice in drafts.
Dark Prophecy - 4 - There are a ton of 2 cost minions so this particular discover effect isn't as bulletproof as most but it's still quite good. Very likely you'll get a 3 drop stat for 2 mana and could highroll into some great tempo turns. It could even bail you out with a Doomsayer.
Shotbot - 4 - Good stats, mech syergy, and a nice addition for a class that loves to make something stick for a buff.
Interesting; while I would probably prefer the dungeon-crawl style of the previous solo adventures, I really like the split story idea and hope it's implemented well. The cards previewed go from decent to bonkers (a paladin reborn mech for 2 mana???), but I am excited!
"LOL YOU WANT TO ACTUALLY USE THE DUST YOU HAVE ACRUED OVER THE MANY YEARS YOU HAVE BEEN A LOYAL PLAYER? FUCK YOU LMAO JUST PLAY EVERY DAY DO EVERY QUEST AND YOU CAN BUY THE RIGHT TO CRAFT THESE CARDS OR BETTER YET GIVE ME YOUR DAMN WALLET."
Interesting card because it furthers the quest from saviors of uldum. However it is not enough, unless other Reborn minions come into play with the adventure.
Grand Lackey Erkh (1): This card is not only draft dependent, but also card pool dependent, if there are no Lackey generators, this does nothing. It can get insane and carry you, but you have to get a pretty lucky draft in a proper setting.
Sky Gen'ral Kragg (1): Im honestly not sure, if he will even be in the pool, but the wording suggests that it should work with Sidequests, so maybe? It would give you incentive to actually pick some of the Sidequests, since then this would be a pretty good play, but other than that, horrible.
The Fist of Ra-den (3): While there is a lot smaller chance that this will get Ooze'd than in constructed, there is also a smaller chance you will get (good) enough spells to get mileage from this. Not only do you not get that many spells in an arena deck, plenty of shaman spells you dont want. Not to mention that shaman spells are relatively low cost because of Overload. Obviously Eye of the Storm is a dream scenario, that can happen, but i think at least for arena, this card might look better than it is.
Epic
Boompistol Bully (4): Decent stats and an ability that can be pretty annoying for your opponent, having them play suboptimally. Pretty good.
Chaos Gazer (5/5): Good stats for a 3-drop, demon synergy and a pretty great effect, forcing your opponent into an awkward turn or losing his card. It could just do nothing or corrupt a card they were going to play anyway, but you are not giving up anything in terms of tempo to potentially screw with your opponent, so that is a good deal.
Escaped Manasaber (4): Good 4-drop with Stealth, that alone is pretty nice. The ability is certainly a cool one, can help you accelerate your mana curve, which can help you get on top. Nothing you cant do without, but it is a nice card for sure.
Shadow Sculptor (3): Can be quite powerful, especially if you can combo it with The Coin, but i feel like it might not be as easy to use in Arena, i guess we will have to see. Definitely better in a low curve deck, thats for sure.
Rare
Air Raid (3): pretty decent card overall for the value it provides, nothing too flashy, but you wont be sad to have to pick this.
Bomb Wrangler (3): This should end up being at least 3/4 combined stats with a 1-4 damage on token's deathrattle. Pretty good deal for a 3 drop, but it does take a while until you get full value off it and the damage distribution might end up being negated. Not a bad card, just not as amazing in the end.
Dark Prophecy (3/5): Discover is always powerful effect and getting +3 Health on a 2-drop will make it worth 3 mana investment easy. Tho there is a relatively high chance on a dud, lots of weak stat battlecry minions in the mix, depending on the arena pool.
Chopshop Copter (3): Even without the ability, this is a barely passable 3-drop, if you have any mechs, this skyrockets in value.
Cleric of Scales (3): You need dragons and you need spells in your deck, if you have both, this card is insane. But very draft dependant.
Frenzied Felwing (4): Win more card, but an early win more card, pretty easy to get this to 1 mana just by playing a 2-drop and going face. Early tempo is a powerful thing and this can help you get it. Sucks in topdeck mode or when ur behind, but i think the potential to steal games from early turns is good enough to pick this up almost always.
Licensed Adventurer (3): Standard 2-drop with an upside, good. Will make quests suck a bit less, which is nice.
Risky Skipper (3): This card might end up being super busted … or not, but the potential is there. Problem is, you are damaging your board as well and you pay more cards to do it, but sometimes that can be useful (Bomb Wrangler). I think it will be just a good card overall with relatively good versatility, sometimes all you need is 1 dmg to clear the tokens and then you can trade it off before playing other minions, which is fine for 1 mana card.
Rotnest Drake (5): You need a dragon, obviously, but then it is a free Deadly Shot on top of a 6/5 body. That is preeeeetty good!
Scalelord (5): The stats alone make this an excellent card, not to mention the dragon tag, the ability is just a bonus, that can actually become insane, if you can muster some murloc friends.
Steel Beetle (3): Average 2-drop with some synergy, but to be honest, id rather not get 5 Armor and not tell my opponent i have (or dont have) a 5+ cost spell in my hand, so not sure how much will i be actually picking this. But if you need 2-drops, go ahead.
Winged Guardian (5): Ok, we have a new powerhouse on the horizon, a bog creeper with a beast tag, that cant be targeted by spells or hero powers and spawns another 6/1 elusive taunt. Holy cow. Evasive Drakonid was almost game over when droped in a situation where you were just a bit ahead. This will be a GG on the spot, if your opponent does not have a board.
Common
Aeon Reaver (5): Big removal with a decent body attached to it, this card is very good, even if it does not kill a minion outright, it is going perform as Cloud Prince without the trigger condition most of the time at least.
Arcane Amplifier (5): Amazing card, busted even. Decent stats to stick around and making your hero power deal 3 damage is pretty insane. If you can get it to stay for more than a turn, this can snowball very quickly into an insane card advantage, or even a win. Note the wording, multiple stack!
Animated Avalanche (3): Super draft dependant, in the right arena setting, this card will be one of the strongest in the pool, but not right now. If you can activate it, the card is insane.
Boom Squad (5): Cheap discover card that gives you a huge selection of options to choose from and at the same time supports multiple tribe synergies that you can pick depending on a given situation. Pretty great and versatile card. Not to mention anything that discovers dragons is pretty strong these days.
Explosive Evolution (5): This card will be a gamble, but upping your minion by 3 cost is a huge jump, you can have a 4-drop on T2 for example, but it will be a strong play at any time. Good thing its never a dead draw, you can play a random 4-drop for 4 mana with your hero power too.
Eye of the Storm (5): Very costly, but a huge hammer drop. Such a taunt wall will not be easy to get through and even the best of AOEs will have problems clearing this up. This card will easily trade for multiple cards from your opponent or just solidifies your board position. This one is quite scary.
Fiendish Servant (3): Above average 1-drop, aggressive statline and transfers at least +2 Attack to another friendly minion, plus a demon synergy. Pretty great.
Fresh Scent (5): Obviously you need to have beasts, but if you do, this card is beyond insane. Extra Arms were reverted back to 3 mana, just cause how strong the card was. This is exactly that for beasts. At worse, this is a Blessing of Kings for beasts, but so much better, if you can land it on an early drop and carry the momentum.
Hailbringer (3): Assuming the tokens just have the Water Elemental text, this is a pretty decent card overall, swarms the board with annoying tokens that will not only eat an attack, but negate another attack from the same minion, slowing the opponents board progress. It will be pretty annoying card to deal with, especially for non-ping classes, and even then, Druid and Rogue will have to skip their next hero attack. It will be soooooo annyoing for a weapon class to lock them down with a 1/1 weenie :D
Rising Winds (5): Great, versatile card. Play a 2-drop if you need it, or just cycle it for another card, if you dont. Twice!
Shotbot (5/5): Basically Shielded Minibot 2.0, instead of pinging first, you will ping second :)
Skydiving Instructor (1): Even if you have 1-drops, this isnt that amazing, i mean it pulls a bad draw out of your deck, which is nice, but still. And if you dont have 1-drops, this is abysmal.
Skyvateer (2): This card will be pretty good in regular pirate decks, but for arena this is kinda meh, i mean it has potential to do all kinds of stuff and it cycles itself, but honestly? Id rather have Novice Engineer in its place.
Twisted Knowledge (5): You get two cards for 1 and for just 2 mana. Yes, it can give you crap, but more often than not you will be able to get some powerful cards. Superb value card for its cost.
Waxmancy (5): Its literally as if this card transformed into a battlecry minion and you can play it instead, but better, since you get to choose from 3 options. A discover card that is not anti-tempo? Hell yeah.
to be fair, Micro Mummy already polluted the pool and the only thing you want from Kangor'S is Mechano Egg or Whelp anyways, so it probably won't matter.
Maybe we just use it to replace Micro Mummy, which really isn't that great to begin with
Played quest paladin throughout SoU and DoD, and I can tell you that shotbot will have a hard time fitting in despite its reborn keyword. It can't be drawn by Crystology, and its a rather weak mech when compared with the other reborn units currently in quest pally, and it doesn't even at least have the magnetic keyword. That its a mech is important; it kinda corrupts the pool of mech from Kangor's Endless Army
The Devs really put in some Work into this whole Expansion: Free Stuff, multiple Hero-Cards, Updates and now they'll add even more Cards! Really a great Climax for the Year of the Dragon.
The new Reno and that Warlock-Card seem pretty interessting, the Pally-Mech looks solid (Shielded Minibot anyone?) and that Priest-Card... uhh, exists? That's the most positive thing I can come up with.
BTW: Does anyone know how many Cards per Class there will be? Going by Karazhan and LoE (45 Cards), it could be 3 for all + some Neutrals. Or maybe it's like Blackrock (31) with 2 for all + 4 Heroes for the good guys.
Cool concept but won't see play, too situational if the opponent have a playable cards they will probably play it anyway too techy.. mostly vs control.. or make aggro overextend.. but you just played a 4/3 in a control warlock.. that's kind of too slow as a reactive play.
totally agree. imo is an amazing concept, but it not playable
" In each encounter, you’ll take control of one of the heroes or villains you’ve seen this year, and you’ll be given a premade deck built specifically for that encounter."
4 New Cards Revealed from Hearthstone's New Galakrond's Awakening Solo Content - Launches January 21
I already hate shotbot, especially in wild. It's going to be super annoying to get rid of.
Plague of death Reno looks like a welcome addition to Reno mage. Curious if the effect is something a bit more, perhaps the minions could reappear somehow later in the game? Also, I don't think Reno comes with a new hero power, Reno could be just a skin for flavor.
EDIT: I've just noticed Reno's the only card they haven't added on the official website, which probably means they're just holding it back.
4 New Cards Revealed from Hearthstone's New Galakrond's Awakening Solo Content - Launches January 21
I think it's only on board, just like twisting nether. If it was hand and deck as well, blizz would have added a "wherever they are" clause to it
New Priest Spell - Dark Prophecy
Absolute garbage, but I have time to kill so looked through the list of current Standard 2 drops and the minions below wouldn't be *terrible*. The only bright spot here is that the text doesn't specify priest minions, so then you'll be able to discover some not-terrible 2-drops from other classes. Still will never be run in anything but the most memey of decks, but here you go if you're a devout believer in RNGesus:
Amani Berserker - extra life means you could get a little more out of him with boosted attack
Bloodmage Thalnos - always a good card, and could be situationally better if you have spells like Penance handy
Booty Bay Bookie - losing the bad battlecry makes it a 3/6 for 3 mana. Not terrible if playing Inner Fire (which you most certainly are if you're playing this terrible card)
Millhouse Manastorm - ditto + even better at 4/7
Injured Tol'vir - the best of these "lose the bad battlecrys" since it's a 2/9 with taunt for only 3 mana.
Evasive Chimaera - extra life means harder to clear so you get at least one hit off it, maybe more
New Mage Hero - The Amazing Reno
Maybe poof is a new keyword, lol.
4 New Cards Revealed from Hearthstone's New Galakrond's Awakening Solo Content - Launches January 21
Dark prophecy - Not really that good and it corrupts the pool of minions for res.
Choas gazer - Interesting. How does this work in actuality? If this comes out at turn 4 and affects a 10 mana cost card, is this just a cheese? or is there some mechanism that ensures that it only affects cards that are playable by the opponent the next turn. If this forces the opponent to play certain cards they much rather keep, then its autoinclude in most mid range deck. Just imagine your opponent's face when they are force to play Galakrond unupgraded, or Shudderwock
Shotbot - Has reborn, so its an auto go into quest pally, right? No. Its a mech and it can't be drawn by Crystology. There's no lacking of reborn minions in standard, theyre just really bad, and this one's no better in my opinion.
The Amazzzziiiiiinnnnngg Reno - Board clear + Unspecified hero power = auto include into highlander. Anyone know what the hp is?
I'm a little concern over this kinda of adventures that introduce cards you cant craft and then plaster a 20 bucks sticker on it. While I will most certainly buy it (as I have with the other adventures this year) I can't help but feel that this one is 'mandatory', or you'd end up with an objectively inferior collection compared to those who has the gold or $20 to spare. This is about as pay-to-win as it gets, how does blizzard balance or justify this?
New Priest Spell - Dark Prophecy
Community: More Lackey- or Galakrond-Support, please!
Hearthstone-Devs: Random 2-Drop... but WITH MORE HEALTH!
Galakrond's Awakening: Arena Impact
Chaos Gazer - 4 - I love a good Floating Eye of Death. Excellent aggressive stats and the disruption of burning a card or forcing a sub-optimal play make this a great choice in drafts.
Dark Prophecy - 4 - There are a ton of 2 cost minions so this particular discover effect isn't as bulletproof as most but it's still quite good. Very likely you'll get a 3 drop stat for 2 mana and could highroll into some great tempo turns. It could even bail you out with a Doomsayer.
Shotbot - 4 - Good stats, mech syergy, and a nice addition for a class that loves to make something stick for a buff.
4 New Cards Revealed from Hearthstone's New Galakrond's Awakening Solo Content - Launches January 21
Interesting; while I would probably prefer the dungeon-crawl style of the previous solo adventures, I really like the split story idea and hope it's implemented well. The cards previewed go from decent to bonkers (a paladin reborn mech for 2 mana???), but I am excited!
New Paladin Minion - Shotbot
Shielded Minibot is a great Card, so this is very likely to see play.
Don't know if it's gonna see play in wild Mech-Pally though... Shielded Minibot takes a hit and keeps the Buffs, while this just comes back as a 2-1.
BTW: Is this a Sign that we're gonna see more Reborn in the future?
4 New Cards Revealed from Hearthstone's New Galakrond's Awakening Solo Content - Launches January 21
"LOL YOU WANT TO ACTUALLY USE THE DUST YOU HAVE ACRUED OVER THE MANY YEARS YOU HAVE BEEN A LOYAL PLAYER? FUCK YOU LMAO JUST PLAY EVERY DAY DO EVERY QUEST AND YOU CAN BUY THE RIGHT TO CRAFT THESE CARDS OR BETTER YET GIVE ME YOUR DAMN WALLET."
Fuck off.
New Paladin Minion - Shotbot
Interesting card because it furthers the quest from saviors of uldum. However it is not enough, unless other Reborn minions come into play with the adventure.
Galakrond's Awakening: Arena Impact
New Priest Spell - Dark Prophecy
Good to play on curve, but of no much use otherwise.
4 New Cards Revealed from Hearthstone's New Galakrond's Awakening Solo Content - Launches January 21
to be fair, Micro Mummy already polluted the pool and the only thing you want from Kangor'S is Mechano Egg or Whelp anyways, so it probably won't matter.
Maybe we just use it to replace Micro Mummy, which really isn't that great to begin with
4 New Cards Revealed from Hearthstone's New Galakrond's Awakening Solo Content - Launches January 21
Played quest paladin throughout SoU and DoD, and I can tell you that shotbot will have a hard time fitting in despite its reborn keyword. It can't be drawn by Crystology, and its a rather weak mech when compared with the other reborn units currently in quest pally, and it doesn't even at least have the magnetic keyword. That its a mech is important; it kinda corrupts the pool of mech from Kangor's Endless Army
Edit: replaced crystalizer with crystology.
Chaos Gazer
Since it targets a playable card, it's actually not that frustrating. Very disruptive, yes, but you still get to play your card if you want.
New Mage Hero - The Amazing Reno
Unless the HP is dumb (unlikely), this card is going to be played in Standard for sure.
Not sure about Wild, where DK Jaina can carry the game.
4 New Cards Revealed from Hearthstone's New Galakrond's Awakening Solo Content - Launches January 21
Awesome little Trailer!
The Devs really put in some Work into this whole Expansion: Free Stuff, multiple Hero-Cards, Updates and now they'll add even more Cards! Really a great Climax for the Year of the Dragon.
The new Reno and that Warlock-Card seem pretty interessting, the Pally-Mech looks solid (Shielded Minibot anyone?) and that Priest-Card... uhh, exists? That's the most positive thing I can come up with.
BTW: Does anyone know how many Cards per Class there will be? Going by Karazhan and LoE (45 Cards), it could be 3 for all + some Neutrals. Or maybe it's like Blackrock (31) with 2 for all + 4 Heroes for the good guys.
New Warlock Minion - Chaos Gazer
totally agree. imo is an amazing concept, but it not playable
New Mage Hero - The Amazing Reno
amem to that brother! hope you are right (and team 5 don't f*ck everything with a shitty hero power)!!!
[Game] Card Treasure Hunt (The Resurrection Attempt)
Never heard about the Brave Rooster rank before lol
4 New Cards Revealed from Hearthstone's New Galakrond's Awakening Solo Content - Launches January 21
That's not quite right:
" In each encounter, you’ll take control of one of the heroes or villains you’ve seen this year, and you’ll be given a premade deck built specifically for that encounter."
New Paladin Minion - Shotbot
good card. cheap mech that work with paladin quest.
4 New Cards Revealed from Hearthstone's New Galakrond's Awakening Solo Content - Launches January 21
Pre-ordered. I don't buy card packs and I always enjoy the solo content. Excited for this to come out.
New Priest Spell - Dark Prophecy
beautiful art, shitty card... sad but is more of the same for priest...