I think it would be great for a Hearthstone 2.0, but it's probably too late for the current version.
(Honestly, I believe 2.0 should be a non-free version with advanced complexity and a completely different business model, and they should keep old-school Hearthstone around for free players and newbies. I am also aware that it will probably never happen.)
Seems innocent enough, but I mean... it's a Harvest Golem that gives up 1 health for 1 less mana. That is one hell of a bargain.
Magnetic has uses as a keyword, and this is two great minions to activate your Mummy quest on, and on top of all of that, this is basically a 2 mana 4/3. Seven stats on two mana. That's actually insane when you think about it.
Keep an eye on this thing. It's honestly kind of scary.
I've been casually working on a more general "Deck Building 101" article aimed towards newer Hearthstone players- is that something you/others would be interested in?
Update: Having a lot of fun with this list. Nothing like being sad about drawing your Maly, only to get a 0 cost one the next turn from the Dragonqueen. Opponents don't expect what is coming in your late game because they just assume you're a normal Highlander Hunter. I'm at rank 7 with the deck, and feel like I could probably hit rank 5 with this.
Sorry for the delay! But thanks for checking out the deck and I'm happy to hear you've been enjoying your return to Maly Hunter :D
I've only gotten Maly from the Dragonqueen like twice, but there was spectacular emoting from my opponent both times ;) And that's honestly one of my favorite parts of piloting it - that surprise moment when you drop the Jepetto and they realize what you're actually running. So I totally agree that the deck benefits from people assuming you're Secret Highlander Hunter so they feel safe when you mainly trade and they hover a little over 20HP.
And if you see this I'd be curious to hear how high you've been able to climb and if you made any substitutions on your journey. I had a rough mulligan streak at the start of this season and haven't played ladder since, haha.
Ok, I understand and I want to make one more point about the cards being 'under-costed'. Look at the un'goro quest rewards, specifically the priest one, 5 mana 8/8 taunt gain 40 life is amazing. It doesn't matter that it cannot be played until turn whatever, you already wouldn't be playing that until very late in the game. But quest priest is still bad, why? Because having a health reset card isn't useful in a deck full of deathrattle minions.
In the DoD reveal stream Mike talked about these galakrond cards being powerful for their cost because prior to that point in the game you would be playing invoke cards which are generally overcosted, so to compensate for that you get this undercosted card. But you only get the undercosted card in galakrond decks where you first have to play bad cards before playing the good cards.
I have tried your specific list yesterday with mixed results. Nearly every game that went the distance were relatively easy wins. However, nearly every aggro match-up is problematic. A well timed unleash or explosive might help you somewhat. Sathrovarr indeed was a good card in the deck, I did not try Vereesa Windrunner because I did not feel she could have won me any game I lost. The problem is that currently the meta is(not yet) suited for Malyhunter. This might of course change in time but I think there are not a lot of options to improve the aggro matchups right now.
Sorry for the delay, but thanks for trying out the list and sharing your experience!
I'm sorry you found mixed results, but in all honesty that was my experience as well and I think you're right that the meta just wasn't/isn't well-suited for it at the moment (e.g. I used to farm Quest Rezz Priests but there have been less of them in my ranks as Face Hunter has waned a bit). Thanks again though for brainstorming and trying out the Sathrovarr combo :D
And in case you play Casual, I've been working on a non-Highlander Vereesa Windrunner build that's not as powerful but still pretty darn fun. Tons of room for improvement though...
Destiny Spinner isn't too exciting, but a nice card to have in your sideboard just in case you fight against a blue deck.
Shadow Spear is a pretty neat equipment. Being able to give anything lifelink and trample is a pretty cool ability to have, especially when you can play it in any color. Note that you don't have to equip it to a creature to make your opponent's cards lose hexproof. This card will for sure be played somewhere, and it will be pretty impactful if you can get it on the right creature.
Heliod's Pilgrim is super cool. Being able to tutor an enchantment means that you can get that extra buff on your creatures to win, or it means you can grab that "exile target permanent" card to get rid of a threat. Enchantments can do just about anything, so being able to tutor an enchantment will be useful.
Nightmare Shepherd is interesting. For one, he exiles the minions when they die so you won't be able to use any graveyard interactions, also, making the creatures 1/1 means that you would only want to resurrect them for their ability. This is an interesting build-around and I am excited to see what people come up with.
Loathsome Chimera is just a pack filler. It isn't a bad card for limited just as a sticky creature, but it doesn't really do anything so it won't be played in any constructed format.
Omen of the Dead isn't bad, bringing back a creature from the graveyard to your hand is worth 1 mana and this also has flash and the ability to scry later. Plus it is an enchantment if your deck cares about that. I am not sure if the card is impactful enough to make you want to play it unless your deck cares about enchantments, but this isn't a bad card.
Favored of Iroas doesn't look to promising. 3 mana 2/2 is pretty weak, and I don't think you will be able to stick an enchantment consistently every turn to get benefit. I think you would rather play creatures that don't rely on you having to play a specific card to be good.
Heroes of the Revel also doesn't look too good. 5 mana is a bit much to be playing this type of card. The deck that this would go in wants to be fast and steamroll their opponent without having to wait until at least turn 5 to start moving.
Bronzehide Lion looks like a very good card. it is a 2 mana 3/3 that has the ability to gain indestructible. Then when it dies you can give another creature you control the ability to gain indestructible. This is a very powerful early game creature that will help you get ahead of the board.
Thassa's Intervention is interesting, but not good enough for its mana cost. The first ability doesn't look too good, compare it to Drawn from Dreams, playing this at 4 mana would only let you look at the top 2 cards. And the second ability also isn't good when compared to any other counterspell. Usually countering a spell costs 3, casting this at 3 mana wouldn't be enough most of the time.
Nyxbloom Ancient is a little hard to evaluate. I feel like this card will either end up being way too slow at 7 mana and it will never be played except for in some weird jank decks, or it will be very powerful in a super heavy ramp deck that will cause you to have effectively infinite mana. This card has potential, but I am not sure exactly how it will work out.
Mystic Revocation isn't a bad sideboard card, putting it on the bottom of their library is probably the most efficient way to get rid of it except for exiling it. This card may end up being too narrow for it to be good, but there is probably a deck out there that wants this as a tech option for their sideboard.
Agonizing Remorse will probably end up being played the exact same amount as any other 1/2 mana black discard card. We have seen multiple variations of "target opponent reveals their hand choose target X/Y from it and they discard it" and they have all seen niche play in a hand full of decks. It all kind of depends on the meta.
Triumphant Surge is a bad card. For 4 mana you are killing a single creature, and there are restrictions on what you can kill. Gaining 3 life is not nearly enough of an upside for you to want to play this terrible card.
Elspeth's Nightmare is interesting, 3 mana is way too much to be destroying a small creature, or making your opponent discard a single card, but when you can do all of that in one card it becomes much better. I don't think this card will be super powerful or game breaking or anything close to it, and it will probably be neglected in favor of better removal cards, but it is not a bad card. If nothing else it can be used in draft.
Gravebreaker Lamia is pretty cool. 5 mana for a 4/4 lifelink is okay, but also being able to tutor something in your graveyard is quite useful. Having lifelink is pretty big on a 4/4 creature, and the last ability isn't bad either. This card probably won't be super OP, but I am glad that it exists.
Careless Celebrant will probably be played in red aggro decks in the same way Viashino Pyromancer was. It doesn't trigger when it enters, but you can also hit creatures which is important to scare away blockers. This is a solid 2 drop and I am sure it will be used in a plethora of aggro decks.
In all seriousness though. Even though this card is very RNG heavy, I can see it working in some Divine Spirit / Inner Fire decks. Just pick the highest health minion you see to get the ball rolling.
I suspect they are holding it back to give us a bit of time to speculate on what exactly it means. Lots of people enjoy that sort of thing and we'll find out the answer long before the card is available so I wouldn't worry too much about it for now.
New Spell Concept
I think it would be great for a Hearthstone 2.0, but it's probably too late for the current version.
(Honestly, I believe 2.0 should be a non-free version with advanced complexity and a completely different business model, and they should keep old-school Hearthstone around for free players and newbies. I am also aware that it will probably never happen.)
Quest Trading - Play A Friend!
Battletag: Baburu#21681
Region: EU
Trade Only?: Yes
Chaos Gazer
Printing combo hate cards is a cool idea, even though this really isn't a combo meta at all.
But it always could be, so it's good to have the option.
Shotbot
Seems innocent enough, but I mean... it's a Harvest Golem that gives up 1 health for 1 less mana. That is one hell of a bargain.
Magnetic has uses as a keyword, and this is two great minions to activate your Mummy quest on, and on top of all of that, this is basically a 2 mana 4/3. Seven stats on two mana. That's actually insane when you think about it.
Keep an eye on this thing. It's honestly kind of scary.
4 New Cards Revealed from Hearthstone's New Galakrond's Awakening Solo Content - Launches January 21
For The Amazing Reno, it's probably something like silencing every minion, kill them and they don't count as deaths (for resurrect cards).
4 New Cards Revealed from Hearthstone's New Galakrond's Awakening Solo Content - Launches January 21
At first I was like "yawn, more broken adventure cards we can't actually use in Standard."
And then I was like... oh shit.
This'll certainly be interesting.
Meta Breaker - Team Trees!
My pleasure! :)
I've been casually working on a more general "Deck Building 101" article aimed towards newer Hearthstone players- is that something you/others would be interested in?
The Amazing Reno
Plague of Death for mage now...
Malylander
Sorry for the delay! But thanks for checking out the deck and I'm happy to hear you've been enjoying your return to Maly Hunter :D
I've only gotten Maly from the Dragonqueen like twice, but there was spectacular emoting from my opponent both times ;) And that's honestly one of my favorite parts of piloting it - that surprise moment when you drop the Jepetto and they realize what you're actually running. So I totally agree that the deck benefits from people assuming you're Secret Highlander Hunter so they feel safe when you mainly trade and they hover a little over 20HP.
And if you see this I'd be curious to hear how high you've been able to climb and if you made any substitutions on your journey. I had a rough mulligan streak at the start of this season and haven't played ladder since, haha.
4 New Cards Revealed from Hearthstone's New Galakrond's Awakening Solo Content - Launches January 21
I agree. I hope that we don't get an adventure every 4 months in between the expansions. 6 sets a year is too much.
New Mage Hero - The Amazing Reno
I hope the hero power is Arcane Craftiness. I love that one!
7 Hearthstone Cards are Getting Nerfed! The January Hearthstone Balance Patch Notes with Battlegrounds Changes
Ok, I understand and I want to make one more point about the cards being 'under-costed'. Look at the un'goro quest rewards, specifically the priest one, 5 mana 8/8 taunt gain 40 life is amazing. It doesn't matter that it cannot be played until turn whatever, you already wouldn't be playing that until very late in the game. But quest priest is still bad, why? Because having a health reset card isn't useful in a deck full of deathrattle minions.
In the DoD reveal stream Mike talked about these galakrond cards being powerful for their cost because prior to that point in the game you would be playing invoke cards which are generally overcosted, so to compensate for that you get this undercosted card. But you only get the undercosted card in galakrond decks where you first have to play bad cards before playing the good cards.
New Warlock Minion - Chaos Gazer
That would not be a playable card, so it's not going to happen.
In fact, I suspect this will very frequently hit a card the opponent is perfectly happy to play.
New Priest Spell - Dark Prophecy
Ah I was unaware of this. Thanks for clarifying that this card is, in fact, even worse than originally thought lol
New Paladin Minion - Shotbot
A cheap Paladin Mech with Reborn is very, very frightening.
Malygos Hunter
Sorry for the delay, but thanks for trying out the list and sharing your experience!
I'm sorry you found mixed results, but in all honesty that was my experience as well and I think you're right that the meta just wasn't/isn't well-suited for it at the moment (e.g. I used to farm Quest Rezz Priests but there have been less of them in my ranks as Face Hunter has waned a bit). Thanks again though for brainstorming and trying out the Sathrovarr combo :D
And in case you play Casual, I've been working on a non-Highlander Vereesa Windrunner build that's not as powerful but still pretty darn fun. Tons of room for improvement though...
Wild · Spell Hunter · by RangDipkin · 6 years, 8 months ago
MTG Arena - Theros: Beyond Death Card Spoilers January 8
Destiny Spinner isn't too exciting, but a nice card to have in your sideboard just in case you fight against a blue deck.
Shadow Spear is a pretty neat equipment. Being able to give anything lifelink and trample is a pretty cool ability to have, especially when you can play it in any color. Note that you don't have to equip it to a creature to make your opponent's cards lose hexproof. This card will for sure be played somewhere, and it will be pretty impactful if you can get it on the right creature.
Heliod's Pilgrim is super cool. Being able to tutor an enchantment means that you can get that extra buff on your creatures to win, or it means you can grab that "exile target permanent" card to get rid of a threat. Enchantments can do just about anything, so being able to tutor an enchantment will be useful.
Nightmare Shepherd is interesting. For one, he exiles the minions when they die so you won't be able to use any graveyard interactions, also, making the creatures 1/1 means that you would only want to resurrect them for their ability. This is an interesting build-around and I am excited to see what people come up with.
Loathsome Chimera is just a pack filler. It isn't a bad card for limited just as a sticky creature, but it doesn't really do anything so it won't be played in any constructed format.
Omen of the Dead isn't bad, bringing back a creature from the graveyard to your hand is worth 1 mana and this also has flash and the ability to scry later. Plus it is an enchantment if your deck cares about that. I am not sure if the card is impactful enough to make you want to play it unless your deck cares about enchantments, but this isn't a bad card.
Favored of Iroas doesn't look to promising. 3 mana 2/2 is pretty weak, and I don't think you will be able to stick an enchantment consistently every turn to get benefit. I think you would rather play creatures that don't rely on you having to play a specific card to be good.
Heroes of the Revel also doesn't look too good. 5 mana is a bit much to be playing this type of card. The deck that this would go in wants to be fast and steamroll their opponent without having to wait until at least turn 5 to start moving.
Bronzehide Lion looks like a very good card. it is a 2 mana 3/3 that has the ability to gain indestructible. Then when it dies you can give another creature you control the ability to gain indestructible. This is a very powerful early game creature that will help you get ahead of the board.
Thassa's Intervention is interesting, but not good enough for its mana cost. The first ability doesn't look too good, compare it to Drawn from Dreams, playing this at 4 mana would only let you look at the top 2 cards. And the second ability also isn't good when compared to any other counterspell. Usually countering a spell costs 3, casting this at 3 mana wouldn't be enough most of the time.
Nyxbloom Ancient is a little hard to evaluate. I feel like this card will either end up being way too slow at 7 mana and it will never be played except for in some weird jank decks, or it will be very powerful in a super heavy ramp deck that will cause you to have effectively infinite mana. This card has potential, but I am not sure exactly how it will work out.
Mystic Revocation isn't a bad sideboard card, putting it on the bottom of their library is probably the most efficient way to get rid of it except for exiling it. This card may end up being too narrow for it to be good, but there is probably a deck out there that wants this as a tech option for their sideboard.
Agonizing Remorse will probably end up being played the exact same amount as any other 1/2 mana black discard card. We have seen multiple variations of "target opponent reveals their hand choose target X/Y from it and they discard it" and they have all seen niche play in a hand full of decks. It all kind of depends on the meta.
Triumphant Surge is a bad card. For 4 mana you are killing a single creature, and there are restrictions on what you can kill. Gaining 3 life is not nearly enough of an upside for you to want to play this terrible card.
Elspeth's Nightmare is interesting, 3 mana is way too much to be destroying a small creature, or making your opponent discard a single card, but when you can do all of that in one card it becomes much better. I don't think this card will be super powerful or game breaking or anything close to it, and it will probably be neglected in favor of better removal cards, but it is not a bad card. If nothing else it can be used in draft.
Gravebreaker Lamia is pretty cool. 5 mana for a 4/4 lifelink is okay, but also being able to tutor something in your graveyard is quite useful. Having lifelink is pretty big on a 4/4 creature, and the last ability isn't bad either. This card probably won't be super OP, but I am glad that it exists.
Careless Celebrant will probably be played in red aggro decks in the same way Viashino Pyromancer was. It doesn't trigger when it enters, but you can also hit creatures which is important to scare away blockers. This is a solid 2 drop and I am sure it will be used in a plethora of aggro decks.
New Priest Spell - Dark Prophecy
There's not a lot of good neutral 2 drops and Priest doesn't have good 2 drops in Standard so this might not see any play at all.
New Priest Spell - Dark Prophecy
Discover is not the same as purely random. It's not even close.
Calling this an RNGsus card is a bit melodramatic. It's fine.
New Paladin Minion - Shotbot
Did not expect to see Quest Paladin support, but the card seems balanced. Paladin only has few good 2 drops and at least this has mech synergy.
New Warlock Minion - Chaos Gazer
Imagine hitting a 5+ mana card with this on turn 3. Could be disastrous for all Galakrond decks if you have Galakrond or Kronx Dragonhoof in hand
New Priest Spell - Dark Prophecy
A 0/7 Lorewalker Cho? Nobody tell wowhobbs.
In all seriousness though. Even though this card is very RNG heavy, I can see it working in some Divine Spirit / Inner Fire decks. Just pick the highest health minion you see to get the ball rolling.
New Mage Hero - The Amazing Reno
If this removes minions from both players' hands and decks then this is going to be the most insane board clear/discard card printed
New Warlock Minion - Chaos Gazer
I love this against a combo meta!
4 New Cards Revealed from Hearthstone's New Galakrond's Awakening Solo Content - Launches January 21
I suspect they are holding it back to give us a bit of time to speculate on what exactly it means. Lots of people enjoy that sort of thing and we'll find out the answer long before the card is available so I wouldn't worry too much about it for now.