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  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Is it actually Stonetusk Boar and we all overthought it? That would be amazing.

  • What We're Playing on Descent of Dragons Day 1

    I’m really excited to try out variants of OTK priests.
    I know its never been good, but its always one of the decks that I try on the first few days to enjoy it while I can.

    Another variant I have been working on uses Regenerate and healing to damage effects to do just a little but more than holy smite, for 3 can be multiplied up a bit faster than 2 (once healing effects are turned into damage)

  • What We're Playing on Descent of Dragons Day 1

    Staff

    Well, there's only 16 minutes left before the set releases, so you better think fast.

  • What We're Playing on Descent of Dragons Day 1

    Smorc day 1-7 after that play some legit decks.

  • New shop is here!

    How come wild packs are not cheaper?

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Wrong again.

    And also stop thinking about huffer.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Druid of the Scythe.

    It has the same stats as Huffer or the frogs created by Rain of Toads, and it's about to rotate into Wild.

  • What We're Playing on Descent of Dragons Day 1

    I'm sooo excited about this Expansion. Just 25 minutes to go. Whiskey is ready and so am I 😁

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    yes it does.

    It does not however, have anything to do with actual rockets.

  • My Pack

    wow

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Quote From KANSAS

    Do you guys want a hint?

    Does the first line refer to Rush/Charge or something else?

  • What We're Playing on Descent of Dragons Day 1

    Tempted to double preorder this exp.  have the 100 bundle already.  And about 70 packs worth of gold, and free packs.  All together that’s going to be over 180 packs in first week...  Do I really need another 60?

    I could do that and then spend a portion of my gold on Wild packs... which is weird saying.

  • question about wild packs

    Quote From Xarkkal

    I would highly suggest that you don't dust what you get and start building your wild collection.

    It honestly takes less cards than most people expect. 

    And around Rank 10 in wild is some of the most fun you can have in HS. You come across some weird decks and it makes for some really fun games. 

    Just slowly target your favorite classes or legendaries that open up an archetype. 

    Just my personal opinion on the matter.

     

    If you don't want anything to do with Wild, it is definitely worth it to buy 10 packs of each expansion for the dust. 

    I agree. It looks intimidating getting into wild, but the truth is, over 60% of those cards aren't needed. Just try and aim to get one wild deck at a time and soon you will find that you own all of the staples and as time goes on your entire standard collection will become wild.

    It will take time of course, collecting anything takes time, but in the long run it is definitely worth it.

  • DoD - Wild Deathrattle 38+ Damage OTK Hunter

    Nine Lives is definitely one to experiment with. However in this version of the deck, I think it will be unnecessary. This version is more tempo/face oriented. Controlling the board through mechs and having additional face damage through deathrattles with the potential to OTK if needed. 

    But I absolutely see the potential benefits it could bring. Not only with some additional face damage, but additional card draw through Ursatron, or removal through Spider Bomb.

    Thanks for you thoughts! I will add Nine Lives to the list of possible changes. 

  • Random

    My favorite by far

  • New shop is here!

    Quote From ARES

    I wanna see the hero section already .. FeelsBadMan

    Same here man, same here

  • Dread Raven theorycraft combos

    I'm probably the only one who figures this out alone lately since nobody has talked about it, so I made this one.

    Before we go into it, most of these applies to wild format most of time, so Dread Raven is still an obvious meme card,  but you can atleast see the possible combos with Dread Raven to enjoy.

    There are only two classes that can do a reliable and effective way with Dread Ravens than the other seven classes. Right now I feel they can do amazing well in my theory if these cards can have a place in any deck, those two classes are Priest and Mage!

    Two of these classes have their own several ways to play Dread Raven, by copying or resummoning Dread Ravens, the idea of this is to spam them on the board and threaten your opponent with Dread Raven standing still on the board.

    Mage can OTK the opponent with Open the Waygate. For priest, I'm not sure if possible with Temporus in an easy way.

    These two classes can do it very effectively so far, Rogue is excluded since shuffling them and playing 3 mana minion is less effective than copying and resummoning them.

    While we are relying on Dread Raven, If you don't manage to draw one of these, The card could still be threatening in late game as they can easily multiplied and burst any hero's health at anytime if they are alive.

    Decklists aren't here yet, but you can make it your own if you are a main mage player or main priest player. I have written little guide here as well for each two of them.

    Note: Other class like Hunter can OTK opponent too, you can find those decks in this site by searching Dread Raven in the decklist, it is quite the only type of viable deck for Dread Raven right now.


    Mage

    Of course, this is a list of possible ways to do it, you don't need to add all of them at once in one deck, you would be lacking an answer to your opponent's threat. But hopefully there are some space for it, although I don't know which deck it goes in, so this is obviously made for a meme deck, feel free to try it out.

    Cards with a copy mechanic from best to worst: Molten Reflection, Splitting Image, Duplicate, Echo of Medivh, Simulacrum, Hex Lord Malacrass, 

    A way to make Dread Ravens and copy spells more viable: Leyline Manipulator, Khadgar, Hex Lord Malacrass (More copy spells, more Dread Raven)

    The OTK way:

     Play the ordinary old quest mage, you can try Arcane Breath too if the dragons can have its place too. Copy them with Duplication and Simulacrum, Then discount it with Leyline Manipulator (reduce all copied Raven to 1!). Have four Dread Raven with Time Warp ready -> Deal 48 Damage.


    Priest

    With priest decks, not only you do have copy mechanics, but you have also many ways to resurrect it.
    Yes yes, it may be the worst resurrection you can make... but the resurrecting this bird can be effective and not a dumb way at all, because of that, Dread Raven is probably the only worth minion to be resummoned compared to all other cheap minions.

    If the big priest can spam the big minions, then you can spam it too!

    Cards with a copy mechanic from best to worst: Herald Volazj (!!!), Grave Rune, Shadowy Figure, Mirage Caller, Vivid Nightmare, Seance, Power Word: Replicate.

    Cards with resurrection mechanic from best to worst:  Psychopomp, Resurrect, Mass Resurrection, Eternal Servitude (IMO, I don't like it since you will be spamming Dread Ravens anyways), and others that are weak and no synergistic ([Hearthstone Card (Sleeping Soul) Not Found], Onyx Bishop, etc)

    There is possible way to make OTK with it, but I'm still not sure if it's worth to do so or not. All I can do is give you guys the hints, which are Temporus, and maybe Fate Weaver can be included as well.


    And that's pretty much it, no other classes can do it effectively than them, we do have Greater Sapphire Spellstone for shaman, but that's only one way to do it for that class, and we need more ways to spam Dread Ravens.

    Anyways, hope you guys will enjoy the new expansion, I will be of course trying out powerful cards first, but I'm also quite interested in meme cards too.

    So, have a great day!

  • question about wild packs

    I would highly suggest that you don't dust what you get and start building your wild collection.

    It honestly takes less cards than most people expect. 

    And around Rank 10 in wild is some of the most fun you can have in HS. You come across some weird decks and it makes for some really fun games. 

    Just slowly target your favorite classes or legendaries that open up an archetype. 

    Just my personal opinion on the matter.

     

    If you don't want anything to do with Wild, it is definitely worth it to buy 10 packs of each expansion for the dust. 

  • Descent of Dragons

    when is it going to drop today I checked at 8:00 am but nothing changed? I play in the US so i don't know what server that is

     

  • Descent of Dragons Launch Survival Guide - Everything You Need To Know

    I feel ya dawg. I never saw myself paying for a cosmetic either, but I can't wait to get rid of Rexxar's dumb ass for glorious Sylvanas. It feels a little dirty, but I'm still going to do it. 

  • DoD - Wild Deathrattle 38+ Damage OTK Hunter

    Reminds me a lot of ChumpHS's N'zoth bomb hunter(1 and 2)(deck code: PUCufgCvPwCiYAD8pYD5KQD86cDAA==)

    I am wondering why you aren't running Nine Lives, just thought i'd ask, it wasn't mentioned with the guide either, and since you can play Necromechanic -> Nine Lives and double dip on the deathrattle of something that was already dead, you'd think it would be good in a deck like this, but idk i don't play wild.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Good guess, but no.

    Do you guys want a hint?

  • Day One decks - common mistakes

    Quote From og0

    Crafting will actually be even harder if they are going to release 35 new standard legal cards later on.....

    I'm guessing that isn't going to happen this expansion. I'm thinking something more along the lines for the Mech event when we got SN1P-SN4P. But that's just pure speculation at this point. 

  • Best answers (preferably spells) to wide boards?

    you can't convert this deck into a highlander deck because you need both of Galvanizers and if you can't draw them, you can't use highlander cards.

    You need to choose between highlander and Mecha'thun.

    Also, If it is wild (and i see it is wild) Use only Mecha'thun, Hemet, Jungle Hunter, Galvanizer and Stitched Tracker as minions. All other cards should be hero cards and spells that costs 3 or less.

    Use Stitched Tracker to find either Galvanizer and Hemet, Jungle Hunter. When you find 2 Galvanizers you will use Hemet, Jungle Hunter and in 1-4 turns (depending on your early draws) you will be able to draw your Mecha'thun.

    That's the only way Mecha'thun works for Hunter, It doesn't work with other ways and this is also not a good way. Mecha'thun Hunter is hard. Not impossible but hard without so much control package.

    Still; If you don't want to change your deck; at least change Master's Call with Stitched Trackers. They both doing same thing in non-beast decks and it has at least a body.

    Also, If you don't want to change your deck, You can always use Toxic Arrow + Unstable Ghoul in wild.

  • Descent of Dragons Giveaway Results

    Thanks a lot for this guys, I think I'm more happy for the appreciation than the prize itself.

    The sites has really shapen up into an incredible everyday companion and the comunity is great.

    Really hope we all have a great time summoning dragons!