DoD - Wild Deathrattle 38+ Damage OTK Hunter

Last updated 4 years, 11 months ago by
  • Ranked
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Deathrattle Mech Hunter with potential OTK combo! I will update the list as it is getting refined.

Combo:

There are multiple combo options throughout the game. There's another OTK involving Boommaster Flark for example. This OTK should NOT be your main game plan. But, should the opportunity present itself (especially vs. Control), these are your pieces.

Toxic Reinforcements Card Image Emperor Thaurissan Card Image Spiritsinger Umbra Card Image Necromechanic Card Image Feign Death Card Image

  1. Requires 1 tick from Emperor Thaurissan on the following cards:
    1. 2x - Feign Death
    2. 1x - Necromechanic
    3. 1x - Spiritsinger Umbra
  2. Toxic Reinforcements active at 2/3 Hero Power uses
  3. 10 Mana
    1. Play 3 mana Necromechanic
    2. Play 3 mana Spiritsinger Umbra
    3. Hero Power for 2 mana
      1. +2 damage 
      2. Toxic Reinforcements completes
      3. Summons 3x Leper Gnomes
        1. 2x deathrattle at summon from Spiritsinger Umbra and Necromechanic
        2. +12 damage
    4. Play 1 mana Feign Death
      1. 2x deathrattle from Necromechanic
        1. +12 damage
    5. Play 1 mana Feign Death
      1. 2x deathrattle from Necromechanic
        1. +12 damage
    6. 2+12+12+12 = 38 damage

Possible Changes:

Deck is currently a work in progress. Here's some possible changes/tech options I'm considering.

Platebreaker Card Image

Play this guy the turn before your combo vs a high armor control deck. Useful tech if you're running into a lot of Warriors or Druids. 1400+ armor Druid? Buh-bye!

Eater of Secrets Card Image Flare Card Image

If Aluneth Mage continues to be a major part of the meta (I'm predicting it will), either of these will need to find a home in the deck.

 Tracking Card Image

Never underestimate the power of Tracking

Arcane Fletcher Card Image

If I decide to take the deck in a more Combo focused direction, I might play around with adding in this oft-forgotten card as a means of drawing our Toxic Reinforcements and Feign Death. Just an idea. Maybe I'll make a completely different set list focused around trying to complete the OTK as soon as possible. Hmm... Well I made a deck based on this idea. It's messy, but could have some good meme potential. OTK Hunter Theorycraft

Missile Launcher Card Image

This bad boi paired with Venomizer is a powerful combo that could be extremely helpful to our game plan. Will definitely be tested.

Nine Lives Card Image

We are running lots of deathrattle, so this card could easily find a home in the deck. I personally don't think it fits in the game plan I am trying to create at this time. But this could easily change. This card can give you additional value, card draw (Ursatron), removal (Spider Bomb), or just additional face damage. And don't forget the potential to pair with Necromechanic! The more I think about it, the more I'm wanting to find a spot for this, even just as a 1-off. 

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Comments

  • Horus's Avatar
    Detective Pikachu 2575 3348 Posts Joined 05/29/2019
    Posted 4 years, 11 months ago

    Nice list - thanks for sharing +1

    0
  • sicknantos's Avatar
    Rexxar 470 231 Posts Joined 05/28/2019
    Posted 4 years, 11 months ago

    I have gone 15-3 with this on ladder. Thank you for posting this.

    after banging my head against the wall in standard trying to find some fun against shaman, this has been a welcome breath of fresh air

    0
    • sicknantos's Avatar
      Rexxar 470 231 Posts Joined 05/28/2019
      Posted 4 years, 11 months ago

      Basically strolled my way up from ranks 16-10 in two days of minimal playtime with this deck.

      Running a tempo deck with a hidden OTK seems to be, uh... good.

      Still struggles with heavy control that can develop a board to pressure you and knows to kill all mechs while maintaining their health pool, but good mulligan/draws with this deck tend to overcome most problems. Another big problem I've faced: board development that heals (like quest shaman discovering Jinyu Waterspeaker... twice).

      Hard to get to an OTK when you're fighting just to stay alive, but so it goes.

      0
  • SaltyMcNulty's Avatar
    Snow-Covered 320 59 Posts Joined 08/28/2019
    Posted 4 years, 11 months ago

    This has convinced me to finally craft Umbra... Thank you

    0
  • clawz161's Avatar
    The Undying 825 827 Posts Joined 07/16/2019
    Posted 4 years, 11 months ago

    Reminds me a lot of ChumpHS's N'zoth bomb hunter(1 and 2)(deck code: PUCufgCvPwCiYAD8pYD5KQD86cDAA==)

    I am wondering why you aren't running Nine Lives, just thought i'd ask, it wasn't mentioned with the guide either, and since you can play Necromechanic -> Nine Lives and double dip on the deathrattle of something that was already dead, you'd think it would be good in a deck like this, but idk i don't play wild.

    1
    • Xarkkal's Avatar
      Servant of Illidan 910 1321 Posts Joined 03/29/2019
      Posted 4 years, 11 months ago

      Nine Lives is definitely one to experiment with. However in this version of the deck, I think it will be unnecessary. This version is more tempo/face oriented. Controlling the board through mechs and having additional face damage through deathrattles with the potential to OTK if needed. 

      But I absolutely see the potential benefits it could bring. Not only with some additional face damage, but additional card draw through Ursatron, or removal through Spider Bomb.

      Thanks for you thoughts! I will add Nine Lives to the list of possible changes. 

      1

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