I’m convinced Blizzard is trolling us honestly with this naming scheme. Big Mama Faerie Dragon is here. Unlike Faerie Dragon however, this one might actually be good enough to see play. In a similar vein to Bearshark, it has reasonable stats for its cost and those stats are aggressively distributed. The fact that it is a Dragon brings Dragon synergies too, filling in the midrange slots with something other than Twilight Drake.
A 4 mana 2/2 is probably too weak to be played, even with Rush and even with the Invoke effect attached. I’m struggling to imagine what this could even kill amongst the 2- and 3-cost minions that would be played leading up to turn 4.
Okay stats, defensively distributed, has Taunt so it can’t just be ignored. Like Big Ol’ Whelp is for dragon decks, Shield of Galakrond will be for Galakrond decks. Unspectatular but solid. A workhorse card.
A very vanilla card. The combination of Taunt and “can’t be targeted” (seriously, why is Evasive/Elusive not a keyword yet?) is potentially a very strong roadblock. I’d be a bit more optimistic about this card if we didn’t get Dragonmaw Poacher in literally the same expansion. The 4 mana 8/8 with Rush will murder Evasive Drakonid and survive with 1 health, and leave your opponent with 3 to 4 mana to play something else.
Too expensive and too slow. The stealth will be largely irrelevant since if you have a wide board of mechs you are trying to protect, your opponent will probably resort to AoE to deal with them.
Probably too expensive and too poorly statted to see play. Lots of these new cards have 5 attack or 5 health, making trades unfavorable. Might be good in Arena for mopping up 2 minions in one turn.
Probably bad. People are heralding this as the death of Control Warrior or slow Druids but think about it. If you are playing an aggro deck, you want to be attacking every turn so the Warrior/Druid shouldn’t be accumulating armor in the first place. If you are playing a slower deck, the armor might build up, but you won’t be hitting the health “underneath”. The only deck that will really want this card (maybe) is a combo deck that has a large but finite amount of damage that it wants to use to chunk a Warrior/Druid to death in one go. Otherwise you’re running a 5 mana 5/5 with no synergies that is useless against 7 of 9 classes. This is looking to be another tech card to “futureproof” any armor shenanigans that emerge in later expansions.
To randomize your deck is not good. Renounce Darkness at least had a discount. But if you se a lot of bombs, albatrosses or even corrupted blood you might tech this to see what happens.
Kinda awkward as it falls into the category of 2-drop that you don’t really want to play as a 2-drop and very low tempo if you try to get greedy with it by targeting an 8- or 9-cost dragon. Probably better in the midgame on a medium sized “workhorse” dragon.
I’m sure people will tech this card in trying to disable highlander style effects but unless you run two of them, you draw both, play both and they both die, you probably won’t be able to reliably disable those cards.
It’s a Pirate with all the synergies that brings. It equips you a weapon for free. It’s a fantastic card for any Pirate deck and absolute trash for anyone else.
Accounting for the three 1-cost minions it summons, this is probably closer to a 4 mana 3/6 or 3/5 in terms of stats. Probably too weak to use as a straight-up taunt and too risky to use as a defensive tool against aggro or token decks. Looks to be a very niche tech card for Priest’s resurrection effects.
A fantastic card that will trade favorably or evenly with most of the dragons in the game. Assuming dragons become popular, you’ll see a lot of this card.
There’s quite a few new 1-cost spells, including all the Sidequests. Rogue and Mage stand out though, with Rogue being able to make Legendary minions from Dragon’s Hoard and Mage having access to Chenvaala.
A very strong card. Fits into token or aggro decks that want to blow through a taunt. Can even fit into midrange or control decks by converting an already damaged minion into a useless Rush attacker.
New Neutral Minion - Hippogryph
Attack is probably too small to trade well. Feels like an Arena card more than anything.
New Neutral Minion - Evasive Feywing
I’m convinced Blizzard is trolling us honestly with this naming scheme. Big Mama Faerie Dragon is here. Unlike Faerie Dragon however, this one might actually be good enough to see play. In a similar vein to Bearshark, it has reasonable stats for its cost and those stats are aggressively distributed. The fact that it is a Dragon brings Dragon synergies too, filling in the midrange slots with something other than Twilight Drake.
New Neutral Minion - Devoted Maniac
A 4 mana 2/2 is probably too weak to be played, even with Rush and even with the Invoke effect attached. I’m struggling to imagine what this could even kill amongst the 2- and 3-cost minions that would be played leading up to turn 4.
New Neutral Minion - Shield of Galakrond
Okay stats, defensively distributed, has Taunt so it can’t just be ignored. Like Big Ol’ Whelp is for dragon decks, Shield of Galakrond will be for Galakrond decks. Unspectatular but solid. A workhorse card.
New Neutral Minion - Zul'Drak Ritualist
Probably not a good idea to gift your opponent a wide board, except when facing ressurect priest of course.
New Neutral Minion - Twin Tyrant
Probably too slow and too unpredictable for ladder play. Almost certainly going to be the bane Arena instead.
New Neutral Minion - Evasive Drakonid
A very vanilla card. The combination of Taunt and “can’t be targeted” (seriously, why is Evasive/Elusive not a keyword yet?) is potentially a very strong roadblock. I’d be a bit more optimistic about this card if we didn’t get Dragonmaw Poacher in literally the same expansion. The 4 mana 8/8 with Rush will murder Evasive Drakonid and survive with 1 health, and leave your opponent with 3 to 4 mana to play something else.
New Neutral Minion - Camouflaged Dirigible
Too expensive and too slow. The stealth will be largely irrelevant since if you have a wide board of mechs you are trying to protect, your opponent will probably resort to AoE to deal with them.
New Neutral Minion - Gyrocopter
Probably too expensive and too poorly statted to see play. Lots of these new cards have 5 attack or 5 health, making trades unfavorable. Might be good in Arena for mopping up 2 minions in one turn.
New Neutral Minion - Big Ol' Whelp
Azure Drake minus the spell damage in exchange for +1/+1 in stats. Plus it’s a dragon. Probably an unspectacular but solid card for all dragon decks.
Blowtorch Saboteur
hm. hard to assess.costsyour enemy 1 mana at somepoint in the game. might be ok in constructed but probably a better arena card
New Neutral Minion - Platebreaker (Armor Destruction)
Probably bad. People are heralding this as the death of Control Warrior or slow Druids but think about it. If you are playing an aggro deck, you want to be attacking every turn so the Warrior/Druid shouldn’t be accumulating armor in the first place. If you are playing a slower deck, the armor might build up, but you won’t be hitting the health “underneath”. The only deck that will really want this card (maybe) is a combo deck that has a large but finite amount of damage that it wants to use to chunk a Warrior/Druid to death in one go. Otherwise you’re running a 5 mana 5/5 with no synergies that is useless against 7 of 9 classes. This is looking to be another tech card to “futureproof” any armor shenanigans that emerge in later expansions.
New Neutral Minion - Evasive Wyrm
No seriously, how is “Evasive” not a keyword yet? Blizzard is literally using it to describe multiple cards this expansion.
New Neutral Minion - Wyrmrest Purifier
To randomize your deck is not good. Renounce Darkness at least had a discount. But if you se a lot of bombs, albatrosses or even corrupted blood you might tech this to see what happens.
Grizzled Wizard
this sounds like a really useless card. maye switching galakrond heropowers is a possible application?
New Neutral Minion - Depth Charge
Doomsayer-lite. Possibly valuable since it can come out a turn earlier.
Sathrovarr
Looking strong on paper, but struggles in real life application. Mana cost is too restrictive to creative usage.
New Neutral Minion - Dragon Breeder
Kinda awkward as it falls into the category of 2-drop that you don’t really want to play as a 2-drop and very low tempo if you try to get greedy with it by targeting an 8- or 9-cost dragon. Probably better in the midgame on a medium sized “workhorse” dragon.
New Neutral Minion - Bad Luck Albatross
I’m sure people will tech this card in trying to disable highlander style effects but unless you run two of them, you draw both, play both and they both die, you probably won’t be able to reliably disable those cards.
New Neutral Minion - Hoard Pillager
It’s a Pirate with all the synergies that brings. It equips you a weapon for free. It’s a fantastic card for any Pirate deck and absolute trash for anyone else.
New Neutral Minion - Zul'Drak Ritualist
Accounting for the three 1-cost minions it summons, this is probably closer to a 4 mana 3/6 or 3/5 in terms of stats. Probably too weak to use as a straight-up taunt and too risky to use as a defensive tool against aggro or token decks. Looks to be a very niche tech card for Priest’s resurrection effects.
New Neutral Minion - Dragonmaw Poacher
A fantastic card that will trade favorably or evenly with most of the dragons in the game. Assuming dragons become popular, you’ll see a lot of this card.
New Neutral Minion - Cobalt Spellkin
There’s quite a few new 1-cost spells, including all the Sidequests. Rogue and Mage stand out though, with Rogue being able to make Legendary minions from Dragon’s Hoard and Mage having access to Chenvaala.
New Neutral Minion - Faceless Corruptor
A very strong card. Fits into token or aggro decks that want to blow through a taunt. Can even fit into midrange or control decks by converting an already damaged minion into a useless Rush attacker.
New Neutral Minion - Skyfin
very solid card in every murloc oriented deck