Yet another bizarrely specific tech card, this time to defuse Bombs and Bloods that get shuffled into your deck. You could also convert all your Neutral minions into random class cards but why would you put those Neutral cards into your deck if not to play them?
A very silly card. Possibly amusing with Plot Twist to get a bunch of Legendary minions at once. Probably not worth running at all because of how expensive and clunky your draws will become.
Like Blowtorch Saboteur, this seems like a hyper-specific tech card. Not sure why it was printed. Maybe some funny cheese strats for a future Adventure or Tavern Brawl?
Awful card. Not sure why this was printed unless it was meant to be a hedge against Galakrond’s hero power. If that was the intention then it is still awful.
Meme-worthy card. Obvious synergy with anything that shuffles more copies into your deck like Dire Frenzy or generates copies on board. Probably too hard to pull off consistently but someone will do it.
Way too expensive for way too delayed of a payoff. It’s understandable why it is costed the way it is though since the high-roll potential is strong. Occupies that awkward space of “too expensive to be good, but any cheaper and it would be OP”.
An interesting pseudo-anti-aggro card. Play this and draw an expensive AoE, set its cost to 2 or 1 mana because it switched costs with your opponent’s small minion’s cost. Or if you are playing a slower, greedier deck, get a meaningful discount to win back tempo later. Probably ultimately too inconsistent to see play in the long run.
Probably too weak to use, even as a tech card. If your opponent is running weapons, then the probably have multiple weapons and won’t mind losing one to Stickyfinger. Maybe you can try to steal a Kingsbane or an Aluneth but that’s probably too optimistic.
A truly oddball card. Feels like it wanted to be released in the days of Karazhan when Blizzard flirted with “Menagerie” cards that buffed Murlocs, Beasts and Dragons. Those decks fell apart because it was difficult to make a functional deck that used multiple tribal synergies and the same is probably still true today. Murlocs run the gamut of statlines so even at the highroll outcome, this card is probably too weak to play.
Going to be an annoying card for sure. The reduction is potentially huge but like Keleseth, like Pocket Galaxy, there’s going to be games where this card just doesn’t show up until it’s too late. Almost certainly still worth running if you have a critical mass of dragon cards.
Hugely powerful legendary. Specifically draws you Galakrond for an on-curve follow-up play on turn 7. If you already drew Galakrond, then you get a powerful Devastation effect instead. Even is stats are excellent. There’s literally no downside to adding this card. So long as Galakrond is good enough to put into a deck, so is Kronx.
Very expensive for such a weak body. It generates wide boards of tokens but decks that like tokens want to flood the board much earlier than turn 7. Probably bad.
Runs into similar issues as Ysera, Unleashed in that it generates value but is hugely expensive. Alexstrasza at least has the upside of putting the cards into your hand so any of the numerous powerful Dragon battlecry effects you might get can be played. Definitely a “high-roll, low-roll” card though.
We’ve already seen this card see play since it was released early. A true “win-more” card. Ends up being greedy overkill in most situations. Probably still won’t see much play.
New Neutral Minion - Utgarde Grapplesniper
Does too little for its cost just as a draw. Needs to hit a Dragon to be worthwhile. Doubt it will see play.
New Neutral Minion - Grizzled Wizard
Meme. If you won’t change hero power during a game I guess it would be fun to borrow your opponents quest och Galakrond power for a turn.
New Neutral Minion - Wyrmrest Purifier
Yet another bizarrely specific tech card, this time to defuse Bombs and Bloods that get shuffled into your deck. You could also convert all your Neutral minions into random class cards but why would you put those Neutral cards into your deck if not to play them?
New Neutral Minion - Transmogrifier
A very silly card. Possibly amusing with Plot Twist to get a bunch of Legendary minions at once. Probably not worth running at all because of how expensive and clunky your draws will become.
New Neutral Minion - Grizzled Wizard
Like Blowtorch Saboteur, this seems like a hyper-specific tech card. Not sure why it was printed. Maybe some funny cheese strats for a future Adventure or Tavern Brawl?
New Neutral Minion - Blowtorch Saboteur
Awful card. Not sure why this was printed unless it was meant to be a hedge against Galakrond’s hero power. If that was the intention then it is still awful.
New Neutral Minion - Dread Raven
Meme-worthy card. Obvious synergy with anything that shuffles more copies into your deck like Dire Frenzy or generates copies on board. Probably too hard to pull off consistently but someone will do it.
New Neutral Minion - Chromatic Egg
Way too expensive for way too delayed of a payoff. It’s understandable why it is costed the way it is though since the high-roll potential is strong. Occupies that awkward space of “too expensive to be good, but any cheaper and it would be OP”.
New Neutral Minion - Tentacled Menace
An interesting pseudo-anti-aggro card. Play this and draw an expensive AoE, set its cost to 2 or 1 mana because it switched costs with your opponent’s small minion’s cost. Or if you are playing a slower, greedier deck, get a meaningful discount to win back tempo later. Probably ultimately too inconsistent to see play in the long run.
New Neutral Minion - Kobold Stickyfinger
Probably too weak to use, even as a tech card. If your opponent is running weapons, then the probably have multiple weapons and won’t mind losing one to Stickyfinger. Maybe you can try to steal a Kingsbane or an Aluneth but that’s probably too optimistic.
New Neutral Minion - Skyfin
A truly oddball card. Feels like it wanted to be released in the days of Karazhan when Blizzard flirted with “Menagerie” cards that buffed Murlocs, Beasts and Dragons. Those decks fell apart because it was difficult to make a functional deck that used multiple tribal synergies and the same is probably still true today. Murlocs run the gamut of statlines so even at the highroll outcome, this card is probably too weak to play.
Sky Raider
very good pirate 1 drop..generating cards is generally good in tempo/aggro
New Neutral Minion - Skyfin
3 murlocs for 5 mana is a good deal. But why would you and dragons to your Murloc deck, except for Nightmare Amalgam?
New Neutral Minion - Frizz Kindleroost
Going to be an annoying card for sure. The reduction is potentially huge but like Keleseth, like Pocket Galaxy, there’s going to be games where this card just doesn’t show up until it’s too late. Almost certainly still worth running if you have a critical mass of dragon cards.
New Neutral Minion - Kronx Dragonhoof
Hugely powerful legendary. Specifically draws you Galakrond for an on-curve follow-up play on turn 7. If you already drew Galakrond, then you get a powerful Devastation effect instead. Even is stats are excellent. There’s literally no downside to adding this card. So long as Galakrond is good enough to put into a deck, so is Kronx.
New Neutral Minion - Shu'ma
Very expensive for such a weak body. It generates wide boards of tokens but decks that like tokens want to flood the board much earlier than turn 7. Probably bad.
New Neutral Minion - Dragonqueen Alexstrasza
Runs into similar issues as Ysera, Unleashed in that it generates value but is hugely expensive. Alexstrasza at least has the upside of putting the cards into your hand so any of the numerous powerful Dragon battlecry effects you might get can be played. Definitely a “high-roll, low-roll” card though.
Awaken!
whirlwind for 3? wow. that's why i'm still sceptical about galakrond even with strong support cards
Out of Cards Reviews - Descent of Dragons Reveal Season #6
Thanks for the insight, I didn't realise there were so many interesting cards during that event.
New Warrior Minion - Sky Raider
Value card for pirates? Good 1-drop for pirate warrior in standard i assume. Of fodder for the new cannon.
Ritual Chopper
proably one of the better invoke cards. nothing special but hey
Skybarge
reminds me of ships cannon
gonna be insane in pirate warrior especially at 5hp
New Neutral Minion - Sathrovarr
We’ve already seen this card see play since it was released early. A true “win-more” card. Ends up being greedy overkill in most situations. Probably still won’t see much play.
New Warrior Minion - Sky Raider
Good statline for a 1-cost Pirate and “draws” a card by adding another Pirate to your hand. Helps fill out the early game and make it more aggressive.
New Warrior Spell - Awaken!
Will include for the upgrade. It works just fine but a little underwhelming on its own.