Tunnel Trogg’s elemental cousin. Less dramatic of an attack boost but a 1 mana 2/3 with no downside is nothing to sneeze at. Might actually be more suited for trading in securing an early board rather than punching face. Either aggro or midrangey decks will probably like this guy.
Blizzard is really slow-rolling us with this Moorabi synergy. In my opinion not good enough to see play. Corrupt Elementalist is far more powerful and even some of the Neutral cards are probably better than this as far as Invoke goes. Even summoning a single 2/1 Elemental with Rush doesn’t feel like enough to me.
Insert obligatory “4 mana 7/7” joke here. Almost certainly going to see play purely off of its fantastic stats and the threatening +2 Spell Damage is basically icing on the cake, making even something as basic as Beakered Lightning or Zap horrifying to play against.
Kinda awkward to use. Shaman can definitely generate tokens courtesy of things like Voltaic Burst or Thunderhead, but the Overload will really start to pile up and those 1/1 tokens are only going to get up to 2/2s off a single Storm’s Wrath.
Fantastic card in any Shaman deck that uses Galakrond. Invoking twice in a single card makes upgrading Galakrond a lot more efficient and presumably gives you access to multiple uses of his hero power, so this is not only a 5 mana 3/3 but also brings TWO 2/1 Elementals with Rush. So think of it almost as a 5 mana 3/3 that says “Battlecry: Deal 4 damage to an enemy minion”.
Pretty straightforward card, basically Feral Spirit if the Overload was converted to extra mana cost. Pretty awful in comparison though since the whole point of the Overload mechanic is to help take an early tempo advantage. On the flip side, if you fulfill the condition it becomes fantastic.
A lot of the cards with Overload released over the past few expansions only Overload for 1, so the condition is not to hard to fulfill. We also have two cards (Beakered Lightning and Zap!) that cost 0, so presumably you could even get this guy activate on turn 5 by playing one those 0-cost cards first. Solid card all-around, good stats, battlecry is not too hard to trigger, 5 damage is a good amount whether removing a minion or going face.
Meme-tier card. Basically falls into the same pitfalls as Shifter Zerus and Chameleos in that it is too unpredictable to make use of with any consistency. Certain to be the star of a Trolden clip or two.
might be strong, might even be very strong. i don't know yet. definitely a strong turn 4 play, kinda like faceless 4 mana 7/7. the -2 atk is good, might even do more dmg with the spellpower though
Probably the same drawbacks as Boommaster Flark in that it is a relatively expensive card that summons 0-attack tokens. The fact that the eggs will presumably have a triggered ability a la Doomsayer and not a Deathrattle also means that if your opponent has any AoE or enough minions to trade with, the eggs can be destroyed without popping out the 4/4 Drakes inside. Classic “win-more” problem. If you’re already ahead, then you can develop Nithogg at your leisure and get a huge board next turn, but you’d probably win anyway. If you’re behind, it probably won’t be enough to save you since your opponent being ahead will either be able to kill you or eliminate the Eggs.
Really great version of Galakrond. The 2/1 Rush elementals from Invoke effects provide immediate impact on board and synergize with any kind of buffs you can provide (Vessina in particular comes to mind) while the Battlecry reward of bigger and bigger Rush elementals provides either further board control or presents a threatening beatdown to the face the following turn.
A Pirate that makes more cheap Pirates is interesting. Rogue has always appreciated cheap cards that help activate combo effects too. Might not be good enough in Standard but in Wild along with Ship’s Cannon I could see it being scary.
Probably way too weak to be worth running, even with the Invoke effect and the added Lackey. I don’t think getting just +1 damage on a single minion is worth giving up a card slot or two over. The wording also makes me concerned that you can’t play it at all without a minion, so you can’t even play this on turn 1 on an empty board just to get the Invoke out of the way and a Lackey in your hand.
probably a goo car with token generation in shamans nowadays. sparks are real. helps to control the board and at 1 mana it easily fits into most turns. the overload 1 is also helpful
Drawing 3 cards for 3 mana is fantastic, while drawing 3 cards for 6 mana is average (meaning it is terrible competitively). For comparison after being nerfed to 6 mana, Nourish was abandoned by all Druid decks until Untapped Potential came out and even then it is only played AFTER the quest is completed.
Obligatory Thief Rogue card. Though to be fair the combination of Discover and Legendary minion probably makes it better than average in terms of finding actually good cards. Plus it’s a 1-mana spell to activate any Rogue cards like Vendetta.
Not very efficient in terms of damage and it is limited to undamaged minions. Not sure if it’s good but might just see play because of limited options when it comes to Invoke and medium size removal in Rogue.
New Neutral Minion - Transmogrifier
I dont think this card actually fits into any build, but it will be a fun card to troll around with.
New Neutral Minion - Wyrmrest Purifier
Seems like the only reason for this card to exist is for helping pure paladin, but then you rely on drawing this card so idk if its even worth it.
Surging Tempest
strong 1-drop. are there good 2 mana overload 1 cards though?
New Shaman Minion - Surging Tempest
Tunnel Trogg’s elemental cousin. Less dramatic of an attack boost but a 1 mana 2/3 with no downside is nothing to sneeze at. Might actually be more suited for trading in securing an early board rather than punching face. Either aggro or midrangey decks will probably like this guy.
New Shaman Spell - Invocation of Frost
Blizzard is really slow-rolling us with this Moorabi synergy. In my opinion not good enough to see play. Corrupt Elementalist is far more powerful and even some of the Neutral cards are probably better than this as far as Invoke goes. Even summoning a single 2/1 Elemental with Rush doesn’t feel like enough to me.
New Neutral Minion - Grizzled Wizard
Lol that is a pretty funny interaction I would love to see at some point, but I doubt thats good enough to make this card playable
Invocation of Frost
i'll pass on this one. freeze in shaman didn't work for quite some expansions and this doesn't help
New Shaman Minion - Squallhunter
Insert obligatory “4 mana 7/7” joke here. Almost certainly going to see play purely off of its fantastic stats and the threatening +2 Spell Damage is basically icing on the cake, making even something as basic as Beakered Lightning or Zap horrifying to play against.
New Shaman Spell - Storm's Wrath
Kinda awkward to use. Shaman can definitely generate tokens courtesy of things like Voltaic Burst or Thunderhead, but the Overload will really start to pile up and those 1/1 tokens are only going to get up to 2/2s off a single Storm’s Wrath.
New Shaman Spell - Lightning Breath
Shadowbolt with a huge upside if you have a Dragon. It’s really good. Obviously.
New Shaman Minion - Corrupt Elementalist
Fantastic card in any Shaman deck that uses Galakrond. Invoking twice in a single card makes upgrading Galakrond a lot more efficient and presumably gives you access to multiple uses of his hero power, so this is not only a 5 mana 3/3 but also brings TWO 2/1 Elementals with Rush. So think of it almost as a 5 mana 3/3 that says “Battlecry: Deal 4 damage to an enemy minion”.
New Shaman Spell - Dragon's Pack
Pretty straightforward card, basically Feral Spirit if the Overload was converted to extra mana cost. Pretty awful in comparison though since the whole point of the Overload mechanic is to help take an early tempo advantage. On the flip side, if you fulfill the condition it becomes fantastic.
New Shaman Minion - Cumulo-Maximus
A lot of the cards with Overload released over the past few expansions only Overload for 1, so the condition is not to hard to fulfill. We also have two cards (Beakered Lightning and Zap!) that cost 0, so presumably you could even get this guy activate on turn 5 by playing one those 0-cost cards first. Solid card all-around, good stats, battlecry is not too hard to trigger, 5 damage is a good amount whether removing a minion or going face.
New Shaman Minion - Bandersmosh
Meme-tier card. Basically falls into the same pitfalls as Shifter Zerus and Chameleos in that it is too unpredictable to make use of with any consistency. Certain to be the star of a Trolden clip or two.
Squallhunter
might be strong, might even be very strong. i don't know yet. definitely a strong turn 4 play, kinda like faceless 4 mana 7/7. the -2 atk is good, might even do more dmg with the spellpower though
New Shaman Minion - Nithogg
Probably the same drawbacks as Boommaster Flark in that it is a relatively expensive card that summons 0-attack tokens. The fact that the eggs will presumably have a triggered ability a la Doomsayer and not a Deathrattle also means that if your opponent has any AoE or enough minions to trade with, the eggs can be destroyed without popping out the 4/4 Drakes inside. Classic “win-more” problem. If you’re already ahead, then you can develop Nithogg at your leisure and get a huge board next turn, but you’d probably win anyway. If you’re behind, it probably won’t be enough to save you since your opponent being ahead will either be able to kill you or eliminate the Eggs.
New Shaman Hero - Galakrond, the Tempest
Really great version of Galakrond. The 2/1 Rush elementals from Invoke effects provide immediate impact on board and synergize with any kind of buffs you can provide (Vessina in particular comes to mind) while the Battlecry reward of bigger and bigger Rush elementals provides either further board control or presents a threatening beatdown to the face the following turn.
Galakrond rating: 2nd best
New Rogue Minion - Bloodsail Flybooter
A Pirate that makes more cheap Pirates is interesting. Rogue has always appreciated cheap cards that help activate combo effects too. Might not be good enough in Standard but in Wild along with Ship’s Cannon I could see it being scary.
New Rogue Spell - Praise Galakrond!
Probably way too weak to be worth running, even with the Invoke effect and the added Lackey. I don’t think getting just +1 damage on a single minion is worth giving up a card slot or two over. The wording also makes me concerned that you can’t play it at all without a minion, so you can’t even play this on turn 1 on an empty board just to get the Invoke out of the way and a Lackey in your hand.
Storm's Wrath
probably a goo car with token generation in shamans nowadays. sparks are real. helps to control the board and at 1 mana it easily fits into most turns. the overload 1 is also helpful
New Rogue Spell - Candle Breath
Drawing 3 cards for 3 mana is fantastic, while drawing 3 cards for 6 mana is average (meaning it is terrible competitively). For comparison after being nerfed to 6 mana, Nourish was abandoned by all Druid decks until Untapped Potential came out and even then it is only played AFTER the quest is completed.
New Rogue Spell - Dragon's Hoard
Obligatory Thief Rogue card. Though to be fair the combination of Discover and Legendary minion probably makes it better than average in terms of finding actually good cards. Plus it’s a 1-mana spell to activate any Rogue cards like Vendetta.
New Neutral Minion - Blowtorch Saboteur
Its sorta like a 2 mana 3/4 if your opponent hero powers soon after, so in that case it is pretty powerful.
New Rogue Spell - Seal Fate
Not very efficient in terms of damage and it is limited to undamaged minions. Not sure if it’s good but might just see play because of limited options when it comes to Invoke and medium size removal in Rogue.
New Rogue Minion - Stowaway
Obvious Waxadred cantrip, potentially works with Togwaggle’s Scheme or Lab Recruiter and Gang Up in Wild. Really strong for those particular decks.