All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Mage Spell - Elemental Allies

    Despite the tremendous value on this card, I still doubt it will see play in Standard. In Wild there is a bigger amount of Elemental available (Fire Fly etc), so this is easier to pull off. Maybe another Elemental expansion next?

  • New Warrior Minion - Skybarge

    A 2/5 on turn 3 is not easy to deal with, especially in a deck that plays very aggressive from the first turn. When ship cannon was in standard there weren't many good pirates to make it work, but this expansion has many of them that are very good and cheap so this card will see play.

     

  • Blazing Battlemage

    Finally the vanilla 1 mana 2/2. It seems strong but filler cards never see any play. I am reluctant to rate it highly given that.

  • New Warrior Minion - Sky Raider

    Even in an Aggro deck this will see play. It's a good 1 drop, not only for Pirates, but in general as well (think Pharaoh Cat). Synergizes well with Pirate support cards like Skybarge. This card is probably the best Pirate in the game right now, I'm calling it, 5 stars.

  • Galakrond, the Nightmare

    Galakrond cards are great and will have a deck maybe tier 2 on the meta, so it's a good card with a card draw mechanic.

  • Sky Raider

    Another auto include in Pirate Warrior that pushes the archetype.

  • Hoard Pillager

    This seems like a very very powerfull addition to Pirate Face Warrior. It has high attack, it's a pirate and it gives you extra face damage and potential synergy by giving you a weapon. Probably will be one of the cards that pushes Pirate Warrior to viability.

  • New Warrior Spell - Ramming Speed

    This a nice card for control warrior style of decks. 

    If you get the max value from this card it's insane, so this card rewards people that play around it.

    Is a similar concept to rolling fireball, i think cards like this are very good for the game

  • Whispers of EVIL

    i like lackeys, but i don't want to put a card on my deck just to get a random lackey on hand.

  • Disciple of Galakrond

    all the invoke cards are great because it upgrades galakrond and triggers his hero power, so it's a good card.

  • Shrubadier

    Seems like an auto-include in treant Druid maybe even just token druid. It remains to be seen if those decks will be any good for I am doubtfull as to if this card will be enough to push them.

  • Grave Rune

    it's the cube effect on a spell but only for priest and priest still have the divine spirit decks, that don't depends on nothing with duplicate cards, so i think it's not that good.

  • New Neutral Minion - Troll Batrider

    We got a new version of a Bomb Lobber which was always good in arena! It's not a bad card but i don't see it in a ladder deck. There are usually stronger 4 drops to play. But it might see play on ladder after the next rotation in april but not now.

    And i glad ot see a classic character from Warcraft universe in Hearthstone!

  • New Warlock Spell - Rain of Fire

    It doesn't look good enough to justify a spot in the deck. Still a nice card if discovered by some effect or added randommly in your hand (like the new 3/5 dragons that add 2 1 cost spells in your hand).

     

  • Galakrond, the Unspeakable

    Galakrond deck will be a thing and will be strong so this card it depends only on the invoke suport cards, and is great to transform.

  • Aeroponics

    Wow. Hearthstone REALLY wanted Druid to play Treants, huh. I think some might actually listen about this idea.

  • Aeroponics

    It does not seem that good on first glance but it is draw two cards for free if played with The Forest's Aid and that alone might make it worth running.

  • New Shaman Minion - Corrupt Elementalist

    Quote From DelkoHS

    A very powerful Invoker for sure, but it seems very slow. The stats are also underwhelming, but that is the case for most of the Invoker cards. If this would be 1 mana cheaper (at the cost of -1/-1 stats) it could've been played on curve with Dragon's Pack which would have been insanely strong. Overall though, I think this card will be staple in Galakrond Shaman should that deck see competitive play.

    5 mana 7/5 stats and you can divide 2 times 2 damage to minions right away is not underwhelming in my book

  • New Shaman Spell - Dragon's Pack

    To add salt to the injury, they printed this card for the class that already has the best invoke mechanic. Very strong.

  • Parachute Brigand

    What the sweet hell is this. This just seems busted. Reminds me less of [Hearthstone Card (Patches) Not Found] and more of Happy Ghoul and that card was insane. You would add very bad cards in your deck just to play a free Happy Ghoul , this card does not even require you to play bad cards. Just play the pirates you wanted to and get a free 2/2.

  • Righteous Cause

    i think swarm paladin, will be the worst aggro deck since oddpaladin.

  • Sky Claw

    with the side quest it's a great card to play and will be a really pain in the ass to play against, but i like the card.

  • New Shaman Minion - Corrupt Elementalist

    Maybe the absolute strongest invoke card? I think so, even if the cost is tied for the hightest for invoke cards, this one do it twice, and shaman's invoke is the strongest to begin with.

    So this is a 3/3 that summons 2 2/1 with rush, and evolve Galakrond of 1 stage by itself.

    You play this card and don't feel bad at all, this is a thing you generally don't say about the invoke cards

  • New Paladin Spell - Righteous Cause

    Ow, very aggro. This is just a better Competitive Spirit, which you can trigger when is more convenient to you.

  • Lightforged Zealot

    another suport to puredin and i will love to play that deck.