Another treant card. Solid status, but the value is not so high. It is basically a 0 cost 1/1 + 1 cost 2/2 in one card for 2 mana. The 2 mana cost kinda cancels the benefit that this is a single card. In other words, it is a more or less balanced card but not high tempo or high value to push treant druid to the top.
I think it's one of the best Galakrond cards. It seems easy to invoke and the rush minions are very useful. You could make a cool deck around him. You can go with overload decks or battlecry decks. Seems pretty fun to play.
I'm not sure this would actually work with Garden Gnome, at least not if you have a Treant out. I would assume the Gnome cares about the current cost, not the printed cost.
That said, after you play gardening gnome Aeroponics cost 1 mana (or less), so that's a neat trick.
Solid stats and should see play in dragon druid and arena (a lot). It is better than some of the neutral dragons, but I feel it only supports the deck weakly.
0 cost cards are always hard to evaluate as pointed out by many players. Unique effect, but I don't see it being close to Prince 2. Prince 2 was powerful when it was played early and gave you the highest boost in win rate than any other cards when in your opening hand. However, when Prince 2 was played late in the game, the boost was significantly reduced. This is not surprising at all, as Prince 2's effect can be seen as "cost reduction", such as allowing you to play a 4/3 minion with only 2 mana. However, then the cost of cards are increased, the status gain cancels out the boost effect. So overall, the benefit you gain is very minor with this new card.
By the way, the +1/+1 effect does not apply to tokens as many people have pointed out!
You know, the +2/+2 in stats is basically 2 mana in cost, so increasing the cost by 1 mana is exactly the Keleseth Effect. While keleseth made you 2 mana 3/2 into 2 mana 4/3, this will make it into 3 mana 5/4 which is great value
Good for token druid that already uses treant as current token druid severely lacks card draw. However, it is too restricted to treant which can thus limit its use. Since you empty your hands very fast, a 5 cost card that only draws 2 is not what you want to see when you draw it in the mid game with any treant on board. Overall, I like treant druid, but I don't see this expansion making a strong meta contender.
0 cost cards are always hard to evaluate as pointed out by many players. Unique effect, but I don't see it being close to Prince 2. Prince 2 was powerful when it was played early and gave you the highest boost in win rate than any other cards when in your opening hand. However, when Prince 2 was played late in the game, the boost was significantly reduced. This is not surprising at all, as Prince 2's effect can be seen as "cost reduction", such as allowing you to play a 4/3 minion with only 2 mana. However, then the cost of cards are increased, the status gain cancels out the boost effect. So overall, the benefit you gain is very minor with this new card.
By the way, the +1/+1 effect does not apply to tokens as many people have pointed out!
Toxic Reinforcements
Support for SmorC Hunter. In standard you can play it in Quest Decks. In wild will find it's home in Odd Hunter.
Valdris Felgorge
draw a lot and it good for some mc'tun but i don't believe it will be good use in other deck
New Druid Minion - Shrubadier
Another treant card. Solid status, but the value is not so high. It is basically a 0 cost 1/1 + 1 cost 2/2 in one card for 2 mana. The 2 mana cost kinda cancels the benefit that this is a single card. In other words, it is a more or less balanced card but not high tempo or high value to push treant druid to the top.
Galakrond, the Tempest
I think it's one of the best Galakrond cards. It seems easy to invoke and the rush minions are very useful. You could make a cool deck around him. You can go with overload decks or battlecry decks. Seems pretty fun to play.
New Neutral Minion - Tasty Flyfish
I second on that
Galakrond, the Wretched
clear after clear
it look like weaker version of baku pal
New Shaman Spell - Storm's Wrath
Evolve goes back to Wild and there is a new support for token/murloc shamans! Seems strong for this kind of decks. I suppose we'll see it on ladder.
Zzeraku the Warped
to slow and do almost nothing
New Druid Spell - Aeroponics
I'm not sure this would actually work with Garden Gnome, at least not if you have a Treant out. I would assume the Gnome cares about the current cost, not the printed cost.
That said, after you play gardening gnome Aeroponics cost 1 mana (or less), so that's a neat trick.
New Druid Minion - Emerald Explorer
Solid stats and should see play in dragon druid and arena (a lot). It is better than some of the neutral dragons, but I feel it only supports the deck weakly.
New Neutral Minion - Fire Hawk
The mechanic is interesting and so is the tribe tag. I like it
Surging Tempest
tunnel trogg but without unstoppable growth
Aeroponics
Great draw for Treant Decks. It seems they are pushing for the archetype. Let's hope it's playable.
Card Preview Stream
They havn't announced the card preview stream.
Does this mean that there isn't one for this expansion?
I hope so,cause knowing that some people already know what decks are strong killed my hype the last 2 times.
Treenforcements
Both choices are solid. I can see this in token druid, but that deck needs more support than this expansion has offered to make it back to top tier.
New Neutral Minion - Goboglide Tech
Go-go-Gobo-gadget-o-glider !
...
... I'll show myself out
Invocation of Frost
glacial shard with rush
New Druid Spell - Breath of Dreams
Finally some ramp cards for druid. This should be auto-included in all dragon druid decks. It lives with dragon druid, but also dies with it.
Squallhunter
almost 6 mana stat and on top of that it have spell power in class with 6 1 mana face targeting spell in standart
Storm's Wrath
turn useless totem in something shaman anyway second best class for token synergy
Shrubadier
Good for a Token Druid deck. Let's see if Treants decks are good this expansion
New Druid Spell - Embiggen
You know, the +2/+2 in stats is basically 2 mana in cost, so increasing the cost by 1 mana is exactly the Keleseth Effect. While keleseth made you 2 mana 3/2 into 2 mana 4/3, this will make it into 3 mana 5/4 which is great value
New Druid Spell - Aeroponics
Good for token druid that already uses treant as current token druid severely lacks card draw. However, it is too restricted to treant which can thus limit its use. Since you empty your hands very fast, a 5 cost card that only draws 2 is not what you want to see when you draw it in the mid game with any treant on board. Overall, I like treant druid, but I don't see this expansion making a strong meta contender.
Lightning Breath
shooting star and shadow bolt on same card and most of time on 3 turn enemy don't have to much minion that can survive this
New Druid Spell - Embiggen
0 cost cards are always hard to evaluate as pointed out by many players. Unique effect, but I don't see it being close to Prince 2. Prince 2 was powerful when it was played early and gave you the highest boost in win rate than any other cards when in your opening hand. However, when Prince 2 was played late in the game, the boost was significantly reduced. This is not surprising at all, as Prince 2's effect can be seen as "cost reduction", such as allowing you to play a 4/3 minion with only 2 mana. However, then the cost of cards are increased, the status gain cancels out the boost effect. So overall, the benefit you gain is very minor with this new card.
By the way, the +1/+1 effect does not apply to tokens as many people have pointed out!