All Comments

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  • Toxic Reinforcements

    Support for SmorC Hunter. In standard you can play it in Quest Decks. In wild will find it's home in Odd Hunter.

  • Valdris Felgorge

    draw a lot and it good for some mc'tun but i don't believe it will be good use in other deck

  • New Druid Minion - Shrubadier

    Another treant card. Solid status, but the value is not so high. It is basically a 0 cost 1/1 + 1 cost 2/2 in one card for 2 mana. The 2 mana cost kinda cancels the benefit that this is a single card. In other words, it is a more or less balanced card but not high tempo or high value to push treant druid to the top. 

  • Galakrond, the Tempest

    I think it's one of the best Galakrond cards. It seems easy to invoke and the rush minions are very useful. You could make a cool deck around him. You can go with overload decks or battlecry decks. Seems pretty fun to play.

  • New Neutral Minion - Tasty Flyfish

    I second on that

  • Galakrond, the Wretched

    clear after clear 

    it look like weaker version of baku pal 

  • New Shaman Spell - Storm's Wrath

    Evolve goes back to Wild and there is a new support for token/murloc shamans! Seems strong for this kind of decks. I suppose we'll see it on ladder.

  • Zzeraku the Warped

    to slow and do almost nothing 

  • New Druid Spell - Aeroponics

    I'm not sure this would actually work with Garden Gnome, at least not if you have a Treant out. I would assume the Gnome cares about the current cost, not the printed cost.

     

    That said, after you play gardening gnome Aeroponics cost 1 mana (or less), so that's a neat trick.

  • New Druid Minion - Emerald Explorer

    Solid stats and should see play in dragon druid and arena (a lot). It is better than some of the neutral dragons, but I feel it only supports the deck weakly.

  • New Neutral Minion - Fire Hawk

    The mechanic is interesting and so is the tribe tag. I like it

  • Surging Tempest

     tunnel trogg but without unstoppable growth 

  • Aeroponics

    Great draw for Treant Decks. It seems they are pushing for the archetype. Let's hope it's playable. 

  • Card Preview Stream

    They havn't announced the card preview stream.

    Does this mean that there isn't one for this expansion?

    I hope so,cause knowing that some people already know what decks are strong killed my hype the last 2 times.

  • Treenforcements

    Both choices are solid. I can see this in token druid, but that deck needs more support than this expansion has offered to make it back to top tier.

  • New Neutral Minion - Goboglide Tech

    Go-go-Gobo-gadget-o-glider !

    ...

    ... I'll show myself out

  • Invocation of Frost

    glacial shard with rush

  • New Druid Spell - Breath of Dreams

    Finally some ramp cards for druid. This should be auto-included in all dragon druid decks. It lives with dragon druid, but also dies with it.

  • Squallhunter

    almost 6 mana stat and on top of that it have spell power in class  with 6 1 mana face targeting spell in standart

  • Storm's Wrath

    turn useless totem in something shaman anyway second best class for token synergy 

  • Shrubadier

    Good for a Token Druid deck. Let's see if Treants decks are good this expansion

  • New Druid Spell - Embiggen

    Quote From leitong

    0 cost cards are always hard to evaluate as pointed out by many players. Unique effect, but I don't see it being close to Prince 2. Prince 2 was powerful when it was played early and gave you the highest boost in win rate than any other cards when in your opening hand. However, when Prince 2 was played late in the game, the boost was significantly reduced. This is not surprising at all, as Prince 2's effect can be seen as "cost reduction", such as allowing you to play a 4/3 minion with only 2 mana. However, then the cost of cards are increased, the status gain cancels out the boost effect. So overall, the benefit you gain is very minor with this new card. 

    By the way, the +1/+1 effect does not apply to tokens as many people have pointed out! 

    You know, the +2/+2 in stats is basically 2 mana in cost, so increasing the cost by 1 mana is exactly the Keleseth Effect. While keleseth made you 2 mana 3/2 into 2 mana 4/3, this will make it into 3 mana 5/4 which is great value

  • New Druid Spell - Aeroponics

    Good for token druid that already uses treant as current token druid severely lacks card draw. However, it is too restricted to treant which can thus limit its use. Since you empty your hands very fast, a 5 cost card that only draws 2 is not what you want to see when you draw it in the mid game with any treant on board. Overall, I like treant druid, but I don't see this expansion making a strong meta contender.  

  • Lightning Breath

    shooting star and shadow bolt on same card and most of time on 3 turn enemy don't have to much minion that can survive this

  • New Druid Spell - Embiggen

    0 cost cards are always hard to evaluate as pointed out by many players. Unique effect, but I don't see it being close to Prince 2. Prince 2 was powerful when it was played early and gave you the highest boost in win rate than any other cards when in your opening hand. However, when Prince 2 was played late in the game, the boost was significantly reduced. This is not surprising at all, as Prince 2's effect can be seen as "cost reduction", such as allowing you to play a 4/3 minion with only 2 mana. However, then the cost of cards are increased, the status gain cancels out the boost effect. So overall, the benefit you gain is very minor with this new card. 

    By the way, the +1/+1 effect does not apply to tokens as many people have pointed out!